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EU4 - Development Diary - 30th of July 2019

Hello and welcome to this week’s dev diary. This will be the last content-led dev diary for a little while – from next week onwards, you can expect to be hearing about mechanical changes in the upcoming expansion. For now, though, I will be talking about Savoy. Also, we have a new trade node to show off, so I’ll first of all hand you over to @Ofaloaf to talk you through that.

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Hey all, @Ofaloaf here with another tidbit of mapwork we've been working on. With all the new provinces added to Italy and France, the Genoa trade node was getting rather large compared to its neighbors. Along with the Pest node (which we have since added an additional route to from Crimea), we decided it was time to split up the Genoa node.

Here's what Genoa used to look like:

upload_2019-7-29_16-40-21.png


That's a pretty considerable chunk of the Western Mediterranean! Even the Venice node doesn't control the whole Adriatic. It was necessary to carve something out of Genoa's trade node. So, since Genoa proper is in Italy, the best option seemed to be to peel away the westernmost provinces. This inclined us to pick to some province in Aragon. Valencia and Barcelona seemed to be the best candidates there, and of the two we ended up going for Valencia, as it was a fine commercial port at the time and it's slightly further away from Genoa on the map.

So the new setup has ended up like so:

upload_2019-7-29_16-41-2.png


Valenica interrupts the flow of trade from Sevilla to Genoa. If you still want trade to flow to Genoa (and that node is now located actually next to Genoa now!), you can still force trade to keep flowing through Valencia through the judicious use of merchants and trade fleets, but you can just try to hold onto all the trade you can at Valencia as well. This change should help make trade in the Mediterranean a little more challenging, and still offer more opportunities for more countries to get a slice of the action.

That's it from me, back to @Caligula Caesar for some Savoy-specific content!

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To recap on their starting position and their national significance, they are situated between France and Italy with lands in both countries. During the first half of EU4, they were basically fought over by France and the Emperor as both tried to extend their power in Italy. Having successfully managed to avoid being absorbed into either, in the 18th century they were then ceded Sicily (along with the title of King) for their participation in the War of the Spanish Succession. A couple of years later, however, the Emperor forced them to swap Sicily for Sardinia, thus forming the Kingdom of Sardinia-Piedmont. Still a relatively weak power compared to its neighbours, soon after the conclusion of EU4 it would emerge as the strongest independent Italian nation (almost by default, since Austria controlled much of the rest of Italy either directly or through puppet states) and so be the focus for the Italian unification movement. By playing their cards well, they were able to capitalise on the situation and form a united Italy, though they had to give up their French lands and Nice to achieve this.

This situation opens up several paths for Savoyard missions. Firstly, there’s the historical path: Early missions focused on surviving and being good at diplomacy, some good economic missions and a path for Italian conquest. However, although EU4’s Savoy remains Piedmontese culture, it felt wrong not to give Savoy missions to do in France. Hence, Savoy has also been given a full tree helping them become King of France.

upload_2019-7-29_16-41-29.png


One of the first missions Savoy might look to complete is an economic one: Prosper in Piedmont. It is achieved by adding three development to Turin (which is coincidentally also the reward for annexing Saluzzo and Montferrat) and getting 120 total development, plus the Renaissance. Doing this will give you an event that will let you either gain even more development in Torino or let you convert to French culture and gain development in French Savoy instead. The AI will choose what to do based on how it is doing in France and Italy.

upload_2019-7-29_16-42-39.png

Occitan starts out as an accepted culture for Savoy, so this switches the cultures around.

Following on from that mission, there are several more economic missions – after all, it was partly Piedmont’s economic strength that led to its ability to unite Italy. Glory to Ciamberi (<capital name> - it changes based on the last mission) requires six buildings to be built in your capital and it to have 30 development. This is quite a lot for mountainous provinces, but the reward is good too – the capital will become a center of trade. Finally, Powerhouse of the North (renamed Powerhouse of the South if you go French) requires the steep task of 100 development in your capital’s area, along with several other economic conditions – but if you get it, you will get +5% admin efficiency and +5% goods produced for the rest of the game.

Another bonus Savoy can get from the same branch of the mission tree, this time via being a very good Christian, is being able to found the Order of Saints Maurice and Lazarus.

upload_2019-7-29_16-42-52.png


In terms of conquests, Savoy is well-covered in Italy with a set of missions that basically track their progress towards Italian unification. Once they have images, they may or may not end up with some blatant references to the Risorgimento. On the other side of the Alps, there’s a branch to go east and one to go north. Going north will lead you to clash with Switzerland (Monter l’Estcalade – a reference to an attempt by the Savoyards to take Geneva by surprise… Geneva was historically not an easy vassal for Savoy, something we are keen to represent ingame). You will then have the chance to take Burgundy. On the other hand, going west will have you first clash with Provence and then, if you dare, with France. Once you dominate southern France, you will gain claims on Ile de France. You then need but seize Paris and you will be able to claim the French throne via a personal union CB.

