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We are releasing today and we are releasing version 1.30.1 with the release meaning there's even more bug fixes coming today for yuo.

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######################### 1.30.1.0 #########################
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# Gamebalance
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# Other
- Propagate Religion Policy now targets non-abrahmic religions instead of being limited by continent restriction

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# AI
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# Economy
- AI considering themselves being "recovered" after a hell war a bit earlier and will dismiss mercs earlier.

# War
- AI will always consider Merc Armies now splinter armies and not main armies. Solves issues with non moving Army stacks and it constantly trying to merge things together.
- AI now better at recognizing Mercs and not trying to merge them with their regular main armies.

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# Interface
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# Icons/Art
- Hussites now have their own pick aspect icon
- Recentered the Monastic Elections icons to be more centered

# Tooltips
- Added tooltip to show that Absolute Reichstabilität gives access to new Expand Empire CB.

# Other
- Now hides properly leagues scrollbar when they are disabled.
- Rebel demands if large enough should no longer overflow on the interface
- TC Investments in the state view no longer stretches outside of the window


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# Usermodding
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# Other
- on_loan_repaid on action now called when you use pay back all money button


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# Script
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# Setup
- Added back missing Bahmanis cores on provinces Washim, Karanja and West Berar.

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# Bugfixes
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- Added Mahayana as a conversion option for pagans via decision
- Bible Translated now checks if Pope exists to add opinion modifier
- Can no longer escape the Revolution through forming nations with special governments (Bukhara, Mongol Empire, Mughal Empire, Persia, Russia, Ruthenia, Sokoto, Switzerland, Rum)
- Can no longer get Vaishyas & Jains Workshop Agenda on Gold provinces.
- Can now become Rev Empire without Rights of Man DLC.
- Dutch Revolt no longer have duplicate modifiers to progress. So Dutch Revolt should not happen instantly anymore.
- Fixed CTD that can happen in the war dec screen.
- Fixed Ewiger Landfriede modifier loc if playing with Emperor
- Fixed loc for mechanic to create revolutionary client states
- Forming post-colonial nations now checks for provinces being fully colonized
- Hansa incident can no longer happen if Lübeck is a subject
- Korean missions will no longer appear in random setup
- Macrobuilder should now show correctly what investment has been fully built and not
- Savonarola is no longer an immortal lich.
- Trying to add privilege when you don't have enough crown land now have proper loc
- When forming new tag you now keep your revolutionary target if you were it.
- Can no longer generate inf admin mana by swapping muslim scholars.
- Fixed CTD from when you click on province view shield for rebels
- Fixed CTD that could happen if several Governemnt Reforms become invalid at same time and they fiddle with Estates.
- Fixed CTD when you both accept culture in dialog and press accepting another culture at the same time.
- Fixed OOS that happens from effect setting religious school
- Fixed a crash that can happen when you try to grant free city status and do not own The Cossacks DLC.
- Fixed random CTD when AI is picking options in imperial incidents
- Removed DLC Lock on the 3 Base Estate's Events
- Removed DLC Lock on the Free Cities events.
- Removed Nation Designer Common Sense DLC Lock on Free Cities
- Repaying back all loans now also counts for removing the Indebted to the Burghers privilege

You can join me as we count down for the release in our stream at
 
Woo, can't wait! Interesting change to Propagate Religion. I would assume that this new change tends to only factor into multiplayer, for the most part.

Exploration ideas now has -100% expel minorities cost, which makes it free...?
Free aside from the loss in development, it seems, which means it's probably still too expensive to use.
 
Is it possible to continue my Mewar achievement run? Or should I roll back to 1.29 to complete it?

Roll back. You can never continue Ironman (without losing the ironman status that is) when an update comes along (not hotfix).
 
U guys removed unique states macro-builder like assigning Pasha, Metropolitan, Holy order by states macro-builder? I can't find it in the new states macro-builder.
 
