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EU4 - Development Diary - 18th of June 2019

Hello and good morning. Today we will finally unveil our long-anticipated changes to the map and political setup of the Balkans, as well as taking a look at Austria. This will be our final dev diary on map changes for the European update.

As befits the fragmented nature of the Balkans, today’s dev diary will be divided into three parts, each written by a member of the Content Design team who personally worked on each region.

dd_greece.png


I’ll begin with my own work on Greece and Bulgaria. You’ll notice that province density has noticeably increased, but rest assured we have taken care to avoid adding a net development boost to the Ottomans. We feel that their current level of development makes them a sufficiently powerful force, and any further advantages would harm the experience for players in their vicinity.

We’ve split the Bulgaria area in two, with most of Bulgaria remaining in “Bulgaria” but with the east in the new Silistria area. Bulgaria in total has gained 3 new provinces: Tolcu, split from Silistre, allows for a more accurate Ottoman-Moldavian border. Tirnovo, once a major cultural, military, and economic center for the Bulgarian Empire, declined under Ottoman rule but remained a thorn in the side of the Turks as it was a hotbed for Bulgarian resistance. Finally, Kyustendil/Kostendil was the center of an Ottoman sanjak and an exploitable mining site.

Thrace and Macedonia have also been updated with new provinces. Edirne has lost its access to the sea to the new province of Gelibolu/Gallipoli, home to a mighty fortress and naval arsenal. Parts of the former Edirne have also been added to the new Gumulcine province. Lastly, Selanik is now confined to the area around the city of Thessaloniki, as Siroz now occupies the outer reaches.

Moving down into Greece proper, a new nation has appeared while another is notable by its absence. Epirus, with its capital in the new province of Arta, is ruled by the Tocco dynasty who for whatever reason were previously represented as the rulers of the Venetian vassal-state of Corfu. Corfu no longer exists in 1444, but it retains its core on the island. Epirus also rules the island of Cephalonia, which has been separated from the Corfu province and gives Epirus the ability to produce wine. Fans of Byzantium will be pleased to hear that they now possess an additional province at the start of the game, based around the historic city of Corinth. And in the Aegean Sea, Lesbos has been split from Scio - Lesbos has a strait connection to Biga while Scio connects to Sugla.

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dd_austria.jpg


I'm @Caligula Caesar, and I'm here to tell you about our changes to Austria. Now, some of you may be aware that there is a good case for splitting Austria in three at the start of the game and requiring them to unify their territories. However, as a team we elected NOT to do this. Our reasoning is simple: For an enjoyable and challenging game on continental Europe, it is necessary for there to be a strong Austria. As Austria is already one of the more vulnerable superpowers in the early game, making their starting position significantly weaker by reducing their directly held territories by 2/3 would simply not make a better game experience.

We felt that Austria's starting development was fine as it was, but its province density was not quite at the level we wanted, so we added some new provinces by splitting existing provinces' development. As we have already shown, Tirol was split between Inntal and Etschtal and South Tirol became Trent, now an independent tag; also, some impassable mountains were added between Tirol and Venetia. Moving east, we split Kärnten in two between Oberkärnten/Villach and Unterkärnten/Klagenfurt. In the north, Linz's province (now known as Oberenns) was reshaped significantly and room was made for Traungau (with the significant ironworking town of Steyr as its capital) to the south of it. Wien province, too, has been split, with Wienerwald/Sankt Pölten taking its place to the west.

Finally, in the south, we added the Slovene culture. This culture is present in Görz, Krain and Celje. The last of those is owned by a new tag, the Counts of Cilli - known by their German name as its rulers were the German von Cilli family (the tag itself retains Slovene culture, however, and has some dynamic province names for surrounding areas).

Now on to @Ofaloaf 's work on the Western Balkans:

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dd_serbia.jpg


This work owes a tremendous amount to @otaats and his suggestions in Serbia & friends, which (in a truncated form) served as an inspiration. I also want to give a shoutout to @Wokeg, whose enthusiasm for the region and its history has been an excellent inspiration and motivation.

Most of the mapwork simply provides greater provincial fidelity, but there are some significant changes and additions. Starting with the smaller stuff, Venetian holdings along the Adriatic coast are better defined, with old Dalmatian province now split between Zara and Spalato and Cattaro now spun off from the province of Zeta. Albania also gets a second province, Krüje, which was one of the strongholds of the Albanian ruler Skanderbeg. Fortified and mountainous, Krüje should be a real pain to crack early in the game.

