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Hello, and welcome back to the next DevDiary for the upcoming DLC! Today, we will talk a bit about how we are going to represent Vichy and Free France during the war.

Vichy France is perhaps the best example for what I like to call “trying to fit a history-shaped peg through a mechanics-shaped hole”. They were a puppet state of Germany by any reasonable metric - except they never formally joined the war. They weren’t at war with the Allies - and yet there were several battles between Allied and Vichy forces in Syria, Madagascar and most famously Dakar and during Operation Torch. Even after the battles were fought, however, Vichy France did not join the war, and the Vichy French troops engaged there were usually repatriated by the Allies after operations were over.

Currently, the division between Vichy France and Free France is handled by creating a civil war in France and Germany puppeting the fascist side. This automatically solves a number of issues that come with the sandbox nature of the game, such as dividing the military the player built instead of relying on pre-scripted OoBs, making sure both sides start with the same technology base and so on. It does, however, immediately put Vichy into war with Free France and (usually), by extension, the Allies.

This is somewhat accurate in the sense that there were engagements between Allies and Vichy France and Vichy France lost territory in those engagements. But there was never a formal state of war between Vichy France and the Allies, and the total contribution of Vichy French forces to the war in Russia amounted to a single regiment of volunteers. In fact, in a lot of ways, the Allies preferred Vichy France to de Gaulle, despite de Gaulle’s winning personality and great people skills.

To really do this situation justice, we decided to make special focus trees to handle it.

My design goals were to have

  • A way to separate France into a government-in-exile and a collaborating government in metropolitan France that did not require a gigantic ramshackle script system to handle all the edge cases

  • A Vichy France that remains neutral in the war for at least some time

  • A way for Vichy to become the “legitimate” France and even potentially join the Allies

  • A way to have Free France gain territories that were assigned to Vichy France when the whole thing was created, without bringing them into the war

Thankfully, we now have the ability to essentially run the civil war creation effect without actually creating a civil war. This does split the country, reassign the military, split the stockpiles, give both sides the right technologies and so on and so forth. This makes the whole process a lot less painful and reduces the number of edge cases, because as far as the game is concerned, Free France and Vichy France both qualify as France under the right conditions.

Screenshot_51.jpg


Another small change is that if you manage to get war support above 70%, a third option appears in the event about deciding between asking for an armistice or creating the Franco-British Union, allowing you to continue the fight. If you decide to surrender, the country is split between Vichy France and Free France, much as you are used to. Most overseas territories will initially go to Vichy France, as was historical, with Free France holding onto a few scattered island possessions. Both countries load a separate focus tree.

Free France has two main storylines to follow. On the one hand, you’ll want to recover territories that are held by Vichy. For the purpose of making things more manageable, the French colonial holdings are separated into a number of larger areas instead of being separated by modern national or period-appropriate administrative borders. These areas are: Syria, North Africa, West Africa, Central Africa, Madagascar, and Indochina.

free_france.jpg


Appealing to them directly through the focus has a chance to flip a few of them to your side, but the rest will have to converted by more direct means. One option is to promise the territory independence after the war, which has a chance to convert the territories and reduces resistance/increases compliance in the affected areas for the duration of the war. However, once the war is over, these areas will demand that you honor your commitment and let them go. If you refuse, you will quickly find yourself with a rather upset population resisting your administration, like France did historically in Indochina.

Option two is to intervene militarily, in areas that you have access too. This takes the form of the border wars, allowing you (or, more likely, your allies) to take over territories from Vichy France without going into a full-blown war. Not all areas can be taken over by border wars - Madagascar doesn’t border any other state from which an intervention could be launched, so you’ll have to find a different way.

Screenshot_54.jpg


The other large branch for Free France is establishing and improving the resistance working in France. Through a number of focuses, you can boost resistance targets all across occupied France and turn the entire area into a hotbed of resistance - even if you do have to make some unlikely alliances between Communists and Industrialists.

Once you have recovered the homeland and taken back Paris, you can form the Provisional Government, which reloads the original French focus tree. Should Vichy France still exist by this point without being at war with you, you get a decision to demand reunification.

vichy_france.jpg


On the opposite side, the biggest change is that Vichy France is no longer considered to be a puppet of Germany. Puppets are heavily weighted towards joining their master’s faction and towards following a call to arms if in a faction. I briefly considered making a special puppet level that could refuse a call to arms and set a number of scripted AI strategies to make it do so, but decided that a one-off puppet level was easily as much of a hack solution than just not having Vichy be a puppet in the first place and handle its relationship with Germany through other ways.

As Vichy France, your big task is to complete the “National Revolution” to transform French society away from the republicanism that has brought them to this point. At the same time, you will want to rebuild the military and, of course, try to hold onto your colonial empire. In the moment of surrender, you are saddled with a massive 20% consumer goods penalty that represents the occupation costs levied on France by the Germans.

Screenshot_53.jpg


To reduce these costs, you can strike a number of deals with the Germans, starting with giving them basing rights (historically done to help German support for an uprising in Iraq), later you can reduce your penalties further by offering to produce aircraft parts for the Germans (reducing production cost for German planes) and sending workers to Germany (giving them a production bonus).

