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Would it be possible to create a dynamic country effects system? Where you can basically just add the duration name and description through the event system or history files instead of having to also go into the custom_effects and province_effects files?

I'm not really sure what you mean here, if you mean country modifiers, you can already set them in exactly the same way as province ones.
 
The allies getting angry for not getting land is it still valid when they get land in separate peace deals with secondary participants? I mean the tendency is to knock out secondary participants individually rather than getting everybody at the peace table at once-the AI would consider it betrayal if he didnt get land at the peace with the main participant even if he would get tons of land from the secondary ones in seperate peace deals.

The allies will still get angry in that case yes because otherwise we'd open up a can of worms of problems in this feature.
 
So the current issue is for both of them you have to create a seperate file or add code to an existing file for the inclusion of such a modifier. While it would be great if we could just dynamically create these in the event or history files themselves.

Very unlikely. I prefer it the way it is anyway, much easier to keep track of what modifiers exist and what they do. And if you use CW Tools, you will be told straight away if you try to use one that doesn't exist.
 
Thanks, not sure if I ever used that tool. Will look into it.

It's very useful, the entire Stellaris modding community uses their version of it (and the validation is better for EU4 than Stellaris, given that I maintain it when I have some spare time).
 
If you fully occupy Livonian Order, after 5 years it will discount any allies for that peace deal. It's to give smaller countries a chance if they have any powerful allies and not just get instantly blitzed.
 
Just chiming in to say that I love the tone this Dev Diary struck and to applaud @Groogy and @Caligula Caesar for sticking around and answering questions! This was true for other DDs as well - but I feel that today sticks out in particular in that regard. Makes me hopeful for the future!

Thanks :)

Also: Will you guys start a new Devclash anytime soon?

Hopefully, it would be whenever we feel Europa gotten far enough to be playable.
 
Looks great! Hoping to see the ability to rename Admirals and Generals in the next dev diary ;)


Oh right I totally forgot about that, should have mentioned it when we talked at PDXCON Mordred!

upload_2019-10-29_17-30-21.png
 
This seems amazing, thank you. I'm all in for bug squashing and other tweaks for game balance. But then I wonder: why wait until the next DLC?

Because these fixes are mixed in between also DLC features and it's not that easy to separate out "Only have these code changes" and work on in essence two patches at the same time.
 
It is really awesome to see new effects and triggers for scripting that we modders can also use. Especially that join_war effect which should be very interesting with many possible scenarios we can think of.

Another one is triggers and a few other things (basically the CK2 setup, I'm told) for the options in random_lists. A seriously useful addition!

*puts on tinfoil hat*
You would have said EU4 if you meant the game itself. Does this mean the next DLC is called Europa?

I'm afraid not, it's a code word :p
 
will the North American Indians be recycled? After all, federations were introduced even when there was no mechanics of institutions and reform of religion. In today's realities, federations are completely useless, and reforms of the North American religion are not preserved (unlike the Incas and Mesoamerica). The buildings of the Indians are just as easily removed. All this makes Native North America a dead, uninteresting, boring region. It is sad.

Agreed and I would personally love to improve this but right now we have no plans to do anything with them in the Europa patch
 
*puts on tinfoil hat*
You would have said EU4 if you meant the game itself. Does this mean the next DLC is called Europa?

No it's just shorthand for "1.30 the Europa patch" :)
 
I hope we get a new balance for alerts as well. An information that we have just x days left for getting innovativnis for our next tech/idea would be so good

You mean something like..... this? :D
upload_2019-10-30_9-47-16.png
 
Nice to know you guys use Grafana. May I ask what type of data source you are using?

We are populating an InfluxDB database with the data we generate during the nightly runs. It's not the most optimal choice for this specific use case, but it served us well enough so far.
 
Hi,
IT is possible to make option that Will allow Continue game after 1821?
IT World będzie great
Kamil

There already is an option to continue :)