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HoI 4 - Dev Diary: America Rework

Hello, and welcome back to another dev diary! Today we are going to talk about Freedom. Freedom from Fear. Freedom from Want. Freedom from having to vote for a presidential candidate every four years.


The vanilla US focus tree offered some interesting alternate-history scenarios, but if you wanted to play historical, you pretty much sat around doing very little until the war started. Part of this is the fundamental design problem of the US in a historical grand-strategy game: if we allow the US to freely enter the war when it has even a fraction of its historical economy, the Axis never makes it into Paris and the war ends in 1940. If we restrict the US from entering the war freely until its historical date, the US player sits around until late 1941 doing very little (there is a reason why my usual go-to scenario in HoI2 and HoI3 was “Play France until you lose, then switch to the US”).


usa_focus_devdiary.jpg



So one of the goals we had for this rework was to give the player a bit more stuff to actually do during the lead-up to the war. Making the path out of the depression a little more involved was an obvious place to start. Instead of a single national spirit, it is now three levels that give a smoother curve out of the depression. But instead of just taking three focuses in a row to do what could previously be done in one, we wanted the player to have to work a lot more to get out of the depression.


Enter the script-based Congress Mechanic. The Congress mechanic is - for now - unique to the US and simulates the shifting majorities in both houses of Congress. It ties into a lot of things that we will get into in a bit. But on a fundamental level, taking the focuses that reduce the penalties from the great depression will require you to have a majority in both houses, but will also reduce your support once you have taken it to simulate members of Congress who voted for the proposal being unwilling to support you further without getting something in return.


picture_us_congress.JPG



You can gain and lose support from random events as well as midterm and presidential elections. Generally speaking, going with the incumbent means you are more likely to lose support in Congress in the election, and if the situation is particularly dire, going with the challenger will flip support and opposition. Beyond this, a number of decisions allow you to gain support in congress, from simple lobbying to bribing members of Congress by investing in their constituencies to just regularly bribing them.


picture_us_build_factory.JPG



Besides getting out of the depression, you’ll also need to get Congress to sign off on the Selective Service Act, which is the gatekeeper focus of the army modernization branch, and the Two Ocean Navy Act, which is the gatekeeper focus for the naval branch. The amount of support you need depends on your war support (in general, you can assume that every focus with “Act” somewhere in its title ties into the Congress mechanic).


Another aspect we wanted to add was to give the US player a choice to become more active in the world earlier. As I said above, that comes with host of issues. We want it to be a viable option, but not a no-brainer. This means that there will be a number of restrictions in the “Limited Intervention” branch. First, you’ll have to have enough support in Congress to take the focus (and a lack of war support means that quite a few member of Congress will break ranks over it). Afterwards, you will have to choose between focusing your efforts on preparing to intervene in Europe or in Asia. Taking either of these focuses unlocks a number of decisions to try and build public support for an intervention. Many of these decisions are tied to events around the world - here the US is protesting the Anschluss.


picture_us_anschluss.JPG



However, there is only a small window to utilize these events. Each decision adds something that is internally called an “intervention strike” as in “three strikes and you’re out”, except in this case it’s “three strikes and we start bombing”. A generic decision allows to build support against a target if they do not have specific decisions associated with them. Finally, once a country has two strikes against them, you can petition congress to sanction an intervention, which will again require significant support (it is easier to gain a wargoal against a country that is at war, and easier still if they are in an aggressive war).


This will likely make it harder for you to pursue your other goals - so if you want to intervene in Europe on behalf of the Allies, you will most likely have to forego economic reforms, at least for a while.


The intervention mandates are also used to allow the US to intervene in the Americas if someone violates the Monroe doctrine.


