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EU4 - Development Diary - 30th of April 2019

Good day and welcome to this week's EU4 Dev Diary. Last week we briefly covered Custom Nation desires. Let's go through some of the feedback on it here:

Some nations' national ideas have two ideas in one slot, what's your opinion on adding that to nation designer?

I'm a tad unsatisfied with NI sets with repeating bonuses, and it's generally something you see on older NIs. I'd rather do away with them, but for Custom Nations, we already give the player the ability to turn up ideas to a high degree at extra cost. I'm not convinced that we want to add repeating ideas, even at additional cost.

Please more colours for flags and country on the map! Also let CN import a mission three from a tag, at a cost in ponts.

Another idea: how about giving custom nations access to custom national mission trees? I guess letting you actually design a mission tree sounds like a work for a medium-sized expansion itself.

Expanding the CN feature to allow for custom or imported mission trees would likely balloon in work required quickly. I feel you on the colours issue though.

In-game options when devs?

I will keep asking this as part of my duty to get it through to devs that us players desperately want this so we can customize our playthroughs.

If you mean Game Options akin to CK2, then I'm going to have to disappoint you, as that is not in our plans.

It baffles me how France has such a high playrate. Dosen't it get boring starting so strong?

Also Ming, which literally defeats the purpose of playing.

Relatability is a hell of a drug.

English monarchy and steppe horde are broken with custom nations in random nations settings. The reason is in the government reform file the reform is set to appear if the country already has the reform when it should be set to appear if it has ever had the reform.

Interesting, thanks for the heads up, I'll look into these issues.

Please, for the love of all that is holy, add the converter religions into the nation designer. I am perfectly happy for them to ONLY be available to custom nations if you don't feel like they are fleshed out enough to add them as actual religions via the existing heretic rebels

We'll look into this, I think it'd be a cool touch.

Custom portraits for rulers would add immersion

I just want Ruler/General/Admiral/Explorer/Conquistador portraits and more personalities for these characters. Please. Pretty please.

EU4 is a nation focused game, rather than a character focused one, so we're not big on such things. Advisors, as instruments of state, are about the only people given faces. While you'll see rulers (and all sorts of other characters) in portraits in CK2 and Imperator, they are not going to make an appearance in EU4.


I'd really like to see the culture mapmode on the start screen to help make the custom nations.

Culture map-painting is the patrician level of expansion, so I agree.

More custom nation achievements please. I wouldn't hate the addition of some random world achievements either. Ideas guy is one of the best achievements out there because there are so many different paths you can choose for doing it.

Spot on. Ideas Guy is one of the most inspiring Achievements and more are desired.

Serbian Flavour pack? Missions related to the reconquest of lands held by Tsar Stefan Dusan and expansion in the balkans, Serbia was an important regional power in the area and theyre a bit underrepresented *crie

The focus of the Expansion is from Brest to Byzantium, which encapsulates Serbia. Their time in the flavour limelight is now.

Hey EU IV devs do you planing any changes in ruler/Royal Families/PU system in upcoming European expansion?

In a concise but disappointing response, we do not have this planned for the upcoming expansion/


So what do we have today? A bit of a smorgasbord as it happens. First of all, back in January we talked a bit about 4K support / scalable UI for EU4. It's currently not the prettiest of games when played on a 4K screen, and we've been investigating it lately.

Here is the EU4 experience on a 4K monitor at 100% UI scale:

100%.jpg



and up to 150%:

150%.jpg


and now for 175%:

175%.jpg


We have some kinks to iron out, but we're onto a winner here for making EU4 more timeless for the every growing % of players who have upgraded beyond the traditional batting grounds of 1080p

I want to talk about a couple other aspirations we have for the upcoming European expansion. In the giant end of year dev diary, there were a couple things that we said we wanted to address, namely:

  • The HRE system, which is largely unchanged from EU3 needs to evolve
  • Make Catholicism and the Pope feel like a force to be reckoned with, rather than just another colour of Christianity and country
Let's take the HRE first. The Holy Roman Empire has not really been needing change, leading to it's relative state of persistence for so long. It functions well as an entity for keeping such a historically fractured region jumbled and offers an interesting challenge on expansion with varied approaches on dealing with it, so for all intents and purposes it has a job and it does it without huge complaint.

The caveat here however is that this has been a satisfactory situation for a while, but as we have enriched much of the world around it, the HRE has become less interesting in comparison. When we wrote up pillars for what we want to do in the upcoming expansion and update, we came up with the following:

Revitalize the play in the HRE that hasn’t changed much. Make the empire feel alive filled with bickering princes.

