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HOI4 Dev Diary - Armored Cars - The new horsey boys!

Hi everyone and welcome to another dev diary. The team is working hard towards PdxCon that is coming up next week and we are looking forward to pretzels, beer, and of course meeting you guys!

Today we will be talking about Armored Cars! I have often been asked why HOI4 doesn't have them, and today you get to find out why now is the time time :)

Resistance Suppression
Part of the reason we are finally adding armored cars is that they go hand in hand with resistance suppression. Since its inception, the armored car has been a useful tool against lightly armed and armored opponents. As explained previously, Garrisons will work as a shield against resistance activity. If adequate, the garrison will absorb the vast amount of resistance attacks that would otherwise sabotage industry or resource extraction. Armored vehicles will be especially suited to this role as hardness will give damage reduction to attacks made by the resistance.

In addition to being more resilient and preserving manpower, armored cars will come with a higher suppression stat and a better ratio of suppression to deployed manpower. Armored cars will generally not be as protective as light tanks, but will have a great amount of manpower protection for their cost.

All of these things combine to make armored cars a good option for resistance suppression when manpower is more of a concern than some extra production cost. Horses will still have an edge when it comes to suppression vs production cost, however.
  • Hardness to prevent losses
  • High suppression value
  • Cheap production cost compared to other armored vehicles
  • Higher cost still than just horseboys

Main battalion Combat Role

Fighting on the frontlines as the main battle force is not a typical role for an armored car. In HoI4 it will be no different. In most situations, the armored car will be outclassed or simply not appropriate for the terrain. However, in a few cases, armored cars should work fairly well as main battle units.

In WW2 armored cars saw a good deal of combat in the deserts of Northern Africa and the Middle East. Their decreased supply needs, ability to move quickly in desert environments, and excellent capability in fighting poorly equipped enemies made them perform rather well in those theaters.

In HoI4, armored cars will work similarly. They will provide increased protection and breakthrough over say motorized or infantry while coming cheaper than light tanks. They will also be the fastest land unit in the game in the right terrain. These factors should make them dangerous opponents in secondary and tertiary theaters of combat.

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Combat and Intel
We have split the recon support company into several now so that it can be tailored to the division type you have, and the speed it needs to move at because now the speed on the recon company will be limiting the whole division. Meaning that if you scout your trucks with cavalry they will need to move at cavalry speed.
We have:
  • Cavalry Recon Detachment - regular horsey boys you are used to. Cheap, but not that fast.
  • Motorized Recon Company - Motorized, so jeeps and light vehicles. Fast but weak
  • Light Armored Recon Company - Armored cars
  • Armored Recon Company - Light tanks
Armored cars is a good sweet spot of capability, speed and armor while light tanks help keep your hardness and armor up in tougher divisions.

Recon companies give you an edge when picking tactics in combat, and that remains the same. We have on the other hand been rebalancing tactics to make recon more worthwhile. Tactics are now rerolled twice as often and we have lowered the frequency of certain phases like close combat quite a bit (unless fighting in urban terrain).

Recon companies now also do one more thing, they let you generate more intel in combat. More intel you say? What is this? As part of this update we will be redoing how intel works, but we will be going into that in detail in the future. For now all I can say is that there will be several ways to acquire intel (where fighting is one) and that relative intel will be replacing the straight up combat bonus from having crypto techs.

Armored cars looks really cool, so here are some renders for the new models for you to enjoy:
renders_small.jpg


Ingame tech wise armored cars depend on motorized, so to use the recon companies you need both that and to have unlocked the recon support companies.

image (31).png


Armored cars will be coming with the DLC while basic intel changes and the other recon companies are available for all with the ‘Husky’ update. Next week is PdxCon and we are also moving offices, so I’ve set my alarm clock on “Maximum chaos!” but I think we should be able to give you a bit of an update diary anyways :) Seeya then!
 
It doesn't make anything to stop Japan conquering China by 1942, the thing is that if they do they won't be able to suddenly access the 100% of Chinese recourses and factories, the same about Germany. Poland, the Benelux and France may capitulate, but Germany will get a lot less of profit because of the resistance rework.

If done right, it should require more deployment of troops to secure the rear and a constant attrition of said units. These was one of the two major limiting factors IRL for the Japanese, and a significant one for the Germans. Just look at what happened with operation Ichi-Go: the Japanese pulled their anti-partisan units to the front line and showed that they could run wild over the Chinese, but it entailed a complete collapse of their rear areas.
 
If done right, it should require more deployment of troops to secure the rear and a constant attrition of said units. These was one of the two major limiting factors IRL for the Japanese, and a significant one for the Germans. Just look at what happened with operation Ichi-Go: the Japanese pulled their anti-partisan units to the front line and showed that they could run wild over the Chinese, but it entailed a complete collapse of their rear areas.

The thing is that right now resistance only harm your combat divisions if some foreign power starts to give them heavy support. Whithout that the most that they can do is to bomb some factories and railways. That said, if the axis let resistance grow to a point where it can start a rebellion it can become quite dangerous for them, but until then it won't drain their manpower or really affect their supply lines.
 
