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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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@Saman Wilson

There won't be anything relating to the SS in a Paradox game.

So... What's the name of the German motorized division template in 1936 again in HoI4? ( And the name of multiple German divisions in HoI2 and HoI3 )

To help your memory:
http://i.imgur.com/h98EQLX.jpg

IIRC Waffen SS also was the Special Forces that Germany got in the HoI3 expansion TFV...
 
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So... What's the name of the German motorized division template in 1936 again in HoI4? ( And the name of multiple German divisions in HoI2 and HoI3 )

To help your memory:
http://i.imgur.com/h98EQLX.jpg

IIRC Waffen SS also was the Special Forces that Germany got in the HoI3 expansion TFV...
Don't troll me dude. You know full-well what I meant: the political side of the SS.

Obviously they're not going to pretend SS divisions didn't exist.
 
Don't troll me dude. You know full-well what I meant: the political side of the SS.

Obviously they're not going to pretend SS divisions didn't exist.

Yeah, because Saman Wilson you replied to totally didn't ask about a focus creating divisions like the "creation of Royal guards" for Romania, or giving divisions bonus like the Soviet NKVD:

I have one question tho and its why isn't there a focus tree for the Waffen SS, I mean there is one in the game for the Soviet NKVD, so why not Waffen SS. Romania also has something similar, and its the creation of Royal Guards.




Your the one trolling here Sleight of Hand.
 
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This is really nitpicky but on the German civil war screen shouldn't the SS motorized division always be on the side of Fascist Germany
 
Ah, the Kaiser just looks so Imperial. Like, literally, I can only think of a Chad vs Virgin meme right now comparing Virgin Hitler and Chad Wilhelm.

Thanks paradox for making Germany fun for someone who doesn't particularly like playing as the Nazis.
 
A 6th research slot for a Democratic Germany seems excessive. Reverse the Brain Drain? Yes, I understand the idea, but it feels weird that a state in turmoil - or recovering from it, having just had a major political crisis- would so easily become a kind of scientist haven just like the US is in the game.
Especially when the UK still has to do with 5 slots.
Germany used to be at the very forefront of science though. Many scientists had left, yes, but even then Berlin continued to be a kind of capital of science until the war. It for instance was in Berlin that the atom was split for the first time. And the idea of the reverse the brain drain one is to reverse it---i.e. it's implying that some of the scientists who had left comes back. Whether that would have been possible in reality I can't say. But that is what the idea assumes. As such the 6th research slot is fine.
 
what's with the skull on his hat?
Was it a symbol of something? or did he just like it
He was a life hussar back in the days, imperial bodyguard as I understand it. The skull is probably a reference to the black brunswickers who were an elite unit in the napoleonic wars, they dressed in all black and wore skulls on their hats, representing they already considered themselves dead. It's at least where Hitler got the black uniforms and skulls and crossbones for the SS uniforms from.

Even if you look at right-wing parties today in Germany and Austria there are still a lot of monarchical values and ideas. In the Weimar Republic a lot of people felt they were worse off than under the monarchy.
The other aspect is that you'd have 3 years of Nazi rule at this point estranging a lot of people with influence so if a coup by the monarchical military happens a lot of people would go along with it, especially if they (as the NF suggests) implement economic reforms.
There are? I was under the impression that the only royalist arty in Germany was tradition unt leben.

As for the weimar republic I read a joke from the soviet union the other day.
"An old woman asks her granddaughter: "Granddaughter, please explain Communism to me. How will people live under it? They probably teach you all about it in school." "Of course they do, Granny. When we reach Communism, the shops will be full – there'll be butter, and meat, and sausage … you'll be able to go and buy anything you want..." "Ah!" exclaimed the old woman joyfully. "Just like under the Tsar!"

Don't troll me dude. You know full-well what I meant: the political side of the SS.

Obviously they're not going to pretend SS divisions didn't exist.
No if you mean certain aspects of what the SS did then no they have already said they won't do that.

Thanks paradox for making Germany fun for someone who doesn't particularly like playing as the Nazis.
Very much my sentiments.

