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neondt

Game Design Lead
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Jul 24, 2011
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Good morning! Those of you who have been watching the dev clash with a keen eye will have noticed that a new religion has appeared on the map, emanating from the Kingdom of Bohemia. Today I’ll talk about the Hussite faith and its associated content, as well as the new mission tree for Bohemia coming with the Emperor expansion.

hussite_1.png

The Hussite faith may now experience a resurgence.

The Hussites were in many ways a precursor to the Protestant Reformation. It was a very broad movement encompassing both moderates who merely wished to reform the Catholic Church and radicals who denounced the Church entirely in favour of strictly Biblical authority. Jan Hus, the leader of the movement and its namesake, was executed as a heretic in 1415, sparking a series of conflicts known as the Hussite Wars which lasted until 1434. This was not the end of the Hussites however, as the wars ended in an uneasy agreement between the Church and the moderate Hussite faction, and many people in Bohemia still believed that Jan Hus knew the truth.

In our 1444 start date, Bohemia begins with several Hussite provinces, but retains its Catholic state religion. Early in the game the Return of the Hussites event will fire, which gives Bohemia the opportunity to elect Jiri z Podebrad, a Hussite noble, as King. This event chain has been reworked to allow for three outcomes:
  • Bohemia adopts a Hussite state church and permanently breaks with Rome
  • The Hussites and Catholics reconcile, causing the remaining Hussites in Bohemia to revert to Catholicism. This is the path the AI will usually pursue.
  • Bohemia pursues an aggressive policy of Catholic orthodoxy and strives to convert the remaining Hussites to win the favour of the Pope.
When the Protestant Reformation begins, Hussite nations will be given the choice of whether to retain their unique Hussite faith or convert the nation and all Hussite provinces to Protestant instead. Hussites are only eligible to become Emperor under the Religious Peace.

hussite_2.png

The Adamites were a curious sect that believed that church services should be held entirely in the nude. Note: numbers are not final

The Hussite faith uses the Church Aspects mechanic, much like Protestant nations. Hussites get an entirely unique list of Church Aspects to distinguish them from Protestants. We’ve aimed to make these Aspects, as well as the base bonuses of the religion, relatively powerful to offset their diplomatic isolation. And of course no rework of Bohemian content would be complete without a button to enact Regular Defenestrations. Here’s the full list in script for those curious:

Code:
clerical_poverty_aspect = {
    cost = 100
    modifier = {
        church_influence_modifier = -0.1
        stability_cost_modifier = -0.15
    }
}

punishment_of_sins_aspect = {
    cost = 100
    modifier = {
        nobles_influence_modifier = -0.1
        yearly_corruption = -0.05
    }
}

orphan_hetmans_aspect = {
    cost = 100
    modifier = {
        shock_damage_received = -0.1
    }
}

bread_and_wine_aspect = {
    cost = 100
    modifier = {
        tolerance_own = 1
        global_trade_goods_size_modifier = 0.05
    }
}

sola_scriptura_aspect = {
    cost = 100
    modifier = {
        warscore_cost_vs_other_religion = -0.1
    }
}


adamite_services_aspect = {
    cost = 100
    modifier = {
        culture_conversion_cost = -0.2
    }
}


pacifism_aspect = {
    cost = 100
    modifier = {
        stability_cost_to_declare_war = 1
        improve_relation_modifier = 0.3
    }

    ai_will_do = {
        factor = 0
    }
}

regular_defenestrations_aspect = {
    cost = 100
    modifier = {
        harsh_treatment_cost = -0.33
    }
}

taborite_resurgence_aspect = {
    cost = 100
    modifier = {
        global_manpower_modifier = 0.2
    }
}


freedom_to_preach_aspect = {
    cost = 100
    modifier = {
        religious_unity = 0.1
        tolerance_heretic = 1
    }
}

hussite_3.png


This is the new Bohemia mission tree, available to owners of the Emperor expansion after the release of 1.30. The upper left branch concerns the matter of the Hussites in Bohemia. The requirements and rewards change depending on which path the nation takes through the event chain. One notable reward is that if Bohemia becomes Hussite and breaks with Rome, a Hussite Center of Reformation will spawn in Prague upon completion of the Hussite Resurgence mission. To avoid an overwhelmingly non-Catholic Europe (as we’ve seen in dev clash), we’ve decided to make this CoR last only 100 years rather than until the end of the Age of Reformation.

