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EU4 - Development Diary - 28th of May 2019

Hey folks! Welcome back to another rousing Dev Diary! I'm @Ofaloaf, and following the pattern of previous diaries, I'm going to talk a bit about some Italian missions trees we've been working on before switching gears and letting @neondt discuss some other very exciting features we’re adding to the Italian experience.

One of the biggest factors in designing missions for the Italian states was Italy itself. Unified Italy will have its own mission tree in the expansion, and the unification decision that creates Italy also changes the mission tree over to that new Italian tree. This gave certain limits to the scope of missions for Italian states- If we encouraged the player to conquer too much too quickly, they'd be able to form Italy early and miss out on half the missions scripted for them as an Italian minor, and I certainly don't want anyone to miss out on a single speck of beautiful content I make.

Because of that, the missions for Italian states ended up far more focused and smaller-scale than some of their counterparts elsewhere. Take Florence, for example:

dd_florence.jpg


Florence was still technically a republic and a commune at the start of EU4's timeframe, but it was a republic already strongly dominated by the House of Medici. The Medici reigned in Florence for centuries, playing a role in its transformation from a republic to a duchy and then into the Grand Duchy of Tuscany. Along the way, they also started a short line of Renaissance Popes, and married one scion, Catherine de' Medici, to King Henry II of France, where she played a key part in the French Wars of Religion.

Florentine missions encourage some conquest in Italy, but not terribly much. Most of Florence's missions are about building up the power of the state and totally not preparing the way for the end of the republic and the formal establishment of hereditary rule. Prestige and personal power are the key themes of Florentine missions. That, and accumulating money. An Italy formed from a Florence that has completed all of its Florentine missions should be an obscenely wealthy Italy.

In contrast to Florence's limited goals, Venice probably reaches the furthest in its missions. Venetian missions don't focus too much on Italy, but do encourage it to flex its muscles and assert its power both on terra firma and overseas.

dd_venice.png


Venice's expansionist missions encourage it to revisit the good old days when a doge could ransack Constantinople and turn a crusader kingdom into the client of a city-state built on a muddy lagoon. There are also some more forward-thinking military missions which urge Venice to consider the problems the Holy Roman Empire might pose, and gently encourage it to crush Austria and hear the lamentations of the Habsburgs. The diplomatic power of the Serene Republic is also flexed as Venice is encouraged to magnify its own majesty and make its ambassadors masters of their craft.

I'm also really proud of the Plague Doctor Training mission, completing that will make some disease-related events much rarer and outright disable others. It's not an immediate payoff, but man wouldn't it be nice for your citizens to get the plague less often?

While Venice may be busy coveting the Eastern Mediterranean, Milan is all about Italy.

dd_milan.jpg


Milan under the House of Visconti was one of the major powers in Italy. During the reign of Gian Galeazzo Visconti, from 1395 to 1402, Milan reached its greatest extent, asserting control as far south as Pisa and Siena. However, following Gian Galeazzo's death, Milanese fortunes waned, and his son, Filippo Maria, never produced a male heir. The chaos following Filippo Maria's death in 1447 is what ultimately led to the brief time of the Ambrosian Republic and the rise of the House of Sforza.

Milanese missions reflect this Milanese history of expansion and grandiose rule under the Visconti and Sforza, with missions trying to recreate the heights of Gian Galeazzo's rule and beyond, while also encouraging some internal development of the realm at the same time. An Italy formed by Milan will likely have a stronger-than-average military and a well-developed Lombardy under its control.

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I’m @neondt, and as @Ofaloaf said above I’m here to talk about some additional Italian content we’ve been working on lately. I’ll focus on Florence and Milan since they have the spotlight this week, but there’s more to come.

As my colleague said, Florence was a city-state dominated by the Medici family. We’ve long desired a way for Florence to keep its ruling family through republican elections, and now at last it’s here. The new Signoria government reform (and legacy government) enables the dynastic candidates seen in the Political Dynasties reform from day 1. Unlike Political Dynasties, there are no penalties to the ruler skills of dynastic candidates and there is no random candidate bonus. In addition it enables Royal Marriages. Bologna, Lucca and Siena will also begin with this government reform, and it will be available to other Italian republics and Italian custom nations.

