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Johan

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Today is thursday, the day of the God of Thunder, so what is a more appropriate way to celebrate than with a development diary for Europa Univeralis IV. We’ve talked about development and politics the last few weeks, so now its time to talk a bit more about warfare again, before going back to more peacetime-related activities.

All of this mentioned in this development diary will be in the free update accompanying the next expansion.

Fortress Rework
Connecting a bit to the previous reveal of our change to how building works, we have overhauled the fortress system.

There are now four different forts, one available each century, providing 1, 3, 5 and 7 fort-levels each. A newer fort makes the previous obsolete, so you only have 1 fort in each province. Each fortress also provides 5000 garrison per fort level, so besieging a fortress now requires a large investment.

Forts now also require maintenance to be paid each month, which currently costs about 1.5 ducats for a level 1 fort per month in 1444. Luckily, you can mothball a fortress which makes it drop to just 10 men defending it, and won’t cost you anything in upkeep.

Garrison growth for a fort is also a fair amount slower than before, so after you have taken a fort, you may want to stick around to protect it for a bit.

What is most important to know though, is that forts now have a Zone of Control. First of all, they will automatically take control of any adjacent province that does not have any forts that is adjacent and hostile to them. If two fortress compete over the same province, then the one with highest fort-level wins and in case of a tie, control goes to the owner of the province. Secondly, you can not walk past a fortress and its zone of control, as you have to siege down the blocking fort first.

Each capital have a free fort-level, but that fort will not have any ZoC, as most minor nations can not afford a major fortress.

fH0WehV.jpg



Looting
As we promised, we have now completely revised how looting works. Now there is a “pile” of possible loot in a province, which is directly tied to have developed the province is.

At the end of each month, all hostile units in a province attempt to loot, and the amount they loot depend on how many regiments you have there, and what types they are, where cavalry is by far the best. Some ideas and governments increase the amount you loot each month, where for example Steppe Hordes gains a nice boost.

A province starts recovering from being looted when 6 months have passed since last loot, and it takes up to a year until it has fully recovered.

Of course, the penalty on a province from being looted is still there until it has fully recovered, but it is scaled on how much have been looted.

Ea5YCKh.jpg


Committed Armies
One of the major complaints we have had on the combat in Eu4, has been the fact that you can fully abort your movement whenever you liked. This have been changed, and now you can’t abort your movement if you have already moved 50% of the way. After all, its just common sense that a unit that have already moved halfway between the centers of two provinces is already in the second one.

Force Limits
We felt that the calculations of forcelimits where far too hidden from the player, Players saw stuff like “+25.87 from Provinces”, which based based on projections of base-tax amongst other things, and sometimes those dropped for no obvious reasons.

Now you will be able to see in each province how much it provides to your forcelimits, and we have cleaned up the logic.

Each level of development gives 0.1 land and naval forcelimit.
Overseas will provide -2 land and -2 naval forcelimit
Inland provinces will not provide any naval forcelimit.
However, a province will never be able to provide negative forcelimits.

A nation also have a base value of +3 land and +2 naval force limit, and there are some other ways to get direct forcelimit increased, that are not just percentage increases.

IRmTjoZ.jpg



Next week, we'll be back and talk more about The Devout.
 
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Thanks for the nice patch. I always desire old system improvement more than new features.

Just one question. I like to see the sources of my forcelimits in detail but what if I have too many provinces?

Then you have to click on a province. Its shown in the building area.
 
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Is fort level avaible tied to tech level (unlocked approximately at each century) or is it like - 1618 bam, fort level 5 for you, you you and you?

Military Tech
 
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Also, does this indicate the removal of the World Conquest achievement? It's already difficult enough, but it would have to be impossible if you can't carpet siege. Because if I understand this correctly, carpet sieges are now a thing of history if you cannot pass a fort without defeating a fort. Going to stink beating back hordes of French mercenaries as you try to siege their border provinces. lol

Why?

provinces without a fort or adjacent to a fort will just fall to anyone passing through.
 
