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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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Kerensky was noone even during Civil war. Due to all his mistakes and failures, he was pretty hated by both White and Red sides, so he is a political corpse anyway.
Soviet democratic leader should be some member of party with moderate view of socialism and way to it.

Restoration of Empire is kind of very hard too: monarchists were a marginal minority in White movement.

Only choices, I see logical, are Stalin-Trotsky dilemma, Tukhachevsky coup, party split between Stalin supporters and apologets of democratisation (already hardcore fiction, but at least not as much as Kerensky), and of course, fascism. Maybe, crypto-fascism under red banners..

The White Movement was a colaition of Anti-Coalition Forces, and it did have an important Monarchist element ,Pyotr Wrangel for example, but they were willing to compromise as long the Reds were defeated: I can see the Focus Tree into three separte branches:

*Democratic: This Branch would represent the Kadets and republican elements of the Movement and would stablish a Russian republic at the cost of national Unity, their focus would grant autonomy to the Soviet Republics and would look to reinforce te Old Triple Entente ties

*Monarchist: ThIs branch would represent the moarchist and conservative elements of the Movement and would seek to restore the House of Romanov and , due to Austria-hungary´s desintegration, would seek to include the Balkans into its sphere of influence and finally gain access to te Mediterranium

*Autocrat: This branch would represent the more rightist elements of the Movement and this would seek closer ties with germany and assert Baltic Dominance: Poland, the Baltic States and Scandinavia would the Focus of hsi branch
 
What is the status of Kronprinz or Crownprince Wilhelm III as historically the Kaiser died in 1941. Is there a planned succession?

Also does the Kaiser have any unique characteristics like National Unity or party ruling support?
 
This looks fantastic! I'm very excited!

My only question is why it's possible for an absolute Monarchy to ally with the British and not a constitutional one? I would have thought Britain and Germany would be more amiable towards one another in the second scenario, not the first. I'd love an alternate scenario with a democratic Germany fighting alongside the UK.
 
This looks fantastic! I'm very excited!

My only question is why it's possible for an absolute Monarchy to ally with the British and not a constitutional one? I would have thought Britain and Germany would be more amiable towards one another in the second scenario, not the first. I'd love an alternate scenario with a democratic Germany fighting alongside the UK.

If the USSR declares on Poland chances are the brits and the germans will have offered Guarantees to the poles. In that Scenario they woud be fighting on the same side
 
I had some high hopes for this DLC, but oh well. More focus on a-historical and implausible nonsense just doesn't do it for me. I am quite close to give up on HOI4 for good, loosing hope, if no more focus is going into at least trying to create a plausible and historical game.

I'm really not feeling this diary either. I could be wrong, but I get the sense the devs are being influenced by the success of Kaiserreich and have opted to incorporate key elements into the base game. Wildly popular though it may be, pseudo-history just doesn't do it for me. :(

That said, I'm not even close to giving up on Hoi4, as I still consider it to be the most promising GSG platform we have, plus several of the previous 'Cornflakes' diaries have piqued my interest.

So I guess it's mostly a case of balance. It's just for some reason this diary caused an echo of many criticisms I've read before about paying for NF's and not much else. Hope that's not the case.
 
I guess this is good new for the majority of HOI4 players that like alternative ww2. Not so much for the people who liked HOI2 and HOI3
 
It is odd, how people blame communist alternative for Germany for being "unbalanced" but at the same time praise path of democratic/monarchist Germany, which creates a united all-European front against USSR. Very balanced, sure.
 
I guess this is good new for the majority of HOI4 players that like alternative ww2. Not so much for the people who liked HOI2 and HOI3

I'm also surprised for what the "new" players want. It's basically a EU4 game in a WW2 era. If you cant turn germany to monarchism in previous hearts of iron you should not be able to do it in HOI 4. I deeply regret having pre-ordered this game.
 
This looks cool but when will we see a DLC focusing on the Pacific and China-Burma theatre of the war? China still doesn't have its own focus tree yet despite being arguably the most important Allied nation after the Big Three (China and the Big Three were referred as a "trusteeship of the powerful", then were recognised as the Allied "Big Four" in a Declaration by United Nations and later as the "Four Policemen" of the United Nations.) Right now, they're pretty flavourless besides some events and as a player, we're essentially restricted on reacting to Japan's actions. It would also be nice to see some Non-British colonies (and Africa) get some love.
 
