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EU4 - Development Diary - 15th of August 2017

Hello everyone and welcome to another developer diary!

Today I will talk a bit about what patch 1.23 will bring to the greater Iranian region, from the Oxus in the east to the Euphrates in the west. At the end I will also bring up some additions we have made to trade goods.


The Timurid Empire under Shah Rukh

From his base in Samarkand Timur Lenk once conquered an empire that stretched from Anatolia to India. While Timur died in 1405 the Europa Universalis start is still in many ways shaped by his actions. It was Timur’s attack on Delhi that crushed the Delhi Sultanate, giving rise to most of the independent states on the subcontinent and his attacks on the Ottoman Empire and the Great Horde among others created the political order we are so used to in this game in their regions.

After Timur’s death his empire was thrown into a violent civil war which was eventually won by his son Shah Rukh. His rule has been marked in many ways by the building of a durable state, patronage of the arts and the rebuilding of infrastructure. Above all however, Shah Rukh has struck down on any rebellions swiftly and with an iron fist, determined to not let his father’s empire crumble.

As our game begins Shah Rukh is an old man, plagued by sickness. He has left the daily rule to his wife Goharshad and the outer provinces to his many sons and grandsons.

One of these grandsons, Muhammad bin Baysonqor, the governor of Ajam, has already made several moves that could be seen as rebellious. Historically Shah Rukh would die two years later while on a campaign to chastise this grandson. Following the death of Shah Rukh the entire empire dissolved into a multi-factional civil war that lasted for decades.

deathofshahrukh.jpg


In order to better portray the situation at start, with a number of ambitious princes waiting for Shah Rukh to die, we have broken up the Timurid Empire into its constituent parts. The Timurids under Shah Rukh in Herat are still a playable faction with most of the governors now starting as vassal states. At start the liberty desire of these vassals is held in check by Shah Rukh himself, but when he dies the grace period is over and the princes are very likely to try to conquer the empire for themselves.

The Timurid Empire is now considered Empire rank at start and the stats of Shah Rukh and Ulugh Beg have been improved to be more in line with their real capabilities.
All Timurid princes that rule their own countries can now reclaim Timur's empire and they all start with different National Ideas (we have also adjusted the Timurid National Ideas to make them a viable option once the Empire has been reformed).

New Decisions:

  • Claim Timur’s Legacy - Countries ruled by Timurid rulers can form the Timurid Empire, getting permanent claims on all of Timur’s conquests, new national ideas and empire rank.
  • Enthrone Timurid Prince - In the early game a powerful independent country in this region can invite a Timurid claimant to rule it, enabling the decision above.

Western Iran - Iraq-e Ajam
azerbaijan.jpg


Shah Rukh’s Grandson Muhammad Bin Baysonqor was recently made governor of Ajam, one of the more distant parts of the Empire in 1444.
Rumors of sickness has emboldened the Timurid prince and he has extended his rule over a much larger region than the one he was given to govern. Many western Persian cities have begun to send tribute to Muhammad in Qom instead of Shah Rukh in Herat and it seems a matter of time until he is declared a rebel.
To the west the Qara Qoyunlu are studying the situation with interest, they have not hesitated to snatch away Timurid lands in this area before and they will likely strike again if they perceive weakness.

Along the Caspian sea a number of diverse states are practically independent of Timurid influence as the dynasty has its focus on who controls the capitals at Herat and Samarkand.

New Playable Countries:

  • Ajam - Independent Timurid Governor
    • Muhammad bin Baysonqor rules the core of Western Persia and has control over the Timurid vassal states in the Zagros Mountains. As one of the more distant princes, with little influence, he is the most eager of all Timurid Princes to make a name for himself.
  • Mazandaran - Independent Sheikdom (replaces Tabarestan)
    • The Shiite Marashis rule the largest region in Mazandaran from their strongholds in Amol and Sari.
  • Biapas - Independent Sheikdom
    • Sunni Sheikdom ruled by the Eshaqvand dynasty from Rasht.
  • Gilan - Independent Sheikdom
    • The Shiite Kiyas rules in Lahijan. Historically allied the Safavids of Ardabil against the Eshaqvands and retained their autonomy until the 16th century as Persian Vassals.


Fars and Southern Iraq

fars.jpg


As one of the richer areas in the Iranian region Fars has been broken up into many more provinces, with new revolters, as well as new playable countries added to better reflect the waning Timurid authority in this region.
Fars is a Timurid governorate under Shiraz ruled by Shah Rukh’s Grandson Abdallah bin Ibrahim. Abdallah is only 12 years old however and instead a regency under a local nobleman rules Fars.