Intervention in general is something you can prepare a lot better now by using war plans. Completing the focuses unlocks a decision to execute the corresponding war plan and gain a temporary bonus against a country, along with some other temporary bonuses.


us_picture_war_plan.jpg



Of course, by this point a statistical majority of you might wonder why you even bother with all this busy-work, bribing senators, cutting deals with representatives, when there is a world to be won. As promised, we also wanted to add proper alternate ideology branches for the US. As we said many months ago in the Dev Diary about South Africa, we also look to try and open up new areas of the map for warfare, to allow you to fight in different areas than trudging across the same old parts of Europe.


So we wanted to have a nice big Civil War in the US. We want tank battles south of Chicago. Naval landings in Florida. A brutal slog across the Rocky Mountains. So we decided to not just put in one civil war but two! That’s a whole 100% MORE CIVIL WAR!


You’ll have to fight a civil war in either of the alternate ideology branches. For the curious: the branches straight down from the WPA and Adjusted Compensation Act are democratic ideology branches and will be part of the free update, the branches starting with Suspend the Prosecution and America First will be part of the DLC.


In the left branch, appropriately enough, you soften up your stance towards the communists. You can do this even if you don’t intend to go fully communist, as it opens up new ways of gaining support in Congress. If you do decide to be more radical, you can desegregate the American society, which will trigger protests from the usual suspects. The protests by themselves don’t do anything, but if you decide to push harder towards communism, the protests will intensify and eventually spill over. The Unions Representation Act is another such trigger that will cause protests.


Picture_us_communists_protests.JPG



Before the civil war breaks out, there is a “Point of No Return” after which it is merely a question of time until hostilities start. In the time between the Point of No Return and the actual start of the war, you’ll get a number of events telling you how the situation develops. These events have actual effects on how your position is like at the start of the war.


For example, if an event tells you that a state has mobilized the national guard, the revolter gets a fully-equipped and quite capable division when the war starts. These events aren’t intended to make the difference between winning and losing but to give the war a bit more flavor.


Once the war starts in the communist branch, it is not quite like a regular civil war. Instead of the country and the military splitting in half, it spawns a new tag (CSA). This allows us to do a few things, like removing CSA territories as cores for the US (which means that they, for example, create resistance when conquered into). Depending on how far down you’ve gone in the communist branch, a part of the country might also declare its neutrality during the war. You can still interact with this part through decisions, but so can the other side.


picture_us_purchase_weapons.JPG



Where in other countries, a civil war is something we must be very careful with to ensure that the country is not completely crippled by the time the real war starts, here, we want ACWII to be “the war” the US gets into and which merges into the greater World War. So there are limited objectives for you after you have won the American Theater of World War II, but you can push decolonization in Asia and intervene in the Chinese Civil War, while also working to reintegrate the breakaway states.


The Civil War in the fascist branch works along similar lines. You also get a branch leading down from America First that you can use even if you don’t want to go full fascist - a sort of flirting with fascism, allowing you, for example, to investigate the opposition through the House Committee of Un-American Activities. The Voter Registration Act ensures a comfortable majority in every election, but triggers a wave of protests.


If you decide to push even further and publicly ally with the Silver Legion, you will trigger additional protests that put the country on the road to civil war. Like in the communist branch, a number of events determine what the starting position is, but the roles are reversed. Where in the communist branch, a part of the country tries to break away, in the fascist branch the country revolts against your leadership and tries to oust you from power, forcing you to fall back into a powerbase you set up in advance (you set up a powerbase in advance, right?). Parts of the country will declare in support or in opposition, leading to different front lines.


With much of the professional military on the other side, you’ll have to rely on hastily-raised militias to hold the line until you can get back on your feet. You might have to cut some deals and appeal to the locals to get them to accept that you are on their side.


picture_us_honor_confederacy.JPG



Once you have won that war, you are left with a US that is now safely fascist, which means that you are ideally poised to conquer the rest of the world. So we decided we might as well give you the focus tree to do just that. The War Powers Act lessens the stability impact of being in a war, and you can take your first steps abroad as you politely ask Canada to give you the territory between you and the Alaskan border (the event may or may not be called “Vancouver Or War!”) and politely ask Cuba to please stop being independent.


