• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 6th of June 2017

Good day all. It's Tuesday, so that means that it's time for another EU4 dev diary....on any other day than today. But June 6th is Sweden's National Day, so I'm sitting in my shorts enjoying a rare spot of sun

Well, regardless of that, I want to talk about a couple more things being updated alongside v1.22. The Custom Nation Designer and Achievements

The Custom Nation designer for owners of El Dorado continues to be a popular choice for players and we wanted to return to it to add many of the new bonuses. The game has evolved plenty since its introduction in early 2015 and many modifiers have been added since then to accommodate such evolutions. As such, we bring these to the Nation Designer. I'll admit, we looked at some of the modifiers and thought "Who would create a nation with THIS?" but decided that it's your nation, your rules. In they went

Code:
    custom_yearly_harmony = {
    custom_harmonization_speed = {
    custom_meritocracy = {
    custom_monarch_admin_power = {
    custom_max_absolutism = {
    custom_yearly_absolutism = {
    custom_administrative_efficiency = {
    custom_institution_spread_from_true_faith = {
    custom_global_institution_spread = {
    custom_embracement_cost = {
    custom_max_states = {
    custom_church_power_modifier = {
    custom_yearly_corruption = {
    custom_caravan_power = {
    custom_monthly_fervor_increase = {
    custom_global_trade_goods_size_modifier = {
    custom_adm_tech_cost_modifier = {
    custom_build_time = {
    custom_state_maintenance_modifier = {
    custom_autonomy_change_time = {
    custom_merc_discipline = {
    custom_rival_border_fort_maintenance = {
    custom_siege_blockade_progress = {
    custom_cav_to_inf_ratio = {
    custom_artillery_bonus_vs_fort = {
    custom_monarch_military_power = {
    custom_backrow_artillery_damage = {
    custom_harsh_treatment_cost = {
    custom_fire_damage_received = {
    custom_shock_damage_received = {
    custom_cavalry_flanking = {
    custom_shock_damage = {
    custom_fire_damage = {
    custom_movement_speed = {
    custom_army_tradition_from_battle = {
    custom_monthly_militarized_society = {
    custom_reinforce_cost_modifier = {
    custom_loot_amount = {
    custom_garrison_size = {
    custom_land_attrition = {
    custom_mil_tech_cost_modifier = {
    custom_free_leader_pool = {
    custom_global_regiment_cost = {
    custom_mercenary_cost = {
    custom_recover_army_morale_speed = {
    custom_warscore_cost_vs_other_religion = {
    custom_war_taxes_cost_modifier = {
    custom_monarch_diplomatic_power = {
    custom_liberty_desire_from_subject_development = {
    custom_reduced_liberty_desire_on_same_continent = {
    custom_naval_tradition_from_battle = {
    custom_capture_ship_chance = {
    custom_sunk_ship_morale_hit_recieved = {
    custom_global_naval_engagement_modifier = {
    custom_global_ship_trade_power = {
    custom_native_assimilation = {
    custom_native_uprising_chance = {
    custom_reduced_liberty_desire = {
    custom_migration_cooldown = {
    custom_envoy_travel_time = {
    custom_province_warscore_cost = {
    custom_dip_tech_cost_modifier = {
    custom_papal_influence = {
    custom_trade_range_modifier = {
    custom_auto_explore_adjacent_to_colony = {
    custom_unjustified_demands = {
    custom_rebel_support_efficiency = {
    custom_placed_merchant_power = {
    custom_global_own_trade_power = {
    custom_recover_navy_morale_speed = {
    custom_global_foreign_trade_power = {
    custom_improve_relation_modifier = {
    custom_possible_condottieri = {
    custom_naval_attrition = {

This list is potentially non-exhaustive (I'm on my balcony, not the office) but we are happy with how the list turned out, much like how we added Monarch Personalities to the designer in Rights of Man.

