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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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Actually, monarchy had pretty much died in Germany after 1918. There were monarchists still around but most of the common folk were pretty fed up with Wilhelm and crew. Remember also NSDAP, and indirectly Hitler, received 33% of the vote in 1932. it was Hindenburg that made Hitler Chancellor to appease the right and he probably thought he could control him. It was the Catholic party that gave the NSDAP authority to abolish democracy in the following year. I think Hitler also thought of Wilhelm as a failure, he certainly had no illusions about reestablishing the monarchy. But this is alternative history, why let facts get in the way of a what-if scenario.

Well to start with it isn't that Willhelm II or III is returned by a democratic party. They seem to be returned by the German armed forces and so popular sentiment or democratic concerns are probably fairly low on the priority scale for conservative German officers who in reality were pretty much ok with fighting and killing to realize the Nazi nightmare upon the world.
 
* Agree! WW2 is the most engaging and interesting conflict in world history. Yet the game does not by any means reflect that.

You mean the most done to death and dreadfully boring conflict of world history. We discussed ww2 like 4 times through my schooling and it was always the same boring crap.
** Paradox clearly says it is a game about WW2... Yet, forum users always saying it's a "sandbox" game and is not supposed to reflect history. Well, for all the previous players of HOI - I beg to differ. The game has always intended to be about WW2 in my opinion. And perhaps, more important, HOI4 is clearly promoted as a WW2 game - still, over and over again, especially on this forum, the saying is that it is "not a game about WW2" but a game of what-if sandbox stuff.
And how is altering strategy and altering politics any different from one another? You may like altering strategy but to me altering politics is much more interesting.

Minor variation to history? This thing has nothing to do with history at all. It's total fiction and fantasy in my opinion and I can't understand that people actually want this, I know many do, I just can't understand it. WW2 was the greatest conflict the world has ever seen, who can ever ask for more, why try to create a fictional-fantasy-war instead?
The largest perhaps but also the most tragic, with perhaps the first world war as the sole exception. The world wars are truly the seminal catastrophe of the 20th century. There's nothing great about them, only boys dying in the mud. I'm going to guess your family didn't lose anyone in that war? Well I grew up with a grandma and a grandpa who where both mourning siblings they lost. And my grandma always used to tell me how her dad never was right in the head after he came back from ww1.
So yeah sue me for preferring a game where I can prevent this instead of a game that turns it into a playground.

If the USSR declares on Poland chances are the brits and the germans will have offered Guarantees to the poles. In that Scenario they woud be fighting on the same side
I doubt the British would help Poland if it would make them allies with the Germans. I rather more think they would wait the conflict out and pounce on the winner.

I'm also surprised for what the "new" players want. It's basically a EU4 game in a WW2 era. If you cant turn germany to monarchism in previous hearts of iron you should not be able to do it in HOI 4. I deeply regret having pre-ordered this game.
If you want the old HoI games play the old HoI games.

@Bratyn is it possible for the Kaiserreich to install a King into FInland as well?
as Historically this was pretty big thing and it was all but decided already before the fall of Germany made the German prince discard the crown.
Probably best left for a Finland focus tree.
 
Actually, monarchy had pretty much died in Germany after 1918. There were monarchists still around but most of the common folk were pretty fed up with Wilhelm and crew. Remember also NSDAP, and indirectly Hitler, received 33% of the vote in 1932. it was Hindenburg that made Hitler Chancellor to appease the right and he probably thought he could control him. It was the Catholic party that gave the NSDAP authority to abolish democracy in the following year. I think Hitler also thought of Wilhelm as a failure, he certainly had no illusions about reestablishing the monarchy. But this is alternative history, why let facts get in the way of a what-if scenario.