One of the most major additions to the region is the inclusion of Herzegovina. It's a relatively new state in 1444, being largely the creation of Stjepan Vukčić, who inherited those lands in 1435. Stjepan was an incredibly ambitious nobleman who took on the title of herceg (borrowed from German herzog) and ruled a portion of the Kingdom of Bosnia as a de facto independent realm called the Duchy of Saint Sava, which is the name its contemporaries knew it as. While Stjepan had the chops for independent rule, his sons weren't quite as canny, and in 1483 the realm was conquered by advancing Ottoman forces. However, Stjepan's title, herceg, lived on in the Ottoman name for the territory, and this eventually became the name Herzegovina, which is what we know the area now as and, for the sake of familiarity, the name which the realm (and its capital province) is called in-game.

You may have also noticed that Croatia is now present on the map. It starts in a union under Hungary, and depending on Hungarian fortunes may now either break away in one fell swoop or be more firmly incorporated into the Crown of St. Stephen. While the inclusion of Croatia does provide some interesting opportunities for Hungarian expansion or wresting parts of the Hungarian domain away from Budapest, the inclusion of Croatia as a separate entity has called for a little historical fudging. Rule of Croatia and Slavonia was split in 1444, although the two entities were ruled by Croatian brothers at the time of the Grand Campaign, and the titles would be merged together into a united Banate in 1476. To prevent Hungarian diplomatic relations from being eaten up by subjects and give it a slightly more powerful vassal to keep in check, Croatia here is unified slightly early.

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Thank you all for reading this and our other map-based dev diaries, it’s been a pleasure to present our work to you and to read your feedback and ideas. Next week we will take a look at some of the new mission trees coming to this region - most likely Austria, one of the Balkan minors, and something you might not expect. We’ll also talk a little about the Hungarian succession. Until then, have a great week!
 
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Hello and good morning. Today we will finally unveil our long-anticipated changes to the map and political setup of the Balkans, as well as taking a look at Austria. This will be our final dev diary on map changes for the European update.

As befits the fragmented nature of the Balkans, today’s dev diary will be divided into three parts, each written by a member of the Content Design team who personally worked on each region.

View attachment 492412

I’ll begin with my own work on Greece and Bulgaria. You’ll notice that province density has noticeably increased, but rest assured we have taken care to avoid adding a net development boost to the Ottomans. We feel that their current level of development makes them a sufficiently powerful force, and any further advantages would harm the experience for players in their vicinity.

We’ve split the Bulgaria area in two, with most of Bulgaria remaining in “Bulgaria” but with the east in the new Silistria area. Bulgaria in total has gained 3 new provinces: Tolcu, split from Silistre, allows for a more accurate Ottoman-Moldavian border. Tirnovo, once a major cultural, military, and economic center for the Bulgarian Empire, declined under Ottoman rule but remained a thorn in the side of the Turks as it was a hotbed for Bulgarian resistance. Finally, Kyustendil/Kostendil was the center of an Ottoman sanjak and an exploitable mining site.

Thrace and Macedonia have also been updated with new provinces. Edirne has lost its access to the sea to the new province of Gelibolu/Gallipoli, home to a mighty fortress and naval arsenal. Parts of the former Edirne have also been added to the new Gumulcine province. Lastly, Selanik is now confined to the area around the city of Thessaloniki, as Siroz now occupies the outer reaches.

Moving down into Greece proper, a new nation has appeared while another is notable by its absence. Epirus, with its capital in the new province of Arta, is ruled by the Tocco dynasty who for whatever reason were previously represented as the rulers of the Venetian vassal-state of Corfu. Corfu no longer exists in 1444, but it retains its core on the island. Epirus also rules the island of Cephalonia, which has been separated from the Corfu province and gives Epirus the ability to produce wine. Fans of Byzantium will be pleased to hear that they now possess an additional province at the start of the game, based around the historic city of Corinth. And in the Aegean Sea, Lesbos has been split from Scio - Lesbos has a strait connection to Biga while Scio connects to Sugla.

---------------------------------------------------------------------------------------------------------------------

View attachment 492413

I'm @Caligula Caesar, and I'm here to tell you about our changes to Austria. Now, some of you may be aware that there is a good case for splitting Austria in three at the start of the game and requiring them to unify their territories. However, as a team we elected NOT to do this. Our reasoning is simple: For an enjoyable and challenging game on continental Europe, it is necessary for there to be a strong Austria. As Austria is already one of the more vulnerable superpowers in the early game, making their starting position significantly weaker by reducing their directly held territories by 2/3 would simply not make a better game experience.

