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EU4 - Development Diary - 31st March 2016

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Hello and welcome back. Mare Nostrum will be upon us very soon so I will take this last dev diary before release to show some extras and the 15 new achievements which will be part of the 1.16 patch. With Wiz safely banished to the furthest reaches of space to make friends with Blorg, I am free to ensure there are no more Eastern Roman Empire related Achievements.


The 15 new achievements, which some clever cookies may have seen before are:
  • Mare Nostrum: Restore the Roman Empire and own the entire Mediterranean and Black Sea coast lines.

  • Kuban Cigars: As Kuba, own or have a subject own Havana and be the world’s leading producer of Tobacco.

  • Kushite Restoration: As a Nubian culture nation, own the entire Egyptian region as core provinces.

  • The Fezzan Corridors: As Fezzan, control at least 90% of the trade power in Tunis, Katsina, Safi and Timbuktu.

  • Victorian Three: As Basoga, Buganda or Karagwe, reach administrative, diplomatic and military technology level 32.

  • The Animal Kingdom: As Manipur, unite the Bengal region and convert it to Animism.

  • Golden Horn: As a Somali nation, fully own the Horn of Africa region and have a monthly gold income of at least 50 ducats.

  • Kinslayer: As Tver, Yaroslavl, Ryazan or Odoyev, eliminate all other Rurikovich nations without changing your ruling dynasty.

  • Choson One: As Korea, own or have a subject own all Shinto, Confucian and Buddhist provinces in the world.

  • Sailor Mon: As Pegu, have at least 100,000 sailors.
  • The White Company: Hire your army out to both sides in a war and fight in a battle against your former employer.

  • Networking: Have 100 point spy networks in 3 rival nations.

  • Time Bandit: Successfully steal a map from another nation.

  • With a little help..: As Ragusa, lead a Trade League of at least 5 nations and guarantee the Ottomans’ independence

  • Just Resting In My Account: Corrupt the officials in a rival country
eu4_2.jpg


Going hand-in-hand with one of these achievements, we have added one of the longest requested formable nations: The Roman Empire. It is no easy task to perform, requiring Christianity or Paganism and ownership of the regions of Italy, France, Iberia, Balkans, Anatolia, Mashriq as well as certain key provinces, but doing so will allow you to recreate the thousand year empire and grant you the new unique culture of Roman.

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Forming Rome is a free feature, available as part of the 1.16 patch.

Next up is Timeline, a new Mare Nostrum feature

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At any point through your campaign you can hit the new timeline button next to the date and observe how the world has evolved throughout the years. Watch as empires rise and fall and re-live how your own nation rose to its great heights (hopefully)

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Opening Timeline will bring the map back to how it was at the start of your campaign and then you can choose at what speed to run through the world's history. You can pan all over the map during this timeline, so while the Big Blue Blob takes over Europe you can admire infighting new world natives or see which of the Daimyo's made Japan theirs.

Finally, some ideas, starting with the aforementioned Roman Empire

Roman ideas:

Code:
Traditions:
        discipline = 0.05
        legitimacy = 1
   
Ambition:
         global_manpower_modifier = 0.33

    pax romana
        global_unrest = -1

    legacy of rome
        diplomatic_reputation = 2
 
    SPQR
        stability_cost_modifier = -0.2

    roman legions
        infantry_power = 0.10
        land_forcelimit_modifier = 0.15
 
    roman architecture
        production_efficiency = 0.2
 
    imperial bureaucracy =
        global_tax_modifier = 0.1
 
    imperium sine fine = {
        core_creation = -0.20

African Great Lakes Ideas:

Code:
    traditions:
        loot_amount = 0.25
        hostile_attrition = 1.0
ambition:

        merchants = 1

    source_of_the_nile
        global_manpower_modifier = 0.15
 
    heirs_of_kitara
        prestige = 1
 
    no_illegitimate_children
        heir_chance = 0.5
 
    cwezy_religion
        tolerance_own = 2
 
    emitwe
        infantry_cost = -0.1
 
    unity_of_clans
        infantry_power = 0.1
 
    development_of_clientship
        global_tax_modifier = 0.1

And as a representative for the Irish, let's bring in Desmond.