At various points in the not-so-distant past, the Kings of Bohemia held prestigious titles such as Holy Roman Emperor, King of Poland, and King of Hungary. The majority of the Bohemian mission tree is aimed at regaining these titles and cementing a dominant position in Central Europe and the Empire, and rewards include powerful Restoration of Union CB’son Poland and Hungary. With Hungary under the Bohemian heel, they must contend with the greatest threat to Christendom: the Ottoman Turks. Bohemia is able to subjugate both Brandenburg and Saxony, keeping them as subjects without the usual penalties for subjugating electors if they are able to first Humiliate Austria. The Reformatio Sigismundi mission requires Bohemia to become the Emperor and pass the Perpetual Diet reform, which then rewards you with a 20% bonus to Imperial Authority Growth. The final mission in the Imperial branch, Peace in Europe, requires you to expand the borders of the HRE to 250 provinces while being at peace, and rewards +1 Monarch Diplomatic Skill as well as -5 Years of Separatism for the rest of the game.

That’s all for this week! The dev diary schedule for the next few weeks is content-focused, with next week’s dev diary being about the Burgundian Inheritance and their shiny new mission tree. So stay tuned for more mission trees and other associated content. And remember to catch the weekly Dev Clash every Wednesday at 15:00 CEST at https://www.twitch.tv/paradoxinteractive. If you can’t watch the stream, the vods are posted on youtube later. Go Milan!
 
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Now, what would also be cool is once the Reformation starts, you get the option to become one with Protestant and be one of many state churches, classified as Protestantism. If you take this option by event, everything Hussite releated would switch to Protestant (your provinces, state religion, advisors etc). Ofc there would also be the option to keep doing do your own thing, much like Anglican.

You might have missed this :)

When the Protestant Reformation begins, Hussite nations will be given the choice of whether to retain their unique Hussite faith or convert the nation and all Hussite provinces to Protestant instead.
 
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Now, what would also be cool is once the Reformation starts, you get the option to become one with Protestant and be one of many state churches, classified as Protestantism. If you take this option by event, everything Hussite releated would switch to Protestant (your provinces, state religion, advisors etc). Ofc there would also be the option to keep doing do your own thing, much like Anglican.

That is indeed what happens :)

What are the chances that AI bohemia becomes hussite?

Very low

How far this Hussite center of reformation in Prague would convert provinces? Hussite Spain?

As far as any other CoR

@neondt What is 'stability_cost_to_declare_war = 1' modifier? I can not found in eu4 wiki...

When you declare wars, you lose 1 stability. Intention is that you spend your church power to switch into this Aspect when you need to burn your AE, then switch to something else when you're ready to go conquering again.

Will the new Hussite king stats fixed to 5 4 3 (shown in the screenshot)? Or is still the old event with minimum 5 3 3 stats?

Yes, stats are fixed


Will there be spawn a hussite center of religion if you convert to it?

Do we have to convert via rebels as Catholics or can we convert via the religion tab?

The CoR you get from the mission will be the only Hussite CoR that can spawn in the game.

There will be a decision you can take to convert to Hussite if it becomes your dominant religion, you don't need to break to rebels.

Any rework to their ideas? Their single military idea wagenburg only gives 5% inf. combat ability and -5% shock received, seeing as how bravely bohemia fought in the hussite wars a buff to 10% seems to be in order. Also they are one of the only relevant countries to still have that god-awful hostile core creation cost idea.

We've changed the hostile core creation cost idea to "same_culture_advisor_cost = -0.25"
Bohemia gets military bonuses through the Hussite faith, but by default it's geared towards a more diplomatic/imperial playstyle.
 
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