Does it feel this way right now? Not to the point that we are currently satisfied with. As a member state, becoming Emperor is a cool aspiration, but as Emperor, aside from some cool strengths you get, it doesn't feel like you have much in the way of interesting choices to make to run the Empire as you envision. Granted in such a decentralized mass, not all should be so keen to follow your law, but we want to open up the Holy Roman experience to allow for more meaningful and dynamic situations. The Emperor should have some sway in the Burgundian Situation. A powerful Pope should lead to meaningful conflict between Empire and Italy beyond the Shadow Kingdom event. The formation and consolidation of the powerful Prussian state should be a matter of concern for the Emperor and Princes. What if Switzerland wish to abandon the HRE?

These are the occurrences that we aspire to model as dynamically as we can within the HRE, and are dabbling with good ways to simulate this in the game.

Another evident issue with HRE play, one that can be seen by playing as Emperor or talking to anyone who has, is that the final reform feels like a trap. An army of HRE subjects to unleash on your foes and carve up the map as you see fit? Now that's an enjoyable reward for reigning in the Empire, however smashing that final reform, absorbing the entire empire and losing all the effects you've built up, considerably less so. While we don't have the exact details, we see this as something that should be split: where there is a clear path for reform in the HRE, either towards decentralized power or all land under one ruler, so that players don't feel the need to purposefully hold back on completing the HRE reform path.


Regarding Catholicism, both the religion and the head of the faith are in need of attention, and the attention is two-fold, both gameplay and flavour.

In terms of gameplay, Catholicism is widely considered a poor choice of religion. If you are not the Curia Controller, it is a very weak religion, and if you are the Curia Controller, then it's a strange state where you actually want there to be as few other Catholics as possible so that you can hoard this power for yourself. Add to this the fact that the Pope himself is, by and large, just treated as another country, and not the mighty head of a faith that he deserves to be (as I have been masterfully lectured by @Duplo )

When it comes to flavour, Catholicism has far been left in the lurch in terms of interesting content when compared to pretty much all other forms of Christianity.

Catholicism is one of the main focuses, fittingly for this European expansion and update. In a nutshell we want to empower Catholicism against the already tantalizing Protestantism, such that union between the Catholic faith adds to its strength, where the Pope and/or Curia Controller himself can take action in favour of the entire faith (or potentially lining their own filthy pockets) and take action in response to the growing threat posed by the reformation. Currently, Reform Desire does little outside of igniting the reformation, we would like to make the mechanic more engaging for Pope and Catholics alike, such that they are incentivized to combat or grant concessions against the rift.

These are our aspirations at least, with regards to HRE and Catholicism. How do you feel about them in the game currently and what would you most like to see?


Now, we've been talking about design, quality of life and content aspirations for a few months now, which has been very much our goal and quite fun from our end, but I think we all are keen to get to some content. This will be our last week of such aspiration dev diaries: from next week onwards, we'll start showing off map work, content work and features/fixes/QoL for our upcoming European Update and Expansion.

Let's tease as I so often like to do, with a cheeky preview screenshot for next week:

teaser.png
 
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Could there be a change to the crusade mechanic? It doesn't seem like the AI doesn't do them often. I've seen maybe 4 crusades in my almost 800 hours. Maybe you could add an option to ask the Pope for a crusade like in ck2?
 
Could we please have a look at the Hansa as well? Some sort of "Charter company"-mechanic but in europe would be nice, like buying favors or stocks and then make other countries go to war for your cause
 
This is a strange request, and I'm really doubting it is possible because I'm sure he is so busy. But can you have @Trin Tragula write the map update DD's. The way he explains them, and why, and what added nations/revolters represent is always well written, interesting, informative, and very organised. :)
 
Hey they are finally fixing Bavaria. Now fix Saxon development and we are golden.
 
Portrait for characters for the simple purpose to recognize them better it's a good idea, but I understand that you maybe don't want a bunch of cloned faces considering and adding a portrait system to EUIV it's too much. Consider that even Victoria had some very simple portrait for generals. I hope that in a future EUV and Victoria III portraits are expanded using the new technologies.
 
Wonderful! I mean 4K/UI-scaling news...

Now (=soon) I can start (again) to play EU IV.
 
Could there be a change to the crusade mechanic? It doesn't seem like the AI doesn't do them often. I've seen maybe 4 crusades in my almost 800 hours. Maybe you could add an option to ask the Pope for a crusade like in ck2?
Well that would be historically accurate. Right now crusade is declared only if papal controller wants to go on a crusade. I don't see a reason why Hungary, Austria or Poland couldn't ask Spain, Papal states or England for a crusade.
 