You continue in this fashion until at last you demand global hegemony and give all other majors an ultimatum to either become puppets or go to war. Along the way, you will most likely have gobbled up all the small countries that otherwise make conquering the world such a pain.


That is all for today. Next week we will be back with another look into the naval side of things.



Rejected Titles:

You will want fries with this focus tree

Making the world safe for fascism

Josh Lyman Simulator 2018

All focus trees are bigger in Texas

Communism is the right of all sentient beings

While writing this dev diary a bald eagle sat down outside the window and cried. True story.

My favourite state borders are Colorado’s

My google search history now makes me unemployable in most of the US

Fight them over here so we don’t have to fight them over there

This dev diary may contain trace amounts of political commentary

There was supposed to be a monarchist path but the Americans in the office rebelled and threw away all the tea

Team America saves the day

“Three strikes and we start bombing” would dramatically improve Baseball as a sport

https://twitter.com/alflandonlover gets the love he deserves

Actually rejected title: Make America <literally anything> Again

“Five score and two days ago our game director brought forth, upon this world, a new DLC announcement, conceived in liberty, and dedicated to the proposition that all gamers like American Civil Wars.”
 
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Hmm...might have to go with the US for my first Man the Guns campaign. Loving the new tree and mechanics :)
 
Pelley was a guy claiming he could levitate, see through walls, and have out-of-body experiences, on top of being a white nationalist and Christian occultist; of course his opinions would be a lot more loony.
For being such a wacko, you think there would be a book on him and his group...
 
This appears to me to be a spelling error. According to the Oxford Advanced Learners' Dictionary:



That can be a good or a bad thing. I think you intended to use a similar word with negative connotations:



Communists couldn't be prosecuted just for being Communists until the Communist Control Act of 1954, so there were no prosecutions to suspend in 1936. But they most certainly were persecuted in the 1930s and suspending such cruel and unfair treatment would be a necessary step towards a Marxist regime.



Yes, providing a way to simulate the oil embargo is really important: that is the key geostrategic reason that Japan declared war in December 1941 rather than earlier or later. I hope this will be clarified when we get to the dev diaries about fuel that have been promised nearer the time of release.



Since The Tizard Mission will remain a focus for the UK in vanilla 1.6, it seems right that that focus should be a requirement for the US to get the Manhattan Project bonus focus. The US can still use its industrial might to develop nuclear weapons, but if it wants a head start, then (as IRL) they should need to build on the Commonwealth's progress.



Makes sense to me. It refers to those states that have not taken sides in the civil war. They'd surely continue to regard themselves as part of the USA, even if they weren't willing to permit Washington to (for example) conscript their boys for internal security operations that they considered illegal. So the press might well dub them the 'Unaligned States of America', and the name might stick for the duration of its existence (like Vichy France, the Weimar Republic or West Germany, which were never official names but were widely used).
You are probably right, but there are other definitions of the word prosecution. You only included the one that suited your argument.

The word prosecute can also mean to perform or execute, as in, High Command issued orders to halt the prosecution of the war in the east. This has zero to do with the court system.
 
Cheers for the DD Archangel, that's a very tasty-looking national focus tree you have there :D. Obviously some elements which stretch historical plausibility some, but as long as they play nice in a 'historical playthrough', then they make for some interesting zaniness when rocking ahistorical. Am also a huge fan of how this kind of approach works with the new 'set rules as to how the game plays' - so if I want a "mostly historical-ish" playthrough, I can tell the US not to go crazy, but I if want a "who knows what'll happen", I can do that too - love the replayability :D.

I'm not sure about this new DD format though - I probably prefer the old 'normal forum thread' approach - but it's not the end of the world.

