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EU4 - Development Diary - 4th of June 2019

Hello again! In previous weeks we’ve shown you revamped maps of Italy and German and the revitalized political setups in these regions. Today will be no different as we delve into the land of cheese, wine, and élan!

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The most striking thing you’ll notice about this new setup is the return of the French “vassal swarm”. The Duchies of Orleans, Bourbonnais, Auvergne, Armagnac, and Foix will be returning to the game alongside their glorious but rarely-seen Hundred Years War unit models. But how will you balance this, I preemptively hear you asking? Won’t France need extra diplomatic relations to cope with this? Won’t France be horrendously overpowered in the early game? Fear not, for we have answers and solutions - which I am not going to reveal today.

So, what's up with balkanized France? The reality is that in 1444, the Kingdom of France was quite decentralized. The Hundred Years War had forced the King to enact new taxes to finance his troops which led to several revolts and conspiracies from its nobility. That conflict continued for most of the second half of the 15th century. Historically the crown prevailed and managed to bring France toward centralization and absolutism, but in EU4 it won't be a given. Hence we decided to make that part of the French gameplay by representing the strongest Dukes and Counts as vassals in 1444.
  • Orléans was the strongest of them and often the leader of the resistance against the Crown. The head of the House of Orléans in 1444 was Charles the First, a cousin of the King who spent 25 years in English captivity. His son Louis would historically become King of France later on following the extinction of the main Valois branch.
  • The Duchy of Bourbon (or Bourbonnais) is held by Jean II, an up and coming noble that illustrated himself in combat the same year our game starts. Historically, he sided with the King's party, but changed side later on after losing a prestigious office.
  • Armagnac is in a tight spot. The result of CK2-style border gore, his possessions are spread across central and southern France. Its leader, Jean IV, recently took part in a failed revolt against the King and is kept on a tight leash.
  • Foix is held by Count Gaston IV, also General Lieutenant of the French Armies of Gascony and Guyenne.

You’ll also notice that France and its subjects (nominal and otherwise) have a handful of additional provinces. I mentioned in a previous dev diary a desire to include Foix, Carcassonne, Toulon, and La Marche. All of these have made it in to this iteration of the map. Toulon felt especially valuable due to its status as a major base of naval operations for France later in the timeframe, and as you’ll see in an upcoming dev diary the establishment of this great arsenal is an important part of more than one new mission tree. We also found room for Forez, which allows us to represent the divide between the crown and Bourbon territories. Blois beefs up the Duchy of Orleans, the most powerful of the French vassal states and often a thorn in the side of the French kings.

To better represent the divide between western (Ducal Burgundy) and eastern (Free HRE Country Burgundy), we added the province of Salins and its large salt mine. This lead us to split Burgundy in two, but instead of following the Imperial divide we elected instead to make two balanced states with one holding land on both sides, making any division an imperfect choice that is sure to spark more conflict in the future.

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Another addition to the political setup is the city-state of Geneva, here represented in 1444 as a vassal of Savoy. Geneva was subject to Savoy until 1524, and up to that point had a troubled relationship with its overlord. The House of Savoy repeatedly attempted to increase their control over the city to little avail except to alienate its citizens and foster a desire for independence. Local authorities sought to ally with the Swiss cantons, and the city would eventually join the Swiss Confederacy. In addition, the old province of Savoy has been split between Anessi and Ciamber.

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Moving further away from France, we’ve also made some changes to the Low Countries. I’ve spoken before regarding our concerns about adding provinces to this region. We want it to retain the feeling of being a highly developed and densely populated region, and adding new provinces would force us to split development to the point that it might lose that feeling. We have however managed to squeeze in two additional provinces: ‘s-Hertogenbosch has been cut off from Breda, and Rysel adds a province to Flanders. We’ve also revised the Utrecht-Frisia border to reflect historical divisions of the Dutch provinces. Speaking of Frisia, we have at long last added Frisian culture to the game. You’ll find Frisians inhabiting the provinces of Friesland, Groningen, and Ostfriesland. We’ve also redrawn the area map, doing away with the “Netherlands” area and adding a distinction between North and South Brabant.

Last week I promised a look at the Balkans alongside France, but we’ve decided instead to dedicate an entire dev diary to this topic. Expect to see that in a couple of weeks, as our next dev diary will cover some of the new mission trees in the French and Dutch region. Until then, let us know what you think of the new map setup as well as which mission trees you want to see next week.
 
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The pictures about Albret and the like were from community-suggestions, not from the devs themselves.

They showed them in their map-philosophy ddiaries.
 
My wish-list
6th province in Brittany
Albret
a french holding in the Channel?
Den hoorn?
Luxembur divided
Ability for France to take every English holdings beyond Channel exept Calais in one peace deal without need of occupation of England

Agree completely on the need for more provinces in Brittany, but don't think all English clay in France should be one-shotted, since Calais for example didn't fall to the French until the mid-1500s.
 
6 provinces would be too much for the Area of Brittany. Then again we could remove Nantes from it as any Parisian would tell you it's not in Brittany anyways (same goes for Mont St Michel) :D.
Just because Parisians say Nantes is not in Brittany (due largely to real-life culture conversion during the Revolution) doesn't mean it's true. Heck, a lot of what Parisians think about European geography is... off, to say the least.
 
That Caux didn't go the way of the dodo is still beyond me.
 
View attachment 486981


As people mentioned before, I think having Valais split up like shown on this map (all my Paint skills on display ;) ) would be favourable. A new tag "Die Sieben Zenden" aka. "The Seven Tenth" or just "Upper Valais" would be a great extension. It could have a similar position as the "Grey league" in Graubünden, being a strong ally of the SWI or even a vasal of her.

Below the inspiration for the map from Wikipedia (https://de.wikipedia.org/wiki/Geschichte_des_Wallis#Neuzeit) (german)
View attachment 486983

That split of Valais would be perfect! I would call the new tag just "Valais". It's shorter and could represent the Bishopric of Sion (as a theocracy) as well as the Republic of the Seven Tenth (as a republic).
 
@MatRopert will French Ideas be getting looked at?
I think it may be a bit better for both historical representation and balance if the 20% French “Elán!” Was changed to “French Chivalry” - 15% morale and 10% cavalry combat ability. Or maybe even +1 cavalry shock, along the same lines as the Spanish artillery modifier?
France was always famous for its cavalry and it’s strange that they have nothing in-game to show for it.
 
@MatRopert will French Ideas be getting looked at?
I think it may be a bit better for both historical representation and balance if the 20% French “Elán!” Was changed to “French Chivalry” - 15% morale and 10% cavalry combat ability. Or maybe even +1 cavalry shock, along the same lines as the Spanish artillery modifier?
France was always famous for its cavalry and it’s strange that they have nothing in-game to show for it.
Yeah; their knightly traditions were famous.

a 100% agree.
 
Wow. By the time they get done dicing up the map there will be a separate area for each homestead in Europe. War will become a Door to Door thing. [SARCASM]

What I want to know is with all the new provinces and territories is World Conquest (and associated achievements) still possible to achieve? If not then Paradox either needs to award every player those achievements or remove them from the game. Otherwise the only way to acquire said feats and achievements is to rollback the game to an earlier version. To a version where those who acquired said achievements acquired them on.

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    Respectfully Disagree x 5
Awwwwww, look at that. One even mention's rolling back the game to an earlier version and the haters come flooding out of the sewers to downvote your comment no matter how true your comment was. Not one of them even bothered to answered the question I posed. Little do they know, or care, that this game that they love so dearly hasn't exactly been performing as well as it could be doing. And there's reasons why that is. Take a look:

Month Avg. | Players Gain | % Gain | Peak Players
Last 30 Days | 9,512.2 | -117.4 | -1.22% | 17,479
May 2019 | 9,629.6 | -1,306.3 | -11.94% | 17,479
April 2019 | 10,935.8 | -618.6 | -5.35% | 21,256
March 2019 | 11,554.4 | -447.3 | -3.73% | 21,663
February 2019 | 12,001.7 | -852.0 | -6.63% | 21,939
January 2019 | 12,853.6 | +320.7 | +2.56% | 23,109

Month Avg. loss of player base since Jan 2019: -3341.4 or -25.99582% (let's just say 26%)
Peak Players loss of player base since Jan 2019: 5630 or 24.36280% (let's just say 24%)

The current numbers are the lowest since August 2017 | 9,501.4 | -433.2 | -4.36% | 16,647

Maybe you can attribute the declining number of players to new game titles being released (NO Imperator Rome isn't stealing players from EU IV.). Then again you can attribute the declining number of players to many things. Of course as people we all have our own opinions so no one will ever know an exact reason for the decline in players. There simply are many reasons why people might stop playing a game. I only know my own, and several friends, reasons why I haven't played this game much lately. A big part of that is the simple fact that Paradox chooses to continue to dissect the map with more and more provinces while completely ignoring and disregarding other things the game needs either fixed or implemented. For example, trade is horrid in this game yet it should be a much bigger part of the game. Another example is with each DLC Paradox releases the Dev's disregard the achievements which they placed into the game when the game was originally released. Making things impossible to be accomplished is a blatant disrespect to the players who want to acquire those things - such as achievements. The game is already challenging and certain achievements are already next to impossible (notice I said NEXT to impossible and not impossible!) and/or time consuming. Not everyone has an endless amount of time to spend playing a game. Especially not when one starts a game and saves the game then come to find that the developers broke said game save due to a new patch or DLC having been released. When you feel so routinely that your efforts and time have been wasted in a game you end up moving on to another game or something else entirely. When a gaming developer ignores those people who want to play the game with all the aspects and features the game came with they segregate out of their client base a lot of people who are more than willing to play said game and to continue to purchase DLC's and even other titles released by the developer.

The FACT remains, and regardless of you haters who troll Paradox's forums just to downvote everyone elses posts (which IS a reason why many players don't bother coming to these forums!!! Don't worry, I know you'll downvote this comment too - because you have nothing better to do!!), that one has to consider rolling back to an earlier version if they want to accomplish certain things in the game. The issue, my issue, is that I don't like that headache and I want Paradox and the developers to know that there are people, customers of yours, out here who are unhappy with how things have developed in the game or have been utterly disregarded.
 
@neondt If you plan on changing the France setup with new custom subject types, it would be really neat, if you allow us to differentiate between offensive and defensive war joining of subjects types. to create proper disloyal vassals or decentralized vassals that arent just joining each offensive war of a king, they dont particularilylike, while at the same time they would defend their own homeland, the realm against outsiders. This was how many french vassals and apanages behaved in the 100YW and would help model a number of different situations ;)
 
I very much like this dev diary but I'd like if you'd add the county of loon as a releasable tag or as a vassal/personal union from prince-bishophric of Liège. Since it remained fairly independent until 1366 and later on became a personal union while still remaining very autonomous.

Also the county of Limburg suffered a similar fate after their succession war in 1283. Brabant took over but it remained a seperate imperial state. Which is why i believe this should also be a releasable tag.
 
Yeah; their knightly traditions were famous.

a 100% agree.

Perhaps a French special unit (perhaps referring to the French knightly orders or simply called the Paladin - a strong early-game cavalry whose importance drops steeply post-1500) would do it while still keeping the signature Elan?
 
Perhaps a French special unit (perhaps referring to the French knightly orders or simply called the Paladin - a strong early-game cavalry whose importance drops steeply post-1500) would do it while still keeping the signature Elan?
Knights of Bretonnia intensifies.
 
When Spain more provinces? France looks more meaty and interesting, i hope not see half of Hispania conquest by France in almost every game.
A redone GC would be nice.