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HOI4 Dev Diary - Armored Cars - The new horsey boys!

Hi everyone and welcome to another dev diary. The team is working hard towards PdxCon that is coming up next week and we are looking forward to pretzels, beer, and of course meeting you guys!

Today we will be talking about Armored Cars! I have often been asked why HOI4 doesn't have them, and today you get to find out why now is the time time :)

Resistance Suppression
Part of the reason we are finally adding armored cars is that they go hand in hand with resistance suppression. Since its inception, the armored car has been a useful tool against lightly armed and armored opponents. As explained previously, Garrisons will work as a shield against resistance activity. If adequate, the garrison will absorb the vast amount of resistance attacks that would otherwise sabotage industry or resource extraction. Armored vehicles will be especially suited to this role as hardness will give damage reduction to attacks made by the resistance.

In addition to being more resilient and preserving manpower, armored cars will come with a higher suppression stat and a better ratio of suppression to deployed manpower. Armored cars will generally not be as protective as light tanks, but will have a great amount of manpower protection for their cost.

All of these things combine to make armored cars a good option for resistance suppression when manpower is more of a concern than some extra production cost. Horses will still have an edge when it comes to suppression vs production cost, however.
  • Hardness to prevent losses
  • High suppression value
  • Cheap production cost compared to other armored vehicles
  • Higher cost still than just horseboys

Main battalion Combat Role

Fighting on the frontlines as the main battle force is not a typical role for an armored car. In HoI4 it will be no different. In most situations, the armored car will be outclassed or simply not appropriate for the terrain. However, in a few cases, armored cars should work fairly well as main battle units.

In WW2 armored cars saw a good deal of combat in the deserts of Northern Africa and the Middle East. Their decreased supply needs, ability to move quickly in desert environments, and excellent capability in fighting poorly equipped enemies made them perform rather well in those theaters.

In HoI4, armored cars will work similarly. They will provide increased protection and breakthrough over say motorized or infantry while coming cheaper than light tanks. They will also be the fastest land unit in the game in the right terrain. These factors should make them dangerous opponents in secondary and tertiary theaters of combat.

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Combat and Intel
We have split the recon support company into several now so that it can be tailored to the division type you have, and the speed it needs to move at because now the speed on the recon company will be limiting the whole division. Meaning that if you scout your trucks with cavalry they will need to move at cavalry speed.
We have:
  • Cavalry Recon Detachment - regular horsey boys you are used to. Cheap, but not that fast.
  • Motorized Recon Company - Motorized, so jeeps and light vehicles. Fast but weak
  • Light Armored Recon Company - Armored cars
  • Armored Recon Company - Light tanks
Armored cars is a good sweet spot of capability, speed and armor while light tanks help keep your hardness and armor up in tougher divisions.

Recon companies give you an edge when picking tactics in combat, and that remains the same. We have on the other hand been rebalancing tactics to make recon more worthwhile. Tactics are now rerolled twice as often and we have lowered the frequency of certain phases like close combat quite a bit (unless fighting in urban terrain).

Recon companies now also do one more thing, they let you generate more intel in combat. More intel you say? What is this? As part of this update we will be redoing how intel works, but we will be going into that in detail in the future. For now all I can say is that there will be several ways to acquire intel (where fighting is one) and that relative intel will be replacing the straight up combat bonus from having crypto techs.

Armored cars looks really cool, so here are some renders for the new models for you to enjoy:
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Ingame tech wise armored cars depend on motorized, so to use the recon companies you need both that and to have unlocked the recon support companies.

image (31).png


Armored cars will be coming with the DLC while basic intel changes and the other recon companies are available for all with the ‘Husky’ update. Next week is PdxCon and we are also moving offices, so I’ve set my alarm clock on “Maximum chaos!” but I think we should be able to give you a bit of an update diary anyways :) Seeya then!
 
This DLC is starting to look like a good purchase, based on Dingos alone. Will armoured cars be upgradable like tanks? Reliability, armour, etc.
I agree. It will have a lot to add new things to the game. Somethings that are needed to help balance it out such as the partisan/occupation mechanic, but with the new armored cars I think is pretty cool. Hopefully it will make recon more worth it. I'm curious to know how decryption/encryption techs will work now.
 
What about the type of recon company that would fit in with special forces divisions like paratroopers. Cavalry recon doesn't seem to fit, and Vehicle recon companies seem excessive. Will there be a "special forces" recon company to fill this gap?
 
What about the type of recon company that would fit in with special forces divisions like paratroopers. Cavalry recon doesn't seem to fit, and Vehicle recon companies seem excessive. Will there be a "special forces" recon company to fill this gap?
Will there be an infantry recon company?

Just use the horsies and pretend they're bicycle recon or whatever. (Same goes for motorcycle recon - just use motorized.) There'd be little functional difference between the types anyway as far as the game stats at the scale we're playing at are concerned. Cluttering up the support tab with a dozen different types of recon that are practically all the same is just redundant. At that point you may as well go full BlackICE and start asking players to seperately produce twenty different types of firearms/uniforms/boots/etc. instead of catchall Infantry Equipment.
 
I know exactly how to use them in the next Version:

- Armored Cars for Recon in motorisied Devisions / light Devisions
- Motorised for Standard-Secure-Duty
- Cavalary for Recon in normal Infantry-Devision / Coast-Guard-Devisions
- Light Tanks for Recon in medium Tank-Devisions / heavy Tank-Devisions

I hope there will be more that goes into picking what recon unit you use, and that most types will be viable in each unit, providing different benefits; otherwise you just demonstrated that the mechanic doesn't have much depth as you already figured the optimal pattern.
 
and the speed it needs to move at because now the speed on the recon company will be limiting the whole division.

Is this only for recon companies? Or is this a change to how support as a whole works, like for support artillery, engineers, etc?
 
Yeah I think they need to speed research up or something. I don't think it's possible to keep up with historical research.
As much as I would love to build armored cars, when I play as Germany I doubt I will research/build them. There is too much competition for research. I'll probably use my left over Panzer IIs in the recon units for armor. Infantry can use horses :)
 
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Considering cavalry recon units were abandoned by the Western Allies by the end of the war, and motorized/armoured recon was used even in infantry divisions, will there be combat bonuses for motorized/armoured car/light tank recon?
 
What about the type of recon company that would fit in with special forces divisions like paratroopers. Cavalry recon doesn't seem to fit, and Vehicle recon companies seem excessive. Will there be a "special forces" recon company to fill this gap?

For paratroopers and infantry, bicycle recon would be a realistic option, if it was added. I remember seeing pictures of British paras with bicycles, and the Germans used bicyclists also as infantry division recon troops.