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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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An extremely minor comment: the conquistador was called Cortés, not Cortez. Also, in the description of "Rein in the Cortes", cortes are cortes whether you are referring to one or many. It's always used in plural, so "Each constituent Kingdom in the Spanish realm has its own cortes".
 
Changes to generic missions
Is it possible to add a mission tree to Brazil as well?
After all, there is a probability that Portugal could be forced to flee to Brazil way earlier (maybe centuries earlier even) than 1807 and having nothing to do but being a generic country would be quite dull. Unless it is planned for South American DLC...
 
Will we see a fix for wrong province names such as "Alicante", "Rousillon" or "The Baleares"?* Wouldn't it be more consistent to have all names of one culture group in the same language instead ofmixing three languages?

*Whole catalan culture group has its names in Catalan (València, Girona, Urgell...) but for "Alicante" (Alacant in Catalan/Valencian), "Rousillon" (Roselló in Catalan) and "The Baleares" (Les Balears in Catalan and The Balearic islands in English)
 
What about Río la Plata being after Granada instead of beside it. Also any chance for Iberian Union with Portugal and then integrate Portugal instead of going for Portugal so early on in the game?
 
For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen
Well, guys, can you explain how can Spain had an historical expansion overseas and how it became one of the largest empires the world has ever seen without a huge and excellent Armada????? I don't see spanish naval ideas in the game... there is something that don't match...
 
Haven't you updated Portuguese NIs? :eek:
IMO as for 1.27 their NIs are plainly embarrassing: no army quality bonuses, no naval bonuses. Portuguese military quality wasn't worse than Spanish one by any means.
I'm also surprised that Spanish ideas got a substantial nerf instead of a buff (to compete with British fleet)...
 
Completing the mission sets a country flag that alters the weight modifier for gold appearing provinces you own with unknown trade goods.
I like this a lot and really wish there were more missions that have creative rewards instead of just claims.

Also, it would seem like Aragon -> Spain may be the most mission rewarding path in the game.
 
What about a flavor event with England snatching Jamaica? Spain would have the option to go to war over it and England would have the option to avoid war by not accepting Jamaica? Jamaica belonged to the Columbus family as the original promise to Columbus was too high due to all the land being discovered. The Columbus family was to keep a percentage of all the wealth found in the New World originally. The Columbus family didn’t invest much in Jamaica and it was unprotected so it was snatched by English raiders easily.
 
Unfortunate that Aragon can't get Spanish ideas. I can see if the reasoning was say that their tree is large and some players might spend far longer finishing it than the time they're ready to form Spain, but if it's just for balance concerns it's pretty lame in my opinion, especially given the strength of other existing mission trees.

Perhaps you'd consider having an optional prompt to obtain new missions on a given tag formation, like we already do with national ideas?
 
Will we see a fix for wrong province names such as "Alicante", "Rousillon" or "The Baleares"?* Wouldn't it be more consistent to have all names of one culture group in the same language instead ofmixing three languages?

*Whole catalan culture group has its names in Catalan (València, Girona, Urgell...) but for "Alicante" (Alacant in Catalan/Valencian), "Rousillon" (Roselló in Catalan) and "The Baleares" (Les Balears in Catalan and The Balearic islands in English)
Given the fact that the ruling Trastámaras were Castilian, that Catalan was spoken in Catalonia, the Balearic Islands and some parts of Valencia, but not in others, nor in Aragón, a mixed group of names seems like a reasonable solution to the matter.
 
Changes to generic missions
Bit of a shame, I was hoping there would be a "Colonial nations" mission tree coming in this DLC.
 
*The Blacked out decision*

For those wanting to speculate about that: Portugal isn't actually supposed to be able to see that decision in its present circumstances. It's something exciting, but also not something Portugal should be able to see while it owns Lisbon. Hotcode!
 
Casa de Contratacion was more about New World affairs and regulations. Shouldn't it help make colonists go faster or colonize faster rather than envoys be faster in general?