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HOI4 Dev Diary - Greece

Hey all! After a long break over the summer, we are back with our regularly-scheduled dev diaries! Before we delve into today’s main topic, let me give you some info on what we will be doing next and how this dev diary fits into the overall scheme of things.

Way back in 2017, we released Death or Dishonor, something we called a Country Pack at the time. Back then, the community was mainly asking for big new flashy mechanics and revamps of game systems, so the initial reaction from the community was pretty mixed. In hindsight perhaps we shouldn't have been surprised :D. These days though we are bombarded with requests of more, better and bigger focus trees, and people are wondering if it's going to take 10 years to add trees to everyone? As a Content Designer, it has been very rewarding to see the community get more excited to see focus trees!

So we have decided to bring back the idea of a Country Pack, a smaller expansion that focuses on a specific part of the world and covering 3-4 minor nations. But at the same time, we didn’t want to put the entire team on it while there were still other parts of the game we wanted to work on such as adding an intelligence system. The idea is that this will let us increase how many focus trees and flavor we add while still being able to deliver big juicy features in larger expansions.

The approach we took was to recruit a freelancer to work on the focus trees while the rest of the team in Stockholm worked on the next big DLC, which would eventually become La Resistance. Today we are going to show you the first of the new focus trees coming in the next country pack, and in the coming weeks we will share more information on what other countries get focus trees in the pack, as well as what other content will accompany the release. As always, the country pack will be accompanied by a patch that will fix some bugs as well.

We think that this approach allows us to get more content to you faster, without taking resources away from the main team, which continues to work on the next big DLC. You will get more information on what that DLC contains after the country pack releases later this year (disclaimer: it is 2020 and fate can be fickle).

I’ll now hand you over to the man of the hour: Freelance CD Busby, working from Australia!


G’day, my name is Busby and I am the Freelance Content Designer who was responsible for putting together Greece and another soon-to-be-revealed mystery nation! ‘Freelance Content Designer’, I hear you ask, ‘how does that differ from your standard run-of-the-mill Content Designer’? Well, with COVID-19, those lines have certainly blurred; nominally, it means that I work remotely of the core team so I can focus on getting this pack out to you while they all collaborate on the next big expansion! Of course, I didn’t work alone, and you’ll be hearing from a familiar face who worked with me on this next week!

Before kicking things off, I just want to say as someone who used to read Hearts of Iron IV Dev Diaries on my lunch break in high school that it is an absolute privilege and an honour to be presenting you all with one of my very own! So, without further ado: Greece!

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Greece was a very interesting challenge to tackle, they are well known for repulsing the Italian invasion of their nation and then successfully launching a counter-offensive of their own, which culminated in the Capture of Klisura Pass. So, it was important that Greece be able to play defensively, but it would also have been thoughtless to neglect what might be one of the world’s richest histories that shared in some of the grandest of accomplishments. Greece has been the beating heart of many historical empires, so they had to be capable of reaching their historical heights but without neglecting the many challenges that faced them at the time.

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To say that Greece is in a challenging position in 1936 would be a great understatement. The Hellenic Armed Forces are the one positive in a sea of negatives, and even they’re woefully underequipped. Greece’s economic and political issues are represented through their starting national spirits:
  • I am going to start first with Greece’s broadly encompassing Political Instability spirit. Greece was mired in political uncertainty throughout the entirety of the Great War, and although they were finally able to rally around the prolific political leader and vocal republican Eleftherios Venizelos for a time, this newfound stability was not to last. Greece decisively lost the Greco-Turkish War that immediately followed the Great War, and this loss sent shockwaves throughout the entire political scene: there were many coups, a dictatorship, and finally the Second Hellenic Republic came to a bitter end by November of 1935. In 1936, the country remains divided among those who believe in the institution of the monarchy, and those who are followers of the liberal democratic ideologue Eleftherios Venizelos.

  • The restoration of the monarchy turned the Greek political situation on its head: King George II, exiled in 1923, is back on his throne while Eleftherios Venizelos hides in exile after being forced to flee the country in 1935. The status of King George II serves as the ‘hook’ for every political path in the focus tree, but that will be addressed shortly. For now, understand that King George II’s status as monarch of the Kingdom of Greece is precarious to say the least.

  • The next four spirits are related to Greece’s economic situation, which is… not in a good state. Greece is buried underneath the tremendous debt it has accumulated over the past few decades, and this is represented through Greece’s Debt to the International Finance Commission spirit. If Greece wishes to free itself from the burdens of its debt, it will have to satisfy the three great powers holding the Greek economy hostage, and those would be the usual suspects: France, the United Kingdom, and the Kingdom of Italy.

