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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 
Aren't they going to release one each week even after the next expansion is out? In that case there indeed are really many left.

Do we even know the release date for this?
 
I can't believe Paradox is asking money for stuff that has been in mods since EU III, like goverment ranks or the 30 years war.

Yeah, amazing. You'd think they'd realize that because some fan decided to put together a mod to change the game for the people who choose to subscribe to it, that means the developers of the actual game are then barred from adding anything similar to the official game and having the right to be paid for their own work on the features. The audacity!
 
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You clearly just know nothing about roman imperial ideology. Empire is no just some fancy title that anyone can claim if he is big enough. There is deep meaning behind this. Roman empire is universal - Emperor is the ruler of the whole world. Anyone who would claim emperor's title other that Roman Emperor would be usurper. There are two powers in this world - pope in spiritual sphere (for catholics) and Roman Emperor in political. Good christian can't acknowledge any other imperial title as long as there is rightfull Roman Emperor. So it should be exacly how it happened in history - Napoleon claimed imperial title becouse of revolutionary and nationalistic ideology. Austria and Prussia/Germany claimed imperial titles after Holy Roman Empire was destroyed. Russia claimed imperial title as a succesor of Eastern Roman Empire (Byzantine) that was always acknowledged as only rightfull Roman Empire by ortodox christians.
Your arrogance is amazing.

The world has known hundreds of empires (most having nothing to do with the Roman empire) and the concept itself was created and refined by Persia: the Romans just copied them. And the Roman empire wasn't universal, it even had a recognized equal, Persia itself.

Please stop teaching others history...
 
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Yeah, amazing. You'd think they'd realize that because some fan decided to put together a mod to change the game for the people who choose to subscribe to it, that means the developers of the actual game are then barred from adding anything similar to the official game and having the right to be paid for their own work on the features. The audacity!
Why should we pay for something we have been having for free? Because it is done by Paradix?
 
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You can still have it for free if the modder continue to update his mod.
That doesn't make it more acceptable.
Stealing ideas from mods and charging for them is cheap.
 
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That doesn't make it more acceptable.
Stealing ideas from mods and charging for them is cheap.

Pardon, stealing ideas? That's the most ridiculous thing I have read today!

The "titles" aren't copyrighted by the mods, it is historical data, even if the ones EUIV is getting are extremely oversimplified and I prefer the more accurate ones in the mods. Unless you believe that our history was created and copyrighted by some modders, what Paradox is adding is far from "unacceptable".
 
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Pardon, stealing ideas? That's the most ridiculous thing I have read today!

The "titles" aren't copyrighted by the mods, it is historical data, even if the ones EUIV is getting are extremely oversimplified. Unless you believe that our history was created and copyrighted by some modders, what Paradox is adding is far from "unacceptable".
The mods added them for free, pdx should add them for free. Asking for money is cheap.
 
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If the modder allows it to be available without the DLC they're breaking the mod rules.

Only if they are using new DLC features to power their mods. If they could do it without the DLC features before, they'll still be able to add them without the DLC features after, yes?

The mods added them for free, pdx should add them for free. Asking for money is cheap.

So the company that makes the game should add nothing that was ever conceptualized and implemented by a modder prior to said company adding it to the game? What if Paradox thought of it first and never got around to it? Should they go around asking modders to remove their mods because they had been thinking about it? That would be silly. As silly as saying Paradox shouldn't implement something that a modder previously tried. They let us mod the game because they want us to have freedom to reshape it, not because they want to quit adding things. This whole discussion is silly.
 
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You clearly just know nothing about roman imperial ideology. Empire is no just some fancy title that anyone can claim if he is big enough. There is deep meaning behind this. Roman empire is universal - Emperor is the ruler of the whole world. Anyone who would claim emperor's title other that Roman Emperor would be usurper. There are two powers in this world - pope in spiritual sphere (for catholics) and Roman Emperor in political. Good christian can't acknowledge any other imperial title as long as there is rightfull Roman Emperor. So it should be exacly how it happened in history - Napoleon claimed imperial title becouse of revolutionary and nationalistic ideology. Austria and Prussia/Germany claimed imperial titles after Holy Roman Empire was destroyed. Russia claimed imperial title as a succesor of Eastern Roman Empire (Byzantine) that was always acknowledged as only rightfull Roman Empire by ortodox christians.

What about other empires, then? Persian Empire was the first real empire in the world, and it was actually larger than Roman Empire. Both Indian (Maurya) and Chinese (Qin) Empires came much before Rome was even a Mediterranean power, and none of them might've ever heard about Rome. Rome copied from other empires, and after it's downfall the barbarian kingdoms tried to copy from them.

Besides, Roman Empire was not at all 'universal'. Chinese Empire also claimed to be a 'universal' empire right until their collapse in 1911, claiming to be rightful ruler of 'all under heaven'. All major Indian Empires and their rulers claimed the title of 'worldly ruler' (Samrat Chakravartin), Mughals used an equivalent title in Persian language but the same. But does this all make them any universal?
 
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@Johan
Do we get one (or more) new unit pack with this DLC?
I would really like to see some speciall units for the knight orders (teutonic order, etc) in this game; especially incase of the increased attention of the theocrasies in this game.

To my mind it would be really awesome to see teutonic knights, like this one, moving on the EU4 ingame map.

p-6844.jpg
 
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To my mind it would be really awesome to see teutonic knights, like this one, moving on the EU4 ingame map.

Remember, eu4 begins when medieval age ends. So such skins would make sense only on like... first two tech levels?
Also first level unit for all nations is some kind of spearman (which makes sense as they represent mass infantry).

Not to even mention the fact this would be DLC for whopping single nation.

Meanwhile Subsaharan Africa has not a single skin beyond bordering on insult 'tribal naked spearman' and 'musket barefoot slave in rags'. This is as appropriate as giving 15th century Europe only one unit skin, of peasant with pitchfork.
 
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Only if they are using new DLC features to power their mods. If they could do it without the DLC features before, they'll still be able to add them without the DLC features after, yes?
If the feature requires a DLC in the base unmodded game then you need to ensure that it requires the DLC in the mod.
 
@Johan
Do we get one (or more) new unit pack with this DLC?
I would really like to see some speciall units for the knight orders (teutonic order, etc) in this game; especially incase of the increased attention of the theocrasies in this game.

To my mind it would be really awesome to see teutonic knights, like this one, moving on the EU4 ingame map.

p-6844.jpg

I'm still waiting for Napoleonic era unit packs with shako headgear. ;)
 
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Well, probably we will get some knight and theocracy unit pack. The only feature i would love to get is a leader picture AkA CKII. Would be awesome to see who is the leader of your country.

PS: I truly would love this expansion to come out in some months, iam in a middle of a campagin. Right now iam at 1600s
 
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That doesn't make it more acceptable.
Stealing ideas from mods and charging for them is cheap.

This is a ridiculous statement. If any idea or subject tackled in a mod is off-limit, the only reasonable move by Paradox would be to remove all modding-support and the modding-subforums. Otherwise, the risk of a mod touching on something they'd like to deal with in a future expansion or game would be too high.
 
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If the feature requires a DLC in the base unmodded game then you need to ensure that it requires the DLC in the mod.

Right, but if the mod implements something similar to the DLC feature in its own fashion without requiring any of the DLC feature itself, it need not require the mod. Therefore, if you implemented it before the DLC, you can implement it after the DLC without using any components of the DLC. That is not invalid.