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EU4 - Development Diary - 28th of May 2019

Hey folks! Welcome back to another rousing Dev Diary! I'm @Ofaloaf, and following the pattern of previous diaries, I'm going to talk a bit about some Italian missions trees we've been working on before switching gears and letting @neondt discuss some other very exciting features we’re adding to the Italian experience.

One of the biggest factors in designing missions for the Italian states was Italy itself. Unified Italy will have its own mission tree in the expansion, and the unification decision that creates Italy also changes the mission tree over to that new Italian tree. This gave certain limits to the scope of missions for Italian states- If we encouraged the player to conquer too much too quickly, they'd be able to form Italy early and miss out on half the missions scripted for them as an Italian minor, and I certainly don't want anyone to miss out on a single speck of beautiful content I make.

Because of that, the missions for Italian states ended up far more focused and smaller-scale than some of their counterparts elsewhere. Take Florence, for example:

dd_florence.jpg


Florence was still technically a republic and a commune at the start of EU4's timeframe, but it was a republic already strongly dominated by the House of Medici. The Medici reigned in Florence for centuries, playing a role in its transformation from a republic to a duchy and then into the Grand Duchy of Tuscany. Along the way, they also started a short line of Renaissance Popes, and married one scion, Catherine de' Medici, to King Henry II of France, where she played a key part in the French Wars of Religion.

Florentine missions encourage some conquest in Italy, but not terribly much. Most of Florence's missions are about building up the power of the state and totally not preparing the way for the end of the republic and the formal establishment of hereditary rule. Prestige and personal power are the key themes of Florentine missions. That, and accumulating money. An Italy formed from a Florence that has completed all of its Florentine missions should be an obscenely wealthy Italy.

In contrast to Florence's limited goals, Venice probably reaches the furthest in its missions. Venetian missions don't focus too much on Italy, but do encourage it to flex its muscles and assert its power both on terra firma and overseas.

dd_venice.png


Venice's expansionist missions encourage it to revisit the good old days when a doge could ransack Constantinople and turn a crusader kingdom into the client of a city-state built on a muddy lagoon. There are also some more forward-thinking military missions which urge Venice to consider the problems the Holy Roman Empire might pose, and gently encourage it to crush Austria and hear the lamentations of the Habsburgs. The diplomatic power of the Serene Republic is also flexed as Venice is encouraged to magnify its own majesty and make its ambassadors masters of their craft.

I'm also really proud of the Plague Doctor Training mission, completing that will make some disease-related events much rarer and outright disable others. It's not an immediate payoff, but man wouldn't it be nice for your citizens to get the plague less often?

While Venice may be busy coveting the Eastern Mediterranean, Milan is all about Italy.

dd_milan.jpg


Milan under the House of Visconti was one of the major powers in Italy. During the reign of Gian Galeazzo Visconti, from 1395 to 1402, Milan reached its greatest extent, asserting control as far south as Pisa and Siena. However, following Gian Galeazzo's death, Milanese fortunes waned, and his son, Filippo Maria, never produced a male heir. The chaos following Filippo Maria's death in 1447 is what ultimately led to the brief time of the Ambrosian Republic and the rise of the House of Sforza.

Milanese missions reflect this Milanese history of expansion and grandiose rule under the Visconti and Sforza, with missions trying to recreate the heights of Gian Galeazzo's rule and beyond, while also encouraging some internal development of the realm at the same time. An Italy formed by Milan will likely have a stronger-than-average military and a well-developed Lombardy under its control.

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I’m @neondt, and as @Ofaloaf said above I’m here to talk about some additional Italian content we’ve been working on lately. I’ll focus on Florence and Milan since they have the spotlight this week, but there’s more to come.

As my colleague said, Florence was a city-state dominated by the Medici family. We’ve long desired a way for Florence to keep its ruling family through republican elections, and now at last it’s here. The new Signoria government reform (and legacy government) enables the dynastic candidates seen in the Political Dynasties reform from day 1. Unlike Political Dynasties, there are no penalties to the ruler skills of dynastic candidates and there is no random candidate bonus. In addition it enables Royal Marriages. Bologna, Lucca and Siena will also begin with this government reform, and it will be available to other Italian republics and Italian custom nations.

