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Hello, and welcome back to the next DevDiary for the upcoming DLC! Today, we will talk a bit about how we are going to represent Vichy and Free France during the war.

Vichy France is perhaps the best example for what I like to call “trying to fit a history-shaped peg through a mechanics-shaped hole”. They were a puppet state of Germany by any reasonable metric - except they never formally joined the war. They weren’t at war with the Allies - and yet there were several battles between Allied and Vichy forces in Syria, Madagascar and most famously Dakar and during Operation Torch. Even after the battles were fought, however, Vichy France did not join the war, and the Vichy French troops engaged there were usually repatriated by the Allies after operations were over.

Currently, the division between Vichy France and Free France is handled by creating a civil war in France and Germany puppeting the fascist side. This automatically solves a number of issues that come with the sandbox nature of the game, such as dividing the military the player built instead of relying on pre-scripted OoBs, making sure both sides start with the same technology base and so on. It does, however, immediately put Vichy into war with Free France and (usually), by extension, the Allies.

This is somewhat accurate in the sense that there were engagements between Allies and Vichy France and Vichy France lost territory in those engagements. But there was never a formal state of war between Vichy France and the Allies, and the total contribution of Vichy French forces to the war in Russia amounted to a single regiment of volunteers. In fact, in a lot of ways, the Allies preferred Vichy France to de Gaulle, despite de Gaulle’s winning personality and great people skills.

To really do this situation justice, we decided to make special focus trees to handle it.

My design goals were to have

  • A way to separate France into a government-in-exile and a collaborating government in metropolitan France that did not require a gigantic ramshackle script system to handle all the edge cases

  • A Vichy France that remains neutral in the war for at least some time

  • A way for Vichy to become the “legitimate” France and even potentially join the Allies

  • A way to have Free France gain territories that were assigned to Vichy France when the whole thing was created, without bringing them into the war

Thankfully, we now have the ability to essentially run the civil war creation effect without actually creating a civil war. This does split the country, reassign the military, split the stockpiles, give both sides the right technologies and so on and so forth. This makes the whole process a lot less painful and reduces the number of edge cases, because as far as the game is concerned, Free France and Vichy France both qualify as France under the right conditions.

Screenshot_51.jpg


Another small change is that if you manage to get war support above 70%, a third option appears in the event about deciding between asking for an armistice or creating the Franco-British Union, allowing you to continue the fight. If you decide to surrender, the country is split between Vichy France and Free France, much as you are used to. Most overseas territories will initially go to Vichy France, as was historical, with Free France holding onto a few scattered island possessions. Both countries load a separate focus tree.

Free France has two main storylines to follow. On the one hand, you’ll want to recover territories that are held by Vichy. For the purpose of making things more manageable, the French colonial holdings are separated into a number of larger areas instead of being separated by modern national or period-appropriate administrative borders. These areas are: Syria, North Africa, West Africa, Central Africa, Madagascar, and Indochina.

free_france.jpg


Appealing to them directly through the focus has a chance to flip a few of them to your side, but the rest will have to converted by more direct means. One option is to promise the territory independence after the war, which has a chance to convert the territories and reduces resistance/increases compliance in the affected areas for the duration of the war. However, once the war is over, these areas will demand that you honor your commitment and let them go. If you refuse, you will quickly find yourself with a rather upset population resisting your administration, like France did historically in Indochina.

Option two is to intervene militarily, in areas that you have access too. This takes the form of the border wars, allowing you (or, more likely, your allies) to take over territories from Vichy France without going into a full-blown war. Not all areas can be taken over by border wars - Madagascar doesn’t border any other state from which an intervention could be launched, so you’ll have to find a different way.

Screenshot_54.jpg


The other large branch for Free France is establishing and improving the resistance working in France. Through a number of focuses, you can boost resistance targets all across occupied France and turn the entire area into a hotbed of resistance - even if you do have to make some unlikely alliances between Communists and Industrialists.