  • Greece’s colossal debt is only the start of Greece’s economic woes: Greece remains one of the only mostly agrarian economies in all of Europe by the game start, and this has spawned two issues: 1). Greece’s economy and working class are centered around their agricultural sector rather than the nation’s industrial output, and 2). Greece’s agrarian economy has led to a dependence on foreign nations to supply their heavy industry for Greece’s construction needs. Greece’s industrial paths are focussed on nullifying these issues while also rapidly modernising the country so Greece is able to still compete with its neighbours.

  • But it’s not all bad for Greece, for they have a continental guardian angel to assist with their crippling economic hardship… Germany! Yes, the Schachtplan, a clever mechanism that gives the Germans a higher degree of control over the country’s finances and natural resources, but when you’re struggling as hard as Greece you take any form of reprieve you can get - even if it is ultimately serving German hegemonic aims in Europe.
Now, I know these debuffs seem rough - perhaps even discouraging - but every negative national spirit can be removed or mitigated through Greece’s focus tree, which you can see here!

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We shall be going through the focus tree from right-to-left, like an old Japanese novel!

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Greece can often find itself wanting for manpower so most Greek games aren’t going to be about amassing large armies but rather about fielding a smaller, professional army. The same applies to Greece’s navy and air force, but with the right sponsor who’s to say Greece couldn’t put one of its decommissioned battleships back into action?

Each armed forces branch offers at least one permanent national modifier that helps ensure Greece can set up a successful defensive game even if it can’t muster the manpower or equipment for a large army. The Hellenic Academy Battleplans should help quite a great deal in this!

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Greece can preemptively draw up defensive plans against the major powers of Europe as well as its smaller but no less threatening neighbours. These temporary boosts to defense, and even to attack in some cases, should ensure Greece can successfully hold any frontline so long as they aren’t being faced with an overwhelming force - very much like real life! Next, let’s look at how you can get your industrial base to match the level of excellence of your armed forces.

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Greece’s industrial path is your one-stop shop to access the means of eliminating those pesky national spirits that Greece starts with. The first focus, which is 35 days, unlocks the ability to chip away at that pesky Debt to the I.F.C. through decisions.
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Greece immediately unlocks the ability to make small debt repayments after finishing the first industrial focus, and other options can be unlocked along the way. The forced industrialisation path, for example, offers a faster route to getting rid of the Debt to the I.F.C. spirit by unlocking large debt repayments - and while they are more resource intensive than small debt repayments, they can clear a debt away very quickly. Of course, if Greece happens to fall under the influence of a regime that doesn’t quite play by the established rules of the liberal democratic world then there will of course be other roads opened up to circumvent the nasty capitalist plot to ruin the Greek economy!

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Greece’s two branching paths in the industrial path allow the player to choose how the Greek economy modernises: they can either double-down on their service economy and use Greece’s large commodity export sector to enrich the nation using the means of the outside world, or they can force their farmers off their farms and into the cities so Greece can be brought fully into the twentieth century. As the path progresses, the effects of the Foreign Monopolies spirit will be lessened and lessened until finally they can be abolished or co-opted to the benefit of the Greek state. Greek national companies, which require the Foreign Monopolies to be banished, apply better modifiers but the foreign companies are cheaper and ultimately easier to attain.

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Next up are the investment focuses: the middle ground between the industrial branches and the political tree. Investment is a nifty way to spend any spare political power in the pursuit of free factories courtesy of your ally or sponsor. It would be wise to show restraint, however, for the sponsoring country will take on a pretty hefty penalty while they prepare to fulfill any pledges they’ve made to Greece.


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Ah, and now we get to the real meat of the tree: the politics. The first big choice of the game comes in the very first month via either a focus or decision, where the player will have to decide whether to place the king under arrest to prevent him from meddling in the election or allow him to forcibly establish a governmental mandate for the monarchists.

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Let’s start with the historical path, where the monarchists win their election and the king appoints former officer and arch-enemy of the republicans Ioannis Metaxas as prime minister and soon-to-be-dictator.
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The Metaxist path is all about trying to maintain your neutrality for as long as possible so you can take all the Metaxist focuses which provide some tremendous national buffs that all go away the moment Greece enters a faction. The exception is if the player reaches the end of the Metaxist branch by finishing Reviving the Spartan Warrior Spirit before they join a faction. Of course, the player doesn’t have to wait that long - they can go straight to the Allied path on the left or transform Greece from a quasi-fascist dictatorship into a full-blown fascist regime.

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The aim of the fascists is not only to bring themselves closer to the Axis, but to pressure Turkey into joining the war as an equal ally and partner. To achieve this aim, the player can choose to either appoint George Mercouris or Ioannis Metaxas as their fascist dictator. Of course, there’s always the chance negotiations could be sabotaged, giving the Greek player the opportunity to act counter to Germany’s wishes by forcing the Axis into a conflict with the Turkish regional power. Perhaps that might not be so bad, because while Metaxas is fixated on crafting his Third Hellenic Civilization Mercouris has a decidedly fixated obsession with the First Hellenic Civilization…

But let’s return to Metaxas, because even though he was a Germanophile it must be said that not every member of the Axis has Greece’s best interests at heart.