The final branch of Savoy’s mission trees focuses on diplomacy and self-defence. The Savoyards after all had to be very good at both to survive. The first two of these missions require you to first make a strong ally, then make sure you are covered no matter the situation by getting two good friends who happen to be rivalled to each other. This having been done, Savoy will be tasked with having four up-to-date forts in Alpine areas; doing this will give the reward of said forts being upgraded. Finally, the best way to ensure Savoy’s safety is to have a bigger army than any neighbour; doing this will give a useful +10% morale and +1 army tradition for the next 30 years.

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We didn’t just add missions to Savoy – we have also added two small early-game events (we’re also open to suggestions for more!). The first of these regards the Duke’s father, who resigned his position as Duke to become Antipope Felix. You get the choice on whether to support your father, which gives a healthy military boost in return for somewhat burning your bridges with the Pope.

upload_2019-7-29_16-43-6.png


The second new event concerns Cyprus. Historically, the Savoyard rulers from Charles II in the 1480s right down to Umberto II, the last King of Italy, would claim the Kingdom of Cyprus (and Jerusalem and Armenia) – at least in their titles. This was based mainly on the descent from one of the last Christian Princesses of Cyprus. Fortunately for us, the starting Savoyard ruler is married to a Cypriot, which means that, should a non-Christian nation annex Cyprus, this may happen:

upload_2019-7-29_17-0-42.png


Edit: Almost forgot to show this, but we've also added some new ideas for Sardinia-Piedmont, to make it a more interesting nation to form:

SPI_ideas = {
start = {
idea_cost = -0.1
improve_relation_modifier = 0.25
}

bonus = {
global_tax_modifier = 0.15
}

trigger = {
tag = SPI
}
free = yes #will be added at load.

spi_flexibility = {
diplomatic_upkeep = 1
}
spi_defensive_prowess = {
defensiveness = 0.25
}
the_shroud_of_turin = {
papal_influence = 1
prestige = 0.5
}
spi_royal_sardinian_army = {
discipline = 0.03
global_manpower_modifier = 0.1
}
spi_centralized_state = {
development_cost = -0.05
core_creation = -0.1
}
spi_piedmontese_manufacturing = {
global_trade_goods_size_modifier = 0.1
}
spi_risorgimento = {
ae_impact = -0.1
}
}

SPI_ideas:0 "Sardinian-Piedmontese Ideas"
SPI_ideas_start:0 "Sardinian-Piedmontese Traditions"
SPI_ideas_bonus:0 "Sardinian-Piedmontese Ambition"
spi_defensive_prowess:0 "Defensive Prowess"
spi_defensive_prowess_desc:0 "From the French in Savoy and Piedmont to the Spanish in Sardinia, our lands have long been tempting targets for our neighbors' expansionist ideals. In protecting our sovereignty through the years, we have honed our fortification techniques and mastered the art of defending a fortress."
spi_flexibility:0 "Diplomatic Flexibility"
spi_flexibility_desc:0 "Wedged in between stronger powers and under constant threat of falling too far under their influence, we have been forced to practice nimble diplomacy - some would say shameless opportunism - in order to safeguard our independence and find some new opening to advance our state. Though distasteful in the eyes of traditionalists, opportunism has its upsides."
spi_royal_sardinian_army:0 "Royal Sardinian Army"
spi_royal_sardinian_army_desc:0 "The golden age of mercenaries has passed, and our army shall keep with the times. By implementing reforms to professionalize it, we can establish a standing army capable of projecting our power abroad in Italy and Europe as a whole."
spi_centralized_state:0 "Centralized State"
spi_centralized_state_desc:0 "By imitating the means and methods of the great powers of Europe in our own territories, we can forge Sardinia-Piedmont into powerhouse capable of dominating Italy and standing our ground on the European stage."
the_shroud_of_turin:0 "The Shroud of Turin"
the_shroud_of_turin_desc:0 "The burial shroud of Christ himself was found in our lands in the year 1390 and since that time has been the prized artifact of the House of Savoy. Put the Shroud of Turin on display and watch the pilgrims flock to Piedmont, bringing their wealth with them."
spi_piedmontese_manufacturing:0 "Piedmontese Manufacturing"
spi_piedmontese_manufacturing_desc:0 "Situated on the key trade route between Venice and France, there are many markets on which to sell our produce. By adopting the latest methods pioneered elsewhere, we can increase our production and bring plentiful riches to our lands."
spi_risorgimento:0 "The Risorgimento"
spi_risorgimento_desc:0 "Italy has not been united since the fall of Rome, but the idea of a united Italy has never died. Now, as the dream enjoys a resurgence, we have emerged as one of the main standard bearers of the Italian people's hopes and dreams."