Once you have recovered the homeland and taken back Paris, you can form the Provisional Government, which reloads the original French focus tree. Should Vichy France still exist by this point without being at war with you, you get a decision to demand reunification.

vichy_france.jpg


On the opposite side, the biggest change is that Vichy France is no longer considered to be a puppet of Germany. Puppets are heavily weighted towards joining their master’s faction and towards following a call to arms if in a faction. I briefly considered making a special puppet level that could refuse a call to arms and set a number of scripted AI strategies to make it do so, but decided that a one-off puppet level was easily as much of a hack solution than just not having Vichy be a puppet in the first place and handle its relationship with Germany through other ways.

As Vichy France, your big task is to complete the “National Revolution” to transform French society away from the republicanism that has brought them to this point. At the same time, you will want to rebuild the military and, of course, try to hold onto your colonial empire. In the moment of surrender, you are saddled with a massive 20% consumer goods penalty that represents the occupation costs levied on France by the Germans.

Screenshot_53.jpg


To reduce these costs, you can strike a number of deals with the Germans, starting with giving them basing rights (historically done to help German support for an uprising in Iraq), later you can reduce your penalties further by offering to produce aircraft parts for the Germans (reducing production cost for German planes) and sending workers to Germany (giving them a production bonus).

Once you have finished the National Revolution, you can ask for Germany to return your occupied territories, and, should they agree, you join the Axis and reload the original focus tree with the branch towards the fascist alliance with Germany unlocked. If Germany refuses, you can then attempt to reconcile with the Free French, unify and re-join the war on the allied side if de Gaulle agrees (loading the original focus tree with the right-wing democratic branch unlocked), or you can decide to regain your honor by yourself and declare war directly, in which case you load the original focus tree with the branch towards the Latin Entente unlocked.

Of course, the Case Anton decision for Germany remains, so you might want to make very sure that you hold onto North Africa, lest Germany decides that you can’t be trusted.

That is all for today. Next week we will talk about some other changes coming in 1.8 Husky.
 
Will you guys turn UK randomness in ahistorical down? They go decolonizing or non-democratic way too often. Make it so that most of the time they'll be democratic and trying to hold the empire. Some variability is good but not this complete randomness.

PS: Okay i see people love toss up Britain :) I'll have to mod this to my taste.
 
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Hello, and welcome back to the next DevDiary for the upcoming DLC! Today, we will talk a bit about how we are going to represent Vichy and Free France during the war.

Vichy France is perhaps the best example for what I like to call “trying to fit a history-shaped peg through a mechanics-shaped hole”. They were a puppet state of Germany by any reasonable metric - except they never formally joined the war. They weren’t at war with the Allies - and yet there were several battles between Allied and Vichy forces in Syria, Madagascar and most famously Dakar and during Operation Torch. Even after the battles were fought, however, Vichy France did not join the war, and the Vichy French troops engaged there were usually repatriated by the Allies after operations were over.

Currently, the division between Vichy France and Free France is handled by creating a civil war in France and Germany puppeting the fascist side. This automatically solves a number of issues that come with the sandbox nature of the game, such as dividing the military the player built instead of relying on pre-scripted OoBs, making sure both sides start with the same technology base and so on. It does, however, immediately put Vichy into war with Free France and (usually), by extension, the Allies.

This is somewhat accurate in the sense that there were engagements between Allies and Vichy France and Vichy France lost territory in those engagements. But there was never a formal state of war between Vichy France and the Allies, and the total contribution of Vichy French forces to the war in Russia amounted to a single regiment of volunteers. In fact, in a lot of ways, the Allies preferred Vichy France to de Gaulle, despite de Gaulle’s winning personality and great people skills.

To really do this situation justice, we decided to make special focus trees to handle it.

My design goals were to have

  • A way to separate France into a government-in-exile and a collaborating government in metropolitan France that did not require a gigantic ramshackle script system to handle all the edge cases

  • A Vichy France that remains neutral in the war for at least some time

  • A way for Vichy to become the “legitimate” France and even potentially join the Allies

  • A way to have Free France gain territories that were assigned to Vichy France when the whole thing was created, without bringing them into the war

Thankfully, we now have the ability to essentially run the civil war creation effect without actually creating a civil war. This does split the country, reassign the military, split the stockpiles, give both sides the right technologies and so on and so forth. This makes the whole process a lot less painful and reduces the number of edge cases, because as far as the game is concerned, Free France and Vichy France both qualify as France under the right conditions.

