Well, that's too bad, but a question on fuel modding itself then: how moddable is it? And more specifically, can we introduce new things that take fuel besides the three branches?
It is a stat on equipment, much like soft attack. There are a bunch of modifiers that affect fuel usage. That's about it.
@podcat @Archangel85
Regarding Land units:
- So the fuel consumption is determined by what the unit is doing but what about terrain? Will we see larger consumption in town, mountain or jungle type regions for example? Or is that only determine by the region's infrastructure?
- Did you plane to add a fuel specialisation? Gasoline or Diesel? And if yes any plans about advantages & counterparts? (Diesel: better reliability slower units, Gazoline: faster but less reliable for example)
1. Well if a tank takes 2 days to move into a province because it is a forest and that reduces its speed, then it automatically requires more fuel.
2. Not in MtG probably.
Air:
- Any chances to see the implementations of new special missions? "Fuel Tank bombing mission"
It should be tied into the strategic air priority menu.