Medici rule was violently interrupted by the rise of the radical cleric Savonarola between 1494 and 1498. We’ve converted the existing event chain about Savonarola into a more coherent Disaster and added a few more events. During the “Bonfire of the Vanities” Disaster all of the events related to Savonarola’s rule will contribute to Savonarola’s popularity or unpopularity. Should Savonarola become too unpopular or die, his reign will end and the Medici will be able to return. But if Savonarola gathers significant support from the people, Florence will be put on the path to Theocracy and gain the ire of the Pope.

dd_sforza.png


On the topic of Milan, the big thing we felt was missing was the absence of any mention of Francesco Sforza in the game. To that end we’ve modified the Ambrosian Republic event significantly and added several more events, once more converting it into a Disaster. Certain nations will be offered the opportunity to claim the vacant throne of Milan, putting them at odds with some of Europe’s most powerful nations and potentially sparking the Italian Wars. If during this Disaster Milan finds itself at war or fighting rebels (a likely situation), the renowned condottiero Sforza will become available as a General. Milan can refuse him, but turning down one of the greatest military commanders of his time will have consequences - he can either join your enemies (always Venice if Milan is fighting them) or else become a Pretender rebel.

Eventually Sforza will discover that his enemies within the Republic have double-crossed him. Historically this caused Sforza to turn against the Republic and seek the throne for himself, but the player will have an additional option. Granting Sforza absolute military rule over the Republic will change the government into a Military Dictatorship, a new tier 1 reform and legacy government. Military Dictatorships elevate their rulers from the ranks of their Generals and there is no election cycle, similar to the Pirate Kings of Golden Century. Monarch skills are derived from the candidate’s skills as a General. Of course Sforza can be denied this power, at which point he will become a Pretender rebel. Even allowing Sforza to rule as a tyrant will not appease him forever. Soon after he will declare himself Duke, and the player can decide whether to accept his bid for the throne, restore the Ambrosian Republic, or appoint a new Captain-General. The AI will typically choose to continue granting Sforza power, with Sforza eventually becoming Duke. We felt this would be a better path for the AI as relying on Sforza to triumph as a Pretender is far from a safe bet. The player however can navigate the rise of Sforza however they see fit, pursuing any of the possible outcomes.

That’s all for today! We may return to talking about Italian content in the future, and we certainly have more to show. As always there’s plenty of time before release, so let us know in the comments which Italian mission trees and historical events you’d like to see in the future. Next week however we’ll be moving on to our map reworks of both the French region and the Balkans, so expect a meaty dev diary.
 
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Venice's expansionist missions encourage it to revisit the good old days when a doge could ransack Constantinople and turn a crusader kingdom into the client of a city-state built on a muddy lagoon.
Very interesting, mentioning the Aegean, Cyprus, Constantinople and Eastern Mediterranean puts Vence in clear collision Route with the Ottomans (which is both great and dangerous), but with no direct mention of them.
Is this by design?

On the topic of Milan, the big thing we felt was missing was the absence of any mention of Francesco Sforza in the game. To that end we’ve modified the Ambrosian Republic event significantly and added several more events, once more converting it into a Disaster. Certain nations will be offered the opportunity to claim the vacant throne of Milan, putting them at odds with some of Europe’s most powerful nations and potentially sparking the Italian Wars. If during this Disaster Milan finds itself at war or fighting rebels (a likely situation), the renowned condottiero Sforza will become available as a General. Milan can refuse him, but turning down one of the greatest military commanders of his time will have consequences - he can either join your enemies (always Venice if Milan is fighting them) or else become a Pretender rebel.

Eventually Sforza will discover that his enemies within the Republic have double-crossed him. Historically this caused Sforza to turn against the Republic and seek the throne for himself, but the player will have an additional option. Granting Sforza absolute military rule over the Republic will change the government into a Military Dictatorship, a new tier 1 reform and legacy government. Military Dictatorships elevate their rulers from the ranks of their Generals and there is no election cycle, similar to the Pirate Kings of Golden Century. Monarch skills are derived from the candidate’s skills as a General. Of course Sforza can be denied this power, at which point he will become a Pretender rebel. Even allowing Sforza to rule as a tyrant will not appease him forever. Soon after he will declare himself Duke, and the player can decide whether to accept his bid for the throne, restore the Ambrosian Republic, or appoint a new Captain-General. The AI will typically choose to continue granting Sforza power, with Sforza eventually becoming Duke. We felt this would be a better path for the AI as relying on Sforza to triumph as a Pretender is far from a safe bet. The player however can navigate the rise of Sforza however they see fit, pursuing any of the possible outcomes.
That's very, very nice.
It's likely one of the most character driven content in EU4, and I'd love if more stuff like this were made.
EU4, since forever, has made a deliberate decision to not focus on characters, but on nations.
While it definitely works, it does leave the game with a rather impersonal touch imo.
But event chains like this one are fantastic to fill that gap, and it's a direction I'd be all for EU4 going in from this expansion forward.

Next week however we’ll be moving on to our map reworks of both the French region and the Balkans, so expect a meaty dev diary.
It's not that we don't have much to say, actually it's the opposite. There is much to discuss and only that many DD weeks to tell them. After all this has only been map and missions so far, you haven't seen the mechanics changes yet ;)
Huh, that's great then, does it means that next week will effectively be a double (or even triple) feature DD?
And it makes me even more anxious to read the mechanics DDs.
Should we also assume that France also includes the Low Countries region, which was conspicuously absent form the HRE DD?

