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EU4 - Development Diary - 7th of August 2018

Good day all! As the industrious gears of Sweden begin to turn once more after a month of culturally enforced vacation, Paradox too shifts back into gear. Today we will be covering some additional missions that we added, as well as the National Ideas that we have yet to cover.

Firstly, while we originally did our Missions dev diary way back in May, we since found that we couldn't bear to have our new and fancy Tibetan region void of specific missions. Key players in India all got their own mission trees and the minors have a North/South divide of missions too. Even the ambitious Taungu got attention but Tibet was left out. We decided this would not stand and as such, @neondt put together a Tibetan Mission Tree for all who update to 1.26 Mughals.

Tibetan Missons for U.jpg


These missions are very much geared towards uniting the fractured Tibetan lands and going onwards to
Restoring Tibet to their greatest borders. Expect to butt heads with powers in China, India and the Steppes if you are looking to fulfill your Tibetan destiny. Mission rewards include claims on said borders, development, interesting events such as contentions with the Khans and some hefty military bonuses.

This puts our total list of missions introduced in this next release to:
  • Vijayanagar
  • Bahmanis
  • Delhi
  • Orissa
  • Bengal
  • Mughals
  • Mewar
  • Hindustan
  • Gujarat
  • Malwa
  • Taungu :D
  • Bharat
  • Tibet (free)
  • North Indians (free)
  • South Indians (free)
  • Muscovy (Third Rome)
  • Novgorod (Third Rome)
  • Russia (Third Rome)
  • Russian Minors (Third Rome)
Since we only showed Muscovy -> Russia mission trees for the Russians last time, I'd like to bring Novgorod to the table, since it takes impressive management to succeed with Novgorod and keep Muscovite power in check.

Nov Missions.jpg


Novgorod enjoys missions very much geared towards Baltic domination and establishing themselves as the trade powerhouse of the region. In a sense, they enjoy more freedom in this regard that Muscovy, as Novgorod can work through their own missions or reform into Russia and enjoy the Russian mission tree, or even do one then the other.

2 Mission trees feels lonely, I will add a Third one, depending on what is requested to be seen in this dev diary. We showed off Dheli, Mughals, South Indians and Muscovy->Russia last time.

Now let us take a look at Ideas. National Ideas are free with the update as they always have been, and while we've looked at many idea groups so far, many were for the big league formable nations in the region. Let's look at more of the regular Joes:

Ideas India.jpg


I had this bright idea to perhaps contextualize nations' locations before going through their ideas, since I wouldn't even trust myself to locate Patna on a map unaided. Let's see what the ideas are for Sindh, Junagarh (Gujarati group) Mysore and Patna (Garjati group) are. Why these nations? Well, each of them are astute choices for particular achievements in Dharma which we'll be talking about in a future Dev Diary. Try your hand at guessing them.

Code:
Sindh_ideas =
    start =
        land_forcelimit_modifier = 0.25
        missionaries = 1
 
 
    bonus =
        global_manpower_modifier = 0.15
 
   snd_enduring_dynasty =
        legitimacy = 1
"Sindh's Samma dynasty has endured through the centuries. Tracing their descent to legendary Rajput warriors, they have endured the rule of the Delhi Sultans for over a century. Now that Delhi has collapsed, the ambitions of the Samma dynasty can finally be realized."

 
    snd_bab_ul_islam =
        global_missionary_strength = 0.02
 "As one of the first in India to accept the word of the Prophet, the rulers of Sindh carry the duty of spreading the wisdomm of the Quran to the people. Along the Indus river we have already been successful in this task, but now we must look beyond our borders for new khafirs to convet."

 
    snd_gujarati_connections =
        placed_merchant_power = 5
"Our nations fortunes are tied both politically and economically to those of Gujart. We must develop strong ties with Gujarat's most influential merchants to ensure that we are extracting maximum profit from trade in both the Arabian sea and along the Indus river."

 
    snd_makli_necropolis =
        tolerance_own = 1
"The Makli Necropolis is the site of the Tomb of Shaikh Jamali, a renowned Sufi saint. Since his death, the rulers of Thatta have begun a tradition of constructing new tombs for themselves on the Makli Hill in the hope that proxiimity to the venerated saint will improve their standing with Allah. We must continue to add new monuments to the Necropolis."