We felt that Austria's starting development was fine as it was, but its province density was not quite at the level we wanted, so we added some new provinces by splitting existing provinces' development. As we have already shown, Tirol was split between Inntal and Etschtal and South Tirol became Trent, now an independent tag; also, some impassable mountains were added between Tirol and Venetia. Moving east, we split Kärnten in two between Oberkärnten/Villach and Unterkärnten/Klagenfurt. In the north, Linz's province (now known as Oberenns) was reshaped significantly and room was made for Traungau (with the significant ironworking town of Steyr as its capital) to the south of it. Wien province, too, has been split, with Wienerwald/Sankt Pölten taking its place to the west.

Finally, in the south, we added the Slovene culture. This culture is present in Görz, Krain and Celje. The last of those is owned by a new tag, the Counts of Cilli - known by their German name as its rulers were the German von Cilli family (the tag itself retains Slovene culture, however, and has some dynamic province names for surrounding areas).

Now on to @Ofaloaf 's work on the Western Balkans:

---------------------------------------------------------------------------------------------------------------------

View attachment 492414

This work owes a tremendous amount to @otaats and his suggestions in Serbia & friends, which (in a truncated form) served as an inspiration. I also want to give a shoutout to @Wokeg, whose enthusiasm for the region and its history has been an excellent inspiration and motivation.

Most of the mapwork simply provides greater provincial fidelity, but there are some significant changes and additions. Starting with the smaller stuff, Venetian holdings along the Adriatic coast are better defined, with old Dalmatian province now split between Zara and Spalato and Cattaro now spun off from the province of Zeta. Albania also gets a second province, Krüje, which was one of the strongholds of the Albanian ruler Skanderbeg. Fortified and mountainous, Krüje should be a real pain to crack early in the game.

One of the most major additions to the region is the inclusion of Herzegovina. It's a relatively new state in 1444, being largely the creation of Stjepan Vukčić, who inherited those lands in 1435. Stjepan was an incredibly ambitious nobleman who took on the title of herceg (borrowed from German herzog) and ruled a portion of the Kingdom of Bosnia as a de facto independent realm called the Duchy of Saint Sava, which is the name its contemporaries knew it as. While Stjepan had the chops for independent rule, his sons weren't quite as canny, and in 1483 the realm was conquered by advancing Ottoman forces. However, Stjepan's title, herceg, lived on in the Ottoman name for the territory, and this eventually became the name Herzegovina, which is what we know the area now as and, for the sake of familiarity, the name which the realm (and its capital province) is called in-game.

You may have also noticed that Croatia is now present on the map. It starts in a union under Hungary, and depending on Hungarian fortunes may now either break away in one fell swoop or be more firmly incorporated into the Crown of St. Stephen. While the inclusion of Croatia does provide some interesting opportunities for Hungarian expansion or wresting parts of the Hungarian domain away from Budapest, the inclusion of Croatia as a separate entity has called for a little historical fudging. Rule of Croatia and Slavonia was split in 1444, although the two entities were ruled by Croatian brothers at the time of the Grand Campaign, and the titles would be merged together into a united Banate in 1476. To prevent Hungarian diplomatic relations from being eaten up by subjects and give it a slightly more powerful vassal to keep in check, Croatia here is unified slightly early.

---------------------------------------------------------------------------------------------------------------------

Thank you all for reading this and our other map-based dev diaries, it’s been a pleasure to present our work to you and to read your feedback and ideas. Next week we will take a look at some of the new mission trees coming to this region - most likely Austria, one of the Balkan minors, and something you might not expect. We’ll also talk a little about the Hungarian succession. Until then, have a great week!
+1 Cattaro
-1 Donji Kraji losing the northwestern edge

Suggestion: Give Herzegovina the port of Herceg Novi
 
Dubrovnik should not be a part of Hungary as a vassal? As I remember the history it was for almost 2 decades then ottos came by. Hovever Croatia as an existing nation at start seems to be a good idea as pu under Hungary. I just really wanna see at last Austria - Hungary empire as a formable nation. That would be fun
 
Dubrovnik should not be a part of Hungary as a vassal? As I remember the history it was for almost 2 decades then ottos came by. Hovever Croatia as an existing nation at start seems to be a good idea as pu under Hungary. I just really wanna see at last Austria - Hungary empire as a formable nation. That would be fun

Maybe a tributary would be the best way to reflect the relations between Ragusa and Hungarian/Turks.

