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HoI 4 Dev Diary - Nationalist China

Hi and welcome! Today we announced the expansion we have been working on for the last couple of months: Waking the Tiger. The names comes from a quote by Mao: “When waking a tiger, use a long stick”. A major theme in the expansion is Asia, with a special focus on China. We will be presenting focus trees and other content leading up to release, as well as going over other features we haven't shown off yet. But first a word on the expansion pass:

The expansion pass for HOI4 was the first one we’ve done, and we’ve learned many lessons.

For example, we decided to release "Death or Dishonor" as a country pack rather than a full-sized expansion so that we could still release something cool during a period of time when we were busy staffing up and focusing on technical issues. We saw that with the resources we had, at the time, we couldn't release a full-sized expansion at the same time as we were spending time on improving the AI and doing other free updates to the base game, such as the significant revamp of the air combat system.

It turns out that scope changes of this type do not go well with an expansion pass if you look at the value we promised to pass-owners. So, in order to make sure we over-deliver and make everyone happy, we have decided that not only this expansion, but also the next expansion - the one after "Waking the Tiger", which is planned to be similar in scope - will also be included in the pass.

This means that the initially promised two expansions have now actually become four. This also means that we are also no longer selling the pass. So if you picked it up yesterday: jackpot!

More info about this here: https://forum.paradoxplaza.com/forum/index.php?threads/expansion-pass-faq.975687/

Now back to the regular diary!


China in 1936 was one of the most confusing and interesting countries on the planet. After a revolution in 1911 deposed the last Qing Emperor, the young republic quickly found itself ripped apart by a brutal civil war that would continue, on and off, until 1949. In 1936, the Central Government under Chiang Kai-Shek had established some measure of control over the central regions of China. A number of provincial governors, nominally under the control of Chiang, ran their provinces as essentially separate political entities. The Communists under Mao Zedong had successfully evaded annihilation and created a Base Area in Yan’an.

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In 1931, the Japanese military had engineered a false-flag terror attack on a Japanese-owned railroad and used the “Mukden incident” to invade and occupy Manchuria, eventually setting up a puppet government under Puyi. The deposed Qing Emperor, eager to reclaim the throne that was so rudely taken from him, is unlikely to give them too much trouble. The Japanese, of course, have their own designs on China - and they don’t necessarily involve Puyi.

The stage is set for the showdown between 3 large players and 5 smaller ones, with the ultimate prize the title of Ruler of China. Historically, the conflict would lead to a savage war against Japan, causing millions of deaths. The following renewed Chinese Civil War ended up in the disgraceful retreat of Chiang Kai-Shek’s government to Taiwan, with the Communists in control of the mainland. But history need not have followed this path…


Given that the various ideologies are already well-represented in the different players in the Chinese Civil War, we have diverted from our past practice of making alternate ideology paths for every country. It made little sense to us that you would want to turn Nationalist China communist when Communist China is already a thing you can play. This also meant we didn’t have to resolve all the weird edge cases that would spring up from this (the days of Mao vs. Mao battles for control of China are sadly over).

The first new focus tree we want to show you is Nationalist China. It has consistently been one of the most requested nations and is actually one of the most played nations even with the generic focus tree. We originally looked at China as a whole during the early development of DoD, but decided that with the available resources we couldn’t do it justice. Events have proven us right, since the new decision system in particular has been critical in modelling the complex issues in China and turn it into interesting gameplay.

china_focus_tree.jpg


In 1936 Nationalist China is coming out of the brief golden age of the so-called Nanking Decade, in which the Nationalist Government tried hard to industrialize the country and build a modern system of government. Guided by the political theories of Sun Yat-Sen, founder and first president of the Republic, this rested on three pillars, called The Three Principles of the People: Nationalism, Democracy and Welfare (note that the Chinese terms have various meanings and don’t map perfectly on what we understand those words to mean).

In the game, the three principles form the start of three separate branches. The Welfare branch builds a modern welfare state, as it was envisioned by the leading experts of the time. Making the people invested in your leadership by improving their livelihood will increase their willingness to defend it against any aggressor, raising your war support. It comes at a cost, however. The Chinese economy is not yet up to the task of supporting a large welfare state, and so your government will have to make up the deficit by printing money, increasing inflation. Inflation is represented by a national spirit in 5 levels, reducing factory output and the number of civilian factories available for construction. You will have various options to reform your taxation system in the industrial branch, but they might not be popular with everyone.

