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EUIV - Development Diary - 5th of May 2020

Hello! Welcome to another dev diary for Europa Universalis IV: Emperor. Today we’ll be revealing new content for Burgundy, famous in this era for its immensely confusing succession crisis that forever altered the balance of power in Europe and laid the foundations for Dutch independence.

We’ll begin with the new Burgundian mission tree. Wedged between France and the Holy Roman Empire, Burgundy has a challenging but rewarding path to follow.

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The leftmost branch contains some familiar missions, involving the conquests of Savoy and Provence. We’ve also included a couple of additional missions in this chain: Invade Lombardy and Kingdom of Italy push you to continue your southward expansion. Completing the final Kingdom of Italy mission rewards you with the Rex Italiae modifier, granting -5% Idea Cost and +10% Institution Spread for the rest of the game.

Burgundy begins as a divided realm, with its wealthy holdings in the Low Countries owned by Personal Union subjects. Burgundy must placate these subjects to begin the next branch of the mission tree. After Burgundy finds a way to Unite the Realm, ruling over a united nation and directly owning the Lowlands, you are tasked with securing the region for the long term. You must either continue to hold the Low Countries through the Dutch Revolt or find some way to avoid it (and there will be opportunities to do so). With the Dutch provinces finally secured, you’ll be tasked with Dominating Channel Trade, which rewards you with a permanent bonus to your Trade Efficiency and Trade Steering.

EUIV begins in the midst of the Hundred Years War, with England and France constantly at each other's throats. Burgundy has played a crucial role in this conflict in the past, and can continue to do so from the start of the game. You are tasked with establishing an English Alliance, which unlocks the mission League of the Public Weal. This requires you to achieve very good relations with at least 3 of the French vassal Duchies. As a result, all of these Duchies gain +50% Liberty Desire, depriving France of their vassals support at a critical moment. This will aid you in becoming King of the Franks; owning Paris and 17 other provinces in the France region, as well as being physically and militarily greater than France, will give you permanent claims on all of France, and all of their remaining vassals will immediately be transferred to you.

After improving Papal Relations, Burgundy can organize a new Crusade against the Ottomans at the Feast of Pheasants. To achieve this you must either have 2 allies who have set the Ottomans as a rival, or else 1 ally that has the Ottomans as a rival that is also a great power. When you complete the mission, all Catholic countries with a positive opinion of Burgundy and a negative opinion of the Ottomans will gain a Holy War CB against the Ottomans for 5 years.

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You’ve likely noticed that the flag used in the mission tree screenshot above is not the Burgundian flag we know and love. That’d be because Burgundy gets an expanded mission tree upon forming Lotharingia - the medieval realm of Lothair, descendant of Charlemagne. With the Emperor expansion this is handled through completing the Crown of Lothair mission, but without Emperor there will be a decision. Besides expanding your mission tree, you’ll have the option to switch your national ideas to Lotharingian ideas.

I’ll now hand you over to @Meka66, who implemented the redesigned Burgundian Inheritance content.

The Burgundian Inheritance event chain has been completely reworked for Emperor, with the entirety of the old system gutted out and replaced with something much more dynamic and directly involving for the Emperor and France.
The previous incarnation of the Burgundian Inheritance was something that only AI Burgundy would have to contend with, and without diving into the game’s arcane scripted event files, players would be unable to be directly involved in the inheritance and would be limited in how they interact with it.


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In the new system however, the Burgundy player takes direct control of Charles’ historical successor; Marie de Bourgogne, and is able to make a direct choice as to which nation they are “inherited” by via a royal marriage with each of these choices triggering a unique Imperial Incident for the Emperor!

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Should Marie choose to marry into the HRE, the Emperor will be presented with a choice as to how he distributes his newfound lands and territories.

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The first option is to cede lands and territories to France while keeping the rest of Burgundy under personal union. This will of course make France happy, but will be of little benefit to the Emperor outside of that.

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The second option is to just keep Burgundy in its entirety which will grant France cores all over Burgundy’s territories in the French region and give France a righteous cause to declare war.

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The third option (and my personal favorite) is to integrate Burgundy into the Empire. What this means in practice is that you will “balkanize” all of Burgundy’s territory into smaller independent imperial Princes, leaving Burgundy with only its namesake while Luxembourg and the like are freed from their control.

Should Marie choose to marry outside of the HRE, however, this triggers an entirely different incident altogether. Burgundy can marry back into the French Kingdom or seek the support of a strong marriage partner, and choosing to do so will put the future of their kingdom entirely in the hands of their new overlord.

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The Emperor may demand the Low Countries from Burgundy’s new overlord, and should they accept; Flanders, Holland, etc. will be released back into the Empire as free Princes. Should Burgundy’s overlord refuse, the Emperor may go to war to press his imperial claims.

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The Emperor can also declare Marie’s marriage entirely illegitimate and attempt to force a union on the entirety of Burgundy.

A particularly cowardly Emperor may choose to just let this issue slide and allow the succession to take place without his interference.

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Whomever Burgundy marries, they shall exist under personal union until an event declares Marie’s death and Burgundy in its entirety is integrated in a manner similar to the old system; with all of Burgundy’s territories becoming a core part of one’s own nation.

For those who enjoyed gaming the old triggers in script for the old system, such a thing will still be possible with AI Burgundy; with their various options for marriage partners being decided by a number of factors by the AI. Optimize these factors, and Burgundy will very likely choose your nation to be their protector.