In fact if Ragusa survived until Napoleonic Wars, it was cause the Republic was an ottoman tributary.
 
Can you please add some possible events with Mani and Maniots?
http://www.maniguide.info/turkok.html
https://www.euratlas.net/history/europe/1500/entity_1155.html

They were autonomous according to sources and even Ottomans assigned one pirate as bey of Mani, Limberakis Gerakaris:

In the Bagnio of Constantinople, there was a notorious twenty-five-year-old Maniot pirate named Limberakis Gerakaris. At the age of fifteen, he was in the Venetian galleys as a rower. After being released by the Venetians, he continued piracy and was captured by the Turks in 1667. The Grand Vizier decided to give him amnesty if he cooperated with the Turks and helped them conquer Mani. Gerakaris agreed and in 1670 became the bey of Mani.
 
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I like the changes, though I have a few suggestions for Bosnia specifically so I hope the devs are still following this thread.

I think the name of Bosnia province should be changed to Usora or Soli, which are historic medieval names for that region. The in-game province is a bit rough, so it's not clear if it should be Usora or Soli (as the actual city Tuzla, then known as Soli is more to the east). However, I would argue for it to be still named Soli (Só in Hungarian) because of the importance of the local salt mines to multiple surrounding states throughout history.
https://en.wikipedia.org/wiki/Soli_(province)
https://en.wikipedia.org/wiki/Banate_of_Só
https://en.wikipedia.org/wiki/Usora_(province)
(I realize wikipedia articles are not the best sources, but I just want to point you in the general direction)
J3Wxatu.png

(Shown above is the spread of Bosnian Kingdom, though I posted it only for the region names.)

My second suggestion would be to consider adding an inland center of trade for the Visoki province. The settlement of Podvisoki was an actual important center of trade at the time, and it could easily be reflected in-game.
https://en.wikipedia.org/wiki/Visoko_during_the_Middle_Ages#Podvisoki
https://en.wikipedia.org/wiki/Podvisoki
Pavao Anđelić, Srednji vijek – Doba stare bosanske države, „Visoko i okolina kroz historiju I, Visoko 1984, 160-162 (source used in the wikipedia articles)

My third suggestion would be to keep the Travunia province name (or change it to Hum/Zahumlje) as at that point in time it was known by those names for much longer than Hercegovina (which itself covers a bigger region than the in-game province). On a related note, Stjepan Vukčić Kosača assumed the title "Herzog of Hum and the Coast" in 1448, so 4 years after the starting date in EU4.

Travunia historically also had sea access (which would make sense for Duchy of Saint Sava, seeing as it's capital was Herceg Novi, a sea town).
If the provinces stay landlocked, at least consider changing the name of Hum province to Tropolje or Završje, and Hercegovina province to Hum/Zahumlje, which would be more accurate. (You can see these region names in the image I posted above). Though, understandably, the province shapes and sizes would have to be changed a bit in that case.
A beautiful map :) And good suggestions

I would attach the right bank of Una to a Bosnian province, though, since it has been conquered by Ottomans early in eu4 time frame, and it would remain in Bosnia until this day.
 
My third suggestion would be to keep the Travunia province name (or change it to Hum/Zahumlje) as at that point in time it was known by those names for much longer than Hercegovina (which itself covers a bigger region than the in-game province). On a related note, S

This whole thing being a whole tag instead of just a pretender rebel is nonsensical to me. Its just one of those things that start in M&T and over time somehow creep into vanilla.

I wouldnt be surprised if they add Illyria next. Or King's Landing.
 
This whole thing being a whole tag instead of just a pretender rebel is nonsensical to me. Its just one of those things that start in M&T and over time somehow creep into vanilla.

I wouldnt be surprised if they add Illyria next. Or King's Landing.
A pretender to what throne(s)?
 
A pretender to what throne(s)?

https://en.wikipedia.org/wiki/Stjepan_Vukčić_Kosača

The king dies, he refuses to accept his heir, which starts his revolt, and he supports another pretender.

"In 1446 the two rivals had made peace. Stjepan Vukčić recognized Thomas as king, and the pre-war borders were restored."