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Strange times call for strange bedfellows, and despite Metaxas’ fascist leanings he is free to align Greece up with its historical allies in the Mediterranean: the British Empire. Once the overtures have been made, Greece will be free to get down to the business of Cyprus and the facilitation of a change in administration of the island. But Metaxas isn’t the only possible would-be Allies member in the King’s administration…


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...so let’s talk about the Anglophilic King George II himself! Perhaps Metaxas just isn’t going to cut it for Greece, perhaps what Greece really needs is a strong monarch who can serve as a beacon of stability and hope for the Greek people! Of course, the people aren’t going to see it like that - in fact many of them are going to really hate the government’s guts.

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Years of instability and infighting shall culminate in a triumphant civil war between the monarchists and the republicans! It’s perhaps not the most delicate solution, but a good civil war really does have the habit of ironing out a nation in contempt of itself. Take on King George II as your absolute monarch and assist the British in scourging fascism from Europe, or alternatively perhaps a good bit of that fascism has already been purged away and the Central Powers have been reborn. Well, in that case link up with your royalist brethren and fight together to protect the divine right of kings!

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Political Instability keeps coming up as a concept, so let’s look at the spirit. Greece is divided into four factions: the Monarchists, the Republicans, the Communists, and the Fascists. They’re all pretty hateful of each other, but there was also a common consensus that Greece needed to be strong and united in the face of a global catastrophe (like a World War). Not every leader saw it that way, *cough* Metaxas *cough*, so there will be three primary ways of dealing with political instability.

First, to progress the spirit and lower its debuffs it's necessary for progress to be made down the political tree - every ideology has its own unique Political Instability spirit but although the modifiers change the universal principle remains the same.

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The player can choose between smashing a faction and negating the negative debuffs applied to the nation by having a hostile faction, or they can go the longer and more expensive route of co-opting a faction and making them an ally. Generally, the more allied factions the better because more allies means more manpower and more ministers, but sometimes the resources required to commit to such an act would be better spent elsewhere preparing for external threats rather than internal ones.

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Speaking of factions, how about some insight into the most incongruous of factions - the communists! Communism, being allied with the concept of republicanism, requires the Venezelists to seize the election. Once that is done, they can choose to ally together with the communists so that a Third Hellenic Republic can be reborn. However, as you can imagine the communists aren’t really content with anything short of… well… full-blown communism.

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Of all the branches, the communist one perhaps adds the most in terms of industrial potential for Greece: while all those other sucker ideologies focus on culture and heritage, the communists focus on more material achievements. Although, would it really be a communist branch without a doctrinal split near the end?

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Take the nation under the wing of the uncompromising revolutionary Markos Vafeiadis, and assist Josip Broz Tito in his ascent to power in Yugoslavia as you prepare to tackle the fascist menace in Europe. Or perhaps you’re a little more loose with your Marxist morals; perhaps Stalinism doesn’t seem so bad after all! Chairman Nikos Zachariadis is your man!

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Why waste precious resources fighting fascism when you can leave that to the capitalists! Your objective, like your theory, is based on practicalism and not idealism. Orders from Moscow dictate that the Bosporus must be taken at any cost. To fulfill Stalin’s whims, a crisis must be started - one border conflict shall escalate into another, and before the world knows it Southern Europe will be red from Corfu to Kars!

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...well, that might be all fine and dandy for everybody whose favourite colour is red, but we’ve got one last path to discuss! Yes, yes, the so often spurned democratic path - but even though this path comes last it is certainly not least! Few parties were as influential in Greece’s history between 1910 and 1936 as Eleftherios Venizelos’ Liberal Party, and it was important to me that the player felt some weight playing as these titans of Greek politics. Although, if the Venezelists were titans then Venizelos himself was a colossus. This is reflected in his Ethnarch trait, which provides some much needed manpower and stability - but utilise him while you have him, for he is not long for this world!

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Something that sets Greece’s liberal democratic party apart from many others is that warmongering is a core part of their doctrine. The Venezelists were staunch believers in the Megali Idea - the irredentist dream of a Greater Greece incorporating many parts of modern day Turkey. The Venezelists made a grand attempt to fulfill the Megali Idea after the Great War… it led to the Greco-Turkish War… which, to put it mildly, did not end well for the Greeks. They were decisively defeated by the Turkish Kemalists, and the Hellenic Republic fell apart shortly afterwards.