To the west Baghdad has only just recently fallen to the advancing Qara Qoyunlu while the Millenarian Mushasha sect has asserted its independence in Hoveyzeh. Like the Safavid order in the north the Mushasha offers a new type of leadership for the heterogeneous religious groups in the region.

New Playable Countries:
  • Mushasha - Independent Sheikdom
    • Shiite Theocratic Monarchy under Muhammad ibn Falah, a self proclaimed representative of Ali and the Mahdi. The Mushasha are in some ways not entirely different from the Savafid order in Ardabil.
  • Fars - Timurid Vassal
    • Timurid vassal state based in Shiraz. Its ruler is a minor at start but the region is the a cultural and economic center in Iran.
  • Luristan - Luri Vassal of Ajam
    • Small Lur vassal state ruled by the Korshidi dynasty. Like Ardalan in the north the Korshidis are loyal to the Timurid governor of Ajam.


Khorasan & Transoxiana

khorasan.jpg


Transoxiana and Samarkand, the original Timurid capital, has for a long time been under the control of Shah Rukhs son Ulugh Beg. He is the most experienced, and in many ways best positioned, of all the Timurid princes in 1444.

Shah Rukh himself rules the core of the Empire in Eastern Persia. The cities under his control have been patronized heavily for decades. Herat is the capital of the Timurid dynasty and has grown to be a thriving center of high culture and learning.

In order to better represent this region in 1.23 we have both broken up a number of its provinces and added wasteland for the deserts and mountains between Afghanistan and Baluchistan so that the historical pass in Quetta becomes more strategically important.
Eastern Persia is now also somewhat richer than it once was, to better reflect the thriving centers of the Timurid renaissance.

New Playable Countries:
  • Sistan - Vassal of the Timurids
    • Timurid vassal state dating back to before Timur’s conquests ruled by the Mihrabanid dynasty in Zaranj.
  • Transoxiana - Vassal of the Timurids
    • Timurid vassal state ruled by Ulugh Beg in Samarkand, arguably the strongest of the Timurid princes in 1444. Being at the border of Central Asia comes with dangers as well as opportunities however.
  • Afghanistan - Vassal of the Timurids
    • Vassal state ruled by the Timurid prince Karatshar bin Soyurghatmish from Kabul. Mentioned here despite being an old tag as it is now playable in 1444.
  • Khorasan - Vassal of the Timurids
    • Timurid governorate under Babur bin Baysunkur based in Astarabad. Mentioned here despite being an old tag as it is now playable in 1444.

New Trade Goods

Over the years it has been our ambition to flesh out and add detail to the Europa Universalis world. In order to further diversify the game setup we have added five new Trade Goods to the game, as well as some more special province modifiers for specific centers of production for some Trade Goods.

  • Gems
    gems.png
    • Local Bonus: Local Tax Modifier +15%
    • Strategic Bonus: Yearly Inflation Reduction +0.05
    • This trade good represents all forms of precious stones but also Pearls and some of the more important sources of other valuable stones such as Jade, Cowries and even Amber.
    • One of the most famous sources of precious stones in the world in this era was of course the Diamond Mines of Golconda. These fabled mines are now represented by a strong bonus to goods produced in the Golconda province.
  • Paper
    paper.png
    • Local Bonus: State Maintenance -10%
    • Strategic Bonus: Administrative Technology Cost -5%
    • Paper is a necessity for all types of advanced accounting, administration and diffusion of knowledge. This is a rare trade good that can be found mainly in Asia and Europe in 1444.
    • There are no provinces with local modifiers for paper production at start but some might appear during the game depending on how the game plays out (including but not limited to the existing event for the house of Elzevir).
  • Glass
    glass.png
    • Local Bonus: Local Production Efficiency +10%
    • Strategic Bonus: Diplomatic Technology Cost -5%
    • Glassmaking was in many ways still in its infancy in 1444 and at start only a few provinces worldwide produce glass (mostly in Europe, though some exist in Anatolia and India as well). In time glass would become an important trade good however, not only as a luxury product, but also due to the development of optics.
    • To show the importance of Venetian Glass the existing Murano Glass industry modifier has been changed to a permanent province modifier that increases the Glass production of the island of Venice.
  • Incense
    incense.png
    • Local Bonus: Trade Value Modifier +10%
    • Strategic Bonus: Tolerance of the True Faith +0.5
    • This trade good represents things that burn to create smoke and fragrance such as Frankincense, Agarwood, Sandalwood, Myhrr and other commodities. It can be found mainly in Arabia, East Africa and Asia.
  • Livestock
    livestock.png
    • Local Bonus: Supply Limit Modifier +50%
    • Strategic Bonus: Cavalry Cost -10%
    • Many provinces do not export the more refined products we cover in the game in any greater quantities. Livestock will take the place of Grain and Wool in many parts of the world. It provides a more fitting trade good for some regions dominated by pastoralists as well as agricultural regions that did not specialize in grain and cereal.

