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HoI4 Dev Diary - France Rework

Bonjour! Today we will be talking about the upcoming rework of the French focus tree. At this point in development, not all the art is in, so some of the things you’ll see are still work in progress.

We are well aware that the France Focus Tree currently in the game is perhaps not the worst of the remaining vanilla trees, but we believe that reworking France allows us to better integrate some of the new features coming in the upcoming DLC. For that reason we have decided to split “the French Experience” (™ pending) across three weeks. Today we cover the base tree, next week we will be looking at the reowrk of the resistance and occupation system, and in two weeks we return to take a look at Free France and Vichy.

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While the basic French Focus Tree was good, we wanted to improve on it a bit. Specifically, a France that survived past about 1941 would find itself entirely out of focuses, so the new focus tree would have to be deeper. In addition, we wanted to have a more accurate representation of the many issues that impacted French policy-making in the period, and to have decisions you make come back to haunt you (“Short-term solutions cause long-term problems”).

We also wanted to give proper representation to the unusual state of affairs that existed between the Vichy government and the Fighting French under de Gaulle, but you’ll have to wait for a bit longer to see just what we have in store for them.

The French tree as it is currently in the game represents fairly well what has become the unofficial focus tree design philosophy: Separate branches for industry, the armed forces, politics and alternate ideologies. So the base structure should still look familiar.

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The Industry branch has been expanded by a system that I, in all humility, consider to be pretty clever: the “Invest in…” focuses give you building slots in a number of states in the area, with later focuses adding factories into each of the states previously invested in. That means the longer you wait in pulling the trigger on the Colonial/Civilian/Military Industry focuses, the bigger the payoff - but it comes later in the game. If you take all the investment focuses, you can get a whopping 18 civilian factories and 14 military factories in just three focuses (numbers are, of course, absolutely, 100%, final and won’t ever be changed for any reason).

In the political sphere, we decided not to introduce a fully new gameplay mechanic for France when we already have a perfectly functional stability and war support system that works fairly well in representing the internal politics of the Third Republic. To put it simply, you will have to tread a narrow line between raising your stability by lowering your war support and raising your war support by lowering your stability. Should your stability drop below 25% for too long, a civil war breaks out. To make matters worse, you have to contend with far-right and far-left groups taking to the streets in anger if you make decisions that they disagree with, potentially lowering your stability even further. You can ban these groups - at a stability penalty depending on their relative popularity, which might be difficult to recover from.

The threat of civil war is removed when you go to war with another country, and the political violence stops if you can get stability above 70% but it returns if stability drops below 50% without political action being taken to remove the causes.

And if all that wasn’t enough, France suffers from rather significant issues with manpower. The gruelling losses of the Great War had demographic effects down the line - fewer Frenchmen meaning fewer children being born, meaning fewer men reaching military age some 20 years after the war ended. This is represented by a national spirit reducing your recruitable population factor. Simply increasing your recruitment laws won’t save you, since you are now pulling workers away from their workbenches, causing a severe production penalty. You will have different ways of dealing with this issue, but expanding the citizenship and encouraging immigration might not be welcomed by everyone (the timescale of the game means you can’t make up the shortfall through new family policies).

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In better news, France will have a slightly bigger industrial base to play with to balance out these factors. The new diplomacy branch will also allow you to not just invite countries to the Little Entente, but to also invest in them and grant them some military factories, and later invite Britain and the Commonwealth to join your faction. It also allows you to exchange guarantees with the Soviets, or try to form a common faction with Italy. The so-called Stresa Front was already pretty much over and done in 1936, due to differences in opinion between Britain, France and Italy about the Italian-Ethopian border (mostly because Italy believed it shouldn’t exist). To revive that alliance, you’ll have to make some concessions and hand over some territory to Italy. If you can convince Britain to back you, it will make Italy even more likely to join you.

All ideologies get the option to intervene in the Spanish Civil War, but as you might expect for such a historically contentious topic, it comes with a stability penalty, which, in the worst case, can tip you over the edge into your own civil war.

Should you, for reasons passing understanding, not want to experience the historically accurate French experience, we have greatly deepened the alt-history focus trees. Starting with the formation of the Popular Front under Leon Blum (no relation), you can choose to invite the communists to the government (instead of simply having them tolerate you). From there you go on to implement more of the communist agenda, such as legal equality for women, economic centralization and propaganda to prepare the population for the inevitable revolution (we are, after all, talking about France). After you have forced the issue by essentially breaking up the temporary alliance with more moderate forces and having communists take power directly.