Germany used to be at the very forefront of science though. Many scientists had left, yes, but even then Berlin continued to be a kind of capital of science until the war. It for instance was in Berlin that the atom was split for the first time. And the idea of the reverse the brain drain one is to reverse it---i.e. it's implying that some of the scientists who had left comes back. Whether that would have been possible in reality I can't say. But that is what the idea assumes. As such the 6th research slot is fine.
Germany was very much the country of science before ww1. If not for ww2 it may have remained that way. Einstein was probably always going to leave though, he took the side against Germany in the public debate long before ww1 turned sour.
 
Germany was very much the country of science before ww1. If not for ww2 it may have remained that way. Einstein was probably always going to leave though, he took the side against Germany in the public debate long before ww1 turned sour.
Einstein wasn't everything. And yeah he spent quite a bit of time int he US already from the early 20s onwards.
And many non German scientists congregated in Berlin too pre WWII. Lise Meitner being one.
 
Actually, monarchy had pretty much died in Germany after 1918. There were monarchists still around but most of the common folk were pretty fed up with Wilhelm and crew. Remember also NSDAP, and indirectly Hitler, received 33% of the vote in 1932. it was Hindenburg that made Hitler Chancellor to appease the right and he probably thought he could control him. It was the Catholic party that gave the NSDAP authority to abolish democracy in the following year. I think Hitler also thought of Wilhelm as a failure, he certainly had no illusions about reestablishing the monarchy. But this is alternative history, why let facts get in the way of a what-if scenario.
Ähem thats not true. Monarchistic organization were quiet strong in Germany but surpressed by the Nazis and also by the Weimarer Republic. After the murder of German Foreign Minister Rathenhaus by "Organisation Consul" (a far right organisation) the Weimarer goverment forbid all Republic opposing and Nationalistic Organisations. For example the "Bund der Aufrechten" was forbidden in all of Germany except Baden and Bavaria. Bavaria even thought to reinstate their King around 1935. After the "Preußenschlag" Reichskanzler Papen allowed all this Organisations in the year 1932 again. The Monarchist were finally forbidden by the Nazis 1934.

So when monarchy died 1918 why were pro monarchy organisations forbidden by the Weimarer Republik and again forbidden 12 years later by the Nazi Goverment? When the support of monarchy died 1918 it makes absolutly no sense to forbid the support 2 times by 2 different Goverments
 
Don't troll me dude. You know full-well what I meant: the political side of the SS.

Obviously they're not going to pretend SS divisions didn't exist.
You're the one trolling here dude. No one asked for the "political side of the SS"; whatever this means. And don't give me that they're criminals BS (SS templates are in the game so why not a focus tree related to the armed wing of the SS and nothing political), we all know the crimes and NKVD was as bad.

Here, read my question again so maybe you can understand it better,

"I have one question tho and its why isn't there a focus tree for the Waffen SS, I mean there is one in the game for the Soviet NKVD, so why not Waffen SS. Romania also has something similar, and its the creation of Royal Guards."
 
Einstein wasn't everything. And yeah he spent quite a bit of time int he US already from the early 20s onwards.
And many non German scientists congregated in Berlin too pre WWII. Lise Meitner being one.
Well for a while the Weimar republic was a very progressive place so it's hardly surprising.
 
what's with the skull on his hat?
Was it a symbol of something? or did he just like it

It was his Hussar uniform.

Goes all the way back to Frederick the Great's Totenkopf Hussars. The death's head was their regimental insignia and it was continued down thru the ages to the Prussian cavalry Mackenson served in.
 
Hot damn! It seems I'll start wearing my Mackensocks when playing Germany after the patch, albeit he will be the leader only for a limited time.
You can prolong his stay in power by not getting the Kaiser back. Also I imagine it to be rather easy to mod Mackensen in as a commander...

Also TheGreatWar reference ftw!
 
Woah, and this is just a patch , not a 08/15 4,99 USD DLC?
The unhistorical part of the German focus tree (oppose Hitler and everything after that) is gonna be part of the DLC, the rest of the tree is gonna be free.