They are literally making what should in EU4 be a pretender stack a tag, for whatever reason. There is even an event in vanilla when your ruler dies, that spawns a pretender stack - basically almost exactly what happened in Bosnia (minus different religion issue)...
 
A beautiful map :) And good suggestions

I would attach the right bank of Una to a Bosnian province, though, since it has been conquered by Ottomans early in eu4 time frame, and it would remain in Bosnia until this day.
Thanks! I tried not to get too carried away with the suggestions haha

This whole thing being a whole tag instead of just a pretender rebel is nonsensical to me. Its just one of those things that start in M&T and over time somehow creep into vanilla.

I wouldnt be surprised if they add Illyria next. Or King's Landing.
Yes I agree, a pretender rebel or a rebellious vassal would make more sense in my opinion.
 
https://en.wikipedia.org/wiki/Stjepan_Vukčić_Kosača

The king dies, he refuses to accept his heir, which starts his revolt, and he supports another pretender.

"In 1446 the two rivals had made peace. Stjepan Vukčić recognized Thomas as king, and the pre-war borders were restored."

They are literally making what should in EU4 be a pretender stack a tag, for whatever reason. There is even an event in vanilla when your ruler dies, that spawns a pretender stack - basically almost exactly what happened in Bosnia (minus different religion issue)...
From what I was able to discern from Jireček's "History of Serbs" (admittedly I did lose my patience trying to find everything on the subject, being that it's rather scattered), the Herceg had quite a few international relations to say the least. Furthermore, Hercegovina survived longer than Bosnia from being conquered by the Ottomans. The unfortunate thing is that they both were eventually conquered so it's not very clear how this whole situation would have developed.
 
From what I was able to discern from Jireček's "History of Serbs" (admittedly I did lose my patience trying to find everything on the subject, being that it's rather scattered), the Herceg had quite a few international relations to say the least. Furthermore, Hercegovina survived longer than Bosnia from being conquered by the Ottomans. The unfortunate thing is that they both were eventually conquered so it's not very clear how this whole situation would have developed.

The guy was a desperate magnate rebel who sought any option to win his civil war and stay in power...

As for how the situation developed, he accepted peace and suzerenity of the legitimate king 2 years after game start. It was a feudal kingdom, and this isnt CK2 where you have faction revolts as tags.

Yes I agree, a pretender rebel or a rebellious vassal would make more sense in my opinion.

Exactly.

This is how i did it:

ideally though there should be an event that puts the actual pretender to the throne in power, if he wins:
UTrS61x.png
 
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I'd like to make a suggestion regarding Montenegro and Albania:

Both of these countries revolved around clan/tribal societies, so I was thinking, a clan/tribal mechanic similar to the Cossacks mechanic would be nice and immersive, perhaps it could raise troops whilst costing a bit of clan loyalty but no ducats needed, something like that, sort of like their own estate, maybe even a unique government. Would be cool for this clan estate to also help with manpower recovery, especially since these two countries are small, I think it would be quite fun, this is just a rough idea, I'd love to see what everyone else thinks about this! :))

The attached file is a map of the medieval clans in Montenegro, with a brief description regarding how they functioned. Thanks for taking your time to consider these suggestions!
https://www.reddit.com/r/MapPorn/comments/ccna3s/tribes_of_montenegro_oc/
https://en.wikipedia.org/wiki/Tribes_of_Montenegro
 

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    Montenegrin Clans.jpg
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I was also going to ask about Thessaloniki becoming Jewish in this patch, now that it is a separate province. Will that happen, and will there be an event about the growth of Sabbateanism there? It could have led to a moderate-sized Jewish revolt if things had gone a little differently, which would be a cool event to have. However, I don't agree with @Metz 's idea about giving a core on Jerusalem - the Ottomans held Jerusalem for centuries but the Jewish population in their empire didn't, to the best of my knowledge, meaningfully move from Thessaloniki or Istanbul to Jerusalem in the game's time-frame.
Well the province is not just city, outside of it greeks were majority, so it is good beeing greek
 
dont tell me that Pardubice is still the province in north-west core Bohemia instead of Hradec, I already pointed out in the dev diary concerning Bohemia that now Hradec province doesnt even have the city inside it and pardubice rose as a city comparable to hradec after the eu4 timeframe...
Man from the beggining of the game to this update Stettin is not in the province of Stettin