So armoured cars have a higher suppression level.

Did tanks also get a higher suppression?
It would be senseless if armoured cars have but the old light and medium tanks i have to spare would have non.

Also it is questionable if it is worth to set up a new production line for armoured cars when i also could put out light tanks at high effective lines.
 
The thing is that right now resistance only harm your combat divisions if some foreign power starts to give them heavy support. Whithout that the most that they can do is to bomb some factories and railways. That said, if the axis let resistance grow to a point where it can start a rebellion it can become quite dangerous for them, but until then it won't drain their manpower or really affect their supply lines.

It will drain their manpower via garrison requirements.
 
It‘s a very good change the Game need. Like others said already the Support-Recon is ok for the Versions up to now, but the potential of them aren‘t used fully.

And with the changes in Technology-, Army-, Airforce- and Special-Research we will be happy about the big Reworkes /Upgrades we get in Version 1.8 following.
 
Apart from it not being historical, what's the problem with that? AI Japan is already so weak that it's better if it can focus its resources on its other theatres.

My main pet peeve it's that as Sinkiang joins the United Front it's made a puppet by Japan and then they can invade India from the west, something that completely cripples the ability of the allies to defend India (the AI).

But also the fact that China was as important in the Pacific Front as the USSR was in Europe. It sucks that as the Allies you're successful against Japan but are nevertheless unable to save China, just in the same way when in the current patch the USSR capitulates despite you occupied Italy and liberated half of France.

I think we can have both a war in China and a war in the Pacific, the developers just have to improve both the balance of power and the AI
 
As the US you can't lend lease China as their convoys will get sunk and after a while they won't have ports anyway. US lend lease shouldn't be targetable flow through Burma/Ledo road. I can't say I'm happy with the way Allied support to China (or Chinese support in Burma) is represented in game at the moment. On the other hand, Japan really has trouble getting all its historical conquests in the Pacific when they have trouble to defeat China.
 
As the US you can't lend lease China as their convoys will get sunk and after a while they won't have ports anyway. US lend lease shouldn't be targetable flow through Burma/Ledo road. I can't say I'm happy with the way Allied support to China (or Chinese support in Burma) is represented in game at the moment. On the other hand, Japan really has trouble getting all its historical conquests in the Pacific when they have trouble to defeat China.

That's why we need a balance rework and some AI tuning. Japan doesn't need a hundred divisions to invade Burma or the Philippines unlike Germany that needs those numbers to fight both on the Eastern Front and defend the Western Front. What the Japanese AI need is to keep a part of their army on reserve and use to invade the Pacific while the main army fights in China proper
 
There's a problem, either with combat width or with supply, or maybe the number of provinces. There are far too much divisions, especially in Africa and Asia. You can't invade Burma with only 4 divisions as Japan. And the same goes for many operations where historical numbers are far smaller than historical ones (Hello D-Day !).
 
Yeah, though the division spam it's a problem everywhere, Europe, Africa, Asia and the Pacific. Though invading Burma with 20 divisions it's not impossible in game as the Allies have their troops elsewhere
 
Um because it wasn't a necessary addition to put the game out into a very fun playable state?

It is hardly playable right now even after countless patches, all because of the extremely bad AI. The AI might do fine on land combat but doesn't know what to do when there is an ocean in between. They know how to reinforce oversea holdings since all you gotta do is transport troops, but they don't know how to manage naval invasions, which, makes the game boring.

Still, what you said doesn't really justify adding a feature that has been on previous HOIs for free, behind a paywall on HOI4. It is ridiculous, and getting common on games made by Paradox. On EU4 they also decided to add map sharing behind a paywall with Mare Nostrum, and we had map sharing even on EU2 right away with the base game.
 
Do you know what Paradox?
I think the ideas are over from pradox developers,Now you are creating cosmetic things it has no meaning.
I think it's the worse problems that are still in the game like in ironmode,Fixed problems caused by DLC. ect....
I'm not with the current economic policy of the company, So please focus on the most important.
Thanks for All the great games you created by PARADOX INTERACTIVE.
 
Now you are creating cosmetic things it has no meaning.

It's fairly adventurous to call a substantial overhaul of the occupation and garrison mechanics 'cosmetic with no meaning' (not least in the DLC after a substantial overhaul of naval mechanics). While there are clearly things that you're not happy with, you might get a better response articulating what these are more clearly and constructively (for example, from your post I have no idea of what the problems you're referring to actually are).
 
It would be really nice to be able to make regiments/battalions that you can temporarily attach to divisions. It would give things like superheavy armor or siege artillery an actual role in the game without overhauling division templates or swapping a division back and forth between templates.
 
So Divisions with Recon have a speed limit? Divisions without recon don't have a speed limit? Seems backwards.

Also, the 5 limit on Support Companies needs to be lifted and rebalanced. We can't build historical Divisions with only 5 slots.