Capture_inflation.JPG


The Democracy branch concerns itself with reforming the government to a state that truly deserves the name “Republic”. Part of this is the establishment of the 5 branches of government (as opposed to the three the rest of the world has to make do with): Executive, Legislative, Judiciary, Control and Examination. Creating a system of checks and balances will finally allow you to get rid of the “Ineffective Bureaucracy” spirit, which reduces conscription by 35%.

Capture_advisors.JPG


The Nationalism branch concerns itself with the struggle to unite China under your banner and defend it against foreign aggression. It offers you a fundamental choice: do you focus on uniting the country first, leading to a confrontation with the warlords and the Communists, or do you put your petty squabbles behind you to focus on defending against Japan? Or perhaps, you might want to take the fight to the Japanese directly? After all, nothing unites a people like a common enemy…

Before you do, however, it might be wise to review the state of your army, which is less than impressive. Usually under-equipped, often poorly trained and shoddily led, your army suffers crippling penalties to attack and defence until you have had the chance to reform it. Each step will have to be paid for with Army XP, meaning you will be on the back foot for a while until your army has absorbed the harsh lessons of warfare.

Capture_army_reform.JPG


The only upside in your rather bleak position is that you are, after all, the internationally recognized government of China, which offers up a large number of avenues to get outside support: German advisors can help you reorganize your officer corps and assist you in building up your tank force, while approaching the Soviet Union might gain you some desperately needed planes as well as support in developing new tanks.

The French and British will send you supplies directly through the Burma Road and Hanoi, represented by off-map factories helping you produce equipment. They may, however, withdraw the support if they wish. Should Burma be overrun, they will also be unable to help you.

Capture_burma_road_eng.JPG


Finally, the US can help you build a navy and will support you in building up a domestic aviation industry. Should you find yourself in the position to approach Japan, they can help you with modernizing your navy, although they won’t help you to the point where you may become a legitimate challenger in their own home waters.

Lastly, once you have built up your forces, it may be time to throw off the shackles the Great Powers have laid on you, and reclaim the position you were meant to have: the undisputed, unchallenged hegemon of the Eastern Hemisphere. Whether you will be a benevolent overlord or institute direct rule from Nanking is up to you.

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The expansion will come with a bunch of new 3d models for china, more details of this in a later diary.

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A sample of the new general pictures for nationalist china

See you all next week with another diary!

PS. The last episode of our beginner-stream with @Da9L and @bus will start at 16:00 today and run for 30 minutes and then I’ll pop in and talk a bit about the expansion. So check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive

PSS: This is not the thread to discuss the recent removal of HoI from sale in China. To discuss this issue, please go to the relevant thread: https://forum.paradoxplaza.com/foru...-iron-iv-removed-from-steam-in-china.1052971/ . Moderators will remove posts concerning this issue.

PSSS: If you missed the trailer, check it out here:
 
See my reasons above.

The issue with the civilian flag is that it changes over the period and the one in the trailer is far too similar to the Soviet flag. This is a problem for design reasons.
The fact that it is similar to the Soviet flag is understandable, but I disagree with the first point. I think it can be used continuously from the start of the game until the founding of the People's Republic without issues historically.

Concerning the appearance, I think it's personally quite easy to tell the difference between it and the Soviet flag. I use both in my mod and have no problem differentiating them, but I might be in the minority. If the Soviet flag is chosen purely on aesthetic grounds, I would completely understand the decision.
 
Please see above. Whether Communist China was truly a civilian government or run as a military faction (which it was) is irrelevant, in my opinion. The Chinese Red Army was the military wing of the political Communist Party of China, which was the de facto civilian government in the Soviet Zone. Shouldn't the de facto government flag be used and not the military one if those are our two options? The military flag isn't used for any other country in the game that I'm aware of, besides Japan that is. But that's also ahistorical.

Honestly, I think the flag that @Porkman proposed is aesthetically better than the Communist Party of China's. Nonetheless, I don't think it's the correct one to use.

Yeah okay, that's a reasonable argument. Thinking about this a bit more I guess my issue is that it can either be represented as a state with a civil government or an area of military insurrection, but not both (or in other words, the flag and the name should match). If we call it 'Communist China' it should probably have the military flag to represent that it was the area of China in military insurrection against the RoC. If it's called the 'Chinese Soviet Republic' (which formally existed until 1937) it should have the civilian flag. It would be interesting if you could shift from one to the other depending on the events within the game - for instance the Chinese Soviet Republic name is dropped if the United Front is formed (as was the case historically), and the Communists become 'Communist China' in order to represent their de facto control of parts of China, before then becoming PRC if they win the civil war. If the United Front is never formed, the CSR name could be retained until the formation of the PRC.