After the revolution you essentially have three choices: You can either dial back the revolutionary vigor and try to reconcile with the rest of the country to pursue a broad-front approach to fighting fascism, or you can double down and decide to spread the revolution by any means necessary. Some of the stuff in this tree dips into some new mechanics which aren’t quite ready yet.

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On the other side of the tree, you can either opt for a more conservative approach in the 1936 parliamentary elections, making Pierre Laval the Prime Minister of France. Much like with the Popular Front, you can stay democratic and reform the country with a more market-liberal approach, or you can forge an alliance with the far-right elements and topple the republican government to start the “National Regeneration”, imagined as a less radical version of the National Revolution attempted by the Vichy government. Once the disgustingly republican form of government is removed, you can choose between two main branches.

One, under Francois de la Rocque, has you form a Latin Entente with Spain, Portugal and Italy and later split up Africa into zones of control, with France taking most of the west and Italy taking the east of the continent. With de la Rocque representing a more independent version of an authoritarian France (whether or not he was a bona-fide fascist can certainly be debated, that he has the kind of military background and authoritarian mindset that other fascists had is, I believe, less controversial), the other branch is lead by Jacques Doriot, and entails coming to an understanding with fascist Germany. After agreeing to split the low countries between you and joining the axis, you can put some pressure on Belgium. You can either anschluss Wallonia or force the entirety of Belgium to become your puppet. Once this is accomplished, you remind them that puppets don’t get to have colonial territories right next to their master’s. Beyond this, you mostly tag along with the German strategy by opening up a second front in North Africa.

Finally, there are the Monarchists. French monarchism at the time was closely related to the political far-right (being anti-republican made the idea of a monarchy a logical rallying point), so it makes sense that they spin off from the reactionary branch. The idea behind this branch is that the continued political turmoil in the Republic, represented by continuously low stability (you have to be below 35% stability to take the first focus) has so disillusioned people that the time has come for a return to the kind of stable leadership a monarch provides. As such, you don’t immediately select a king - you first create the groundwork for a return to the monarchy by repealing the Law of Exile (which banned any pretender to the throne, or their heir, from setting foot on French soil) before picking one of three candidates (because having only one pretender is for the Boche!).

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The Orleanist candidate was perhaps the most moderate of the pretenders, ruling largely along the lines of a constitutional monarchy. As such, you focus heavily on social welfare and containing fascism - ironically, one of the first acts is to inform the arch-reactionary Action Francaise that they have served their purpose and will now no longer be needed. On the other end, the Bonapartist candidate has an ambitious program of reshuffling the borders of Europe and restore the family name. In the middle between the two are the Legitimists, which is a faction that split from the Orleanists in 1830 and which maintains that the Orleanist heir is not, in fact, the legitimate pretender to the throne. Through a number of dynastic events, the legitimate pretender to the throne of France, according to the Legitimists, is none other than the previously deposed King of Spain. As such, the obvious goal is to restore both his crowns to him, and potentially unite the two realms of France and Spain into a double monarchy (because that worked out so well for Austria-Hungary and Denmark-Norway).

Since the current French focus tree already has some (short) alternate ideology branches, these old branches will still be present if you don’t have the DLC, and replace the branches starting with “Invite Communist Ministers” and “Utilize the Leagues”, respectively.

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Finally, we also spent some time making sure France has the full lineup of design companies and some options in terms of naval designers.

That’s all for today. Next week we will talk about the rework of the Resistance and Occupation system coming with 1.8!
 
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A Huge aspect that is missing from the game is the logistics system.

Germany and Italy were still using the American civil war logistic system. Use the railroads as far as you can then horse and carts run the supply line to the front line.

America and the United Kingdom were using the fully motorized logistic system. Also, their standard infantry template was also fully motorized. An American or British commander can load all his infantry into trucks and redeploy anywhere fast. Germany and Italy could not do that. The earliest battles of ww2 you had 3 British division and one was rotating out for RR for 2. That 2 division defeated almost 30 Italy division. How did they do it? The Italian army was decent fighters.
They did it because the British were fully motorized and they outflanked them to the North in Africa and cut off their horse and buggy supply line. No freshwater in the desert you had Italy army surrendering in droves (( Also why all infantry don't start fully motorized for America and the United Kingdom at the start is also not historical)) Even the American Marines were fully motorized

You look at the battle on the eastern front. Germany primary supply system in fighting the Russians was horse and carts. That is how starving Germans at Stalingrad had so much access to horse meat.

