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HoI4 Dev Diary - France Rework

Bonjour! Today we will be talking about the upcoming rework of the French focus tree. At this point in development, not all the art is in, so some of the things you’ll see are still work in progress.

We are well aware that the France Focus Tree currently in the game is perhaps not the worst of the remaining vanilla trees, but we believe that reworking France allows us to better integrate some of the new features coming in the upcoming DLC. For that reason we have decided to split “the French Experience” (™ pending) across three weeks. Today we cover the base tree, next week we will be looking at the reowrk of the resistance and occupation system, and in two weeks we return to take a look at Free France and Vichy.

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While the basic French Focus Tree was good, we wanted to improve on it a bit. Specifically, a France that survived past about 1941 would find itself entirely out of focuses, so the new focus tree would have to be deeper. In addition, we wanted to have a more accurate representation of the many issues that impacted French policy-making in the period, and to have decisions you make come back to haunt you (“Short-term solutions cause long-term problems”).

We also wanted to give proper representation to the unusual state of affairs that existed between the Vichy government and the Fighting French under de Gaulle, but you’ll have to wait for a bit longer to see just what we have in store for them.

The French tree as it is currently in the game represents fairly well what has become the unofficial focus tree design philosophy: Separate branches for industry, the armed forces, politics and alternate ideologies. So the base structure should still look familiar.

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The Industry branch has been expanded by a system that I, in all humility, consider to be pretty clever: the “Invest in…” focuses give you building slots in a number of states in the area, with later focuses adding factories into each of the states previously invested in. That means the longer you wait in pulling the trigger on the Colonial/Civilian/Military Industry focuses, the bigger the payoff - but it comes later in the game. If you take all the investment focuses, you can get a whopping 18 civilian factories and 14 military factories in just three focuses (numbers are, of course, absolutely, 100%, final and won’t ever be changed for any reason).

In the political sphere, we decided not to introduce a fully new gameplay mechanic for France when we already have a perfectly functional stability and war support system that works fairly well in representing the internal politics of the Third Republic. To put it simply, you will have to tread a narrow line between raising your stability by lowering your war support and raising your war support by lowering your stability. Should your stability drop below 25% for too long, a civil war breaks out. To make matters worse, you have to contend with far-right and far-left groups taking to the streets in anger if you make decisions that they disagree with, potentially lowering your stability even further. You can ban these groups - at a stability penalty depending on their relative popularity, which might be difficult to recover from.

The threat of civil war is removed when you go to war with another country, and the political violence stops if you can get stability above 70% but it returns if stability drops below 50% without political action being taken to remove the causes.

And if all that wasn’t enough, France suffers from rather significant issues with manpower. The gruelling losses of the Great War had demographic effects down the line - fewer Frenchmen meaning fewer children being born, meaning fewer men reaching military age some 20 years after the war ended. This is represented by a national spirit reducing your recruitable population factor. Simply increasing your recruitment laws won’t save you, since you are now pulling workers away from their workbenches, causing a severe production penalty. You will have different ways of dealing with this issue, but expanding the citizenship and encouraging immigration might not be welcomed by everyone (the timescale of the game means you can’t make up the shortfall through new family policies).

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In better news, France will have a slightly bigger industrial base to play with to balance out these factors. The new diplomacy branch will also allow you to not just invite countries to the Little Entente, but to also invest in them and grant them some military factories, and later invite Britain and the Commonwealth to join your faction. It also allows you to exchange guarantees with the Soviets, or try to form a common faction with Italy. The so-called Stresa Front was already pretty much over and done in 1936, due to differences in opinion between Britain, France and Italy about the Italian-Ethopian border (mostly because Italy believed it shouldn’t exist). To revive that alliance, you’ll have to make some concessions and hand over some territory to Italy. If you can convince Britain to back you, it will make Italy even more likely to join you.

All ideologies get the option to intervene in the Spanish Civil War, but as you might expect for such a historically contentious topic, it comes with a stability penalty, which, in the worst case, can tip you over the edge into your own civil war.

Should you, for reasons passing understanding, not want to experience the historically accurate French experience, we have greatly deepened the alt-history focus trees. Starting with the formation of the Popular Front under Leon Blum (no relation), you can choose to invite the communists to the government (instead of simply having them tolerate you). From there you go on to implement more of the communist agenda, such as legal equality for women, economic centralization and propaganda to prepare the population for the inevitable revolution (we are, after all, talking about France). After you have forced the issue by essentially breaking up the temporary alliance with more moderate forces and having communists take power directly.

After the revolution you essentially have three choices: You can either dial back the revolutionary vigor and try to reconcile with the rest of the country to pursue a broad-front approach to fighting fascism, or you can double down and decide to spread the revolution by any means necessary. Some of the stuff in this tree dips into some new mechanics which aren’t quite ready yet.