Also - wonderful to see the Maritime Commission get a look in :cool:. For those that aren't familiar with them, the Maritime Commission was set up in 1936 initially to give private companies a bit of a boost for rebuilding the US' merchant navy (which was stacked with WW1-era ships), but eventually became the driving force behind the largest merchant shipbuilding drive in history - in 1943 and 1944 again the US built more merchant ship tonnage (and by some margin - it may have been over double but I can't remember whether I'm remembering GRT or DWT for the US merchant fleet at the start of WW2) than the US had in September 1939 in total :eek:.

Here's Oregon Ship working around the clock:

Oregon ship at night.jpg


And here's a bunch of Victory ships (the successor to the Liberty Ship design - faster, but more expensive and slower to build) awaiting fitting out:

Victory ships fitting out.jpg


While writing this dev diary a bald eagle sat down outside the window and cried. True story.

My google search history now makes me unemployable in most of the US

Hahaha, doomed to not work in the US forever - at least until they have some kind of revolution! The selection of alternative titles were particularly good :cool:.

Is it really a crime to just want to play vanilla HOI4 from earlier dates, which make alt-history turns a bit more plausible?

I wouldn't say it's a crime, but from my experience modding it would be a HUGE amount of work to implement (at least sensibly - one could just set the 1936 files to all start in 1933, but I don't think anyone wants that), and an ongoing huge drain on resources to make 1933, 1936 and 1939 all work as new things are introduced. With the 'new' (CK2 onwards) Paradox model of 'ongoing modular development', every extra start date is likely to cause headaches every time something changes.

Don't get me wrong, I wouldn't mind a few more start dates too (although I'd personally go for 1941-style start dates for a historical 'kick-off' for Barbarossa/10 Dec 1941, that kind of thing) but I totally understand why the dev team might want to prioritise on fleshing out the start dates they have, while not wanting to create an ongoing future commitment (as best I can tell, optimisation of working-time wise, the best time to add new start dates would be right at the end of the development cycle, once everything else had been sorted).
 
For being such a wacko, you think there would be a book on him and his group...
Well you may not be able to read a book about Pelley, but you can always read a book by Pelley!
Although it isn't like a manifesto or anything. I think it's a coming-of-age novel or something. This is from before went crazy.
You can also watch a movie written by Pelley!
It's a crime drama. It's also from before he went crazy.
 
@Archangel85 @podcat

It looks like because this was posted as an Article rather than as a normal Thread, there is no "Show Only Dev Responses" option on it. I tend to use that feature heavily on DDs to see answers to questions without having to wade through 10+ pages of comments.

Could future DDs please be in a format that allows us to use the "Show Only Dev Responses" feature?
 
The focus tree just feels to confusing and the devs don't exactly clarify how to avoid the civil war either.

IMO i still want to go down alt history paths without being forced into a civil war. That really isn't a way to give the player a chance to do something. Its more like delaying there start and making them weaker before getting involved in world affairs.

I complained about that with Japan especially, they lost there entire navy in a civil war and pretty much became useless for the rest of the game. And i fear the same outcome will happen for the US. It takes a long time to rebuild a navy even for America. And not having a navy before the war starts is a pretty big deal.

Give democracy's the option to flip fascist or communist peacefully, and let them get elected like a true democracy.
 
I think an important takeaway from a lot of the criticism of the different events in the focus trees is that it's tough to fit American politics into the same sort of spectrum that European politics fall on. For example, the Republican party would have been more in favor of desegregation than the Democratic party, while at the same time being in favor of more privatization and vice versa for the Democrats. In the focus tree proposed, you can't have both of those things because the devs think desegregation is socialist and privatization is more fascist. While such a dynamic may be true in Europe, it really doesn't work in America. I chalk things like this up to European devs not completely understanding how American politics work. I can't really blame them though, as an American I don't understand the intricacies of Swedish politics. However, it would be nice to see things like this get fixed.
 
