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EU4 - Development Diary - 29th of May 2018

Good day all and welcome to today's Dev Diary on the upcoming expansion Dharma and its accompanying 1.26 Mughals Update. Last week we talked about the changes to Estates and made vague promises that we would make good on our commitment to further the content in the Mission Trees introduced in the 1.25 England update.

The reception has been great on the mission trees since they have been introduced and we are fleshing them out more. Owners of Dharma will enjoy unique and involving mission trees for many nations in the subcontinent, including:

  • Vijayanagar
  • Bahmanis
  • Delhi
  • Orissa
  • Bengal
  • Mughals
  • Mewar
  • Hindustan
  • Gujarat
  • Malwa
  • Taungu :D
  • Bharat

Quite the list. Let's pick two to show off here and now. Delhi I choose you!

DLH Missions.jpg

City of Agra mission requires 25 development, but the province has only 24. This mission can be fulfilled without manually raising development. WHAT COULD IT MEAN!?

Delhi, who once held a tight grip over Northern India have found their strength of rule largely eroded, so their mission tree very much reflects them being the Purple Phoenix of the subcontinent. Note that Delhi is now a formable nation, so any nation looking to pick up that crown can enjoy the Delhian mission tree.

Now looking over to the Mughals, who now have access to a very deep mission tree, telling the tale of their magnificent rise to power in India and beyond.

Mughal Missions.jpg

Art not final, not all icons will be blazing cannonfire. At least not the same blazing cannonfire

Of course we could be here all day detailing the different mission trees, but I want to also turn attention to the more minor nations in the region. For everyone who grabs the 1.26 Mughals Update, we have re-purposed the generic tree for India into two group trees. There is now a Mission Tree for North Indians and South Indians. Let's see the Southern one:

South Indian Missions.jpg

Note that the centre column is reserved for religious missions and vary for Hindus, Sikhs and Muslims

Another bit of feedback we got on the mission redux was that generic missions felt too bland as they were the same for all nations across the world if they didn't get fancy unique missions. Of course we have no intention of the experience being something that can be called "bland" so in one of many steps towards this, we have revamped the generic missions for all the Indians as such in the free 1.26 Mughals Update.

One last set of missions I want to turn to are the Russians. The mission tree rework of Rule Britannia came after Third Rome, leaving the Russian's a bit left out when it came to their Mission choices. We have taken the opportunity during the development of Dharma to right this grievous wrong. All owners of Third Rome will, in the 1.26 Update, enjoy access to mission trees for Muscovy, Novgorod, Russia and Russian Minors.

Muscovy, Novgorod and the Minors will all have access to their mission tree at start, which will morph into the grand Russian tree upon forming Russia. Let's look at the Muscovy into Russia trees.

MOS Missions.jpg


RUS missions.jpg


I'm getting the Oprah Winfrey feeling when it comes to these mission trees today, so next week we'll turn our focus elsewhere. There is a French phrase "never a two without a three" and we're applying that to our system reworks. We've redone Governments as well as Estates in 1.26. The third is what we'll cover next week, and I think I'll let @Groogy cover that one as he's rather pleased with it. I'll put my feet up in the mean time.

Of course, today we pop the cork on our new Dev Clash. This time we have players duking it out both in India and Europe, notable with major countries as AIs. This has been something long requested, so I can't wait to see how it pans out in EU4 Dev Clash #11 - Baltic Elephants
 
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Art not final, not all icons will be blazing cannonfire. At least not the same blazing cannonfire

Now I fully expect to see a day one mod turning all icons of all missions into the exact same cannonfire image.
 
So, the growing of development is automated now? Or is it just a decision similar to 'make Constantinople capital' decision?
Oh god no. The game already has stupid amounts of development that only gets worse with each patch. The thought of development passively increasing in addition to that makes me shudder.
 
So, the Taungu mission trees will guide us towards the "Tounguu Empire" achievement?

Colonize Alaska is intersting because right now Siberian Frontier does not work there.
System rework?
Or a strait connexion to the Aleuts (opening potentially all of North America)?
Or are we expected to pick Colonization ideas in the late game, for a rather undrwhelmin reward?

Makes u think.

Historiically, the Russian colonization in Alaska wasn't a huge success, so I don't think it's accurate to expand the Siberian Frontier system.

You can see icon with colonist image near dev total in province view during dev clash. So seems like colonists can passively increase dev now

Yeah, they said in a previous diary that colonists would get a second function, so that makes sense.
 
Is it too late to suggest mission trees for other nations, and will the countries getting unique mission trees also have access to the generic Indian ones?
I could've sworn there was a big thread for this in the Suggestions subforum but I can't for the life of me find it. Register your game on the forum and you can see and post in there yourself.
 
I could've sworn there was a big thread for this in the Suggestions subforum but I can't for the life of me find it. Register your game on the forum and you can see and post in there yourself.
Search is borked atm.
If a thread hasn't been posted in for longer than a month or so, but younger than 3 years, then it won't show up in search.
 
With the new Russian mission tree, I can say that Russia is officially the best nation from start to end in the game SP and MP wise.