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Also one important question about ZOC and Fortress. If I enter ZOC of fortress (for example I'm fighting enemy who is not fully revealed) am I able to walk around in that ZOC? Where can I leave that ZOC? And what if there is chain of Fortress Province - Adjacent ZOC Province - Another Fortress Province. Am I able to move from that ZOC? And what If I have

Fortress Province - Adjacent ZOC Province - Adjacent ZOC Province to Another Fortress Province - Another Fortress Province. Can I go from First Adjacent ZOC Province to another or not?

No, you can't go further into enemy territory.

If you enter the ZoC of a fort, you can only go back to previous province OR on to the fort.
 
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So what Johan is implying is that if Lübeck has a fort 3 and Schleswig has a fort 1, then once war breaks out, Holstein will go to The Hansa or whomever controls Lübeck.

Yes


The question, however, is when a fort falls, is it considered "destroyed" and removed from the map or does it transfer control. I would have to guess the forts are now removed from the map?

No.
 
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Read please fragments I am quoting. As far as I understood, Whiskey Glen asked if Hanseatic level 3 fort will on day one take control over level 1 fort in SLesvig. Johan said yes.
It has nothing to do with moving army and sieges.

no. thats not what i said
 
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A suggestion. Limit the number of forts / country. 25% from the total number of cored provinces, for example. Or make them ultra expensive. It would be pretty sad to have a 5k fort in every province and unmothball them (is that even a word) as the enemy progresses. Would make the idea of border planning useless.
As long as reinforcement is slow enough, it really shouldn't be a problem. If the fort has 100 men rather than 10 when you get to it, you're still going to just assault it, taking it near instantly.
 
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It looks like that. So what is the difference? Who gets money and can recruit troops from such province? Because this is what matters here: troops and money to maintain/recruit them.
If owner can, then controlling is meh. If controller, then control=occupation.
If you're placing your forts in such a way that you lose control of tons of provinces on day 1 of a war, I don't think that's an issue with the system.
It's an issue with your fort placement.

If you've got important provinces on the border you don't want to change hands, fortify them properly.
 
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A suggestion. Limit the number of forts / country. 25% from the total number of cored provinces, for example. Or make them ultra expensive. It would be pretty sad to have a 5k fort in every province and unmothball them (is that even a word) as the enemy progresses. Would make the idea of border planning useless.


France can not afford more than 5 forts in 1444.

It takes 20 months for a fort to regen all its garrison, unless you got some ideas for it.
 
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SO HRE wil be full of forts in provinces that were capitals?
The free fort level capitals get is not an actual fort, which is why it doesn't propagate a zone of control.
So I imagine that fort level simply disappears when the nation is conquered, unless an actual fort is built there.
 
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Bavaria was significantly strengthened.
 
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if all your provinces except the capital with the 'free' fort instantly get flipped due to enemy fort present at the border
Unless you've got literally no depth, or you're surrounded by your enemy, that just isn't going to happen.
 
You're assuming it's a linear relationship, maybe 1 infantry can loot 0.1 and 2 infantry can loot 0.3 and cavalry might add an additional 0.1 per unit. It might be linear. But even so, it would take about a year to siege a province anyway, so I can't see people prolonging big wars for the sake of a dozen ducats here and there.

Each infantry loots 0.1, each cav 0.3, each art 0.05.
 
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My apologies if this has been asked and answered before (I'm sure it has, maybe even by me actually, but at loss finding it), so please then point me to the posted answer. If not answered before, I'd like to know about this:

Don't the fort levels becoming available through Military Tech levels lead to that ALL provinces in a country get this fort if starting at a later bookmark? And wouldn't that defeat the purpose of this new mechanics?

Thanks.

I would assume that because of the new limited building slots per province, this isn't going to be a problem.