View attachment 511780

Another small change is that if you manage to get war support above 70%, a third option appears in the event about deciding between asking for an armistice or creating the Franco-British Union, allowing you to continue the fight. If you decide to surrender, the country is split between Vichy France and Free France, much as you are used to. Most overseas territories will initially go to Vichy France, as was historical, with Free France holding onto a few scattered island possessions. Both countries load a separate focus tree.

Free France has two main storylines to follow. On the one hand, you’ll want to recover territories that are held by Vichy. For the purpose of making things more manageable, the French colonial holdings are separated into a number of larger areas instead of being separated by modern national or period-appropriate administrative borders. These areas are: Syria, North Africa, West Africa, Central Africa, Madagascar, and Indochina.

View attachment 511781

Appealing to them directly through the focus has a chance to flip a few of them to your side, but the rest will have to converted by more direct means. One option is to promise the territory independence after the war, which has a chance to convert the territories and reduces resistance/increases compliance in the affected areas for the duration of the war. However, once the war is over, these areas will demand that you honor your commitment and let them go. If you refuse, you will quickly find yourself with a rather upset population resisting your administration, like France did historically in Indochina.

Option two is to intervene militarily, in areas that you have access too. This takes the form of the border wars, allowing you (or, more likely, your allies) to take over territories from Vichy France without going into a full-blown war. Not all areas can be taken over by border wars - Madagascar doesn’t border any other state from which an intervention could be launched, so you’ll have to find a different way.

View attachment 511782

The other large branch for Free France is establishing and improving the resistance working in France. Through a number of focuses, you can boost resistance targets all across occupied France and turn the entire area into a hotbed of resistance - even if you do have to make some unlikely alliances between Communists and Industrialists.

Once you have recovered the homeland and taken back Paris, you can form the Provisional Government, which reloads the original French focus tree. Should Vichy France still exist by this point without being at war with you, you get a decision to demand reunification.

View attachment 511783

On the opposite side, the biggest change is that Vichy France is no longer considered to be a puppet of Germany. Puppets are heavily weighted towards joining their master’s faction and towards following a call to arms if in a faction. I briefly considered making a special puppet level that could refuse a call to arms and set a number of scripted AI strategies to make it do so, but decided that a one-off puppet level was easily as much of a hack solution than just not having Vichy be a puppet in the first place and handle its relationship with Germany through other ways.

As Vichy France, your big task is to complete the “National Revolution” to transform French society away from the republicanism that has brought them to this point. At the same time, you will want to rebuild the military and, of course, try to hold onto your colonial empire. In the moment of surrender, you are saddled with a massive 20% consumer goods penalty that represents the occupation costs levied on France by the Germans.

View attachment 511784

To reduce these costs, you can strike a number of deals with the Germans, starting with giving them basing rights (historically done to help German support for an uprising in Iraq), later you can reduce your penalties further by offering to produce aircraft parts for the Germans (reducing production cost for German planes) and sending workers to Germany (giving them a production bonus).

Once you have finished the National Revolution, you can ask for Germany to return your occupied territories, and, should they agree, you join the Axis and reload the original focus tree with the branch towards the fascist alliance with Germany unlocked. If Germany refuses, you can then attempt to reconcile with the Free French, unify and re-join the war on the allied side if de Gaulle agrees (loading the original focus tree with the right-wing democratic branch unlocked), or you can decide to regain your honor by yourself and declare war directly, in which case you load the original focus tree with the branch towards the Latin Entente unlocked.

Of course, the Case Anton decision for Germany remains, so you might want to make very sure that you hold onto North Africa, lest Germany decides that you can’t be trusted.