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On the other side of the tree, you can either opt for a more conservative approach in the 1936 parliamentary elections, making Pierre Laval the Prime Minister of France. Much like with the Popular Front, you can stay democratic and reform the country with a more market-liberal approach, or you can forge an alliance with the far-right elements and topple the republican government to start the “National Regeneration”, imagined as a less radical version of the National Revolution attempted by the Vichy government. Once the disgustingly republican form of government is removed, you can choose between two main branches.

One, under Francois de la Rocque, has you form a Latin Entente with Spain, Portugal and Italy and later split up Africa into zones of control, with France taking most of the west and Italy taking the east of the continent. With de la Rocque representing a more independent version of an authoritarian France (whether or not he was a bona-fide fascist can certainly be debated, that he has the kind of military background and authoritarian mindset that other fascists had is, I believe, less controversial), the other branch is lead by Jacques Doriot, and entails coming to an understanding with fascist Germany. After agreeing to split the low countries between you and joining the axis, you can put some pressure on Belgium. You can either anschluss Wallonia or force the entirety of Belgium to become your puppet. Once this is accomplished, you remind them that puppets don’t get to have colonial territories right next to their master’s. Beyond this, you mostly tag along with the German strategy by opening up a second front in North Africa.

Finally, there are the Monarchists. French monarchism at the time was closely related to the political far-right (being anti-republican made the idea of a monarchy a logical rallying point), so it makes sense that they spin off from the reactionary branch. The idea behind this branch is that the continued political turmoil in the Republic, represented by continuously low stability (you have to be below 35% stability to take the first focus) has so disillusioned people that the time has come for a return to the kind of stable leadership a monarch provides. As such, you don’t immediately select a king - you first create the groundwork for a return to the monarchy by repealing the Law of Exile (which banned any pretender to the throne, or their heir, from setting foot on French soil) before picking one of three candidates (because having only one pretender is for the Boche!).

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The Orleanist candidate was perhaps the most moderate of the pretenders, ruling largely along the lines of a constitutional monarchy. As such, you focus heavily on social welfare and containing fascism - ironically, one of the first acts is to inform the arch-reactionary Action Francaise that they have served their purpose and will now no longer be needed. On the other end, the Bonapartist candidate has an ambitious program of reshuffling the borders of Europe and restore the family name. In the middle between the two are the Legitimists, which is a faction that split from the Orleanists in 1830 and which maintains that the Orleanist heir is not, in fact, the legitimate pretender to the throne. Through a number of dynastic events, the legitimate pretender to the throne of France, according to the Legitimists, is none other than the previously deposed King of Spain. As such, the obvious goal is to restore both his crowns to him, and potentially unite the two realms of France and Spain into a double monarchy (because that worked out so well for Austria-Hungary and Denmark-Norway).

Since the current French focus tree already has some (short) alternate ideology branches, these old branches will still be present if you don’t have the DLC, and replace the branches starting with “Invite Communist Ministers” and “Utilize the Leagues”, respectively.

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Finally, we also spent some time making sure France has the full lineup of design companies and some options in terms of naval designers.

That’s all for today. Next week we will talk about the rework of the Resistance and Occupation system coming with 1.8!
 
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Doubt it, companies usually have flavour names with modifiers that correlate to the name. Mobile Companies already exist for the Russians, Americans and French for example. Besides, I personally don't see how they could fit in the tech tree, they were limited to certain countries, mostly the British and French, due to post-WW1 syndrome.

if they put specifically put designers for armored car and infantry tanks is they plan to insert those technologies in this dlc. then it would have no logic to insert those designers indicated for this type of purpose
 
@Archangel85 Why is it that the Communists can suddenly choose to end the Popular Front and (apparently) spread the revolution to the West rather than maintaining the goal of fighting fascism? The whole point of the Comintern's Popular Front policy (in place from 1935 on) was to unify with what they deemed the "progressive bourgeois parties" (in the case of France, not only the Socialist Party, but also the Radicals and other left-republicans), in order to fight against fascism. They explicitly dropped the aim of revolution in the West because they saw fascism as the greater threat -- this is why the USSR pursued alliances with France, Czechoslovakia, and the UK (more successfully with the first two than with the third), and in fact massacred the forces of the POUM and CNT-FAI (which were deemed dangerous revolutionaries because they wanted to carry the revolution forward rather than subordinate themselves to the bourgeois republic indefinitely) during the Spanish Civil War, in the interest of forging an alliance with antifascist bourgeois forces. I'm not necessarily saying that the Communists shouldn't be able to take a leading role in the government and flip France's in-game ideology to Communist -- after all, this is meant to allow for alt-history -- but it seems odd that they could choose to set Germany aside, against their geopolitical and geostrategic interests, in order to pursue wars elsewhere, despite Germany's presenting a great threat to both France and the USSR. It might be best to lock off the focuses to spread the revolution West until after Germany has been dealt with?
 
Oh another VERY important what-if for France is the fleet defecting and keep fighting, is there any idea for that?
 
that's not with respect, that's just posting something negative without anything of substance as to why, or what could be done differently.