 
    snd_end_judicial_corruption =
        yearly_corruption = -0.1
"It has come to our attention that judicial authorities are taking payments from plaintiffs and defendants alike to secure favorable verdicts. They claim that they are forced to do this to augment their meager incomes. Upon review, it seems that we are indeed underpaying these authorities. A general rise in pay for public workers should reduce instances of corruption in our government."

 
    snd_oversee_rise_of_thatta =
        build_cost = -0.1
 "The city of Thatta has the potential to be a great center of culture and trade. We must invent in its infrastructure, its economy, and its religious institutions."

 
    snd_recruit_baloch_tribesmen =
        mercenary_discipline = 0.025
"The tribes of Baluchistan have been both enemies and allies of Sindh for generations, their allegiances shifting with the sands. We should approach some of the tribes with an offer; we will pay them well to fight for us, so long as the tribes remain on friendly terms with our nation."

Code:
Gujarati Princedom Ideas =
    start =
        merchants = 1
        fort_maintenance_modifier = -0.15
 
 
    bonus =
        trade_efficiency = 0.1

    guj_kathiawari_horses =
        cavalry_power = 0.1
 "The horses bred on the Kathiawar peninsular are particularly suited to desert warfare. They are able to endure scorching heat, require minimal feeding, and are able to endure journeys over great distances. We must ensure that there are always enough of these steeds for our cavalrymen to ride into battle."

 
    guj_trading_outposts =
        global_own_trade_power = 0.1
"The proximity of the west Indian coast to Arabia opens up opportunities for trade. Merchants being as fickle as they are, we need not conquer existing trading hubs to attract their attention. If we establish our own trading posts and enact policies favorable to foreign merchants, they can be persuaded to do business with us instead of our rivals."

 
    guj_jain_bankers =
        interest = -1
"The Jains continue to be persecuted throughout much of India, but they shall find a safe haven in the Gujarati kingdoms. Fair treatment of the Jain community has won us the respect of wealthy Jain banking families, who are prepared to offer favorable interest rates to our nation."

 
    guj_rajput_dynasties =
        diplomatic_reputation = 1
 "Rajput clans have entrenched themselves in Gujarati politics. Their ancient customs and feuds are often a source of tension, but they also lend us credence as a nation relevant to the wider political world."

 
    guj_protect_dwarkadhish_temple =
        tolerance_own = 1
 "One of the most immportant pilgrimage sites in the Hindu faith, the Dwarkadhish Temple is dedicated to the god Krishna. Regardless of its present custodian, all the Gujarati kingdoms have a responsibility to ensure that it is not sakc or looted by foreign invaders. Fulfilling this duty ensures the continued faith and loyalty of our Hindu subjects."

 
    guj_ashapura_mata =
        legitimacy = 1
"Worship of the goddess Ashapura Mata is almost exclusive to Gujarat. She is regarded as the guardian deity of the region, and so respect must be paid to her if we wish our rule to be seen as legitimate by the Gujarati people."

 
    guj_african_trade =
        trade_range_modifier = 0.2
"Gujarati traders have established trading routes that extend to the far corners of Asia. Some have even found their way to East Africa, where they trade in ivory, gold, and slaves. We must ensure that the riches of Africa find their way into our coffers."


Code:
Mysorian_ideas =
    start =
        land_morale = 0.1
        free_leader_pool = 1
 
 
    bonus =
        discipline = 0.05
 
    mys_unification_of_mysore =
        core_creation = -0.1
 "The Mysore plateau, once known as Gangavadi after an ancient dynasty, have been home to strong kingdoms for as long as anyone can remember. Today it is home to both Uddiyars and Ummaturs as well as many other groups. We must unite all of these groups and aim to expand together into the Deccani upland."

 
    mys_patronize_kannada_literature =
        legitimacy = 1
 "As the major Kannada court we have come to attract many great poets and authors of the beautiful Kannada language. We must patronize and spread Kannada literature and plays, acting as the primary benefactor for the culture of the people of Karnataka."

