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EU4 - Development Diary - 28th of May 2019

Hey folks! Welcome back to another rousing Dev Diary! I'm @Ofaloaf, and following the pattern of previous diaries, I'm going to talk a bit about some Italian missions trees we've been working on before switching gears and letting @neondt discuss some other very exciting features we’re adding to the Italian experience.

One of the biggest factors in designing missions for the Italian states was Italy itself. Unified Italy will have its own mission tree in the expansion, and the unification decision that creates Italy also changes the mission tree over to that new Italian tree. This gave certain limits to the scope of missions for Italian states- If we encouraged the player to conquer too much too quickly, they'd be able to form Italy early and miss out on half the missions scripted for them as an Italian minor, and I certainly don't want anyone to miss out on a single speck of beautiful content I make.

Because of that, the missions for Italian states ended up far more focused and smaller-scale than some of their counterparts elsewhere. Take Florence, for example:

dd_florence.jpg


Florence was still technically a republic and a commune at the start of EU4's timeframe, but it was a republic already strongly dominated by the House of Medici. The Medici reigned in Florence for centuries, playing a role in its transformation from a republic to a duchy and then into the Grand Duchy of Tuscany. Along the way, they also started a short line of Renaissance Popes, and married one scion, Catherine de' Medici, to King Henry II of France, where she played a key part in the French Wars of Religion.

Florentine missions encourage some conquest in Italy, but not terribly much. Most of Florence's missions are about building up the power of the state and totally not preparing the way for the end of the republic and the formal establishment of hereditary rule. Prestige and personal power are the key themes of Florentine missions. That, and accumulating money. An Italy formed from a Florence that has completed all of its Florentine missions should be an obscenely wealthy Italy.

In contrast to Florence's limited goals, Venice probably reaches the furthest in its missions. Venetian missions don't focus too much on Italy, but do encourage it to flex its muscles and assert its power both on terra firma and overseas.

dd_venice.png


Venice's expansionist missions encourage it to revisit the good old days when a doge could ransack Constantinople and turn a crusader kingdom into the client of a city-state built on a muddy lagoon. There are also some more forward-thinking military missions which urge Venice to consider the problems the Holy Roman Empire might pose, and gently encourage it to crush Austria and hear the lamentations of the Habsburgs. The diplomatic power of the Serene Republic is also flexed as Venice is encouraged to magnify its own majesty and make its ambassadors masters of their craft.

I'm also really proud of the Plague Doctor Training mission, completing that will make some disease-related events much rarer and outright disable others. It's not an immediate payoff, but man wouldn't it be nice for your citizens to get the plague less often?

While Venice may be busy coveting the Eastern Mediterranean, Milan is all about Italy.

dd_milan.jpg


Milan under the House of Visconti was one of the major powers in Italy. During the reign of Gian Galeazzo Visconti, from 1395 to 1402, Milan reached its greatest extent, asserting control as far south as Pisa and Siena. However, following Gian Galeazzo's death, Milanese fortunes waned, and his son, Filippo Maria, never produced a male heir. The chaos following Filippo Maria's death in 1447 is what ultimately led to the brief time of the Ambrosian Republic and the rise of the House of Sforza.

Milanese missions reflect this Milanese history of expansion and grandiose rule under the Visconti and Sforza, with missions trying to recreate the heights of Gian Galeazzo's rule and beyond, while also encouraging some internal development of the realm at the same time. An Italy formed by Milan will likely have a stronger-than-average military and a well-developed Lombardy under its control.

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I’m @neondt, and as @Ofaloaf said above I’m here to talk about some additional Italian content we’ve been working on lately. I’ll focus on Florence and Milan since they have the spotlight this week, but there’s more to come.

As my colleague said, Florence was a city-state dominated by the Medici family. We’ve long desired a way for Florence to keep its ruling family through republican elections, and now at last it’s here. The new Signoria government reform (and legacy government) enables the dynastic candidates seen in the Political Dynasties reform from day 1. Unlike Political Dynasties, there are no penalties to the ruler skills of dynastic candidates and there is no random candidate bonus. In addition it enables Royal Marriages. Bologna, Lucca and Siena will also begin with this government reform, and it will be available to other Italian republics and Italian custom nations.