Medici rule was violently interrupted by the rise of the radical cleric Savonarola between 1494 and 1498. We’ve converted the existing event chain about Savonarola into a more coherent Disaster and added a few more events. During the “Bonfire of the Vanities” Disaster all of the events related to Savonarola’s rule will contribute to Savonarola’s popularity or unpopularity. Should Savonarola become too unpopular or die, his reign will end and the Medici will be able to return. But if Savonarola gathers significant support from the people, Florence will be put on the path to Theocracy and gain the ire of the Pope.

dd_sforza.png


On the topic of Milan, the big thing we felt was missing was the absence of any mention of Francesco Sforza in the game. To that end we’ve modified the Ambrosian Republic event significantly and added several more events, once more converting it into a Disaster. Certain nations will be offered the opportunity to claim the vacant throne of Milan, putting them at odds with some of Europe’s most powerful nations and potentially sparking the Italian Wars. If during this Disaster Milan finds itself at war or fighting rebels (a likely situation), the renowned condottiero Sforza will become available as a General. Milan can refuse him, but turning down one of the greatest military commanders of his time will have consequences - he can either join your enemies (always Venice if Milan is fighting them) or else become a Pretender rebel.

Eventually Sforza will discover that his enemies within the Republic have double-crossed him. Historically this caused Sforza to turn against the Republic and seek the throne for himself, but the player will have an additional option. Granting Sforza absolute military rule over the Republic will change the government into a Military Dictatorship, a new tier 1 reform and legacy government. Military Dictatorships elevate their rulers from the ranks of their Generals and there is no election cycle, similar to the Pirate Kings of Golden Century. Monarch skills are derived from the candidate’s skills as a General. Of course Sforza can be denied this power, at which point he will become a Pretender rebel. Even allowing Sforza to rule as a tyrant will not appease him forever. Soon after he will declare himself Duke, and the player can decide whether to accept his bid for the throne, restore the Ambrosian Republic, or appoint a new Captain-General. The AI will typically choose to continue granting Sforza power, with Sforza eventually becoming Duke. We felt this would be a better path for the AI as relying on Sforza to triumph as a Pretender is far from a safe bet. The player however can navigate the rise of Sforza however they see fit, pursuing any of the possible outcomes.

That’s all for today! We may return to talking about Italian content in the future, and we certainly have more to show. As always there’s plenty of time before release, so let us know in the comments which Italian mission trees and historical events you’d like to see in the future. Next week however we’ll be moving on to our map reworks of both the French region and the Balkans, so expect a meaty dev diary.
 
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He has reported a lot of geographical mistakes from previous patches and almost none of them has been fixed, and he is pissed for having been largely ignored. That's why he said that.
And I understand him, there's no excuse for so many misplaced (and even fictitious) cities and regions, specially after he spent hours and hours reporting those mistakes to make this game better.

You have still yet to justify his being an ass needlessly. Trying to mock someone’s excitement for something is being an ass, I don’t care what reason. I don’t care that he’s pointed out mistakes, I care that he thought he had the right to shut someone down for being excited. He doesn’t, pure and simple.
 
All these missions about securing the northern borders of Milan sure would have a lot more impact if Valtellina were a province in the new expansion... ;)
 
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You have still yet to justify his being an ass needlessly. Trying to mock someone’s excitement for something is being an ass, I don’t care what reason. I don’t care that he’s pointed out mistakes, I care that he thought he had the right to shut someone down for being excited. He doesn’t, pure and simple.
I can agree that shuting down and mocking someone's excitement is a bit mean. But i don't really think that's the case either. My interpretation is that someone thinks this new expansion is going to be very good unlike the previous one (according to his opinion) and Mingmung is just saying that's too soon to say that and he's been too naive. We barely have a few mission tress to judge.
Funnily enough we both thought the content of this dev diary is the most interesting we've seen in many months.
 
I can agree that shuting down and mocking someone's excitement is a bit mean. But i don't really think that's the case either. My interpretation is that someone thinks this new expansion is going to be very good unlike the previous one (according to his opinion) and Mingmung is just saying that's too soon to say that and he's been too naive. We barely have a few mission tress to judge.
Funnily enough we both thought the content of this dev diary is the most interesting we've seen in many months.

That’s not what was said. What was said was “Oh you sweet summer child.” That’s condescending. That’s being rude. Even if he was “just” saying that the other guy was being too naive, that’s still rude. It’s essentially saying they don’t know as much as he does, so they should shut up and listen to him. Someone going “It’s too early, let’s wait and see” is much different from “You know less than me, so how dare you have an opinion that disagrees. You’re too stupid to actually know what’s good or bad.”
 