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So the innovative-quality policy has been nerfed (5% infantry combat ability) and the espionage-aristocrative policy has also been nerfed (albeit to only 10% not 5).

Defensive ideas also start with 100% army tradition from battles, not 1% army tradition, and Quality ideas now has 0.5% army tradition instead of 1%.

Exploration ideas now has -100% expel minorities cost, which makes it free...?

Also Confucian countries now take a stability hit everytime they declare war, nerfing an already awful religion. Hmmm.

Yeah they said that they wanted to nerf AT because it was "too easy to stay at high Army Tradition" because, you know, God forbid that when you focus on having high AT you can actually keep it reasonably high.

Confucians don't lose stab when Declaring wars. Just tested it with Ming. They start out with CBs on three different nations.
 
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Yeah they said that they wanted to nerf AT because it was "too easy to stay at high Army Tradition" because, you know, God forbid that when you focus on having high AT you can actually keep it reasonably high.

Confucians don't lose stab when Declaring wars. Just tested it with Ming. They start out with CBs on three different nations.
Then it's a Korea exclusive thing then, not a Confucian exclusive thing. Guess they didn't feel like Korea was nerfed hard enough last patch.
 
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Overall I'm pretty enthusiastic about Emperor. So many things to do!

I will raise just two bad points:
- UI scaling.
- German, Italian, French and divine generic ideas are still a thing for some nations.
 
I hope patch 1.30.2 can fix Two Sicilies' incorrect flag & 'earthworm in formaldehyde' grey map colour! :oops:

I add also (and I know that from a gameplay perspective is not a priority): remember to to put Two Sicilies instead of Naples from 1816 and going on. Even if in the very end, this formable existed in the game timeframe, so why not use it?

EDIT: So now it seems that regular Sicily now have a new flag with trinacria and two sicilies instead have the old sicilian flag, I'm not sure this is a good choiche historically. Because the flag they are using for two sicily is well know as flag for sicily, and instead, the bourboun flag, that fantastic mess of heraldry, is the well know flag of two sicilies and the only one used within the game timeframe... as much as i love Trinacria as symbol this doesn't feel right enough. (The Trinacria flag would be cool as revolutionary flag to be honest).

The Fact is that "Two Sicilies" is not an anews re-enstablished extention of medieval kingdom of Sicily on the continent, is a modern creation born from the Enlightened dispotism of the Borboun dinasty. Infact is to consider that you should not be able to form it if Revolutionary in my opinion (this could be said also about other formable centered about enlightened dispotism).
 
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It can be revoked at Day 1 of game. Isn't it meaningless privilege?

Worse. It is a trap to those that don't know it exists or how to deal with it. It is also obviously a giant bandaid to the "issue" of Korea expanding into Manchuria (God forbid a EU IV Nations wanting to expand).
 
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Worse. It is a trap to those that don't know it exists or how to deal with it. It is also obviously a giant bandaid to the "issue" of Korea expanding into Manchuria (God forbid a EU IV Nations wanting to expand).

I agree with you, why not start with a 5 year truce with Jianzhou then, because I doubt Korea would attack Ming or a japanese daimyo, it would be probably a bit unhistorical (maybe?), but still understandable gameplay-wise.
 
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I agree with you, why not start with a 5 year truce with Jianzhou then, because I doubt Korea would attack Ming or a japanese daimyo, it would be probably a bit unhistorical (maybe?), but still understandable gameplay-wise.
Korea already does start with a 6 year truce with Jianzhou for 'balance' reasons. (I.E. Who cares about history, we just want Korea to stop using mil tech 4 as an advantage)
 
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Worse. It is a trap to those that don't know it exists or how to deal with it. It is also obviously a giant bandaid to the "issue" of Korea expanding into Manchuria (God forbid a EU IV Nations wanting to expand).
Korea didn't even need a further nerf; I don't think I've ever seen a single game post-1.29 where Korea even survived, nevermind expand into Manchuria. The peninsula is usually fully occupied by Japan or one of the Manchu tribes by the 1600s.
 
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