American and British supply system also made D Day possible. It did not matter the dockyards and infrastructure was completely destroyed. The same landing craft the men used to invade then were retasked to haul supplies from the sea boats to the beach. Since the infantry standard was fully motorized they used trucks from the beach to the front lines. But in HOI4 America and British are forced to use french dockyards and the number of supplies they get was based on the damaged infrastructure of French lands. And the French player is the only one that can fix it. Extremely unrealistic, broken and not Historical.

It is why it 100 times harder to do D Day in HOI4 then historically the Americans and British had.

America Should have a national buff any lands connected to the ocean can act as a level 10 dockyard and its army gets max supplies anywhere in the world even if the infrastructure is destroyed. That the huge advantage of army supply trucks. But the penalty will be added the cost of fuel intake. The deeper a unit goes inland the more fuel it needs. That national buff can be shared to the allies if they are on good terms with America or find their own access to oil. Which why Churchill the leader of the allies did whatever America wanted. Don't bite the hand that feeds you oil.
 
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I think the Moroccan revolt has clear connotations and an indication of nationalist / independent tendencies similar to the cases of indonchina or algeria that simply to avoid being recruited

It was about the Bani-Volta War, not the Rif war.

On the Rif war, after reading more on it, it wasn't a morocan movement, the moroccan sultan Yousef refused to help Abdelkrim in his fight. It was only a riffian (berber) uprinsing. It created the Republic of the Rif (1921-1926) and ended a few months after attacking the french protectorate. The more I read on it, the less I see it as a war against the french occupation.



@podcat @Archangel85 Why not add a Rif core on spanish Morocco?
 
In better news, France will have a slightly bigger industrial base to play with to balance out these factors.


You talk France will have a slightly bigger industrial base, and for shipyards ?

In a game, I tried to build the same number of ships per class, according to what France has built between 1936 and 1940. (2 Dunkerque Class battleship, 1 Richelieu Class battleship (the second almost finished), 5 La Galissonnière-class cruiser, for destroyers 2 Mogador-class, 6 Le Fantasque Class , 8 Hardi Class , for submarine 10 Redoutable Class , 6 Minerve-class and 3 Aurore-class submarine. Regardless ships still under construction during the battle of france like one Joffre-class aircraft carrier). But I can’t, not enough shipyards, even when I built more of them.

At least, it would be nice to have one more battleship of the Dunkerque class under construction, because the two Dunkerque class were commissioned in 1937 and 1938, and some more shipyards, the same number as Italy it’s nice. Because logically the French navy was the 4th navy, after UK, USA and Japan but before Italy.
 
In the industrial investments, you should say "support the Grandes Ecoles" (plural), the Grandes Ecoles are part of the French higher education system, along universities, and are meant to form elite engineers and administrators.

It is Grandes Écoles (which, to be a bit out-topic, doesn't only form engineers and administrators, there are also art, science and military grand schools for example).

"Je suis la déluge" should be masculine: "LE déluge".

To overly nitpick, technically déluge would be better labelled being neutral..., but that doesn't matters in practice as the improperly called "masculine gender", which is, in fact, of a common [to all genders] or a non-marked [gender] kind, is:
-commonly called masculine, including by dictionaries and French teachers;
-utterly confused with neutral words mostly used in singular since the Vulgar Latinity era.

So, yes, your spelling is indeed right as is your use of the case, contrary to the one used in the screen-shoot. So, to insist on it, it should be: Je suis le déluge.

"fusiliers marine" does not make sens, you could either say "Fusiliers marins" or "Infanterie de marine", the second one being more accurate.

Indeed. If Fusilliers marins is keep, the correction should be done on the common gender [marine] and plural number [marins] of the adjective but also the lowercase initial of the adjective [marins] (as it is quasi-always the case with adjectives placed after the noun).

Other spotted typos are François de La Rocque (in the original post); René Massigli; Division cuirassée; Char de bataille; Égalité, Liberté, Solidarité; Laissez-faire.