That is all for today. Next week we will talk about some other changes coming in 1.8 Husky.
Vichy France itself had quite some monarchist sympathys. Marshall Petain was neither a fascist nor a democrat, but he was a authoritarian reactionary who took up the country when the war was basically over for france (let's not enter debates about france could stand in real life for the sake of simplification bcs i wanna go right to the politics part). And Petain himself saw support from Fascits (the Popular Party, not the La Cagoule [at least officially]), parts of the action française, some hardline pacifist politicians and even moderate ones who just didnt tought the war could keep up. This situation gives a lot of possibilities. Something like Petain sucessor or even what would happen after the war. Vichy France has many possibilities from Petain embracing the orleanists (he despised napoleon bcs... well... liberalism, and the at the time bonaparte heir was part of the resistence i beleive), turning france into a tru Fascist and German Align state like the Popular Front wanted or restore the democracy with a more authoritatian legislative body as most moderate democrats wanted.
Same thing could happen in Free France, De Gaulle himself was a sympathiser of the royalist couse, and he had support from many moanrchists, there was the obvious communist influence and even the more authoritatians who believe the future of france wasant in democracys. Along side with the left wing and conservative democrats, expecially conservatives since the left wing was fragile after Blum arrest. This would make a interesting and dynamic game for the french case, and would give more interest over the future you would take and make matter some decisions you make during the war for the political aftermath. I hope you take this in consideration
 
How will this change effect the "Bourbon France" event for a Monarchist Germany?
 
Vichy france's mini-focus tree looks like it can easily apply to the Bourbon france event. A slight name change or two and maybe changing the icon for the concessions for Germany focus and I think it'd work
 
This is going to be amazing, but I hope these 2 focuses aren't the 2 new focuses form the "2 reworks + 2 new ones every DLC" promise and that we will still get 1 more rework and new custom focuses for 2 nations with basic ones.
Where did they "promise" (at least) 2 reworks plus (at least) 2 new (minors) per DLC? I know that was their hope, but it would be idiotic for them to promise that every (major) DLC would have at least 2+2.
 
Once you have finished the National Revolution, you can ask for Germany to return your occupied territories, and, should they agree, you join the Axis and reload the original focus tree with the branch towards the fascist alliance with Germany unlocked. If Germany refuses, you can then attempt to reconcile with the Free French, unify and re-join the war on the allied side if de Gaulle agrees (loading the original focus tree with the right-wing democratic branch unlocked), or you can decide to regain your honor by yourself and declare war directly, in which case you load the original focus tree with the branch towards the Latin Entente unlocked.

Of course, the Case Anton decision for Germany remains, so you might want to make very sure that you hold onto North Africa, lest Germany decides that you can’t be trusted.

I am wondering why you didn't mention the biggest issue with Vichy France, right now ... and reading your text still made not clear if it solved with this update. In the current state, every experienced player of Germany will never "create" Vichy France, because that means, if the Axis wins the war against the allies, Vichy France gets all the territory that belonged to Republic France, before the war, without beeing part of a peace conference.

Is that issue finally fixed with that?
 
I'm curious if Leclerc will be a Free French only general now.

That minor thing aside, the way i see it, the Free French will have major issues with obtaining equipment and troops. Perhaps a few decisions/Foci should be in place for them to obtain either of those?
 
Will the British attacks on the Vichy navy be represented at all? With the British demanding your ships or their disarmament (removing from play) with threat of attacking them?
 
Hello, and welcome back to the next DevDiary for the upcoming DLC! Today, we will talk a bit about how we are going to represent Vichy and Free France during the war.

Vichy France is perhaps the best example for what I like to call “trying to fit a history-shaped peg through a mechanics-shaped hole”. They were a puppet state of Germany by any reasonable metric - except they never formally joined the war. They weren’t at war with the Allies - and yet there were several battles between Allied and Vichy forces in Syria, Madagascar and most famously Dakar and during Operation Torch. Even after the battles were fought, however, Vichy France did not join the war, and the Vichy French troops engaged there were usually repatriated by the Allies after operations were over.

Currently, the division between Vichy France and Free France is handled by creating a civil war in France and Germany puppeting the fascist side. This automatically solves a number of issues that come with the sandbox nature of the game, such as dividing the military the player built instead of relying on pre-scripted OoBs, making sure both sides start with the same technology base and so on. It does, however, immediately put Vichy into war with Free France and (usually), by extension, the Allies.

This is somewhat accurate in the sense that there were engagements between Allies and Vichy France and Vichy France lost territory in those engagements. But there was never a formal state of war between Vichy France and the Allies, and the total contribution of Vichy French forces to the war in Russia amounted to a single regiment of volunteers. In fact, in a lot of ways, the Allies preferred Vichy France to de Gaulle, despite de Gaulle’s winning personality and great people skills.

To really do this situation justice, we decided to make special focus trees to handle it.