Medici rule was violently interrupted by the rise of the radical cleric Savonarola between 1494 and 1498. We’ve converted the existing event chain about Savonarola into a more coherent Disaster and added a few more events. During the “Bonfire of the Vanities” Disaster all of the events related to Savonarola’s rule will contribute to Savonarola’s popularity or unpopularity. Should Savonarola become too unpopular or die, his reign will end and the Medici will be able to return. But if Savonarola gathers significant support from the people, Florence will be put on the path to Theocracy and gain the ire of the Pope.

dd_sforza.png


On the topic of Milan, the big thing we felt was missing was the absence of any mention of Francesco Sforza in the game. To that end we’ve modified the Ambrosian Republic event significantly and added several more events, once more converting it into a Disaster. Certain nations will be offered the opportunity to claim the vacant throne of Milan, putting them at odds with some of Europe’s most powerful nations and potentially sparking the Italian Wars. If during this Disaster Milan finds itself at war or fighting rebels (a likely situation), the renowned condottiero Sforza will become available as a General. Milan can refuse him, but turning down one of the greatest military commanders of his time will have consequences - he can either join your enemies (always Venice if Milan is fighting them) or else become a Pretender rebel.

Eventually Sforza will discover that his enemies within the Republic have double-crossed him. Historically this caused Sforza to turn against the Republic and seek the throne for himself, but the player will have an additional option. Granting Sforza absolute military rule over the Republic will change the government into a Military Dictatorship, a new tier 1 reform and legacy government. Military Dictatorships elevate their rulers from the ranks of their Generals and there is no election cycle, similar to the Pirate Kings of Golden Century. Monarch skills are derived from the candidate’s skills as a General. Of course Sforza can be denied this power, at which point he will become a Pretender rebel. Even allowing Sforza to rule as a tyrant will not appease him forever. Soon after he will declare himself Duke, and the player can decide whether to accept his bid for the throne, restore the Ambrosian Republic, or appoint a new Captain-General. The AI will typically choose to continue granting Sforza power, with Sforza eventually becoming Duke. We felt this would be a better path for the AI as relying on Sforza to triumph as a Pretender is far from a safe bet. The player however can navigate the rise of Sforza however they see fit, pursuing any of the possible outcomes.

That’s all for today! We may return to talking about Italian content in the future, and we certainly have more to show. As always there’s plenty of time before release, so let us know in the comments which Italian mission trees and historical events you’d like to see in the future. Next week however we’ll be moving on to our map reworks of both the French region and the Balkans, so expect a meaty dev diary.
 
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The Bishopric of Benevento would really be loved and appreciated the addition to the game.

For "Terracina" it sounds so strange(being someone who is from that part of the region) I would simply call it "Pontine Marshes" as it suits better the overall state of the whole area.

Could we have some "balance of Power" for the Italian peninsula? something alike MEIOU and Taxes system would be interesting.

Looking forward to all the other new content :)

PS: I really hope Tuscany will get the "Thornton expedition" mission!
 
Is military dictatorship to be regular tier 1 republican reform that can be switched in and out like Pirate King? Or exclusive to events?

Right now it's only available to Milan through this event chain, but we want to do more with it.

Great DD!
Florence is one of my favourite playthrough, and i love the changes made. Keeping the Medicis, the beautiful (and seemingly interesting) mission tree, new Savonarole.... The ability to do RM feels great to, really immersive.
I suppose the papacy is kept for later (New mechanics ? )

Yep, we're saving the Pope for later.

@neondt

No way to include the Bishopric of Benevento as a vassal to the Papal States? There is space for a province near Naples and Avelino.

We considered Benevento but rejected it for design reasons.
 
I really like the look of the new mission trees! Their size looks to be great considering they're not full game trees. In the same way that Spain and Great Britain get extended ones having this only be their first form so to speak is great because as you said it allows focus and internal scope. I imagine that the Italian mission tree will feature some eyeballing of Carthage and other Romanesque conquests, which is great and wouldn't work as well for say Milan to be thinking about those tasty north French lands, so a good call.