That's all for today! Next week, as mentioned, we'll finally start telling you about the changes to game mechanics we are in the process of implementing. Until then, have a great week!
 
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Silly thought perhaps:

Might Valencia's trade node hook into Bordeaux as well, transfering trade up to the Bordeaux node?

Reason I ponder this: It gives a potential trade route that (if I remember off the top of my head at nearly 2 AM) existed historically during the 15th Century. It also provides a potential other route for North African trade, from Tunis to Valencia to Bordeux then perhaps Paris or the English channel.

Breaks up the power and importance of the Seville node which honestly I think is basically out of proportion, to the point where it's one of the most important ones (and usually where Global Trade spawns in about 60% of my games. 35% or so in English Channel and 5% luck chance of actually being Genoa or somewhere else entirely). Gives France a better chance of increasing the values of its nodes (might be needed considering the general pasting I see France getting this patch).

An alternative to that would be to make Safi link up with Valencia and Ìvory coast. Wouldn't necessarily be a nerf to Iberia as Iberians would usually try and conquer Morocco anyway.

Just mentioning this as linking up Bordeau with Valencia will make even more trade flow to the English channel.
 
Silly thought perhaps:

Might Valencia's trade node hook into Bordeaux as well, transfering trade up to the Bordeaux node?

Reason I ponder this: It gives a potential trade route that (if I remember off the top of my head at nearly 2 AM) existed historically during the 15th Century. It also provides a potential other route for North African trade, from Tunis to Valencia to Bordeux then perhaps Paris or the English channel.

Breaks up the power and importance of the Seville node which honestly I think is basically out of proportion, to the point where it's one of the most important ones (and usually where Global Trade spawns in about 60% of my games. 35% or so in English Channel and 5% luck chance of actually being Genoa or somewhere else entirely). Gives France a better chance of increasing the values of its nodes (might be needed considering the general pasting I see France getting this patch).
Also, this would be the route to represent the exchanges via the Canal du Midi, with maybe Toulouse getting a center of Trade if France completes the canal! :)
 
Please fix Lombardy, @Ofaloaf . The north-south split seems to be gone, from the trade screenshot, which is good; but Como and Ticino are still nonsensically fused, and the Valtellina is still blanketed in PTI, despite being - I repeat - one of the most important passes through the Alps, one that got wars literally fought over it, with such a level of strategic importance for Austria controlling Lombardy that everyone else tried hard to make sure Switzerland controlled it instead.
 
While Genoese trade node rework is awesome, there is still a huge (and now the best in the game) English Channel end-node with England having the largest share in it. In my opinion, English lands in English Channel end-node should be dramatically reduced or even a new trade node could be created (that includes England, for example).
 
While I like the Genoa split as Aragonese trade was too OP, I think its too big a nerf. While Genoa has 5 incoming trade routs and keeps all of italy and Sicily, Aragon doesnt and only has one very poor trade income routs, and one is Seville from which it wont manage to pull much from.

Given that for most of the Game naples and cerdaña were under Aragon, can you consider including them in valencias trade node? id also suggest another trade route to valencia coming from Greece maybe.
 
A small remark: isn't the name of the order Saint Maurice without the s in saint?

The original one, yeah, but this one is the fused on of Saints Maurice and Lazarus - https://en.wikipedia.org/wiki/Order_of_Saints_Maurice_and_Lazarus

The changes in the genova node indirectly nerf Aragon. probably 1/3 of their income is lost and for heritage it nerf spain.

They have a lot more control over their trade node now, so they don't lose so much. Also, both Aragon and Spain are really strong right now :p

Como and Ticino are still nonsensically fused, and the Valtellina is still blanketed in PTI, despite being - I repeat - one of the most important passes through the Alps, one that got wars literally fought over it, with such a level of strategic importance for Austria controlling Lombardy that everyone else tried hard to make sure Switzerland controlled it instead.

Valtellini is there. You can see it starting in Como, and then connecting Lombardy to Austria via Illanz and Chur. The Valtellini was a territory of the Three Leagues that people marched their troops through. I fail to understand which part of this isn't covered on the current map :p

Also, there is certainly no space for another province there. We can only go so far in adding more detail to the EU4 map before we get diminishing returns from provinces getting too tiny, all of them being 1/1/1 development and a pain to administer and conquer.
 
Another interesting mission tree which i look forward to playing!

I am wondering if perhaps their mission tree is a bit, too large. Don't get me wrong the combination of military, economic and diplomatic missions is great and more of that is good moving forward. On the other hand i distinctly recall milan and florence having only decent sized mission trees because they'll become Italy with a tasty new one.