My design goals were to have

  • A way to separate France into a government-in-exile and a collaborating government in metropolitan France that did not require a gigantic ramshackle script system to handle all the edge cases

  • A Vichy France that remains neutral in the war for at least some time

  • A way for Vichy to become the “legitimate” France and even potentially join the Allies

  • A way to have Free France gain territories that were assigned to Vichy France when the whole thing was created, without bringing them into the war

Thankfully, we now have the ability to essentially run the civil war creation effect without actually creating a civil war. This does split the country, reassign the military, split the stockpiles, give both sides the right technologies and so on and so forth. This makes the whole process a lot less painful and reduces the number of edge cases, because as far as the game is concerned, Free France and Vichy France both qualify as France under the right conditions.

View attachment 511780

Another small change is that if you manage to get war support above 70%, a third option appears in the event about deciding between asking for an armistice or creating the Franco-British Union, allowing you to continue the fight. If you decide to surrender, the country is split between Vichy France and Free France, much as you are used to. Most overseas territories will initially go to Vichy France, as was historical, with Free France holding onto a few scattered island possessions. Both countries load a separate focus tree.

Free France has two main storylines to follow. On the one hand, you’ll want to recover territories that are held by Vichy. For the purpose of making things more manageable, the French colonial holdings are separated into a number of larger areas instead of being separated by modern national or period-appropriate administrative borders. These areas are: Syria, North Africa, West Africa, Central Africa, Madagascar, and Indochina.

View attachment 511781

Appealing to them directly through the focus has a chance to flip a few of them to your side, but the rest will have to converted by more direct means. One option is to promise the territory independence after the war, which has a chance to convert the territories and reduces resistance/increases compliance in the affected areas for the duration of the war. However, once the war is over, these areas will demand that you honor your commitment and let them go. If you refuse, you will quickly find yourself with a rather upset population resisting your administration, like France did historically in Indochina.

Option two is to intervene militarily, in areas that you have access too. This takes the form of the border wars, allowing you (or, more likely, your allies) to take over territories from Vichy France without going into a full-blown war. Not all areas can be taken over by border wars - Madagascar doesn’t border any other state from which an intervention could be launched, so you’ll have to find a different way.

View attachment 511782

The other large branch for Free France is establishing and improving the resistance working in France. Through a number of focuses, you can boost resistance targets all across occupied France and turn the entire area into a hotbed of resistance - even if you do have to make some unlikely alliances between Communists and Industrialists.

Once you have recovered the homeland and taken back Paris, you can form the Provisional Government, which reloads the original French focus tree. Should Vichy France still exist by this point without being at war with you, you get a decision to demand reunification.

View attachment 511783

On the opposite side, the biggest change is that Vichy France is no longer considered to be a puppet of Germany. Puppets are heavily weighted towards joining their master’s faction and towards following a call to arms if in a faction. I briefly considered making a special puppet level that could refuse a call to arms and set a number of scripted AI strategies to make it do so, but decided that a one-off puppet level was easily as much of a hack solution than just not having Vichy be a puppet in the first place and handle its relationship with Germany through other ways.

As Vichy France, your big task is to complete the “National Revolution” to transform French society away from the republicanism that has brought them to this point. At the same time, you will want to rebuild the military and, of course, try to hold onto your colonial empire. In the moment of surrender, you are saddled with a massive 20% consumer goods penalty that represents the occupation costs levied on France by the Germans.

View attachment 511784

To reduce these costs, you can strike a number of deals with the Germans, starting with giving them basing rights (historically done to help German support for an uprising in Iraq), later you can reduce your penalties further by offering to produce aircraft parts for the Germans (reducing production cost for German planes) and sending workers to Germany (giving them a production bonus).

Once you have finished the National Revolution, you can ask for Germany to return your occupied territories, and, should they agree, you join the Axis and reload the original focus tree with the branch towards the fascist alliance with Germany unlocked. If Germany refuses, you can then attempt to reconcile with the Free French, unify and re-join the war on the allied side if de Gaulle agrees (loading the original focus tree with the right-wing democratic branch unlocked), or you can decide to regain your honor by yourself and declare war directly, in which case you load the original focus tree with the branch towards the Latin Entente unlocked.

Of course, the Case Anton decision for Germany remains, so you might want to make very sure that you hold onto North Africa, lest Germany decides that you can’t be trusted.

That is all for today. Next week we will talk about some other changes coming in 1.8 Husky.
Great job Archangel85! I look forward to seeing this in the game.
 
I have always though it was weird though that Germany inherits Northern France after the Armistice of 1940 and it changes to Germany proper. From a game play perspective it I understand it, but Vichy was still responsible for its civil administration and nominal political control- it was a zone of military occupation by the Germans where the French police was pretty much just armed with pistoles, but this changed as the war went on and Maquis activities increased and Vichy French militias and police forces were gradually equipped with heavier military equipment and were having full scale battles with the Resistance. I think it should still be France on the map, but German ground forces are only allowed in the North until Case Anton.

Either way I can live with it and really am excited by this update. Vichy France is extremely interesting.
 
so cool guys but i have some asks first gibraltar looks smaller did u gave him a bit more correct borders and second now with vichy are we gonna have the militia batallion to add to ours templates
 
The National Council of Resistance focus looks interesting. Are we going to have a means to control resistance groups as a government in exile or is this a list of decisions for damaging factories and infrastructure (like the Scorched Earth Tactics focus for China)?
 
How will this change effect the "Bourbon France" event for a Monarchist Germany?

From what the've said it would still apply, if France and Britain are in a faction and at war with Germany. I'm assuming that once you complete the End the Occupation focus, you'll unlock the Bourbon Monarch path when you load the French focus tree and Join the Central Powers, assuming Germany too the focus to.

The event to set up vichy requires France to be in a faction with Britain and at war with England, which should usually only happen if both are democratic.

I'm assuming that with "at war with England", Archangel means Germany.
 
Indicative of a peace rework?

Nope, not at all. Look at the context of that quote again. There will be a new option if France's war support is above 70% that allows them to fight on after Paris is taken. You can still choose to surrender and have the second armistice at Compiègne, that's all the word "choose" is referring to in that quote. It's a scripted event.
 
Vichy France itself had quite some monarchist sympathys. Marshall Petain was neither a fascist nor a democrat, but he was a authoritarian reactionary who took up the country when the war was basically over for france (let's not enter debates about france could stand in real life for the sake of simplification bcs i wanna go right to the politics part). And Petain himself saw support from Fascits (the Popular Party, not the La Cagoule [at least officially]), parts of the action française, some hardline pacifist politicians and even moderate ones who just didnt tought the war could keep up. This situation gives a lot of possibilities. Something like Petain sucessor or even what would happen after the war. Vichy France has many possibilities from Petain embracing the orleanists (he despised napoleon bcs... well... liberalism, and the at the time bonaparte heir was part of the resistence i beleive), turning france into a tru Fascist and German Align state like the Popular Front wanted or restore the democracy with a more authoritatian legislative body as most moderate democrats wanted.
Same thing could happen in Free France, De Gaulle himself was a sympathiser of the royalist couse, and he had support from many moanrchists, there was the obvious communist influence and even the more authoritatians who believe the future of france wasant in democracys. Along side with the left wing and conservative democrats, expecially conservatives since the left wing was fragile after Blum arrest. This would make a interesting and dynamic game for the french case, and would give more interest over the future you would take and make matter some decisions you make during the war for the political aftermath. I hope you take this in consideration

You aren't wrong, but I don't think it's going to happen.

Just my impression, but it seems the design philosophy here is that if you want to play as a monarchy, you choose to do that earlier in the game instead of following the historical route. It would seem to me that they must not have thought it worth the effort to add that kind of alternate history for a game that's otherwise going historical. This is probably the best move so dev time can be used adding content to minors instead of going down a rabbit hole of vichy alt-history that will practically never see use in the game.
 
Will the British attacks on the Vichy navy be represented at all? With the British demanding your ships or their disarmament (removing from play) with threat of attacking them?

That's already in the game, a series of decisions by the UK, results in the confrontations with the French ships, with varying possible outcomes.

Though in the normal game, it's not always relevant, as the French fleet tends not to be as numerous as it was historically, because ingame Italy often joins the war much earlier, resulting in a lot of the French (and Italian) ships being sunk well before France capitulates and Vichy forms.