The Air component of the tree is odd. In such that it doesn't really resemble the French thinking in the period of 1936 - 1940. nor their economic reality.
Leaving aside the industry side of things, the tree needs to work between essentially 2 doctrines. Strategic destruction and battlefield support, as the French basically shifted from the first to the second around 1938/1939.
In fact, in 1939, the French stated that the Luftwaffe would wipe the Armee d'Air (AdA) within the couple of days. owning to obsolete types, and the fact the AdA had a lot of types in service that were expected to undertake all roles, rather then being purpose build for a single role.
Ideally, the Tree has a national spirit that increases cost and research times, until the Aviation industry has been consolidates and expanded.

A similar thing applies to the Naval part of the tree. Which, as is common with french designs, would have to have some sort of speed boost. Given the French very much went all in with the speedy battlecruiser/ship concept and oversized destroyers. (oh and quad turrets)
 
The France Tree looks amazing! I cant wait to see what more you do! Keep it up! Its looking amazing! Heres hoping for a world conquest France!

Hopefully we see Italy getting a dev diary!
 
the Soviet Union will be changed at some point in the future, but has been confirmed to not be in this expansion (I expect it will be in the next one as if this one covers Italy and France it will be the only major without a reworked tree).
Wait at least one more year, which gives a great reluctance to support the game and wait for the Soviet DLC. So I think the Soviets should have been reworked together with Germany at the same time, and new mechanics could be released afterwards in a separate DLC. Putting aside one of the main factions for 4-5 years and ignoring the mechanics already existing in the game looks like an absurd excuse. Therefore, the Tree could be released with Germany, the mechanics later.
 
Doubt it, companies usually have flavour names with modifiers that correlate to the name. Mobile Companies already exist for the Russians, Americans and French for example. Besides, I personally don't see how they could fit in the tech tree, they were limited to certain countries, mostly the British and French, due to post-WW1 syndrome.

if they put specifically put designers for armored car and infantry tanks is they plan to insert those technologies in this dlc. then it would have no logic to insert those designers indicated for this type of purpose

While true, I highly doubt they would put them in. As stated, only a few countries actively used them and they were mostly surpassed in production and use by medium tanks which became the template of a tank. Sherman's were used as infantry support vehicles, carrying a large amount of HE shells for modules with the 75mm cannon, same as the early war Pz. IV. If they were added as a separate tank, they'd have like 2 versions similar as amphibious tanks, you'd have to research them and by the time you start to really get high production of them, you'll probably have medium tanks who do much better. This is another reason why an armour designer would be great, you could take a medium tank and upgrade the gun to provide for soft attack, but lose hard attack to represent infantry tanks. If they added infantry tanks under the current system, the British would lose the their tier 2 and 3 light tank and tier 2 and 3 heavy tanks since they were infantry tanks.
 
I might have an idea for when France become Free France. A series of decision to rally the french colonies around the world to get extra manpower since Free France will eventually run out of it since it only has colonial states. It could even be extented to rally french people from other countries like in Canada.
 
Will there be an option to "Enforce Versailles" if Germany backs down from the Rhineland challenge? In real life, the original plan was to have the entire border demilitarized; perhaps this could be a punishment for attempting to break the treaty?
 
While true, I highly doubt they would put them in. As stated, only a few countries actively used them and they were mostly surpassed in production and use by medium tanks which became the template of a tank. Sherman's were used as infantry support vehicles, carrying a large amount of HE shells for modules with the 75mm cannon, same as the early war Pz. IV. If they were added as a separate tank, they'd have like 2 versions similar as amphibious tanks, you'd have to research them and by the time you start to really get high production of them, you'll probably have medium tanks who do much better. This is another reason why an armour designer would be great, you could take a medium tank and upgrade the gun to provide for soft attack, but lose hard attack to represent infantry tanks. If they added infantry tanks under the current system, the British would lose the their tier 2 and 3 light tank and tier 2 and 3 heavy tanks since they were infantry tanks.

maybe they insert some kind of limited armored designer as they said in some interview of
 
if the soviets do get a rework in this expansion then you should make Anastasia Romanov a possible candidate for a tsarist path/monarchist path. Ik she died b4 this but i think it would be a cool alt-hist path since there has always been some buzz on whether or not she survived or at least make a pretender take the throne and that could have some unique event associated with the new russian monarchy finding out shes a fake after shes been throned
 
I'm super glad about this and hope the USSR can reworked too. Also why is the modern spanish flag there instead of francoist or the 2nd republic's flag.

if the soviets do get a rework in this expansion then you should make Anastasia Romanov a possible candidate for a tsarist path/monarchist path. Ik she died b4 this but i think it would be a cool alt-hist path since there has always been some buzz on whether or not she survived or at least make a pretender take the throne and that could have some unique event associated with the new russian monarchy finding out shes a fake after shes been throned

Soviets are not getting reworked this patch/DLC, it was already announced.