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EU4 - Development Diary - 28th January 2016

Hello everyone, today we’ll start talking about 1.16 and what it will contain. The development team is busy working on 1.15.1 at the same time, which we hope is out ASAP.

One of the fun part of working on the Europa Universalis series over the last decade has been the constant evolvement of the map. Today we’re proud to announce some of the map changes for 1.16, with a quick look of Europe.

Ireland in Crusader Kings II is known as tutorial island, as an entire game in itself. In EU so far, ireland have not been properly represented, and more been shown as poor as it became after a long time of english rule. Now Ireland is richer in 1444, and not just a quick conquest for England within 5 years. Ireland also have 9 provinces, where it had five before, and several new interesting nations to play.


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We’ve also tweaked the map to better borders and provinces in Hungary, and I hope you’ll enjoy this setup.
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We also made a complete overhaul of how cultures work to remove the ties to language, and tie them more together to similar cultures, to create more historically plausible countries and relations.

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Now, for some community fun, try to find as many changes on the map compared to 1.15 in this screenshot and list below!

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Next week I’m back talking about a new concept that is getting in the game for 1.15, which can be seen in the topbar on these screenshoys.
 
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Wait what. There's no DLC dedicated to Poland.
Res Publica was almost solely dedicated to Netherlands and Poland/PLC, with some breadcrumbs for merchant republics.
Purple Phoenix DLC was Byzantine-oriented even though it's country that only existed for a few days in the game timeline, unlike Wallachia and Moldova.
American Dream is another single-country DLC for a country that almost no one ever gets to play.

I don't mind paying whatever for an Eastern European DLC but no one is selling.
 
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Res Publica was almost solely dedicated to Netherlands and Poland/PLC, with some breadcrumbs for merchant republics.

Of the 8 "main features" listed on wiki, one concerns Poland (elective monarchy). 1,5 perhaps if you count "new events" for the new goverments. That's a pretty weird definition of an "dedicated entire dlc".
 
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Of the 8 "main features" listed on wiki, one concerns Poland (elective monarchy). 1,5 perhaps if you count "new events" for the new goverments. That's a pretty weird definition of an "dedicated entire dlc".
Actually, one more also concerns Poland, since it is the other side of elective (support heir). And one of the eight features (national focus) is also in common sense.

How you value them is obviously subjective, but trade posts and republican dictatorship are much smaller features than the Poland and Netherlands stuff IMO. National focus is important in terms of gameplay effect, but also just a single button.
 
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Riga looks different, so stuff is up there
I can see that Poitou is slimmer; so map changes in France ("Occitan" also bends differently over the map which indicates changes), possibly a few province additions?
Most Russian province borders changed, a few extra provinces by looks of it
I also spot some changes in Iberia (even if my eye tricks me with the hard-to-see borders, "Basque" bends in a different way so there has to be map changes)
Some border changes in Scotland (the new Highlander culture's borders don't correspond to current province borders)
Jämtland looks less awful now so there's border changes in Scandinavia - possibly some new provinces in Sweden?

Nothing in the Balkans outside of Hungary it seems like, Germany and Italy also seem untouched so far.
 
Of the 8 "main features" listed on wiki, one concerns Poland (elective monarchy). 1,5 perhaps if you count "new events" for the new goverments. That's a pretty weird definition of an "dedicated entire dlc".
I already gave 2 examples of single-country Dlc so my argument is still 100% correct but thanks for your observation.
 
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I don't know if anybody has mentioned this, but maybe the new number on the toolbar next to manpower represents officers? I remember that Vicky made the distinction between soldiers and officers, and, considering that one of the most important military advances during this era was the shift from mercenary armies to professional armies, it would make sense to add an officer mechanic that influences the effectiveness of your fighting force.
 
Most likely it means the Russian people who live in and around Ryazan.

They could and should call them southern Russians or something like that. As I said earlier there is only one example when they call culture of region by name of one city. Its also about all others pieces of former Russian national. Muscovite, Novgorodian, that's insane.
 
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Can you change back the province name Turda (Romanian) to Torda (Hungarian)? Thanks.
Yeah, paradox,decide! :p
Anyway there remains a question: Will be Transylvanian culture countries be able to form Romania? :)
 
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Which one? Venetian? Or Neapolitan?
Hmm, Neapole was a kingdom with his own history and he never (since fall of Roman Empire) was in one state with Venetians or another Italians.
Neapole has a KINGDOM rank and don't consider itself as a part of another state in Italy. Unlike Russians, they lived in united state of Rus'.
All of Russian states has duchy rank, and they called itself literally "Rusychy" or "Russkye" in all of those duchy's. Russian states fought for the leadership in united cultural, religion, historical and language territory, which they call "Rus' ". Did you know something like that about Italian states?

And this lands NEVER have separatism against Grand duchy of Muscovy, so I suppose this comparison is incorrect.

They may did Neapolitan or Venetian culture, cause this states owned they own territory for a long time and had big cultural influence on it. Ryazan exist a short time interval and never was a completely independence state, and also never owned 80% of territories with this culture.
 
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Not an in-game culture, though. Tunisian is. And Byzantine is a culture group.

Aaaactually Roman is an ingame culture now :)