That was all for today from me! Next week’s Diary will be written by @DDRJake
 
Finally trade goods are getting some love. Really appreciate it!

However, I never understood why they removed the dynamic values of all the tg's in the first place. For sure, the system was kinda half-baked yet in my opinion it still felt way better, as it wasn't as predictable as the new system currently is. I would've liked to see how the whole development of provinces system that got introduced in common sense could've affected the old system. Dont get me wrong, I believe to see their intention in changing it as it allowed for more historically accurate values over the course of time and made it overall less complicated. Can live with the current one either tho but I'd like to see it getting further love. Hopefully, they just keep more of these "change trade good XY value" events comming (also those that are just temporarily) including some for the tg's that are already present ingame.

But thanks for still tryin' so hard to improve an already great game even further Paradox.

Kinda hyped anyway!

The old system absolutely destroyed performance and the event based system is arguably just as good if not better if properly implemented, though admittedly it could use some improvements.
 
@Trin Tragula *Slow clap* You must've busted your donkey off for this one :)
Loving every bit of this so far!
I was a bit afraid of the Ottomans getting too powerfull but I think it's gonna be fine:
Once they hit critical mass it really doesn't matter if they have 3k or 5k development; this might even make it take longer for them to blob since there is so much more enemy troops to contend with.

Also Zoroasterian Byzantium with trading in incense sounds fun ;)
 
The old system absolutely destroyed performance and the event based system is arguably just as good if not better if properly implemented, though admittedly it could use some improvements.

If any of you have particular price change events or local trade good modifiers you feel are missing feel free to use the suggestions forum to tell us :)
 
What people should be arguing for is mechanics to promote and convert to minority religions, since that's what they actually want.

That is exactly what I (and doubtlessly others) am arguing for. If there existed a way to convert to minority faiths by decision that only the player could take, perhaps dependent on controlling provinces of historical religious/cultural importance for extinct/nearly-extinct faiths, then there would be no need to alter the historical start and over-represent minority faiths in provinces (as is currently done for Yazd and Semien). Additionally, this could allow players to make even more outlandish choices and adopt any completely extinct faiths in 1444 ala- Hellenic/Norse/Manichean/Slavic/Zunist etc.

Messing with the historical start is not a solution

Yet neither is removing current work-arounds (e.g., making Yazd Zoro and Semien Jewish) without adding any decisions/events to adopt minority faiths a solution. Doing that would just remove options for other players. Until those decisions/events are added, when playing Timmies, just take some +missionary strength % decisions and instantly convert away Yazd within the first year. La voila! You never need to see it again, but meanwhile other players get to do what they want with it.
 
If any of you have particular price change events or local trade good modifiers you feel are missing feel free to use the suggestions forum to tell us :)
I have a few, thread in my sig has a few ideas and events for some provinces :)
 
@Trin Tragula would this next expansion finally flesh out Islam by giving the various different schools of Sunnis (Hanafi, Hanabi etc) and Shia (Twelvers, Zaidis etc) as well as the Sufis and their denominations especially for the Turks in Anatolia.
 
Thanks a lot for this great dev diary! One question though: a lot of the content in this patch/DLC seems to be quite well researched. What sources (books, sites, etc.) did you use during the course of researching Timurids/Persia/Iran/Middle East in general? I've been wanting to brush up my knowledge on the area.
 
Thanks a lot for this great dev diary! One question though: a lot of the content in this patch/DLC seems to be quite well researched. What sources (books, sites, etc.) did you use during the course of researching Timurids/Persia/Iran/Middle East in general? I've been wanting to brush up my knowledge on the area.

I'd be interested in this as well, I've been wanting to learn more about the specifics of the Timurid period in Iran for ages. Most online sources I've seen only give a very general overview.
 
Thanks a lot for this great dev diary! One question though: a lot of the content in this patch/DLC seems to be quite well researched. What sources (books, sites, etc.) did you use during the course of researching Timurids/Persia/Iran/Middle East in general? I've been wanting to brush up my knowledge on the area.

They (actually Trin himself) did a dev diary on their historical research not that long ago:

https://forum.paradoxplaza.com/foru...u4-development-diary-2nd-of-may-2017.1018557/
 
Love the Dev Diary; glad to see details on a country that I would have probably never played otherwise!

