• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
  • 1Like
Reactions:
Regarding this talk of how much support Hitler had in 1936 and how ahistorical Hitler losing power might be, maybe the popup event after completeing these ahistorical focuses will address that?

Politicians lose public support due to a sudden scandal all the time. I'm not going to suggest what specific scandal to go with that might lead to Hitler's downfall - a historical one would be preferable, but obviously that might involve certain things that cannot be named - but in the absence of a historical scandal, a generic fictitious one can be made up.
  • "Hitler makes surprise faux pas during speech! Goring and Hess begin to distance themselves from the Chancellor."
  • "Hitler's war record questioned! 'Was he really at Ypers?' asks major political opponent. Missing record documents fuel speculation!"
  • "Hitler unable to address public due to severe respiratory illness. Doctors refuse to give chances on recovery. What will this mean for the NSDP's future?"
  • "Hitler implicated in graft scandal cover-up! Popularity plummets as details leak to British and French press!"
And so on. Obviously just one of these being the cause of a huge political shift is ridiculous, so it should be a series of reports of infighting, mismanagement, resignations, and scandal - much like the 'Stalin questions Finnish sovereignty' type event popups you get when justifying a war - that end in something like a snap election or a coup or whathaveyou.

Hitler had near-complete control of the German state by 1936. There existed no credible (or incredible) threat to him from within the Nazi Party, and the Nazi Party essentially was the government at this point. The only holdouts were to be found in the Wehrmacht, which he needed and could not reliably purge. Of course, they by and large willingly followed him into the abyss in the end.

So I think it would have to tie in with the military, as in the current coup/assassination attempt that can fire if there is no agreement over Czechoslovakia.
 
Honestly a military coup seems like the most plausible, maybe only plausible, way for the Nazis to be deposed internally. Mackensen is an odd choice, but he was a pretty devoted monarchist, so why not.
 
New Germany (option for regime change) should be started from 1934, just after the Nazis came to power. 1936 will be too late for regime change. Nazi were already in full control over Wehrmacht and Polizei.
 
I must confess I cackled with joy at the thought of deposing Hitler and raising the Kaiser back to power. Take responsibility Paradox! All of my colleagues now look at me funny! :p I guess it serves me right for reading Developer Diaries in the office over lunch.

In all seriousness, you cannot conceivably please everyone. So long as it remains within the bounds of probability I think some alternate history is not too bad. It adds more replayability once we have well trodden the Historical mode of WWII and allows Single Player campaigns to diverge massively from recorded history to keep players on their toes. I can understand that Germany getting an update is sheer pragmatism due to Deutschland's popularity as a starting nation. I do hope the Pacific War gets some love as honestly it is kind of a mess right now. East Asia could use a lot of love. I would also like to forward my own enthusiasm for a Turkish National Focus Tree that ends up reclaiming the Ottoman Empire. Part of the fun of Paradox Games is seeing how it could have gone as opposed to how it did go in terms of history.

The romantic in me wants a national focus to allow the Latin American countries to form Gran Columbia as was the dream of Simon Bolivar. It did make some small sliver of sense; the only way South America could stand on the International Stage with confidence and swagger would be as a united superstate. This would have been largely impossible by 1936. El Libertador's dream crashed and burned during his own lifetime let alone with him nearly a century dead.
 
New Germany (option for regime change) should be started from 1934, just after the Nazis came to power. 1936 will be too late for regime change. Nazi were already in full control over Wehrmacht and Polizei.
That would require new scenario and balancing, PDX would have to completely change the game with 34 as a new starting date and that won't happen.
 
New Germany (option for regime change) should be started from 1934, just after the Nazis came to power. 1936 will be too late for regime change. Nazi were already in full control over Wehrmacht and Polizei.

No. A coup was still plausible at this date. Many of the army were still follow monarchist at this date. They might have the official controll over it, but this don't man they are fully loyal to him. If some high ranked member would work against the Nazis the army would easily follow him if monarchy/democracy is promised.
 
That would require new scenario and balancing, PDX would have to completely change the game with 34 as a new starting date and that won't happen.
Well, everything can happen in the future. Majority plays from 1936 start. A lot of people ask for earlier scenarios - without fanaticism of WW1, just something between 1931 and 1934.
If PDX sees that a lot of people will agree to pay for earlier dates - such will appear for sure.
 
Well, everything can happen in the future. Majority plays from 1936 start. A lot of people ask for earlier scenarios - without fanaticism of WW1, just something between 1931 and 1934.
If PDX sees that a lot of people will agree to pay for earlier dates - such will appear for sure.

I can't find the posts but i have seen several replies where people were asking for earlier dates and devs said stuff like: there would be a ton of waiting with historical on, you would be able to stack up like what... maybe 3 mil soldiers as Germany until you reach 39 even more with Soviet Union etc.

It would require them to change and rebalance almost everything, i think 36 is a really good starting date, but i'm not against the idea if they would go for earlier scenarios, hell i think late dates like 41 Barbarossa or 44 D-Day/ Ardennes offensive would also be interesting starting points.
 
I like that the decision is at the top of the focus tree. If I want a non-nazi Germany in my campaign, I can just tag switch and put them on that path on day one and let it run from there.

Should make the campaign very interesting.
 
I can't find the posts but i have seen several replies where people were asking for earlier dates and devs said stuff like: there would be a ton of waiting with historical on, you would be able to stack up like what... maybe 3 mil soldiers as Germany until you reach 39 even more with Soviet Union etc.

It would require them to change and rebalance almost everything, i think 36 is a really good starting date, but i'm not against the idea if they would go for earlier scenarios, hell i think late dates like 41 Barbarossa or 44 D-Day/ Ardennes offensive would also be interesting starting points.
Point of PDX games is to create own history, not just follow line from school textbook. Because HOI4 ignores a lot of nuances of combat, it anyway can't properly simulate anything, happening on the battlefield. Oversimplified doctrines, template of all times, only right fleet composition, what is that? WW2? Really?
We have 2/3 of world, filled with minors which can field tens of full equipped divisions in 1940-s, conscript hundreds of thousands or even millions men and not send their economic to disaster. About what can we talk here?
 
I would like to be a Democrat Germany that seeks to restore Germany to its former glory by diplomatic means. (Take a page out of EU4 and add some ways to annex, and influence countries and their internal politics that’s outside of the tree.)


Anyway I love this new update to Germany, and I’m sure and can’t wait to see future updates for Japan, USSR, Italy, US etc
 
Having the Alt-History path added is really great, but the historic path is still missing two important foci:

Claim Southtyrol <-> Alliance with Italy
and

War with France
|
Integrate Elsass-Lothringen
 
I'm still worked, and this is probably considered wierd by some, over this DLC. Normally I would be learning HOI4 but its Germany I want to play and while I tried a test run with Nazi Germany it was too revolting to run so now I'm waiting on the DLC so that I can finally get to learn to play HOI4 properly.