Unified Italy will have its own mission tree in the expansion, and the unification decision that creates Italy also changes the mission tree over to that new Italian tree.
Of course
Can you show them? ;)
 
It's not that we don't have much to say, actually it's the opposite. There is much to discuss and only that many DD weeks to tell them. After all this has only been map and missions so far, you haven't seen the mechanics changes yet ;)
Mechanics you say ok I guess you mean the catholic mechanics something about france and finally throwing away the old hre mechanics and make it more interesting
 
Why did you add a fictitious province south of Abruzzo? :p
It's a legendary land, and it's existence is uncertain. Probably you will need a Conquistador to explore it.
 
One of the biggest factors in designing missions for the Italian states was Italy itself. Unified Italy will have its own mission tree in the expansion, and the unification decision that creates Italy also changes the mission tree over to that new Italian tree.
Does that mean the mission trees of Savoy, Sardinia-Piemont and Italy will be totally separate? IMO it would be more logical if Savoy's mission tree evolves/expands into Sardinia-Piemont's and Italy's as it happens with England / Great-Britain, Castille / Spain and Granada / Andalusia.

To be fair there is some distinction as Italy was only formed after the EU4 timeline, and at the point of the game start the role of Savoy seems to be much more open. It is siutated at the crossroads between the French Region, HRE and Italy.

From a gameplay perspective evolving mission trees seem more appropriate though, its always annoying if one loses permanent claims or options to fulfill missions (I remember this being annoying in a Transoxania - Timurids - Mughals run) and there should be a good reason for that to happen. I guess there will be Savoyard missions dealing with French and HRE relations, but they would still make sense for Italy too, as an (early) unified Italy defintely will have an interest in its northern neighbours and historically it had close ties to the HRE with some emperors residing mostly in Italy.
 
Also wondering if Christianity can also get the propagate religion in trade nodes, since Christian missions did a pretty good job proselytising the entire New World, the Phillipines, Goa, the southern half of Africa.

Ditto's on this, Francis Xavier is the most prolific Christian missionary in history with his trips to India, Japan, Boreno, China (died on a Chinese island), and many others.

On an unrelated note, I really hope Albania gets a mission tree in the Balkans DD. Something to match Skanderbeg's extended pain in the Ottomans ass, attempted fighting along side Hungary, patronage of Aragon, and being named Champion of Christ. Albania was a major thorn in the Ottoman's side until Skanderbeg died from Malaria and the Pope considered a crusade with Skanderbeg at the head as Champion of Christ.
 
Would you mind to add Medici's military order of Saint Stephen as event or mission tree branch to Tuscany?
https://en.m.wikipedia.org/wiki/Order_of_Saint_Stephen
According to book I read from Daniel Panzac this order had Christian pirates, aim to counter north african piracy. Could be fun to add to improve naval gameplay around Italy.
 
This is top stuff!

After the disappointment that was Golden Century, you are back to your A game it seems!
 
I can't believe the Venetian mission 'this mythical realm' is an anime reference
I just assumed it meant india somehow, the means of transaction got to be about suez.
 
Awesome but will there be changes to merchant republics being capped at 20 core provinces?
I really hope that will change too. There are 3 reasons:

1 is it really realistic that a merchant republic is less capable of expanding without drawbacks and administer a stable empire than a bunch of pirates or amazonian tribes are?

2 In the first 60-70 years of the game Venice expanded very aggressively in Italy, which lead to the leaguw of Cambrai (which was also created to prevent Venice to continue becoming stronger and eventually a strong, big national state), they stopped expanding only because of this coalition and because they only bordered very strong countries from then on (Spain, Ottomans, Austria and minors which where basically subjets of Spain). Venice had a very good economy, a stable and loved government (loved only on the terraferma though) and impressively good navy and diplomacy compared to most other European countries (especially if size is taken into consideration). Was Venice a perfect country? Of course not, otherwise it wouldn't have been stopped at all, it had its weaknesses but overall it should be far more capable of managing expansion than a tribe or a pirat group.

3 Simply for gameplay purposes: the few times I have seen Venice survive the first years and prosper they have always done the same thing: continue expanding only to then release lots and lots of vassals to avoid the drawbacks, which means they then always gain negative bird mana and can't form Italy as they release the necessary provinces (also they can'annex vassals due to them gaining negative bird mana and they almost never release them, sp they are destined to fail or stagnate in 100% of the games, even if they do everything perfectly and you help them out as much as possible.)