That’s not what was said. What was said was “Oh you sweet summer child.” That’s condescending. That’s being rude. Even if he was “just” saying that the other guy was being too naive, that’s still rude. It’s essentially saying they don’t know as much as he does, so they should shut up and listen to him. Someone going “It’s too early, let’s wait and see” is much different from “You know less than me, so how dare you have an opinion that disagrees. You’re too stupid to actually know what’s good or bad.”
You can think what you want, but the fact the Mingmung agreed with my previous comment basically confirms what I said, even if his words could have been a bit rude.

I see no point in continuing this conversation, this is a dev diary after all.
 
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That’s not what was said. What was said was “Oh you sweet summer child.” That’s condescending. That’s being rude. Even if he was “just” saying that the other guy was being too naive, that’s still rude. It’s essentially saying they don’t know as much as he does, so they should shut up and listen to him. Someone going “It’s too early, let’s wait and see” is much different from “You know less than me, so how dare you have an opinion that disagrees. You’re too stupid to actually know what’s good or bad.”
I was merely pointing out that we don't know enough to judge the upcoming DLC as being better than the last one with a sarcastic meme. Golden Century still has many flaws, many of which haven't been adressed yet. Both on the map and mechanics-wise (population-transfer to colonies? Council of the Indies for Spain while Spain never systematically transported its minorities to the New World? Portuguese ideas?).

The last few ddiaries have shown good things, like some new fan-favourite provinces and tags, the new flavour for some Italian states like Milan and the ongoing effort of the devs to squash bugs and optimize the game.

But some things are also off; like the precision of how some cities/provinces have been added, the lack of a few noteworthy tags and the feeling of arbitrariness when it comes to the choices that have been made for the map in general (especially Italy). That and the fact that some things in EU4 are increasingly going into the 'pop/meme-history' genre, like a 'Soviet-Dithmarschen', similar how Pirate Republics were handled. Dithmarschen didn't have a hereditary nobility as the ruling class, that's indeed true, but the lands were ruled by the biggest and wealthiest landowners, still. It was not a peasant-republic ruled by the common rabble; more like a free landowner's 'republic'.

I'm generally still sceptical of the way the devs have been dealing with history and flavour and I point that out by making constructive threads in the suggestions sub-forum.

Yes, my comment may have been interpreted as rude and snide, but I never meant any disrespect to anyone.
 
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Hi, I never thought that I would able to uncover some dev diary secrets, bit I did. I saw on your picture showing events that where province of Dalmatia used to reside we now have something ending with ATO (my educated guess would be SPALATO), because that is the latin name of the Split city. Does that mean we also have Zadar (Iadera/Zara) province as well?
 
Developers should stop turning this game into a meme. Just because you don't have any good ideas you don't go and postpone important tasks for EU5.

Like are we actually going to see any dev diaries on the AI?

Why do you ask so much feedback from the community to help you out but don't listen to dev diary feedback?

Remember when you ruined Portugal and everyone in the DD said do something about it and all you did was lock the thread? That's just so childish. Same is now with for example Switzerland. All you have to do is just add a Geneva for example. Then again the devs want to distract you with memes and new tags which move the spotlights from core issues such as AI, broken features, balance etc. Really disappointing. The players want FIXES not new tags and memes.
 
  • Ottomans should receive update on european patch, More depth and estate required and unique goverment reform. Tımariots etc ( Their ideas should be updated like mughals )
  • Piety mechanics of Islam is extremely bad, uncontrollable and constantly shifting to legalism, bonuses cannot be used as requested.
  • Cavalries need update.
  • Vassals should not change the way of management
  • Mechanics like crusade should be added
  • Jewish and Zoroastrianism should have religious mechanics
  • When the Holy roman empire is set up it must have its own unique set of ideas
  • Control the expansion of colonies
  • Rebellion support and missionary activities should be more active
  • Hungary region should be updated
  • Special management reforms for specific forms of management
  • More various estates and more specific unit
  • The papal should not act independently of the holy roman empire
 
Developers should stop turning this game into a meme. Just because you don't have any good ideas you don't go and postpone important tasks for EU5.

Like are we actually going to see any dev diaries on the AI?

Why do you ask so much feedback from the community to help you out but don't listen to dev diary feedback?