I think an important takeaway from a lot of the criticism of the different events in the focus trees is that it's tough to fit American politics into the same sort of spectrum that European politics fall on. For example, the Republican party would have been more in favor of desegregation than the Democratic party, while at the same time being in favor of more privatization and vice versa for the Democrats. In the focus tree proposed, you can't have both of those things because the devs think desegregation is socialist and privatization is more fascist. While such a dynamic may be true in Europe, it really doesn't work in America. I chalk things like this up to European devs not completely understanding how American politics work. I can't really blame them though, as an American I don't understand the intricacies of Swedish politics. However, it would be nice to see things like this get fixed.

@podcat @Archangel85
It would be pretty useful to have an American on the dev team with a BA or MA in American history, specifically the 1930's. Maybe even get some input from established academics? I'd recommend maybe shooting an email to Professor Glen Jeansonne. I took almost took a course of his on 1930's America and he has written a few books on the far-right during that period. Shoot me a message if this sounds worth pursuing.
 
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investing in Ohio shouldn't give up to ten senators and 50 representatives, since historically each state could only have 2 senators and a fixed amount of representatives based on population

To be exact, in 1940, Ohio had 2 senators and 24 representatives.

List of United States Senators from Ohio
https://en.wikipedia.org/wiki/List_of_United_States_Senators_from_Ohio

United States House of Representatives elections, 1940
https://en.wikipedia.org/wiki/United_States_House_of_Representatives_elections,_1940#Ohio
 
One word: sold.

More words: I only play democratic US, but I LOVE alt history. This is going to rock both as playing the US and playing against them. Thank you. I LOVE IT!

The naval improvements are one thing (desperately needed and I can't wait to read more about them next week) but this was actually what I was looking forward to the most. Thank you!
 
I wouldn't say it's a crime, but from my experience modding it would be a HUGE amount of work to implement (at least sensibly - one could just set the 1936 files to all start in 1933, but I don't think anyone wants that), and an ongoing huge drain on resources to make 1933, 1936 and 1939 all work as new things are introduced. With the 'new' (CK2 onwards) Paradox model of 'ongoing modular development', every extra start date is likely to cause headaches every time something changes.

Don't get me wrong, I wouldn't mind a few more start dates too (although I'd personally go for 1941-style start dates for a historical 'kick-off' for Barbarossa/10 Dec 1941, that kind of thing) but I totally understand why the dev team might want to prioritise on fleshing out the start dates they have, while not wanting to create an ongoing future commitment (as best I can tell, optimisation of working-time wise, the best time to add new start dates would be right at the end of the development cycle, once everything else had been sorted).
I know, I know. It just feels like whole "radical alt-history" stuff for majors was a mistake right now. I mean, there are scenarios which could work in 1936 and those, which already couldn't.

So, for "weirder" alt-history devs could add earlier start date some time "later". After they fix, you know, major aspects of game, like diplomacy, espionage, research, AI and etc.
 
I like what I'm seeing, Paradox! Keep up the good work :D

However, I have a random question. As much as people may disagree (or agree, I don't know), but will West Virginia be its own state? Of course, some may say "Why should West Virginia be a state?" Well, by this time when HOI4 takes place, West Virginia does indeed exist, and the state has a whole lot of coal (and it still does today, but not as much as it did in 1936 for obvious reasons). Thus, this could be used towards a "Coal Liquification" process that makes fuel for the United States and adds a synthetic refinery (or however fuel works, I'm not that well versed on that front). Now I do understand that this would be somewhat difficult possibly, but with the amount of coal in the state, it could produce a lot of fuel to help out the United States (or whoever controls the state).
 
I don't like the idea of having to micromanage congress and spend valuable PP on it.
but if you wanted to play historical, you pretty much sat around doing very little until the war started
Maybe you could consider that some people actually want to have a relaxing early game and pick the US? Rather than having to play Democracy 3?
 
The new article format is really annoying on mobile and I hope you change it back.