• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 28th of May 2019

Hey folks! Welcome back to another rousing Dev Diary! I'm @Ofaloaf, and following the pattern of previous diaries, I'm going to talk a bit about some Italian missions trees we've been working on before switching gears and letting @neondt discuss some other very exciting features we’re adding to the Italian experience.

One of the biggest factors in designing missions for the Italian states was Italy itself. Unified Italy will have its own mission tree in the expansion, and the unification decision that creates Italy also changes the mission tree over to that new Italian tree. This gave certain limits to the scope of missions for Italian states- If we encouraged the player to conquer too much too quickly, they'd be able to form Italy early and miss out on half the missions scripted for them as an Italian minor, and I certainly don't want anyone to miss out on a single speck of beautiful content I make.

Because of that, the missions for Italian states ended up far more focused and smaller-scale than some of their counterparts elsewhere. Take Florence, for example:

dd_florence.jpg


Florence was still technically a republic and a commune at the start of EU4's timeframe, but it was a republic already strongly dominated by the House of Medici. The Medici reigned in Florence for centuries, playing a role in its transformation from a republic to a duchy and then into the Grand Duchy of Tuscany. Along the way, they also started a short line of Renaissance Popes, and married one scion, Catherine de' Medici, to King Henry II of France, where she played a key part in the French Wars of Religion.

Florentine missions encourage some conquest in Italy, but not terribly much. Most of Florence's missions are about building up the power of the state and totally not preparing the way for the end of the republic and the formal establishment of hereditary rule. Prestige and personal power are the key themes of Florentine missions. That, and accumulating money. An Italy formed from a Florence that has completed all of its Florentine missions should be an obscenely wealthy Italy.

In contrast to Florence's limited goals, Venice probably reaches the furthest in its missions. Venetian missions don't focus too much on Italy, but do encourage it to flex its muscles and assert its power both on terra firma and overseas.

dd_venice.png


Venice's expansionist missions encourage it to revisit the good old days when a doge could ransack Constantinople and turn a crusader kingdom into the client of a city-state built on a muddy lagoon. There are also some more forward-thinking military missions which urge Venice to consider the problems the Holy Roman Empire might pose, and gently encourage it to crush Austria and hear the lamentations of the Habsburgs. The diplomatic power of the Serene Republic is also flexed as Venice is encouraged to magnify its own majesty and make its ambassadors masters of their craft.

I'm also really proud of the Plague Doctor Training mission, completing that will make some disease-related events much rarer and outright disable others. It's not an immediate payoff, but man wouldn't it be nice for your citizens to get the plague less often?

While Venice may be busy coveting the Eastern Mediterranean, Milan is all about Italy.

dd_milan.jpg


Milan under the House of Visconti was one of the major powers in Italy. During the reign of Gian Galeazzo Visconti, from 1395 to 1402, Milan reached its greatest extent, asserting control as far south as Pisa and Siena. However, following Gian Galeazzo's death, Milanese fortunes waned, and his son, Filippo Maria, never produced a male heir. The chaos following Filippo Maria's death in 1447 is what ultimately led to the brief time of the Ambrosian Republic and the rise of the House of Sforza.

Milanese missions reflect this Milanese history of expansion and grandiose rule under the Visconti and Sforza, with missions trying to recreate the heights of Gian Galeazzo's rule and beyond, while also encouraging some internal development of the realm at the same time. An Italy formed by Milan will likely have a stronger-than-average military and a well-developed Lombardy under its control.

----------------------

I’m @neondt, and as @Ofaloaf said above I’m here to talk about some additional Italian content we’ve been working on lately. I’ll focus on Florence and Milan since they have the spotlight this week, but there’s more to come.

As my colleague said, Florence was a city-state dominated by the Medici family. We’ve long desired a way for Florence to keep its ruling family through republican elections, and now at last it’s here. The new Signoria government reform (and legacy government) enables the dynastic candidates seen in the Political Dynasties reform from day 1. Unlike Political Dynasties, there are no penalties to the ruler skills of dynastic candidates and there is no random candidate bonus. In addition it enables Royal Marriages. Bologna, Lucca and Siena will also begin with this government reform, and it will be available to other Italian republics and Italian custom nations.

Medici rule was violently interrupted by the rise of the radical cleric Savonarola between 1494 and 1498. We’ve converted the existing event chain about Savonarola into a more coherent Disaster and added a few more events. During the “Bonfire of the Vanities” Disaster all of the events related to Savonarola’s rule will contribute to Savonarola’s popularity or unpopularity. Should Savonarola become too unpopular or die, his reign will end and the Medici will be able to return. But if Savonarola gathers significant support from the people, Florence will be put on the path to Theocracy and gain the ire of the Pope.

dd_sforza.png


On the topic of Milan, the big thing we felt was missing was the absence of any mention of Francesco Sforza in the game. To that end we’ve modified the Ambrosian Republic event significantly and added several more events, once more converting it into a Disaster. Certain nations will be offered the opportunity to claim the vacant throne of Milan, putting them at odds with some of Europe’s most powerful nations and potentially sparking the Italian Wars. If during this Disaster Milan finds itself at war or fighting rebels (a likely situation), the renowned condottiero Sforza will become available as a General. Milan can refuse him, but turning down one of the greatest military commanders of his time will have consequences - he can either join your enemies (always Venice if Milan is fighting them) or else become a Pretender rebel.