 
    mys_religious_tolerance =
        tolerance_heathen = 2
"We must not let ourselves be caught up in religious strife. Anyone who can serve the state of Mysore must have a place in our country. If we can win the loyalty of all our subjects, and not just those of the true faith, then we will have a solid base to stand on as an expansionist power. Let us donate lavishly to holy places of all religions within our borders and encourage giving out offices regardless of which faith the holder would have."

 
    mys_reform_silk_industry =
        global_trade_goods_size_modifier = 0.1
"While the Mysorean economy is strong in many ways we envy the silk industries of Bengal and Gujarat. The best way to improve and support our domestic production might be to send forth agents to study how others have fared and then implement reforms to mimik these things in our own way. Together with the excellent craftsmanship of our own artisans this should allow our economy to flourish."

 
    mys_rockets =
        fire_damage = 0.1
 "The use of Rockets is nothing new in India but recent advances in metallurgy and chemistry has allowed us to pioneer the use of rockets in close combat. By equipping our troops with this new weapon, and by making sure we regularly practice their use, we will have an edge on any battlefield, siege or ambush."

 
    mys_reform_mysorean_army =
        free_mil_policy = 1
 "None can question the courage or weaponry of the Mysorean soldier, and yet there are areas we might improve for our armed forces. Let us send forth officers to study in foreign countries so that they might observe what innovations others are employing on the battlefield. Drill, discipline and coordination are all areas in which we might adopt the ways of foreign powers, while adapting them to the realities of an Indian battlefield."

 
    mys_dynamic_diplomacy =
        diplomatic_reputation = 1
"No country can exist in isolation, and a kingdom such as ours can attract many greedy rivals. It is time we look for allies overseas, as it seems few of our neighbors would like to contribute further to our rise to power."

Code:
garjati_ideas =
    start =
        global_tax_modifier = 0.1
        enemy_core_creation = 0.5
 
 
    bonus =
        stability_cost_modifier = -0.1
 
 
    securing_defenses_central_indic =
fort defense = 0.15
 "Many would consider controlling the hills and jungles of Gondwana, Jharkhand and the Garjats a daunting task and it is true that holding our realm together isn't always easy.\nThe key to doing so lies in controlling and maintaining the many little forts that dot these regions.\nBy securing the loyalty of the chieftains in control of these forts, and making sure they have what they need to keep them in good shape, we can be sure to be able to resist even quite powerful enemies."

 
    garjati_ancient_mandalas =
        legitimacy = 1
"For centuries the Garjat country has been divided into a number of Mandalas, and while their origin is now a distant mystery they remain the central points to which many of the smaller tribes and states in this region are loyal. Regardless who has conquered or expanded into Orissa or the Garjat country these structures makes rule both more efficient and less full of friction than it would otherwise be."

 
    garjati_tribal_feudatories =
        global_manpower_modifier = 0.15
 "The political landscape of the Garjats can seem hard to understand to some. We are able to call in troops from a much wider area than our geographic extent would at first indicate, as there are feudatories loyal to us all over this country."

 
    garjati_extend_tanks_and_reservoirs =
        development_cost = -0.1
 "Not all lands under our control could be called fertile and suited for agriculture. Especially not if one compared them to the lowlands of the Mahanadi Delta or the Indo-Gangetic plain. For this reason kings and princes have for centuries spent whatever money they had on the construction of great tanks and reservoirs.\nWe must continue this tradition and invest what we can into such things, ensuring that we can have a productive agricultural sector even in lands such as these."

 
    garjati_jungle_warfare =
        infantry_power = 0.1
 "The Garjat country is dissimilar from many parts of the subcontinent in that it is wilder, and less settled. Jungles and hills cover the entire region and traditional cavalry is much less useful here. Instead we have come to devise our own mode of warfare, reliant on small scale raiding, elephants, and good knowledge of a land that is hard to scout. As we expand we must adapt these skills to new areas, never forgetting that through such tactics even a small army can defeat a much larger foe."

 
    garjati_jagannath_cult =
        tolerance_own = 2
 "Our lands are in general more open to various religions and cults than many others but the cult of Jagannath, the ‘Lord of the Universe’, transcends faith and time. This deity has protected us and our ancestors for many generations and while some might find our worship a bit unorthodox it unifies the entire region as one."

 
    garjati_patronize_economic_growth =
        global_trade_goods_size_modifier = 0.1
"Some would claim that the Garjat country is not rich but there are in fact a great number of natural resources under our control. There are few places as abundant in good timber as the hills of our people and for many years it has been the primary export of this region. We must encourage the growth and effectivisation of the timber industry and further capitalize on one of our greatest assets."