Code:
Traditions:
        garrison_size = 0.25
        global_manpower_modifier = 0.25

Ambition:
        defensiveness = 0.15

    dms_the_land_of_castles
        build_cost = -0.1
 
    dms_cadet_lines
        stability_cost_modifier = -0.1
 
    dms_gaelic_bastion
        land_morale = 0.1  
 
    dms_the_munster_ambition
        province_warscore_cost = -0.1
        core_creation = -0.1
 
    dms_fierce_independence
        diplomatic_upkeep = 1
 
    dms_promote_the_clture_of_service
        war_exhaustion = -0.02
        prestige_from_land = 0.25
 
    dms_inner_perfection
        adm_tech_cost_modifier = -0.1


Mare Nostrum will set sail on Tuesday April the 5th for €14:99, and by popular request is available for pre-order at https://www.paradoxplaza.com/europa-universalis-iv-mare-nostrum
 
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I suspect that it is because that removing the papacy might break Catholicism, and removing the HRE might break the HRE. Nothing to do with realism, just limitations from previous code.

Removing the Papacy doesn't break Catholicism. There's already something that removes the Curia (Restoring the Pentarchy), and the Papacy has no mechanics independent of the Curia.
 
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Removing the Papacy doesn't break Catholicism. There's already something that removes the Curia (Restoring the Pentarchy), and the Papacy has no mechanics independent of the Curia.
I didn't know about that, thanks for the clarification. The HRE does have some problems though, as shown when you export it from ck2 at absolute authority.
 
If you don't like the Roman Empire in the game, breathe easy - you'll never see it.

I see no reason to worry about an option that only exists if the player -really- tries for it.

It's a lack of polish and a change in design philosophy. If this was an Atlantis decision, or a tag-switch to Jan Mayen and gain 1,000,000 manpower and gold decision, there would be a lot less people supporting it.

There's literally never been a game of EU4 played which is historical. Ever. Not once. It has more historical starts than those others games (which is a nice way of saying it's completely unbalanced), but that's it. National boundaries are usually wrong by 1445. The Mare Nostrum achievement is no more ahistorical than World Conqueror or Three Mountains or Sweden is Not Overpowered or Kuban Cigars or even No Pirates in My Carribbean or, hell, as early as most players can achieve it, even Italian Ambition. What it is about this one Roman tag that makes people who never complain about any of those achievements so mad?

Did you not read the coin metaphor?

You flip a coin.

A. The coin lands on heads. This is OTL, the history that actually happened, the EU4 start date.
B. The coin lands on tails. This is plausible alt-history. Of course this could've happened. This is a typical observer game.
C. The coin lands on its side. This is somewhat implausible, but it could have still happened.
D. The coin doesn't land. It keeps flying into the air, forever. A penguin bursts down the door and begins painting the Mona Lisa.

We're "mad" about D. You're pretending that we're mad about B.
 
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It's a lack of polish and a change in design philosophy. If this was an Atlantis decision, or a tag-switch to Jan Mayen and gain 1,000,000 manpower and gold decision, there would be a lot less people supporting it.



Did you not read the coin metaphor?

You flip a coin.

A. The coin lands on heads. This is OTL, the history that actually happened, the EU4 start date.
B. The coin lands on tails. This is plausible alt-history. Of course this could've happened. This is a typical observer game.
C. The coin lands on its side. This is somewhat implausible, but it could have still happened.
D. The coin doesn't land. It keeps flying into the air, forever. A penguin bursts down the door and begins painting the Mona Lisa.

We're "mad" about D. You're pretending that we're mad about B.

No, this is not D, this is C. If a country were to get to the size of the Roman Empire, of course they'd claim the title. Whether or not they get to that size is the problem, and you should be debating how a country would get to that size in real life. The Problem is not Rome, it's the blobbing road that leads to Rome
 
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No. C would have been if only a Latin cultured Italian nation owning all of Italy could form it after Byzantium falls, albeit it might be closer to B than C. D is when an Irish nation can form the Roman Empire after blobbing immensely. They would be about as Roman Empire as the Holy Roman Empire is.