There is when it is two ships

If you mean in French, then that isn't correct.
1. The plural of richelieu is richelieux, not richelieus.
2. Names of models of ships named after the name of someone are generally invariables [cf. Le Bon Usage, §525, e), p. 751, Louvain-la-Neuve : De Boeck Supérieur s.a., 2016. "Les noms des objets désignés d'après le nom de leur fabricant ou de leur inventeur, ainsi que les marques commerciales (qui, légalement, doivent s'écrire par une majuscule), les modèles ou types de voitures, d'avions, etc. sont ordinairement laissés invariables." (the bold is from the text, but it is me who underline the pertinent part)].

If you mean in English, then, I don't know.
 
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This looks pretty good, actually! Very excited for the monarchist paths. The Napoleon one especially!

I feel like some things are missing from the focus trees, though. Specifically, some stuff pertaining to the Americas. I feel like both the Bourbon and the Bonaparte paths should have a shared focus pair regarding foreign policy with the USA. The former of the focuses would be something along the lines of "Revive The Franco-American Alliance." Keep in mind, the US was allied with Bourbon France during the American Revolution, and they were allied with Napoleonic France during the War of 1812, so it would make sense for this to be an option. Of course, getting a democratic US to ally with monarchist France against (presumably) a democratic Britain could be a considerable challenge, so maybe it could unlock some decisions for France before you can invite the USA to your faction. These decisions could involve diplomatic visits from the King/Emperor of France to the US where he tries to sway public opinion against the British, or something like that.

The focus opposite of that one would be "Rescind The Louisiana Purchase." This one would be the opposite of an alliance with the US - it would put you on the path to war with them. Completing the focus would give you claims on states like Louisiana, Iowa, and all the other ones that were formerly part of the French Colonial Empire. It would also give you an Annex war goal against the US, and perhaps it could even add some infrastructure and naval bases on the island of Saint-Pierre, which you would use to launch the invasion.

Finally, I think the Napoleonic path should have a focus that gives you a Puppet war goal against Mexico. This hearkens back to Napoleon III's ambition of having a Mexican vassal empire he could keep as an ally in the Americas. After you've successfully invaded and conquered Mexico, there could be a decision to install a new Austrian emperor and proclaim the Third Mexican Empire as your puppet. This puppet state would likely function very similarly to how the United Kingdom of America does, having an unpopular leader with socialite/royal connections.

Those are just some of my ideas I'd love to see get in. Very much looking forward to the next expansion!
 
Oh boi, France is a nation that I really like playing as. But the short and narrow focus tree made it boring after 1940, so this DLC is quite welcome :) New NF and their big fleet should also synergize with MtG, maybe increasing sales of MtG as well as ahe new DLC.
 
It's a shame the bonapartists are warlike, because their great fore-bearer was a lot less warmongering than he is often portrayed. But if they were that way in 1936 they were that way in 1936.
 
Very happy to see Italy and France, my prefered majors to play with, getting some love.

I really like the choice offered by the industrial branch between short and long term. I'm just afraid that unlocking research slots needs way too much time, while France ony start with 3 slots. There's no reason for France to stay behind her neighbourns techwise.

Second thought is decolonization, France if not collapsing should get troubles with Vietnam
Historically France choose to fight decolonization, ending with 2 wars (Indochina wich a smaller scale Vietnam war and Algeria). Algeria and decolonization of France's african colonies are out of the era the game cover, but Indochine war started right after ww2 : during japanese occupation, uncle Ho chi minh gets a lot of support from the population because he recover the food stolen by the Japanese.
That's quite important for France because Indochina was by far its richest and most valuable colonie, and, in game, had all the rubber France start with.

Third point is the lack of content behind some branches, you have not that much things to do after choosing a king
 
indochina was a colony in all aspects , but algeria wes split into departments , if the first could have gone peacefully they wouldn't let the other one go that easily

and if the doctrine was really outdated (and you have the +75% time to research for that) research was on par, i hope the incvest focuses are something like 30-35 days, especially if you have first to consolidate the government, it's be 38 or even 39 until you get your slots
 