For these 3 reasons I hope the 20 province limiter gets removed or the whole system gets reworked, but I have faith that this won't be left untouched in this next expansion
 
With more and more provinces and government types, 20-province cap seems more and more redundant and ugly.
 
French… region, and Balkans, on the same dev diary?

Ho god, now i'm afraid. There is so much job on France only that it would have needed several DD, and more so for the French minors (and Burgundy). The Balkans, also need loads of love, and you'll put all the map modifications on only one DD?

I mean, Italian Community made an outcry about the last DD, with reasons, and French Region + Balkans that are four or five time bigger only get one DD?
Those two areas are critical to any european gameplay because it is useful to contain a Brokenttoman, or a mighty France / UK / Spain (in my games, France usually get crush). I do hope there are some real change, flavour and potential evolution for Forts gameplay and warfare.

This will be a condition sine qua non to buy that big expansion imo.

There is a cold breath around my neck soughing "Golden Century".

I'm most apprehensive about either the length or the meatiness (lack thereof) of the following dev diary, I would have thought that France alone would deserve two or more dev diaries in a European-focused expansion, and the Balkans... are the Balkans. So, hearing that we'll see what I'd have expected to be content for 3 diaries in just one ... makes me apprehensive.

This one, however, gives me some hope that not all is lost. Is that Milanese mission about the Kingdom of Lombardy implying there'll now be a formable kingdom-tier Lombardy in northern Italy? :p

It's not that we don't have much to say, actually it's the opposite. There is much to discuss and only that many DD weeks to tell them. After all this has only been map and missions so far, you haven't seen the mechanics changes yet ;)

I know the developers has already answered these concerns in a post but I should point out that, IIRC, they said several dev diaries back that this upcoming DLC is not due out for the release until near the end of this year. Which means we can expect lots of dev diaries until then, with many weeks to go. Especially if it will be in December but devs did not say what month it will be out for.

It is also significant that this will be an expansion rather than an immersion pack, as an expansion tends to take a longer development time and are not focused on a smaller set of countries unlike the immersion packs (e.g. Rule Britannia focused on British Isles countries (England, Scotland, Irish minors) and Golden Century focused on Iberian countries (Portugal, Castile, Aragon, and Spain)) but rather focused on a broader set of countries, usually scoped to a continent or two. Given the rough time-frame for the release of this DLC, I think we have time for several dev diaries on France region.
 
Any chance you'd tell us what you mean by Venice's missions making its ambassadors "masters of their craft?" Also, what effect does Francocracy give? ;)

Love the look of these so far!
 
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In addition it enables Royal Marriages. Bologna, Lucca and Siena will also begin with this government reform, and it will be available to other Italian republics and Italian custom nations.

Is there any particular reason why this is restricted to Italian custom nations only, rather than being available to all custom nations? I always thought that one of the most interesting parts of custom nations was the ability to put governments, religions, etc. in places why they otherwise wouldn't belong.
 
This is top stuff!

After the disappointment that was Golden Century, you are back to your A game it seems!
Oh you sweet Summer child.
 
I know the developers has already answered these concerns in a post but I should point out that, IIRC, they said several dev diaries back that this upcoming DLC is not due out for the release until near the end of this year. Which means we can expect lots of dev diaries until then, with many weeks to go. Especially if it will be in December but devs did not say what month it will be out for.

It is also significant that this will be an expansion rather than an immersion pack, as an expansion tends to take a longer development time and are not focused on a smaller set of countries unlike the immersion packs (e.g. Rule Britannia focused on British Isles countries (England, Scotland, Irish minors) and Golden Century focused on Iberian countries (Portugal, Castile, Aragon, and Spain)) but rather focused on a broader set of countries, usually scoped to a continent or two. Given the rough time-frame for the release of this DLC, I think we have time for several dev diaries on France region.

Currently they have 26 weeks left until December (I expect don't expect the dlc later than early december as then the Christmas break is getting too close already) (and that is assuming there will be Dev diaries during July/august which isn't certain), there have already been 7 non-thoughts dev diaries until now with 4 about provinces/missions and outside of that another 4 dev diaries about thoughts for map changes/mission, then you can add to this another 2/3 provinces/missions diaries (map changes in France, the Balkans and Austria and more missions for those areas and some tags in Italy and the HRE that haven't been covered yet), this makes for a total of 6-11 dev diaries about map changes/missions (depending on if you count the thoughts, which I do as people gave suggestions there already) out of the total of at most 34. This is already a lot, Dharma for reference had 3 dev diaries about map changes and 1 about missions out of a total of 24, with 13 about features. This means that while there is still 5 months left for dev diaries, a big part of those 5 months will have to be about features and not just map changes and as such I don't think there will be time for more than 2 dev diaries about map changes and missions in France (also the HRE is bigger and only got 2, why should France get more?).