So im wondering if savoy getting claims over Italy and a PU over france, not to mention other great bonuses is balanced. If the answer is because of how they performed historically fair enough, but if not i hope that the other italians get sweet bonuses from their missions and the italian tree is hefty. Otherwise it will feel like you're forming Italy with the wrong country a bit.
 
Just a very quick suggestion
from a pure balance perspective wouldn't it make more sense if now Champagne steered to Valencia instead of Genoa?
Seems to be both more natural geographically speaking and would also make France's and Aragon's trade less awkward @Caligula Caesar
 
AE was never a problem to prevent shadow kingdom, it doesn't even require to take a single point of AE. It might have been reworked but there's been no such indication so far.
I find it very difficult to believe that one can somehow either annex and add 1/3 of northern Italy or vassalize the other 2/3 without gaining a single point of ae.
 
So im wondering if savoy getting claims over Italy and a PU over france, not to mention other great bonuses is balanced. If the answer is because of how they performed historically fair enough, but if not i hope that the other italians get sweet bonuses from their missions and the italian tree is hefty. Otherwise it will feel like you're forming Italy with the wrong country a bit.

I may have forgotten to mention the bit where they need to own 20 provinces in southern France (plus Burgundy and Paris) to get that, so there may not be much left of France by the time they get that CB ;)
 
I may have forgotten to mention the bit where they need to own 20 provinces in southern France (plus Burgundy and Paris) to get that, so there may not be much left of France by the time they get that CB ;)

So you'd only take that PU to get less AE I guess? Otherwise, it would just be more efficient to eat the remainder as soon as possible so you can form France yourself. Now you'd be stuck with them for at least 50 years.
 
I find it very difficult to believe that one can somehow either annex and add 1/3 of northern Italy or vassalize the other 2/3 without gaining a single point of ae.

You don't need to grab a single piece of clay. It's enough to have that land under HRE princes ownership. Yes, 0 AE.
 
You don't need to grab a single piece of clay. It's enough to have that land under HRE princes ownership. Yes, 0 AE.

I know you don't have to core Rome and all, but it doesn't seem to work like that. I just tested it to be sure. start as Milan and "integrate ven", integrate "pap" and "integrate urb". all required provinces are owned by princes of the HRE, but it's not possible to "rein in Northern Italy". And yes, I did wait for the pop up.

40EDF9C6A5473F96271E9C207FE67F08CB92C1A1


Apparantly some provinces at least should be added to the empire manually. I think the emperor needs to own required provinces not in the HRE himself.
 
You don't need to grab a single piece of clay. It's enough to have that land under HRE princes ownership. Yes, 0 AE.
Is this a failsafe approach? I'd be expecting '<AI_country> does not want this land' despite them previously wanting it.

I know you don't have to core Rome and all, but it doesn't seem to work like that. I just tested it to be sure. start as Milan and "integrate ven", integrate "pap" and "integrate urb". all required provinces are owned by princes of the HRE, but it's not possible to "rein in Northern Italy". And yes, I did wait for the pop up.
<img snipped>
Apparantly some provinces at least should be added to the empire manually. I think the emperor needs to own required provinces not in the HRE himself.
A few patches ago, AI princes have started manually adding provinces. So handing it over to HRE princes would solve this issue.
 
Is this a failsafe approach? I'd be expecting '<AI_country> does not want this land' despite them previously wanting it.


A few patches ago, AI princes have started manually adding provinces. So handing it over to HRE princes would solve this issue.

Not always in my experience. At this point I only dare to give back Brescia to Milan since the province is already an HRE province. A player at least probably pick up AE as he will try to expand, starting with forcing unions over Hungary and Bohemia. I suppose you could stay allied to the Italian states you have given land to until they add the provinces to the empire, but they will probably let Rome go due to the event before they have a chance to core it and add it to the empire.
 
Valtellini is there. You can see it starting in Como, and then connecting Lombardy to Austria via Illanz and Chur. The Valtellini was a territory of the Three Leagues that people marched their troops through. I fail to understand which part of this isn't covered on the current map :p

Also, there is certainly no space for another province there. We can only go so far in adding more detail to the EU4 map before we get diminishing returns from provinces getting too tiny, all of them being 1/1/1 development and a pain to administer and conquer.
First of all, Valtellina was on the other side of the Alpine PTI, compared to the Graubunden. Tirano was the main pass through the Alps in that area, and the one that allowed Switzerland to be connected directly to the valley. It is in the northern parts of the Bergamo and Brescia provinces.

Second, there's no space? Those provinces are not Siberia-gigantic, but they're double or triple the size of a lot of HRE provinces. You can well snip off a third province from their northern part, and that province is still large enough to be very comfortable.