As someone here already said, history has a very good tendency to make unlikely scenarios happen.
In general, it's because people look at possibilities the wrong way: you don't need people to support X to have X happen. Instead, you need to have people not passionately oppose X to make it possible for X to happen. Political concerns tend to make people in politics accept routes they usually would not, while propaganda at the right time and in the right tone can make commoners support almost anything, especially if it looks like it will solve the trending problem in a particular year.
In this case, German military opposes Adolf, one certain popular militarist somehow gets in charge, he supports Royalism and does everything he can to get the Empire back. Then either people get fed by old Imperial Nostalgia or just view this as an acceptable compromise between revived Royalist movement and a desire for a democracy.
 
Whoa, I did not expect this. I'm a big fan of alternative history and building up the German Empire once more is exiting!
Already see Great Britain and France, doing nothing about Germany, getting more influence than before WW1, which happened mostly about not letting Germany expand it's strength. PDX logic in all it's greatness.
 
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I'm really not feeling this diary either. I could be wrong, but I get the sense the devs are being influenced by the success of Kaiserreich and have opted to incorporate key elements into the base game. Wildly popular though it may be, pseudo-history just doesn't do it for me. :(

That said, I'm not even close to giving up on Hoi4, as I still consider it to be the most promising GSG platform we have, plus several of the previous 'Cornflakes' diaries have piqued my interest.

So I guess it's mostly a case of balance. It's just for some reason this diary caused an echo of many criticisms I've read before about paying for NF's and not much else. Hope that's not the case.

Monarchism was strong in Germany during this era. Theen the plot of 20 July planned to return to monarchism. This is plausible alternate history.

Actually, monarchy had pretty much died in Germany after 1918. There were monarchists still around but most of the common folk were pretty fed up with Wilhelm and crew. Remember also NSDAP, and indirectly Hitler, received 33% of the vote in 1932. it was Hindenburg that made Hitler Chancellor to appease the right and he probably thought he could control him. It was the Catholic party that gave the NSDAP authority to abolish democracy in the following year. I think Hitler also thought of Wilhelm as a failure, he certainly had no illusions about reestablishing the monarchy. But this is alternative history, why let facts get in the way of a what-if scenario.

Monarchism was nearly dead after 1945... in the time between 1918 and 1945 monarchism was still strong in germany. Especially inside the military which has the power to plot.
 
Great DD, it sounds great. I hope there will be a path for a Tsarist Russia as well, and a second Russian civil war.

I have one question tho and its why isn't there a focus tree for the Waffen SS, I mean there is one in the game for the Soviet NKVD, so why not Waffen SS. Romania also has something similar, and its the creation of Royal Guards.

Sorry if I am asking a question that other people might have asked before.
 
Great DD, it sounds great. I hope there will be a path for a Tsarist Russia as well, and a second Russian civil war.

I have one question tho and its why isn't there a focus tree for the Waffen SS, I mean there is one in the game for the Soviet NKVD, so why not Waffen SS. Romania also has something similar, and its the creation of Royal Guards.

Sorry if I am asking a question that other people might have asked before.
NKVD is more analogous to Gestapo than Waffen SS.
 
Paradox.
You added Focuses for Neutrality and Democrats, but you completely forgot about communism. as for me it's a little unfair, in Germany until 44 was a very popular Communist figure Ernst Thählmann, he was the leader of the communist movement in Germany and was very popular. It will be nice if you add a branch of tricks about it :) Thanks ...
P.S. link to Wiki - https://en.wikipedia.org/wiki/Ernst_Thälmann
 
Monarchism was strong in Germany during this era. Theen the plot of 20 July planned to return to monarchism. This is plausible alternate history.



Monarchism was nearly dead after 1945... in the time between 1918 and 1945 monarchism was still strong in germany. Especially inside the military which has the power to plot.

Even if you look at right-wing parties today in Germany and Austria there are still a lot of monarchical values and ideas. In the Weimar Republic a lot of people felt they were worse off than under the monarchy.
The other aspect is that you'd have 3 years of Nazi rule at this point estranging a lot of people with influence so if a coup by the monarchical military happens a lot of people would go along with it, especially if they (as the NF suggests) implement economic reforms.