At this point we could aswell add Atlantis if we are going full on fantasy.
 
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No, this is not D, this is C. If a country were to get to the size of the Roman Empire, of course they'd claim the title. Whether or not they get to that size is the problem, and you should be debating how a country would get to that size in real life. The Problem is not Rome, it's the blobbing road that leads to Rome
Why would they claim that title? They wouldn't need the legitimacy at that point, and would have a strong national pride similar to that of the romans but tied to their own country.
 
Perhaps we're just getting tired of writing sincere page long debunks and being received the same way.

Based on the thread you started on this topic I can tell you honestly, I never would have thought that was the explanation for your posts. Perhaps if your sincere attempts at debunking have been unsuccessful, you should revisit your core premises and see if any of them may be weak. Or give serious thought to the reasoning had by those who disagree with you. I think you'll find, if you reconsider your position based on insights provided by those who do not share your views, that some of your premises are weak or uncompelling.

Here's the thing though, if I can go ahead and force myself to care about this topic for long enough to put together this point. You accuse those who want a formable Rome of being a vocal minority, as if that by itself is significant, when your own thread indicated the vast majority of people on the forum with an opinion on this topic disagree with you. You put the case forward in your own words, you set your own context, and we learned that, if the forum is representative of the player base, then you represent a minority that is, being generous, 1/5th the size of the vocal minority you are complaining about.

By the way, I consider this to be very much to this community's credit. The people who oppose a Rome tag that will only ever be formed by players going out of their way to form Rome, are either overly concerned with how someone else is playing this game, or they lack the emotional maturity necessary to cope with seeing a decision on one page of the interface that they disagree with. I'm happy that this minority is tiny when even compared to another minority, whether that minority be vocal or not.
 
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You know when you're playing an incomplete mod, and the devs leave a debug decision in? Gives you a million manpower, a million ducats, all that kind of stuff?

There's nothing wrong with it: the AI never chooses it, you can just choose not to click it. The game isn't affected one bit. And hey, if you want to press it, it's great that you've got the choice. But the decision still shouldn't be there! I shouldn't have to not click it!

(Unless there's a reason for that decision to be there. I don't think "blobbed everywhere and is a christian or pagan" is enough of one, without further qualifiers.)
 
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You know when you're playing an incomplete mod, and the devs leave a debug decision in? Gives you a million manpower, a million ducats, all that kind of stuff?
False equivalence.

"Form Roman Empire" is like "Unify Islam" in game terms: "Well done, you have won the game. Here's your prize."
 
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Ironic that people are arguing with my post on the merits of having or not having a Roman Empire tag. The whole point of my post was that the merits or lack thereof don't matter it is a game, you shouldn't be this mad if they added a Gryffendor tag.
 
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I wish people would stop posting this. It drives me nuts. If you want to post that the arguable equivalent of the [Eastern] Roman Empire is already in the game I will roll my eyes and say "ugh, fine, buzzkill." But it is factually, demonstrably false that Roman Empire already exists as a tag. Keyword search the game files. You won't find it.
The Roman Empire tag actually exists and you will find it in the game files. It is there for when you convert a CKII game where the Roman Empire exists. I also think you can start as it as a custom nation, but not entirely sure on that. But yes from a normal grand campaign it will never come into existence at the moment.
 
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The Roman Empire tag actually exists and you will find it in the game files. It is there for when you convert a CKII game where the Roman Empire exists. I also think you can start as it as a custom nation, but not entirely sure on that. But yes from a normal grand campaign it will never come into existence at the moment.
No, it's not in the game files. I checked myself, it's not there.
 
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Then it must be hidden in the converter files. But it does exist, since as mentioned you can convert to it. And you don't just get generic ideas. It actually has country specific national ideas---and some dynasties too I believe, but not too sure on that.
 
Then it must be hidden in the converter files. But it does exist, since as mentioned you can convert to it. And you don't just get generic ideas. It actually has country specific national ideas---and some dynasties too I believe, but not too sure on that.
The Converter is part of CK 2 not EU4 therefore it acts like a mod of sorts, is not in the base game(until 1.16 that is)
This is the same reason why people like me keeps bringing up the religions from the converter!
 
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