Another thing coming along with Third Rome and 1.22 are the new Achievements. As ever, our talented 2D artist @The Real Timor was ready, digital pen in hand to whip up 10 new ones for us all.

achievement_dovmonts_own.jpg
Dovmont's Own: Starting as Pskov, have 100 standing Streltsy units

achievement_redecorating.jpg
Redecorating: Starting as an Orthodox Nation, Consecrate Metropolitan in Roma

achievement_breaking_the_yoke.jpg
Breaking the Yoke - As Ryazan, own Saratov, Crimea and Kazan while being independent


achievement_back_in_control.jpg
Back in Control: Form Yuan and be the only nation holding land in China.

achievement_mass_production.jpg
Mass Production: Starting as Odoyev, own one of every manufactury

achievement_relentless_push_east.jpg
Relentless Push East: Starting as a Russian nation, By 1600 own the East Siberian Coastline.

achievement_laughingstock.jpg
Laughingstock: Own the provinces of Haha, Hehe and Lolland.

achievement_lessons_of_hemmingstedt.jpg
Lessons of Hemmingstedt: As Dithmarschen, hold the provinces of Sjaelland and Holland while Denmark does not exist.

achievement_its_all_greek_to_me.jpg
It's All Greek To Me: Form Greece and own and have cores on Zeta, Thatta, Lamba, and Roh.

achievement_the_52_garhs.jpg
The 52 Garhs: As Garwhal own and maintain 52 forts without going into debt

With Third Rome's release little over a week away, we'll be looking at the Patchnotes as usual next Dev Diary. 'Till then, Happy Sweden Day!
 
Well, after publishing all of the diaries about Third Rome, there is one thing I can't understand.
Why as person on cover used Peter the Great? Man that abolished the Patriarchate, subordinated Church to the state and disbanded streltsy.
I almost sure it some kind of trolling.:D

This new expansion have nothing related with him or i'm wrong? In fact, more suitable person for content you're offer is Ivan IV Grozny.
Ivan III The Great would be better as in his time Third Rome concept actually was invented.
 
Achievment for Odoyev as soon as I finished playing them. Thanks Obama!
Anyways, Achievements for Dithmarschen, Greece and Russian Minors are welcomed.
Now I have even more motivation to try to Form Germany as Dithmarschen!
 
Last edited:
But really, it all looks excellent. Though it is kind of strange that Muscovy is like the only European major without a country-specific achievement, even though nearly all of its vassals (and all other independent Russian nations) have one. Not that a Muscovite achievement would be difficult, it's just strange that there isn't one.
To be fair, I suspect the vast majority of people with All Belongs to Mother Russia started the game as Muscovy :)
 
So are we just ignoring the fact they are milking us fans for money ?

Yes.

This is absolutely a step in the right direction. While I don't agree with all the design choices, this is a great pack for people who want the full experience or who like the Russian region in particular. At the same time, it is genuinely optional: if you don't want to spend, you won't be negatively affected by getting the patch but not the DLC, which hasn't been the case for some past DLC.

If Paradox released an 'Immersion Pack' every couple of months, and a genuine expansion with several universal game mechanics maybe once or twice a year, I'd be much happier than with the current model of bundling (for example) East Asian mechanics with Ages and the Diplo Macro Builder.
 
So are we just ignoring the fact they are milking us fans for money ?

The difference here being that cows don't have a choice, we do. If you can't restrain yourself from buying something you think isn't worth the price, then it's just your problem. I own pretty much all PDX dlc. Some of them I bought at release, for others I waited till deep discounts. I will wait for this one too, but I'm still glad it exists, so I can snatch it for a few euros in the future.
 
Yes.

This is absolutely a step in the right direction. While I don't agree with all the design choices, this is a great pack for people who want the full experience or who like the Russian region in particular. At the same time, it is genuinely optional: if you don't want to spend, you won't be negatively affected by getting the patch but not the DLC, which hasn't been the case for some past DLC.

If Paradox released an 'Immersion Pack' every couple of months, and a genuine expansion with several universal game mechanics maybe once or twice a year, I'd be much happier than with the current model of bundling (for example) East Asian mechanics with Ages and the Diplo Macro Builder.

but you are negatively impacted if you don't buy the new dlcs. When the Ming dlcs was released you couldn't play next to Ming. You would just die because they had 0 autonomy. So they would just kill anything that bordered them. Don'y give me the it's optional crab. i'm playing on a version before Ming dlcs because of that. Just compare this Russia dlc with some of their older one. It barely has anything in it because they have nothing else to add. The cow is milked, the horse is dead but they won't let it go. I don't know what happened to paradox but i guess what they say is true, you either die a hero or live long enough to see yourself become the villain.