Remember when you ruined Portugal and everyone in the DD said do something about it and all you did was lock the thread? That's just so childish. Same is now with for example Switzerland. All you have to do is just add a Geneva for example. Then again the devs want to distract you with memes and new tags which move the spotlights from core issues such as AI, broken features, balance etc. Really disappointing. The players want FIXES not new tags and memes.

Unfortunately there seems to be a lot of players who just can’t wait to see things like Abruzzo split into Abruzzo and Molise, or scripted mission trees which give anywhere between +10% tax income for a year or claims on half the world for doing things you’d probably do anyway (developer’s choice).

The game died to me as soon as it became a big bag of filler material, but a sizeable enough portion of the playerbase is too content with ‘OMG NEW GOVERNMENT IN SIENA’ while Italy has been full of the totally broken republic government type for years. (And let’s not even talk about Venice).
 
A bit. Seems like every Developer Diary the focus on feedback is way too much towards the fiddly rather than the overt. Things like nitpicking over province names and borders that I get. Because I usually get that way about stuff. But also thing is a case of slapping a fresh coat of paint on a dry rotted building. It'll look nice if it's the way you want it to be. But still got the rot beneath.

The Italian Region is interesting to me because it should be a major power in the game. In general. A den of politics, shifting alliances, and the fact that tiny nations that could be easily crushed are getting a lot more sway out foreign powers due to their prestige and political acumen than their actual power represents. Least in the general sense. But it's hard to model in game.

So I'm hoping the Missions will kind of reflect that. Instead of doing like the England style "Permanent Claims, Permanent Claims Everywhere" kind of thing you know, it works on the Diplomacy. Perhaps stuff that improves your Diplomatic Reputation long term (end of game? 50 years minimum? Dunno) so you have more sway in influencing people. Modifiers to making (and lessened penalties for breaking) alliances. Things that keep their prestige up without actually needing the usual source of Prestige in terms of battles/conquests.

Things I think the game could do (And the Missions could really help) but would be a wholly different playstyle from the usual slowly shifting politics of other nations (longer term alliances, regular war targets, regular expansion into regions, etc).

Not sure if they're going that route with it however, considering what we've seen. Looks more like a generic "Mission to expand into Local power. Mission to expand into regional power. Mission to kick the teeth of historical rival in." kind of chain.

Which I get because it's nice to have them. But I kind of want both to be around rather than one or the other. Give the player some flex (since I've heard they won't do mutually exclusive mission paths), some ways to go ahistorical while also some aid to go more historical in how they leaned on (and were leaned on in turn) by foreign powers and had to kind of balance this web.
 
I hope Genoa gets its own mission tree, TBH, without any new provinces its looking rather weak right now, hopefully that won't effect them too badly as the Genoese AI is very good at finding strong allies.
 
Since this dev diary is primarily focused on flavour aspects, I'd like to know if we can get an event representing the Molise Croats. :D

Ever since the 15th century there has been an isolated colony of Croats in Molise who originated as refugees fleeing the Ottomans. They continue to this day to speak Slavomolisano, a dialect based off of the Chakavian variant of the Croatian language, and are a very interesting group overall. ;)
 
If your adding missions for Florence then why not Norway they deserve some love. The reason I am choosing Norway is because it was the first kingdom I played in ck2 and seemed semi forgotten in eu4 besides in the Sweden mission to protect them . Also I do own the game just not shown here for some reason
 
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If your adding missions for Florence then why not Norway they deserve some love. The reason I am choosing Norway is because it was the first kingdom I played in ck2 and seemed semi forgotten in eu4 besides in the Sweden mission to protect them.

Because Scandinavia isn't part of this expansion. But I expect it to be the focus of an upcoming content pack.
 
I have to disagree, Venice took a lot of land from continental Italy since Chioggia battle, only to end this expansion in the Italian Wars. And they later participated in many continental wars, like the Mantuan succession one. So no, they were not only sea oriented.
Venetian expansion into the terrafirma had basically ended by the start of EU4 the only real changes to territory is the acquisition of a small part of Lombardy, Ferrara and Rimini. Realistically the borders of Venice were established at the treaty of Lodi. Its not that Venice weren't interested in their terrafirma presence, but its very different to be interested in your immediate neighboring lands and use them to help buffer Venice itself and to consider the idea that Venice could or would ever want to be an expansionist power.

Cyprus, Crete, Dalmatia and the Po Valley were enough land territory for the city state, they wouldn't have risked expanding beyond that without drastic changes to how Venice was administrated and governed, which if you know anything about the Venetian political structure was kind of near impossible.