That's pretty much our lot for today. There are more national ideas that have been added of course but we can't spill all the beans just yet. Next week we'll look at the Content Pack which tell be launching alongside Dharma. Anyone who has been following our Dev Clash will be able to tell it's Pimp My Ride for Elephants, but we'll take a closer ganded none the less.

Speaking of Dev Clash, we are back into the thick of the action Today. Tune into our channel over at twitch.tv/paradoxinteractive 1500 CEST to watch the world in flames once more after our Summer hiatus.


EDIT: By popular request, the Taungu Mission Tree

View attachment 395534

The Taungu tree focuses not only on the Consolidation of the Burma region, but also conflicts in South East Asia, Bengal and China. There are also internal missions on building up your nation and protecting your faith in the area.

Te remind ourselves of the new setup in Burma: The Burmese region has been given a thorough overhaul in patch 1.26 by our recent addition to the EU4 team @neondt ! To better portray the situation at the start and the rising Ava kingdom we have added a number of new Shan and Burmese states, most of which are tributaries of Ava at start as well as a general increase in the depth and province density of the region.,

View attachment 395537

To further highlight the separated nature of Burma the inland is now also its own, Burmese, Trade Node with trade incoming from Chengdu and outgoing to Bengal and the Burmese culture group has been separated from the Tibetan group.

In the government overhaul in Dharma, there will also be a “Mandala” government reform that is available to the Burmese and countries in South East Asia.

Culture:

View attachment 395535
 
Last edited:
You might ignore or not see this but please add a GREAT POWER tree that has missions specific to great powers. Once you hit great power status it's very likely you've completed all your missions unless you're a couple of specific colonial countries. Also SWITCHING BETWEEN DIFFERENT MISSION TREES will add longevity to the game.

please consider this since without random missions there's a great gap of boredom around 1650-1700 if you're not a WC person
 
@DDRJake Is Novgorod's "Develop the Neva's Ports" art final or a placeholder? a line of redcoats is a strange representation of that mission.

Correct, it is a placeholder, just like how every image in the Mughal tree used to be a cannon firing. The artwork has gradually been added in as it has been produced.
 
I would rather see ten new tags but each one with tier 1 flavor and mission trees than a hundred new tags with ninety of them having uninspired idea sets and generic missions. Most of these tags are indistinguishable and will die a hundred years into every run. This post-CoC phenomenon of stuffing regions with more tags, more provinces and more idea sets is very tiresome to see. It has been done to Mashriq, Persia, Ireland, Japan, Philippines, and now India and Tibet. The experience of playing and blobbing in these regions is the same as in HRE except with with no HRE mechanic. I would prefer the main draw of reworked regions to be uniqe flavor events and unique, creative mechanics rather than a continent stuffed with randomly generated idea sets. It's an extremely cookie cutter way of putting out new content.
Fully agree with this. A lot of my recent EU4 campaigns have really been blurring together. Starting a game in West Africa only feels like a minor difference from starting in India or the Levant or the Philippines or even in Ireland.

I mean, I like the new tags from an immersion perspective, but I'd rather have gameplay differences like the HRE, horde mechanics, or even the Empire of China. Things that force me to expand in a different way add much more replayability than another batch of minors. I'll play the 1 or 2 that have OP ideas or achievements tied to them, while the rest that have "+10% trade power" tier ideas will be forgotten.
 
I would rather see ten new tags but each one with tier 1 flavor and mission trees than a hundred new tags with ninety of them having uninspired idea sets and generic missions. Most of these tags are indistinguishable and will die a hundred years into every run. This post-CoC phenomenon of stuffing regions with more tags, more provinces and more idea sets is very tiresome to see. It has been done to Mashriq, Persia, Ireland, Japan, Philippines, and now India and Tibet. The experience of playing and blobbing in these regions is the same as in HRE except with with no HRE mechanic. I would prefer the main draw of reworked regions to be uniqe flavor events and unique, creative mechanics rather than a continent stuffed with randomly generated idea sets. It's an extremely cookie cutter way of putting out new content.