Will you guys ever do anything to austria? After all the Stresa Front was create for the prupose of protect austria from germany's manace by Dr. Engelbert Dollfuss request. Austrian 1930's politics were really interesting. Chancellor Kurt for example took over a country in chaos following Dullfuss assassination and he himself invited Archduke Otto to become Kaiser again, a invite that didnt happened due to the german threath. Prince Ernest Rüdiger was a monarchist aswell but he refused to give concessions and wanted to restore Otto the fast he could. He dreamnt of a catholic Teutonic austrian state and admired Prinz Eugen (the teutonic knight, not the italian general) a lot. Austria herself is a interesting country were paradox can invest a lot in a funny gameplay. Even more since we austrians were the first victims of nazism (yes bcs if you believe the referendum of the anchluss was totally not faked when german troops were marching into austria before the referendum came out and our chancellor of the time was a nazi puppet only say the troops were entering austria by his own invite to justify everything since the wehrmacht cross the border before he even knew and many austrians cared more abaout the monarchy than unification due to our conservative politics of the time). Even Prinz Rudiger was a ace pilot for the free french airforce in ww2 and etc. Otto was in the US during the war helping the allies and the austrian resistence and was responsible for austria's efforts for the allies actually came to notice. But even before the war Austria has simply a lot interesting stuff that paradox can use to improve the game. Karl Renner for example who, despise a democrat, was friendly to the soviet bloc and many other things that can be used to improve the game...
 
Very happy to see Italy and France, my prefered majors to play with, getting some love.

I really like the choice offered by the industrial branch between short and long term. I'm just afraid that unlocking research slots needs way too much time, while France ony start with 3 slots. There's no reason for France to stay behind her neighbourns techwise.

Second thought is decolonization, France if not collapsing should get troubles with Vietnam
Historically France choose to fight decolonization, ending with 2 wars (Indochina wich a smaller scale Vietnam war and Algeria). Algeria and decolonization of France's african colonies are out of the era the game cover, but Indochine war started right after ww2 : during japanese occupation, uncle Ho chi minh gets a lot of support from the population because he recover the food stolen by the Japanese.
That's quite important for France because Indochina was by far its richest and most valuable colonie, and, in game, had all the rubber France start with.

Third point is the lack of content behind some branches, you have not that much things to do after choosing a king


but the game has also touched things that theoretically are outside the period of the game as I can defragment Yugoslavia in its appearance in the current composition that emerged after the Balkan war in the mid-90s.
Besides, I believe that the incubation of liberation movements in North Africa, the Middle East and Indochina are directly related to the French consequences of WW II although differences dates will burst for different reasons maturation
 
"Loyalty to Moscow" focus shouldn't have such graphics - it's fourth internationale symbol and is opposite to the Stalin (the Moscow) and Komintern.
 
Will you guys ever do anything to austria? After all the Stresa Front was create for the prupose of protect austria from germany's manace by Dr. Engelbert Dollfuss request. Austrian 1930's politics were really interesting. Chancellor Kurt for example took over a country in chaos following Dullfuss assassination and he himself invited Archduke Otto to become Kaiser again, a invite that didnt happened due to the german threath. Prince Ernest Rüdiger was a monarchist aswell but he refused to give concessions and wanted to restore Otto the fast he could. He dreamnt of a catholic Teutonic austrian state and admired Prinz Eugen (the teutonic knight, not the italian general) a lot. Austria herself is a interesting country were paradox can invest a lot in a funny gameplay. Even more since we austrians were the first victims of nazism (yes bcs if you believe the referendum of the anchluss was totally not faked when german troops were marching into austria before the referendum came out and our chancellor of the time was a nazi puppet only say the troops were entering austria by his own invite to justify everything since the wehrmacht cross the border before he even knew and many austrians cared more abaout the monarchy than unification due to our conservative politics of the time). Even Prinz Rudiger was a ace pilot for the free french airforce in ww2 and etc. Otto was in the US during the war helping the allies and the austrian resistence and was responsible for austria's efforts for the allies actually came to notice. But even before the war Austria has simply a lot interesting stuff that paradox can use to improve the game. Karl Renner for example who, despise a democrat, was friendly to the soviet bloc and many other things that can be used to improve the game...

I hope Austria will get some love with Italy rework. There's much more interaction between Austria and Italy rather than France. But don't expect too much : for gamebalance reason, Austria and her IC must fall into german hands
 
It would be cool if the focus tree rework for France and posibly the Soviet and Italian come with a free update instead of buying a new DLC...

The changes to the base tree are always in the free patch

The ahistorical routes will be part of the DLC

(and Soviet tree wont be changed this release, AI improvements will be part of the free patch)