Base HOI IV going full alternate history? LET'S PARTY EVERYONE HOI IV IS JUST GONNA GET BETTER AND BETTER!

Seriously though, this is exactly what I wanted this game to become. I only hope all majors get reworked. I'd love for the US to get a tree focused on creating a Pan American Alliance and fighting both Communism AND the Allies (to Liberate their colonies, because 'Merica and Freedom)
 
@Bratyn is it possible for the Kaiserreich to install a King into FInland as well?
as Historically this was pretty big thing and it was all but decided already before the fall of Germany made the German prince discard the crown.
 
Oh, I am liking this! The major reworks are gonna look good.

Also, now with that new Imperial Germany focus tree, NON ALIGNED IS NOW GREATEST IDEOLOGY. (KMT will be soon into relevance)

Take as much time as you want with China, by the way-the Second Sino-Japanese War is huge and has hundreds of aspects to explore.
 
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@Axe99

I had a bet with myself that you couldn't post here without posting a ship photograph. I owe myself a drink. :p

Haha - but it was on topic! (that pic turned up in a book that arrived in the post yesterday (German Naval Guns, 1939-1945) and I just happened to flick through to see whether they included the H class 406mm guns - although I'm not saying I wouldn't have posted something else if that hadn't have shown up...) If next time I posted something like:

U-boats = small.jpg


..would that help protect your liver on a technicality, and still relate to one of the focuses ;).


I know noooothing! :)

I had some high hopes for this DLC, but oh well. More focus on a-historical and implausible nonsense just doesn't do it for me. I am quite close to give up on HOI4 for good, loosing hope, if no more focus is going into at least trying to create a plausible and historical game.

Keep in mind this is just the national focuses - from the perspective of a historical, plausible game (and I'm very much a fan of both - I like to play with historical focusses on and do so about as much as I do with them off) or an ahistorical game, they still depend on historically plausible mechanics for what happens above and beyond the diplomacy side of things. Think of this as giving options for players that like things a bit more 'out there', that enables longer-term support for more work on mechanics that will also benefit the historical game mode (in terms of this DLC/patch, things like the improvements to synthetic refineries add historical plausibility, and chain of command and division naming lists add more immersion (and I'm pretty sure we're getting the best (in terms of historical plausibility) division naming list in the history of the series). I'd be very surprised if the DLC was a minimap and a couple of focus trees :).
 
*Goes down Kaiserreich path every single time*

I just can't help myself...

Surprising, isn't it? Especially considering it's all based on the same source material: history. Who'd guess you'd end up with similar outcomes if you have the same starting point.

Just curious, does the 5pp increase stack as in 1st time +5 pp 2nd time +10pp?

Yes.

What is the status of Kronprinz or Crownprince Wilhelm III as historically the Kaiser died in 1941. Is there a planned succession?

Also does the Kaiser have any unique characteristics like National Unity or party ruling support?

Maybe.

If you cant turn germany to monarchism in previous hearts of iron you should not be able to do it in HOI 4.

Interesting logic. It would indeed save us a lot of development costs to just package previous HOI games with a new graphics skin without any innovation at all.

@Bratyn is it possible for the Kaiserreich to install a King into FInland as well?

No. This seems more appropriate for a DLC in which Finland is featured.
 
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I'm also surprised for what the "new" players want. It's basically a EU4 game in a WW2 era. If you cant turn germany to monarchism in previous hearts of iron you should not be able to do it in HOI 4. I deeply regret having pre-ordered this game.
In previous hoi you couldn't individually produce equipment or have such detailed divisions so you shouldn't be able to do it in hoi4....
 
Why wouldn't restoring the monarchy be a valid option? Monarchism still isn't dead as a concept today.

Actually, monarchy had pretty much died in Germany after 1918. There were monarchists still around but most of the common folk were pretty fed up with Wilhelm and crew. Remember also NSDAP, and indirectly Hitler, received 33% of the vote in 1932. it was Hindenburg that made Hitler Chancellor to appease the right and he probably thought he could control him. It was the Catholic party that gave the NSDAP authority to abolish democracy in the following year. I think Hitler also thought of Wilhelm as a failure, he certainly had no illusions about reestablishing the monarchy. But this is alternative history, why let facts get in the way of a what-if scenario.