Fully agree. It seems like a way of avoiding adding and having to work harderto make real content and instead making something anyone could mod, thatis, newtags and new ideas.

But look on the bright side, atleast thewill be adding new estates for each region the rework from now on.
 
Great Work!

Though I have one questions about last DD:

Why didn’t Paris got a CoT while Lucca and even three provinces in northern Spain now have one. I mean Paris was economically one of the most important cities at this time.

But all in all I do really like the new system.
Obviously Gloucester was far more important.
 
All I wish for this game before stopping making other dlc, patches and so on is to have for every single nation its unique missions, events, aswell for releasable nations.


We demand a release date!

Option A: We let you know the release date (+1 stability, -10 unrest for 1 year)
Option B: What? We can't hear you (-1 stability, +10 unrest for 1 year)

Your choice PDX.

In game, don't you get a few months to choose an option? Maybe they'll just let the pop up sit on the the screen and not choose.
 
Fully agree with this. A lot of my recent EU4 campaigns have really been blurring together. Starting a game in West Africa only feels like a minor difference from starting in India or the Levant or the Philippines or even in Ireland.

I mean, I like the new tags from an immersion perspective, but I'd rather have gameplay differences like the HRE, horde mechanics, or even the Empire of China. Things that force me to expand in a different way add much more replayability than another batch of minors. I'll play the 1 or 2 that have OP ideas or achievements tied to them, while the rest that have "+10% trade power" tier ideas will be forgotten.

I would also prefer to see more mechanics like EoC and hordes. Even if they didn't work out at first at least those mechanics were unique and changed large parts of the game. I still have faith in EoC but it seems to have been abandoned.

I don't mind mechanics with sliders and buttons like Professionalism as long as they are adjusted instead of left at default value. The choice offered by Professionalism is not a practical one in most situations. Drilling is very rarely worth it. Innovativeness gives too little apc to matter. The only change to Professionalism has been to nerf half priced generals. Now the bonus activates at 100 professionalism which really doesn't make a lot of sense.

Also, if a core modifier like army maintenance is adjusted, please be more attentive to the effects. Don't leave issues like AI bankruptcies for the next DLC. This is not a small problem.
 
Wait You Need Dharma To Get The Indian Mission Trees? That's No Good Because All The Money I Have Is $9.50 :<
 
About the missions, have you ever thought contacting the dev of the missions expanded mod on the workshop ? They could help you so much !

I mean, there is still no Italian missions...

If Taungu gets a mission tree Ardabil certainly deserves one. The Persia region is very underworked in terms of events, Timurids almost never die either.
 
Seriously I am not all that impressed with how the mission system actually works. The mission trees already in the game feel like they're to conquest focused to many permanent claims and not a lot of real depth. Having a mission tree with loads of permanent claims is too powerful. I could accept that from say the ottomans but for say England or Denmark it's just weird. Or the muscovy one which is in game which can give muscovy permanent claims on all of novgorod for almost no effort (hope its been fixed in the upcoming version).

Missions should be woven into what's happening a lot more and more just be diffrences in scale bonuses and permanent claims. Say Sweden their first mission on their unique path is breaking free from Denmark. It would be better if there was. a mission that allowed you a bonus to help you launch an independence war like say get support. Which could then fire one of those events which helps sweden break free like the engelbrekt rebellion. Or maybe a trigger an event for the hansa members where they can support Sweden's independence war financially like they did in reality.

What does this have to do with the topic? I can't tell you what to put in these I don't know the history of these places well enough but make it interesting not just blobby permanent claims (And if you need to use permanent claims add them in small chunks where achieving one unlocks the next batch not like muscovy who gets claims to everything Novgorod has all at once. Even in reality it took two wars for them to conquer Novgorod). Add some narrative to it have the sucess in the missions fire some events. And let people around react to which missions have been fulfilled or not. Like the stuff I suggested for Sweden. But relating to these countries and what was actually going on in them.

Yes, missions should definitely be geared more towards roleplay and less towards actions that a regular player will undertake anyway.