Anyway, I suppose it doesn't matter because the events and NF tree have presumably already been done. But this area, along with the Yugoslav partisans and the representation of Republican Spain as a Stalinist dictatorship, is one that the game could represent in a bit more of a dynamic and realistic way.
 
The foundation of the PRC should be near the end of the government side of the chicom focus tree.

Before that point, the communists were a de facto government in many parts of China, but, de Jure, they were just a political party under the RoC.

The Red army's two formations were the New Fourth army and the Eighth Route Army. The other "new armies" and "Route Armies" were nationalist units.

Mao was clear from the start that political power grows from the barrel of a gun and that was how he ultimately won.

So yes, the military flag of the red army is better for historic, aesthetic and usability design reasons.

here is what PDX showed off as a teaser of the PRC: yes Mao can do the Socialism with Chinese Characteristics policy decades before Deng ever comes to power

KY8SwLN.jpg
 
here is what PDX showed off as a teaser of the PRC: yes Mao can do the Socialism with Chinese Characteristics policy decades before Deng ever comes to power

KY8SwLN.jpg

Maybe in this time line Mao listens to Deng far earlier.

This one doesn't bug me as the people who would implement this are in the government at the time.
 
here is what PDX showed off as a teaser of the PRC: yes Mao can do the Socialism with Chinese Characteristics policy decades before Deng ever comes to power

KY8SwLN.jpg
They probably couldn't think of any other name, so they gave it that one.
 
Wait, there's a CCP focus called "Wargaming D...."???

It does sound super exciting...

I don't think Communist China has that focus, if you look at the video from 23:50 onward you can clearly see there are some focuses that are overlaping which means it's not finished, nat. China is the one who has Wargaming focus, maybe Mao might have it aswell though.
 
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“Kai-Shek Weaponry Express”
I hope we will get a equipment capture ratio modifier for Chiang just for being historically accurate on CCW2

@Archangel85
1. Is there any chance to get Okamura Yasuji become Chiang's advisor on cleansing communists?:rolleyes:
2. Is there any chance to get our long-lived generalissimo become our long-lived chairman's advisor on military logistics?:rolleyes:
3. Is there any chance for me to get this DLC's art as wallpaper? I like it!
 
I hope that in India decizions whill be some about industralization of some regions. That Agral Sciety thing meking India practical unplayable. India need their people back. And don't forget Poland decyzions. Meaby some about reqest the Westrern national prowinces of Silesia and Pomerania ? Some about Polisch Lithuania border despiute ? Some about actyvation of Lvov oil feelds ?
 
@Archangel85
1. Is there any chance to get Okamura Yasuji become Chiang's advisor on cleansing communists?:rolleyes:
2. Is there any chance to get our long-lived generalissimo become our long-lived chairman's advisor on military logistics?:rolleyes:
3. Is there any chance for me to get this DLC's art as wallpaper? I like it!

Me too! I love this art already!
 
I just played a game of Nationalist China, and man is it in need of some love. I never felt threatened by Japan, and once I kicked them out I did nothing but bomb them with Strat and try to hit their fleets with Tac.

It took ages for Japan to get invaded by USA and by then it was pretty much just a formality. If I kick out Japan, I'd love an option to consolidate my position on the mainland to prepare for the fight against the comintern and allies to regain my core territories.
 
1200px-%E4%B8%AD%E5%9C%8B%E5%B7%A5%E8%BE%B2%E7%B4%85%E8%BB%8D%E8%BB%8D%E6%97%97.svg.png


It's the Red Army (not the PLA) flag and it looks unmistakeably communist while being very different from the Soviet, Nationalist Chinese, and Japanese flags. It is also historical up until 1949.

Personally, I think that it would be better to use the flag of the Chinese Soviet Republic given it was in use until 1937 and was the closest thing to a state flag. The one you have suggested is good but was only utilised by the Chinese Red Army which to me wouldn't really suit.

1200px-National_Flag_of_Chinese_Soviet_Republic.svg.png
 
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Also, the fascist party of Nationalist China it's BSB, what does that stand for?