Once you have finished the National Revolution, you can ask for Germany to return your occupied territories, and, should they agree, you join the Axis and reload the original focus tree with the branch towards the fascist alliance with Germany unlocked. If Germany refuses, you can then attempt to reconcile with the Free French, unify and re-join the war on the allied side if de Gaulle agrees (loading the original focus tree with the right-wing democratic branch unlocked), or you can decide to regain your honor by yourself and declare war directly, in which case you load the original focus tree with the branch towards the Latin Entente unlocked.

Of course, the Case Anton decision for Germany remains, so you might want to make very sure that you hold onto North Africa, lest Germany decides that you can’t be trusted.

That is all for today. Next week we will talk about some other changes coming in 1.8 Husky.
 
Are peace conferences being reworked in any capacity?

The entire Vichy/Free French situation can rely on the peace system in certain cases (such as France doing its own Little Entente)... and the peace system is known to consistenly screw up things to a bizarre level ever since launch in 2016.
 
Does Germany get the civilian factories France needs to pay as tribute? Also do Free France and Vichy France have the ability to switch leaders around (de Galle vs Darlan for example?)
 
I wonder if Italy in 1943-1945 will be handled closer to this or closer to the Spanish civil war. If it will be handled at all.
 
Will Allies invade Morocco and Algeria, and so Vichy joins Axis? Or only Germany can press the magic button (Case Anton)?
Will we ever see Torch operation?
 
Thankfully, we now have the ability to essentially run the civil war creation effect without actually creating a civil war. This does split the country, reassign the military, split the stockpiles, give both sides the right technologies and so on and so forth. This makes the whole process a lot less painful and reduces the number of edge cases, because as far as the game is concerned, Free France and Vichy France both qualify as France under the right conditions.
Couldn't this be also used in the uprising mechanic to form two versions of the same country that are not at war with each other?
Like having both a monarchist exiled Yugoslavia and a communist uprising Yugoslavia, for example? They would t be at war with each other, but both of them would be at war with the Axis.

Option two is to intervene militarily, in areas that you have access too. This takes the form of the border wars, allowing you (or, more likely, your allies) to take over territories from Vichy France without going into a full-blown war. Not all areas can be taken over by border wars - Madagascar doesn’t border any other state from which an intervention could be launched, so you’ll have to find a different way.
Does this mean that operation torch is now impossible?
It'd be hard to pull it off if invasions aren't possible through sea.
That'd be kind of disappointing, as the US, the main way to intervene in Europe as soon as possible is to relieve the pressure in Egypt through torch, without that, the only way will be for the US to send more troops around Africa to Egypt.
At the same time, that also means a very secure flank for Axis operations in North Africa, which shouldn't be the case.

Of course, the Case Anton decision for Germany remains, so you might want to make very sure that you hold onto North Africa, lest Germany decides that you can’t be trusted.
Does the Case Anton decision still flat out annexes Vichy, or do the Germans declare war on them?
I feel that the latter could be more interesting.
 
Looks interesting... I feel like not having Vichy France of all people being considered a puppet of the Germans kind of negates what the puppet status was put in the game to represent or what it is for, but I guess HoI IV's mechanics have kind of painted you into a corner here.

You know who else needs to have their situation reworked so it puts them technically at a civil war but not actually at war, and perhaps even fighting on the same side against a common enemy? China. The "every side in the Chinese civil war is its own indepenent nation" has its issues.
 
How can you be in a faction with Britain AND at war with them????
I think what he meant was that France needed to be allied to the UK and its occupier needs to be at war with the UK as well.
 
The event to set up vichy requires France to be in a faction with Britain and at war with England, which should usually only happen if both are democratic.

There's still the chance that circumstances may arrive in which those conditions are met, but France is monarchist or non-democratic. Britain may have gone monarchist or fascist themselves, or by some circumstance monarchist france ends up in a faction with Great Britain, maybe by Britain already being at war with the Germans before the French are. You don't HAVE to be Democratic to join the Allies.
 
what about ships? actually Vichy Franche inheriteds a huge fleet. since i normally dont let italy join early into Axis, then theres no early fight in mediterranean, then then vichy france 'born' with a huge intact fleet. when i do case anthon i(as germany) i double my fleet size.
 
In the Endless Space series I remember there being a "cold war" mechanic where factions could fight battles with each other, but it wouldn't cause an actual official war. Maybe that's what is needed to represent the skirmishing done with Vichy France.
 
This is going to be amazing, but I hope these 2 focuses aren't the 2 new focuses form the "2 reworks + 2 new ones every DLC" promise and that we will still get 1 more rework and new custom focuses for 2 nations with basic ones.
 
Indicative of a peace rework?

No, from the context it is clear that this is about the armistice event which is already in the game, where you can decide to surrender and form Vichy France or form the Franco-British Union.
Now an option to continue the war without uniting with the UK will be added, available if your war support is over 70%.