Picard 359 said:
Hey EU IV devs do you planing any changes in ruler/Royal Families/PU system in upcoming European expansion?

In a concise but disappointing response, we do not have this planned for the upcoming expansion/

damn, I thought it would be one of the major changes
Europe is poor, but playing with PU gave a lot of joy. The current system of gaining personal union is very weak and royal marriage mean nothing in single player and multiplayer :(
 
@DDRJake I know this is not EUIV, but a great way to improve Catholic Church would be to Rework crusades.
Currently, the bonus are lame, no one is really interested in coming into your wars… And there are no possibilities to form great Nations.

It should be possible to form :
- the "latin Empire" in Greece, if you are catholic and beat the Otto after a crusade
- the Charlemagne Empire if you are catholic and hold much of historic Charlemagne land

And last but not least
- Give Flavour to the kingdom of god
Ive formed it with the Knights and… What a deception, you cant do anything. You should be able to form the historical vassals of the Christian kingdom of Jerusalem
And in the end, you should be a rival for the papal state to lead the catholic Church (imagine the prestige of the Kingdom of Jérusalem Prince (cause the King can only be the Christ himself)

The great crusade were over by the TL of the game, but for Mediterranean / Eastern power they were much of a concern during the first 150 years of it, Venice, Rome, Naples (and then Aragon), Albania, Hungary, Poland and Wallachia all did fight in things comparable to crusade.

Nowadays, playing catho is just "meh" the bonus are okay, but this is hard to keep your nation Catholics and this is just not interesting lore speaking. HRE needs lots of love too but i have no idea, except events and new nations :c
 
I would personally like to see a HOIIV style imperial tree, reflecting both Military, Economic and Diplomatic decisions within the empire. I'd also like a "Spanish Inquisition" estate (or mechanic) for Spain where they can convert land while raising unrest and lowering production.
One event that would be nice would be a "Partition of Poland" event for Muscovy/Russia, Austria and Brandenburg/Prussia where they get claims on all of Poland-Lithuania's land although I can see why that might be overpowered.
Also a reworked Prussian mission tree and also trees for Holland (Dutch are disappointing), Hesse, Hamburg and some HRE minors that don't begin with H


ahem... Ulm
 
Regarding catholicism, it feels strange that it is a poorer choice the closer you are to the pope, because aggressive expansion will inevitably make him hate you and excommunicate you.
I was about to comment on this. If you play Tuscany or any other nation close to the pope, there is a high chance he will rival / excommunicate you. Leaving you no choice but to go Protestant. This is even weirder considering almost all of Italy stayed Catholic for almost the entire duration of the game's time span.
 
In terms of Catholicism, , but I think there should be some kind of BIG reaction if a non-catholic/non-christian nation attacks Rome itself (i.e. Ottomans) Even a claim against it should be a wake up call for Catholics, or even Europe in general.
 
IMO the HRE gameplay could be made better with an "Imperial Circle" mechanism where some areas form a sort of an administrative district within HRE as happened in history.

The main game rules for the Imperial Circles would be that no wars can be declared outside the circle of the capital so that the Princes AI has a clear focus for its campaign (no more snaking theocracies). Upon consolidating a circle the tag automatically becomes an Elector (Bavaria, Hanover, Hesse).

Countries in the periphery of the Empire (Switzerland, Northern Netherlands) may choose instead of becoming an elector to leave the HRE without hard feelings, eg a modifier "Kindred Country" and a guarantee, so that a free Netherlands or Switzerland is not destroyed the moment they leave HRE protection.

Circles can be rebellious and not provide income etc and perhaps could be managed with a new interface element by one diplomat assigned simultaneously increasing the opinions of all tags. Circles can have different names and not necessarily be historical. EG Southern Netherlands, Northern Netherlands, Swabian Circle, Swiss Circle, Kingdom of Bohemia, Hanseatic League (of just the cities), Rhenish Circle etc.

In any case I'd love to see the option for an outside power to be able to influence the HRE. Eg many large Princes were in union with non HRE countries, eg Prussia-Brandeburg, UK-Hannover, Sweden-Hesse, Poland-Saxony. You could say France-Loraine had also a special thing going on. ( I know Saxony was the PU leader etc, think gameplay ppl)

By taking inspiration by the Rule Britania "Electable" mission, I think all European GP's should get the option to at some point get a union with an elector, even if it's just a prestige/diplo rep triggered modifier, as a mid/late game narrative moment. -> By using the circle mechanics a country could take a subject in one circle and as a pet project slowly build it up to become a guaranteed elector and then in a moment of turmoil use it as a platform to topple the Emperor.