Eventually Sforza will discover that his enemies within the Republic have double-crossed him. Historically this caused Sforza to turn against the Republic and seek the throne for himself, but the player will have an additional option. Granting Sforza absolute military rule over the Republic will change the government into a Military Dictatorship, a new tier 1 reform and legacy government. Military Dictatorships elevate their rulers from the ranks of their Generals and there is no election cycle, similar to the Pirate Kings of Golden Century. Monarch skills are derived from the candidate’s skills as a General. Of course Sforza can be denied this power, at which point he will become a Pretender rebel. Even allowing Sforza to rule as a tyrant will not appease him forever. Soon after he will declare himself Duke, and the player can decide whether to accept his bid for the throne, restore the Ambrosian Republic, or appoint a new Captain-General. The AI will typically choose to continue granting Sforza power, with Sforza eventually becoming Duke. We felt this would be a better path for the AI as relying on Sforza to triumph as a Pretender is far from a safe bet. The player however can navigate the rise of Sforza however they see fit, pursuing any of the possible outcomes.

That’s all for today! We may return to talking about Italian content in the future, and we certainly have more to show. As always there’s plenty of time before release, so let us know in the comments which Italian mission trees and historical events you’d like to see in the future. Next week however we’ll be moving on to our map reworks of both the French region and the Balkans, so expect a meaty dev diary.
 
Last edited:
  • 1
  • 1Like
Reactions:
So everyone missed the hint about adding CK2 plague diseases into EU4 ? Or have I missed a DD about it ?
 
So everyone missed the hint about adding CK2 plague diseases into EU4 ? Or have I missed a DD about it ?

There are, additionally to the infamous Influenza! events (50 admin each), plague events that give you the choice between a big cut (0.25 year of income maybe?) or a provinces good and unrest going up (I think 25% - 4 or something)
 
I think of a certain french general that would go on to crown himself emperor...
Already covered by Revolutionary Empire :p
Plus Napoleon’s reign didn’t really fill the same criteria as a military dictatorship.
 
I am not convinced by the new UI: that "NOt Italy" box is a bit too big and obnoxious for my taste; the game is railroading enough as it is, do we really need such a constant reminder that we have not formed Italy yet?
I would also like to see the screenshot without it for comparison.
Thanks.

It's because of Styria/Austria changes.
 
Already covered by Revolutionary Empire :p
Plus Napoleon’s reign didn’t really fill the same criteria as a military dictatorship.
Modelling a guy usurping the revolution is tricky enough if there would have to be two separate but coincidental disasters ticking, one for the revolution, one for Napoleon. So yes, the game is probably right in that it binds these together in the French revolution disaster. However, that's also pretty much railroading for events that usually take place 350 years into the game, if we are honest about it.
 
How is Venice supposed to crush Austria when its essentially limited to having 20 provinces or becoming untrue to itself?

Trying to push Venice into being an expansionist state kind of ruins the more unique nature of its history, they knew fully well that land empires were costly and difficult to administrate which is why they focused so much on controlling the key strategic positions on an international level to promote their mercantile and diplomatic interests.

Brute forcing Venice into being an expansionist power is a betrayal of the ideology surrounding the city state for the convenience of essentially sucking up to the map painting nature of EU4.
...well, yes and no. You're right saying that becoming an expansionist state would ruin them; the issue is that it's what happened in history with their attempts to control the Po valley from the 14th to the 16th century. It gained them a lot of enemies, a lot of wars, and a lot of attention that could have been focused somewhere else as they were slowly chased out of their traditional trade routes.

In short: yes, it's counterproductive for them to conquer a lot of stuff. But yet again, that's the trap they historically fell into.
 
...well, yes and no. You're right saying that becoming an expansionist state would ruin them; the issue is that it's what happened in history with their attempts to control the Po valley from the 14th to the 16th century. It gained them a lot of enemies, a lot of wars, and a lot of attention that could have been focused somewhere else as they were slowly chased out of their traditional trade routes.

In short: yes, it's counterproductive for them to conquer a lot of stuff. But yet again, that's the trap they historically fell into.
The Po Valley wasn't too much an issue, the land acquired in ravenna and the western Adriatic coast down the heel of Italy caused them more issues. Venice also maintained a decent level of control over the Adriatic and eastern Mediterranean trade up until 1797, it was more that the routes became less prosperous due to ships circumnavigating africa rather than the expensive camel caravan through egypt or the middle east.

The Po wasn't too much an issue, their strong fortifications nailed it down well and it provided a good buffer between Venice proper and their surrounding foes but policing Cyprus, Crete and later the Peloponnese was an expensive undertaking that gradually sapped resources away from more important matters.

The Italian wars needs more representation in the game as a whole, and regardless of whether Venice took territorial possessions on the mainland or not they would have faced considerable opposition from france, spain, austria and the pope.
 
Destroy Austria mission for you and for you and you too... Anyone else wants a mission to destroy Austria? No? We still have many of them in stock. It's 20% less today and if you buy one you get a mission to restore union over .... Austria ofcourse.
But honestly, how many countries now have their missions focused on conquest of Austria?

Well, Austria is built around an Italian (Roman) military camp. https://en.wikipedia.org/wiki/Vindobona

It makes sense to take back your old stuff :)
 
So many more countries in Italy could have had updated mission trees shown here and you only show three? Same goes for Germany. I hope we get another mission tree update both for Italy and Germany to show off other nations with new mission trees. Papal states, Naples, Genoa, Savoy in Italy, Dutch states in, well, the low countries. Holstein, about breaking free, the Palatinate, and the
Archbishop electors (Cologne, Trier Mainz) could have something about expanding electorate influence in their area (with the Archbishops having something about helping the pope). Even Münster/Brunswick could have something about forming Hannover or Westphalia and Württemburg with Swabia! There are so many possibilities. Also Ulm for the memes but...
 
I hope there will also be something for the Roman Empire and united HRE. Rather than keeping them as late game achievement, I'd like to see them have goals of their own once they are formed.
I could see the HRE going for: A. All the lands held by Charlemagne, and B. The Holy lands. Time will tell, though.
 
Last edited: