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EU4 - Development Diary - 4th of June 2019

Hello again! In previous weeks we’ve shown you revamped maps of Italy and German and the revitalized political setups in these regions. Today will be no different as we delve into the land of cheese, wine, and élan!

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The most striking thing you’ll notice about this new setup is the return of the French “vassal swarm”. The Duchies of Orleans, Bourbonnais, Auvergne, Armagnac, and Foix will be returning to the game alongside their glorious but rarely-seen Hundred Years War unit models. But how will you balance this, I preemptively hear you asking? Won’t France need extra diplomatic relations to cope with this? Won’t France be horrendously overpowered in the early game? Fear not, for we have answers and solutions - which I am not going to reveal today.

So, what's up with balkanized France? The reality is that in 1444, the Kingdom of France was quite decentralized. The Hundred Years War had forced the King to enact new taxes to finance his troops which led to several revolts and conspiracies from its nobility. That conflict continued for most of the second half of the 15th century. Historically the crown prevailed and managed to bring France toward centralization and absolutism, but in EU4 it won't be a given. Hence we decided to make that part of the French gameplay by representing the strongest Dukes and Counts as vassals in 1444.
  • Orléans was the strongest of them and often the leader of the resistance against the Crown. The head of the House of Orléans in 1444 was Charles the First, a cousin of the King who spent 25 years in English captivity. His son Louis would historically become King of France later on following the extinction of the main Valois branch.
  • The Duchy of Bourbon (or Bourbonnais) is held by Jean II, an up and coming noble that illustrated himself in combat the same year our game starts. Historically, he sided with the King's party, but changed side later on after losing a prestigious office.
  • Armagnac is in a tight spot. The result of CK2-style border gore, his possessions are spread across central and southern France. Its leader, Jean IV, recently took part in a failed revolt against the King and is kept on a tight leash.
  • Foix is held by Count Gaston IV, also General Lieutenant of the French Armies of Gascony and Guyenne.

You’ll also notice that France and its subjects (nominal and otherwise) have a handful of additional provinces. I mentioned in a previous dev diary a desire to include Foix, Carcassonne, Toulon, and La Marche. All of these have made it in to this iteration of the map. Toulon felt especially valuable due to its status as a major base of naval operations for France later in the timeframe, and as you’ll see in an upcoming dev diary the establishment of this great arsenal is an important part of more than one new mission tree. We also found room for Forez, which allows us to represent the divide between the crown and Bourbon territories. Blois beefs up the Duchy of Orleans, the most powerful of the French vassal states and often a thorn in the side of the French kings.

To better represent the divide between western (Ducal Burgundy) and eastern (Free HRE Country Burgundy), we added the province of Salins and its large salt mine. This lead us to split Burgundy in two, but instead of following the Imperial divide we elected instead to make two balanced states with one holding land on both sides, making any division an imperfect choice that is sure to spark more conflict in the future.

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Another addition to the political setup is the city-state of Geneva, here represented in 1444 as a vassal of Savoy. Geneva was subject to Savoy until 1524, and up to that point had a troubled relationship with its overlord. The House of Savoy repeatedly attempted to increase their control over the city to little avail except to alienate its citizens and foster a desire for independence. Local authorities sought to ally with the Swiss cantons, and the city would eventually join the Swiss Confederacy. In addition, the old province of Savoy has been split between Anessi and Ciamber.

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Moving further away from France, we’ve also made some changes to the Low Countries. I’ve spoken before regarding our concerns about adding provinces to this region. We want it to retain the feeling of being a highly developed and densely populated region, and adding new provinces would force us to split development to the point that it might lose that feeling. We have however managed to squeeze in two additional provinces: ‘s-Hertogenbosch has been cut off from Breda, and Rysel adds a province to Flanders. We’ve also revised the Utrecht-Frisia border to reflect historical divisions of the Dutch provinces. Speaking of Frisia, we have at long last added Frisian culture to the game. You’ll find Frisians inhabiting the provinces of Friesland, Groningen, and Ostfriesland. We’ve also redrawn the area map, doing away with the “Netherlands” area and adding a distinction between North and South Brabant.

Last week I promised a look at the Balkans alongside France, but we’ve decided instead to dedicate an entire dev diary to this topic. Expect to see that in a couple of weeks, as our next dev diary will cover some of the new mission trees in the French and Dutch region. Until then, let us know what you think of the new map setup as well as which mission trees you want to see next week.
 
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You mean like +1 cavalry shock for France like what Spain has for artillery? That could potentially have a good, strong, but not OP effect

I guess that's a possible approach… but bear in mind it's a much weaker buff than the one of Spain, which buffs a unit that you want to build and use anyway, and dishes out the brunt of the damage past a certain point in the game.
Comparatively, a buff to +1 to cav shock isn't quite as good, and also tech cav shock are more abundant than art fire (it changes at tech 22 where you'd want a full backrow of art and inf in front, making the bonus largely irrelevant, with the exception of tech 16 where there is for 1 tech more art fire than cav shock).

So all in all it's an interesting idea imo, but the first impression is that it looks gimmicky more than anything else.

edit: again, if you move the "Nobility" estate to a special "Chevalerie" estates that gives that bonus (scaling of course) instead of 20% manpower recovery for french culture (I could see other modifications being relevant like the estate spawned general enjoying +1 shock) maybe it'd be interesting.
 
I have to agree on this part. Obviously the provinces need to be clickable and performance has to be kept in mind when adding new tags, but I don't understand why would you sacrifice historical accuracy in a historical game for some notion of balance in an environment that was not balanced and full of oddities in the first place. At least all of the original 17 provinces in the Low Countries should be separately represented as either a tag or at least a province.
I wish the entire game was like Voltaire’s Nightmare.
 
That was a bad change then, since Iberians never conquered much of Morocco other than the coastal areas.

I agree in general. My preference would be (barring Player Intervention) that the AI goes more or less along historical lines (at the very least to make things somewhat predictable for the player rather than requiring you to play like 20 games in the current patch to have a good idea how likely things are). Or at least very plausible historical lines. Seeing the likes of Portugal taking everything from Teclem to Saif, basically tripling their mainland not Trade Company/Colonial Nation development early on seems... odd. Not something I would have expected but I'm also not a student of Portuguese history to know if that was a plan or campaign that almost happened or something, akin to the likes of the Chinese Naval excursions to Africa that got aborted due to the next Emperor being one of the standard "I have no interest in the seas" type.

But that is also my own flaw with my regional education system which barely ever touched European history compared to Asian, if it was something really obvious and totally would have happened and I was just completely unaware of it.
 
What about the Normandy ? In a former patch, we saw that Caen & Caux will be cut because they were too "big" with the land of "Evreux", and here, Caen & Caux seems unchange

Owner of Caux province is wrong. Unless Caux=Rouen, but if so please rename Caux to Rouen.

"Caux" is the name of the geographic land in the north of Rouen, and Rouen is stick to "Pays de Caux", it's not so wrong to call this land "Caux", evenif the most important city of "Pays de Caux" today is Le Havre or Dieppe, but Le Havre doesn't exist in 1444 :D and Dieppe is a small city compared to Rouen
 
@neondt @Caligula Caesar If I were to come up with a set of national ideas for Geneva and create a suggestion thread or something for them, would they be taken into consideration? Their diplomatic situation and intellectual history were fascinating and unique, and I’d love to contribute to them being represented properly.
 
I like this map more.
Saved it from prevoius DD about France.
Please consider THIS map.
Where did you find this photo?
I might be wrong, but it kind of looks like my iteration from about a year ago
 
Hoping for some cool East Frisia mission trees, as the one country not part of the HRE yet existing smack down in the middle of its shores.
 
Seeing the likes of Portugal taking everything from Teclem to Saif, basically tripling their mainland not TradeCompany/Colonial Nation development early on seems... odd. Not something I would haveexpected but I'm also not a student ofPortuguese history to know if that was a planor campaign that almost happened orsomething
Well, Portugal was quite a small country with a small population, they were perfectly aware they couldn't sustain large scale occupations of hostile land, hence why the Portuguese adopted a strategy of conquering only strategic coastal cities and fortresses, which required a lot less manpower to subjugate and defend, as opposed to the more traditional approach of conquering large swates of land. In Morocco's case the coast was valueable to help dealing with the rampant Barbary pirates and get better prices for Middle-Eastern trade goods, but attempting to subjugate hostile Islamic territory was no easy task and not worth the cost.

There was only once when Portugal had greater ambitions in Morocco, during the peak of Ottoman expansion in Africa, the Moroccan Sultan had been deposed by his Ottoman-backed uncle, who marched from Tunis with an Ottoman army and seized Fez, so the exiled Sultan asked Portugal for an alliance and help reclaiming its crown. It was in Portugal's best interest, as a staunch enemy of Islam, to curb the influence of the rapidly expanding Ottoman Empire, so Portugal invaded Morocco with the intend of replacing the current Ottoman-backed Sultan with a Portuguese-backed Sultan.
The Portuguese-Moroccan army led by the Portuguese king himself, was ambushed by much larger Ottoman-Moroccan army, led by the Sultan itself, while on the way to Fez and got essentially stackwiped.
This battle was so catastrophic on all sides that both the Portuguese king and the two Morrocan Sultans died on it.
 
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Well, Portugal was quite a small country with a small population, they were perfectly aware they couldn't sustain large scale occupations of hostile land, hence why the Portuguese adopted a strategy of conquering only strategic coastal cities and fortresses, which required a lot less manpower to subjugate and defend, as opposed to the more traditional approach of conquering large swates of land. In Morocco's case the coast was valueable to help dealing with the rampant Barbary pirates and get better prices for Middle-Eastern trade goods, but attempting to subjugate hostile Islamic territory was no easy task and not worth the cost.

There was only once when Portugal had greater ambitions in Morocco, during the peak of Ottoman expansion in Africa, the Moroccan Sultan had been deposed by his Ottoman-backed uncle, who marched from Tunis with an Ottoman army and seized Fez, so the exiled Sultan asked Portugal for an alliance and help reclaiming its crown. It was in Portugal's best interest, as a staunch enemy of Islam, to curb the influence of the rapidly expanding Ottoman Empire, so Portugal invaded Morocco with the intend of replacing the current Ottoman-backed Sultan with a Portuguese-backed Sultan.
The Portuguese-Moroccan army led by the Portuguese king himself, was ambushed by much larger Ottoman-Moroccan army, led by the Sultan itself, while on the way to Fez and got essentially stackwiped.
This battle was so catastrophic on all sides that both the Portuguese king and the two Morrocan Sultans died on it.

Enlightening tidbit there for me, thanks. :)
 
Conquest of Paradise, the one about American natives.
And later extended to El Dorado, the one about auto-exploration and custom nations.
 
every unique army name in the game starts the second word with a capital letter, including the other french armies except Armée royale, it just triggers me so much lol

That's how the French language works. Adjectives are rarely capitalized. For example, here's the french wiki page for the Royal Moroccan Army. https://fr.wikipedia.org/wiki/Armée_royale_(Maroc). You'll notice that the adjective "royale" is not capitalized.
 
Its cool you guys are reverting back to representing the medieval situation of 1444 France, and it would be even cooler if all states would be represented as accurately decentralized like that. And the first 50 - 100 years we focus on centralization, and then the "normal" pace of the game starts.
 
6 provinces would be too much for the Area of Brittany. Then again we could remove Nantes from it as any Parisian would tell you it's not in Brittany anyways (same goes for Mont St Michel) :D.
I lived in Nantes, and i support it. Nantes is not similar in culture to Britanny. And "britanny" is not similar from Rennes to Brest, one is more inclined on culture, the other on fishing. Even the languages are slightly different. However Guérande can be considered Breton though. Now, you can add the 6th province in this area :). Dont thanks me.

This please.
I have several issue's with France's "Elan!".
It's not that France doesn't deserve strong military ideas, it's just that "Elan!" doesn't seem a very professional or well researched one.

For starters, the name, Ideas should be references to actual historical features that justify the idea, "Elan!" seems like a generic buff one would give a country they want to buff but don't have a reason to. Like giving "Hurra!" to Russia, "Santiago!" to Spain, "Geronimo!" to the U.S or "Banzai!" to Japan... feels arbitrary.
Second, a 20% morale buff is also very generic, why a 20% morale buff? Was France renowned for their unbending resolve? Were French soldiers renowned to always fight to the last man? I'm not saying France had poor morale, but there are so many flavourful buffs one could justifiably give France (For example, they had arguably the best Medieval heavy cavalry, and Napoleon made extensive use of mobile artillery in warfare) other than a flavourless Morale buff... it seems just a waste.
My other complaint is the timing, France gets it way too soon. Usually the second idea is unlocked by ~1500, France should only get a military edge over Spain in the mid 1600's.
France has weak ideas (compare it to Poland), for a nation that kept fighting for the whole time frame of the game, and didnt stop existing at the end of it.
"Elan" is supposed to give a flavourless buff to represent the nation that won a 116 years war (this can be called unbending resolve i think), and to show the vast superiority of French troops over especially Italians ones at the end of the XVth. Elan is just perfect between 1460 (end of HYW) and 1525 (Battle of Pavie).
Now, about the bonii itself, you right, it is not smart, flavourless. What could be interesting would be to give a 10% Morale Buff + 15% Artillery , as for all the timeframe (from Bureau to Napoleon) it was well used by France.
We could have a long waited event "Maison du Roy" that would give Infantery and Cavalry ability, until 1821, provided France is a Kingdom, and Military expense go upbut i dont think interesting to add them in the National Ideas.

About Vauban Fortification, this need to be reworked in full. "−20% Fort maintenance" is just a non sense. Vauban should give : Big buff in Fort defence, big buff in siege ability. It would be way more interesting, gameplay wise than spamming forts.
 
France ideas are good, but yes indeed, there are strange things still left:
-20% Fort maintenance for the Vauban idea: Could be replaced by siege ability and/or fort Defense.
+2 tolerance of heretics/heathen "Liberté, Egalité, Fraternité": This idea has no place here in a set focussed on monarchic France. If France goes Revolutionary, then sure, they should have the idea (maybe the switch in governement form also means a switch of ideas).

If another military idea is considered too strong on top of the MP, morale and discipline, then why not a naval idea based on French corsairs giving a boost in privateer efficiency?
Something like "Guerre de course" - +25% privateer efficiency would make more sense than the tolerance idea. The philosophe -10% tech cost could then just be moved to the last slot.