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However, Marie de Bourgogne is not forced to marry into any particular house in Europe at all, and may in fact choose to stand on her own against the French Kingdom and the HRE. Doing so will likely lead to war with both, so surviving this version of the crisis will be quite a challenge for the Burgundian player, but may yield some interesting rewards.

That's all for today! Next week we'll take a look at some of the mission trees we haven't yet had the opportunity to reveal. Until then, have a great week.
 
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At most I was think just need to be of the Burgundian, Rhenish, Walloon, or Flemish culture; Own Antwerp, Cologne, Aachen, Lorraine

I hope that's true, they really don't need to own and core Paris or something like that, really hoping they keep Lotharingia to Lotharingia, if they want a united Francia tag, they should make one instead of forcing the middle kingdom into becoming the empire
 
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That said; Burgundy already has a really good ideaset tbh. Lotharingian ideas [or missions] would need to be rather good for it to be worth it over Burgundy.

Well, from the screenshot we can see:

Traditions: +25% national manpower modifier, +10% ICA

Ambition: ?

Prestige Decay reduction

Morale of Armies

Trade Efficiency

Idea Cost reduction

Prestige

Missionary Strength

CCR

Especially that CCR bonus make Lothariangia very enticing as western Europe mostly lacking this specific bonus.
 
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Burgundy > Lotharingia > Carolingian Empire?
In some mission we can see all territory in Carolingian Empire (West and East Franks and Italy)
Maybe a unite HRE without Imperial Reform?
 
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But Kingdom of France is only West Franks

West Francia became France, East Francia became Holy Roman Empire/Germany & Italy, Middle Francia became Lotharingia which was killed and split between East and West Francia, before the split it was all Francia, I always prefer official country names over made up modern dynastic names to countries
 
West Francia became France, East Francia became Holy Roman Empire/Germany & Italy, Middle Francia became Lotharingia which was killed and split between East and West Francia, before the split it was all Francia, I always prefer official country names over made up modern dynastic names to countries
Lotharingia have Italy, not East Francia :)
Why not become HRE? HRE is official name for that empire
 
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In the inheritance options i see the option of "castille will defend us" this means that there will be always the option that castille inherites burgundy? Like France or Austria? Or this is just the option that will appear in the case that burgundy has a royal marriage with another nation? Like for example England, in this case the option would be England will defend us? Or there will be a 5 option to pick England? (Having also the castille option)
Also i would like to know if i am playing historically, castille will have more options to inherite burgundy? (Like historilcally), in other way: if i play 100 games, burgundy will pick 25 times France, 25 times Austria, 25 times no imheritance and 25 times Castille? Or there will be an option busted over the pthers?
Another question i have is, if i am playing as burgundy and i choose to join France/Austria/ any other nation, when marie dies, the player will lead the nation (France or Austria) or it will be an end game? (Its not ver y clear for me as i never play as burgundy)

I am wondering the same thing. It wasn’t really explained in the dev diary. Perhaps one of the devs could explain.
 
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Lotharingia have Italy, not East Francia :)
Why not become HRE? HRE is official name for that empire

Well, after Lotharingia was destroyed by East and West, the East took Italy, which is why it's part of the HRE

Also the HRE would be a unified country through the HRE and by passing reforms, it's different then the Frankish Empire, Francia, that existed, Francia would require one to control France, Germany and Northern Italy, while HRE only really needs Germany, at least
 
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What are the conditions to form Lotharingia?
Is Burgandy the only one that can form it, or all countires with burgundian culture?
Very nice.
Will Lotharingia have Unique Unit models, or will it use Burgundy's or someone elses?

Is Lotharingia formable by others beside Burgundy?

I hope all Burgundian Culture, but Brabant should be able to as well.

People often forget that while Lorraine carries the name of Lotharingia, its only the successor state to upper lorraine. Lower Lorraine's title fell to Brabant as the title Duke of Lothier.
 
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I hope all Burgundian Culture, but Brabant should be able to as well.

People often forget that while Lorraine carries the name of Lotharingia, its only the successor state to upper lorraine. Lower Lorraine's title fell to Brabant as the title Duke of Lothier.

To quote the Dev Diary:
That’d be because Burgundy gets an expanded mission tree upon forming Lotharingia - the medieval realm of Lothair, descendant of Charlemagne. With the Emperor expansion this is handled through completing the Crown of Lothair mission, but without Emperor there will be a decision. Besides expanding your mission tree, you’ll have the option to switch your national ideas to Lotharingian ideas.
 
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View attachment 574029

The first option is to cede lands and territories to France while keeping the rest of Burgundy under personal union. This will of course make France happy, but will be of little benefit to the Emperor outside of that.

Now, do I take it from this that the County of Burgundy falls to France alongside the Duchy of Burgundy? It was legally part of the empire (and is in game if I recall correctly).
 
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Interesting to including Lothringia tag and not the Latin Empire tag. Excited for the DLC, just curious they would choose not to include a tag that people in this time period were still claiming.
 
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All these dev diaries look really juicy - is there any confirmed release date yet? This thing has been getting hyped for a while and I can't wait to dive into it!
 
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So a rogue duchy can topple the king and steal his loyal vassals? that cannot be allowed to exist! (but the DIP will suffer greatly if you gain like 5 vassals that way, unless you also get the modifier to manage that)
 
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Please, can we finally have a confirmation if the issue with culture in Colonial Nations is going to be fixed?

We need to be able to convert culture in our CN provinces, like we can with religion.

It's very important, please we have been waiting years for adding this possibility, and it is a very easy and quick thing to fix.

Thanks.
 
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