Question about the resources: does this mean that some resources that were historically rare in the 1444 start, like Glass or Paper, will appear as time goes on? I think a mechanic like that would be great, to historically model the urbanization and manufacturing growth of the time period that this game encompasses, but I understand if it's difficult to implement and balance.
 
I'd be interested in this as well, I've been wanting to learn more about the specifics of the Timurid period in Iran for ages. Most online sources I've seen only give a very general overview.

I've noticed a lot of histories tend to gloss over the more problematical eras of Iranian history; post-Timur is one example, but it's nowhere near as bad as post-Ilkhanate or post-Seljuk. I guess historians like to write about big empires and mighty conquerors, but when those empires fall and splinter into squabbling successor states, they are less interested...
 
Safavids were talked about (briefly) in the last DD.

Yeah, I went back and re-read it. I have no idea how I missed it the first time, as it's an very intriguing addition.
 
I've noticed a lot of histories tend to gloss over the more problematical eras of Iranian history; post-Timur is one example, but it's nowhere near as bad as post-Ilkhanate or post-Seljuk. I guess historians like to write about big empires and mighty conquerors, but when those empires fall and splinter into squabbling successor states, they are less interested...

This book contains a lot of information on Timurids and Shah Rukh: https://www.amazon.com/gp/aw/d/0521...ds=timurid&dpPl=1&dpID=51zM-h+ymuL&ref=plSrch
 
What. I thought Ulugh Beg wasn't the most able ruler around.
.

The issue with Ulugh Beg's original stats is that monarch stats are based upon the time that the person in question was an actual ruler. So Ulugh Beg's stats were based upon his disastrous two years as the sovereign ruler of the Timurid Empire, and not his much more successful decades-long rule as governor of Transoxania. Now that he's being shown as a ruler during that time frame, his stats have rightfully been upgraded.
 
https://en.wikipedia.org/wiki/Tulip_mania

slightly related to trade good prices, happens in 1637
is anything related to this in the game? any events for this kind of thing?
The Tulip Crash is a pretty nasty event for the Netherlands that can fire from 1550 onwards. I don't fully understand the requirements but you need 150 income and I think a 25% share of the trade power in the English Channel.

Your choices are either 10 inflation or -1 stability and a modifier for 10 years that gives +3 unrest, +50% stability cost, and -25% goods produced.
 
Cheers for the DDD Trin Tragula, lots of wonderful extra detail to Persia/Iran and surrounds :D. Am very impressed by the research you're (or others working with you - not trying to take anything away from anyone) doing around this. Extra trade goods also great :).

That said, on trade, I've always felt that it was a bit odd, in that (in effect) all the trade flowing to Europe and to a lesser degree Northern China imply that these regions have large amounts of 'other' off-map trade goods that are being traded for whatever's flowing in. It wouldn't be a small thing, but representing this dynamically (allowing for a much more dynamic and flexible trade system) would be cool imo. Of course, my o might be rubbish :).

The liberty desire modifier is a ruler modifier on Shah Rukh. When he is dead it is gone (and events just pop to confirm that you notice).
There's also an event on startup notifying anyone in the area of this :)

Love the event at startup - player information is a great thing :D.
 
Looks great! Only concern, why does Afghanistan exist? What merits it starting as a nation? I understand the dynasty and such, but it seems INCREDIBLY inappropriate to label it "afghanistan" just because it occupies afghanistan, no? I'm a bit confused, i can't find much information on the area nor why it merits being a selectable nation. I seriously hope that the nation of afghanistan isn't just to represent a powerful prince... I understand representing them, and that's fine, but using afghanistan seems incredibly wrong.
 
Looks great! Only concern, why does Afghanistan exist? What merits it starting as a nation? I understand the dynasty and such, but it seems INCREDIBLY inappropriate to label it "afghanistan" just because it occupies afghanistan, no? I'm a bit confused, i can't find much information on the area nor why it merits being a selectable nation. I seriously hope that the nation of afghanistan isn't just to represent a powerful prince... I understand representing them, and that's fine, but using afghanistan seems incredibly wrong.

It does represent the realm of a Timurid prince:

  • Afghanistan - Vassal of the Timurids
    • Vassal state ruled by the Timurid prince Karatshar bin Soyurghatmish from Kabul. Mentioned here despite being an old tag as it is now playable in 1444.
They probably didn't want to make create a new tag when there was already one that fit the geographical area pretty well. At this point in time, especially in this area, the notion of a particular "state" or "nation" was rather nebulous anyway - everything revolved around dynasties and individual rulers.