Now having them give long term benefits which would be lost for a rush of Italy is I think a masterstroke. In the hands of a player I imagine it would be quite easy to have all the land needed to form Italy before Admin tech 10, but giving an incentive not to spawn it early is an interesting take and adds strategic depth. Also on this I love that Milan gets some military buffs and Florence some monetary buffs to add variety to the newly formed Italy when you do it. This adds replayability beyond the early game. As for me once you have carved out your Italy its sort of the same thing.

I always welcome new government reforms as I think that they are a lovely new mechanic and add another thing to look forward to, in the same way I like choosing idea groups. So the Signoria and Military Dictatorship reforms are very exciting especially as it will allow those republics to sort of/maybe/possible get involved in the PU game like the Dutch. Historical realism aside as I don't have that much knowledge of the region from a gameplay perspective these look to be a blast.

The revamp of Milan looks to be epic! In both senses of the word there because there seems to be so much going on that the first few decades of any game within spitting distance of Milan is going to become very interesting, as in may you live in interesting times! I love that they have so many choices now and its not just have a good republic government now.

So all in all another great dev diary in my opinion which has made me even more excited to play the dlc when it finally drops, I can't wait to see the other Italian Missions. I know you're probably going to keep it under wraps, and hey fair enough, but I would love to see whatever you have concocted for the Italian Tree. Also excited to see the new Ottoman stomping grounds...I mean Balkans next week.
 
The Bishopric of Benevento would really be loved and appreciated the addition to the game.

For "Terracina" it sounds so strange(being someone who is from that part of the region) I would simply call it "Pontine Marshes" as it suits better the overall state of the whole area.

Could we have some "balance of Power" for the Italian peninsula? something alike MEIOU and Taxes system would be interesting.

Looking forward to all the other new content :)

PS: I really hope Tuscany will get the "Thornton expedition" mission!
I wonder if the event The Cleansing of the Pontinian Marches will be changed to target the new province instead of Rome.
We considered Benevento but rejected it for design reasons.
:(
 
Its good that they are more focused, but I think it is a mistake to expect everyone to form Italy and thus have short mission trees. There can be many reasons why someone can't or doesn't want to to form it and they should not miss out on stuff just because they don't follow the expected way of conquest.

I do like the idea of plague doctor missions for Venice which modify future events a lot.
Will you continue to use that for other mission trees in the future?
 
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@neondt The Milanese Disaster (with all of the connected stuff) and the Signoria government will be in the free patch or in the paid Expansion?

And another question:
•Since you rewrote them completely, will the vanilla mission trees be a shorter version of the paid mission trees or will they be left unchanged?
 
French… region, and Balkans, on the same dev diary?

Ho god, now i'm afraid. There is so much job on France only that it would have needed several DD, and more so for the French minors (and Burgundy). The Balkans, also need loads of love, and you'll put all the map modifications on only one DD?

I mean, Italian Community made an outcry about the last DD, with reasons, and French Region + Balkans that are four or five time bigger only get one DD?
Those two areas are critical to any european gameplay because it is useful to contain a Brokenttoman, or a mighty France / UK / Spain (in my games, France usually get crush). I do hope there are some real change, flavour and potential evolution for Forts gameplay and warfare.

This will be a condition sine qua non to buy that big expansion imo.

There is a cold breath around my neck soughing "Golden Century".
what are you proposition to make evolution for forts and warfare ? I see it as one of the better mechanic, unlike naval for example.
 
I'm glad they changed the names for Umbria and Romagna to their respective cities. Let's hope the devs will update the town-locations as well. Spoleto, Perugia, Ancona, Sienna, Görz... That's not even all of them.

I guess we have to live with an independent Bologna and a Signoria government for two non-Signoria republics (Sienna and Lucca) for gameplay's sake. Whatever that may be.
 
I guess we have to live with an independent Bologna and a Signoria government for two non-Signoria republics (Sienna and Lucca) for gameplay's sake. Whatever that may be.

Whatever that may be, indeed.
 
Anything on Machiavelli?

Also I feel there's a option missing in these and that is an Italy dominated HRE.