Oh and any increase/descrease in the size of the Empire should be event-only (Burgundy-Arles, Southern Italy, Prussia-Posen, Picardy-Flanders, Baltic?).

A pet peeve of mine is becoming a member of the HRE when you get elected as Emperor, which almost always ruins the narrative of outside influencer. Pls fix.
 
So in 1444 most of Europe is ruled by Kings which to an extent all ruled over vassals which aren't really represented in the game without being a semi-independent tag plus taking up a relations slot. EU4 ain't CK2, and we ain't got time for keeping vassals in the realm while we conquer the world.

However, a way to expand without war would be nice. The idea that comes to mind is to somehow steal vassal from a nation diplomatically (possibly putting that nation into a PU instead of simply becoming a vassal if it's done by marriage) in a Christian monarchy. These steal-able vassals could be represented as with what I call "dormant cores" or even by an active that is not currently independent. Stealing a vassal under the control of Russia in the middle of Germany should be more difficult than say maybe Poland could somehow "steal" Silesia or Moravia using this mechanic. The bigger the vassal (scales with dev?) then the harder to steal is my idea. I do think the nation from which the vassals is "stolen" should keep whatever cores they had on that vassal. Unfortunately I don't have great ideas on how to mechanically represent this process in game, but I don't think the process shouldn't be too complicated and the process should be preventable some way (probably effected by autonomy as well as unrest). As the game goes on past 1600 into the Age of Absolutism the cores of these vassals will begin to vanish which could mean that vassal is no longer able to be "stolen", or maybe this mechanic could be disabled altogether in the late game by government reforms related to becoming an absolute monarchy. By the late period the only way to expand diplomatically would be to use this mechanic to PU the entire kingdom/empire which could trigger huge wars.
 
Could we remove the stability loss on death for monarchies or at least make it less stupid? Maybe make it so that if the ruler dies within a few years you still lose stab but if my king has been ruling successfully and well for 27 years and his heir has good stats and a strong claim why do I lose stability? He's old, and died of old age after ruling well and left behind a strong lineage. Losing a stab if the leader dies in battle does make some sense though. It's one of the main reasons I avoid playing a monarchy. It just gets tiresome.
 
@DDRJake The first comment on last weeks diary about multiple NIs in custom nations wasn't talking about repeating ideas like having Morale of Armies twice. It was talking about the ability to have two different ideas in one slot. The thing is, if you are misunderstanding that post, or I am misunderstanding your response is irrelivent because both states have caused something unacceptable it seems.

I'm going to start out with the home run example, and I hope this doesn't hurt too much. Portugal's very first national idea gives 25% colonial range AND 25% more sailors. It's actually pretty underwhelming compared to other things out there, and by far the weakest thing in Portugal's NIs. I'm not here to argue about power though, rather purpose. If you misunderstood that post and instead have a different arguement for custom nations not getting this sort of thing, I'd certainly like to hear it.

However I am instead going to assume you did not misunderstand and instead made a more grevious error for which I now am insulted. If NIs like this are a thing of the past, why then did Portugal not get a revist to this for GC? You will not believe the number of people on reddit who made this their primary complaint, and I personally find Portugal's NI's to be perfectly fine as they are, so I wholeheartedly defended the decision to leave them alone.

So here we are now facing one of two possibilities: Either you screwed up with GC and shortchanged players on what they thought they should get then, or you will be shortchanging us moving forward by claiming this shouldn't be allowed. I gotta be honest with you, if there's a correct answer it's almost certainly to allow custom nations to have this feature, even if at increased cost. Custom nations are a player add into the game that already disrupt game balance, so the only real argument is that you simply don't want to commit resources to EITHER case. Otherwise you already missed your first chance four months ago to fix this hypocracy.
 
Now that we are on the topic of the HRE I think it would be nice to revisit how empires work in Europe in general. During EU4 time period calling yourself and empire (in Europe at least) meant claiming some form of Roman legacy. The title of emperor was reserved for those who were seen as Roman successors and there many of those at the same time.
With this in mind becoming an empire shouldn't be as simple as reaching 1000 Dev. There should be some mechanic that allows a nation to claim the legacy of Rome provided it fulfills some requirements and let's each other nation decide who they recognise as legitimate Emperor. Having more people on your side would give stronger bonuses and there could even be a way to declare war to force a pretender to abandon it's claim to the legacy of Rome.
This ties back to the HRE as the Holly Roman Emperor would have a claim as successor of Rome.
Additionally the unification of the HRE and restoration of the Roman Empire should be linked to this mechanic, only being possible once there are no other nations that contest your position as true heir of Rome.