When you restore the Venezelists, you inherit their shattered legacy - the only way to restore the reputation of Venezelism is to couple yourself with the monarchists, fulfill the Megali Idea, and avenge the terrible loss the Greek nation endured. But not everybody in Greece believes the Venezelists deserve a second chance…

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Enter, stage left: a new breed of fascist, Ethniki Enosis Ellados. The EEE collapsed in 1935 due to infighting, but with the reemergence of the Venezelists they have found new purpose: to unite the millions of Greeks who were exiled from their homes in Anatolia after the Greco-Turkish War, and to oust the government that led them into defeat last time. The EEE is a ‘no half measures’ movement, to them the Megali Idea is not worthy of the paper it was written on - when it comes to reclaiming territory from Turkey, it must be all… or nothing.

Playing as the Venezelists, the EEE are going to be a serious thorn in the side of any government trying to effectively unite the country, and before the Megali Idea can be addressed the EEE must be dealt with. There’s a particularly famous and talented young man who was also an exile from Anatolia, and it might be expedient to encourage him to form a counter-movement to thwart the nascent EEE. Or perhaps the player wants to see the EEE in government, well, the option to take them into a coalition is certainly available - although the consequences of this course of action will be on your head…

Once the EEE are out of the way, it will be time to call on the original Treaty of Sèvres signatories so that a frank discussion on the future of the Turkish state can be had. The end result of a particularly fruitful Heraklion Convention is truly a sight to behold.

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But should the Venezelists fail… should their legacy be trashed once again, and their leaders thrown out of office… well, that could be a truly dark day for Europe indeed…

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That’s all for this week, so thank you for reading! Make sure to stay tuned for another Dev Diary next week!
 

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Say whatever you want but it’s true.
I am actually on the same page. Eastern front is a mess.
But you can ask Secret Master, a demi-mod (!) What's wrong about that part of the game and he will give an exhaustive answer.
The difference between him and you and that troll is that he criticizes in a respectful manner and knows what is realistic to ask for.
 
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Why do you take this so personal when I say this? You don’t have to take it personally if you’re not one of those people.

And what does this have to do with be with entitlement?
Don't issue blanket statements then?

And you're entitled to your.... opinion, but not entitled to utter it without counterspeech.
So, if you register new to the forum and immediately start bashing left and right, and then can't take the heat, that's entitlement. Respect others and don't call them fanboys and don't call criticism of your questionable views "attacks".
You're not 12, are you?
 
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Thrilled to see Paradox working on the Byzantine Empire instead of well known problems with the AI.
I'm curious about that question.
Do you actually want Paradox to fire content designers in favour of AI developers or do you want content designers to work on AI?
 
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Say whatever you want but it’s true.

You, the person above (I am talking about the other person compaining, not literally the person above my post), and 1-2 others, came into this thread, called everyone around here a fanboy, talked about how dumb everyone is to like this and want to buy it, how everyone here is some teenage idiot who wants silly meme stuff like byzantium, and how this game is going to hell and the world is ending because X country still has an outdated national focus tree or something, then you proceeded to cry when people actually defended their views against you. They didn't atack you, they defended this dev diary and the game's direction. It astounds me how you cannot see the faults in your behaviour here.
 
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I have to agree with the desire for a more moderate democratic ideology tree, that would focus on acceptance of the Lausanne treaty. It would have to cost stability and support to a degree, since it would be an unpopular, top-down, imposition of a stance seen as cowardly.

I agree, though even in the warpath I think there should be an option to be moderate, perhaps a peaceful path, a middleground path, between peace and war, and a warring path. Could give a fun choice depending on playstyle of the player AND surrounding countries.

As for those who don't like the addition of byzantium as a possibility, I agree with you in principle but, if I am not mistaken, you have to complete the Megali Idea focus and then agree with supporting the fascists in reclaiming all of Anatolia, that's a clear choice right there, you can simply choose not to. The Megali Idea was based more on dreams of ancient Greece and the "Hellas of the 2 continents and the 5 seas" and was a republican and monarchist idea, as portrayed in this dev diary very correctly. Fascists have always idolized Byzantium or a more ancient Spartan and militaristic vision of Greece, again portrayed correctly. Therefore it should be an option if we are going to assume that a player could get them in power and win a war against turkey, as much as it might seem "memey alt-history".

Agree here, normally I'm against the "meme Byzantium" but it's executed well here and, at least it appears, that it makes you abandon being a true democratic country.

Lastly, I can't stand this attitude here, "oh but you are not changing this country's focus tree, or updating this one, screw you paradox and all you fanboys!1!1!1!", the game has been out for only 4 years, judging by the other games, the average lifespan of a modern PDX game is 8 years roughly, that's another 4 years where you can get all the updates you like, calm down and wait like an actual adult, I had been waiting for this tree since the game's release, it was about time it happened. Why does what I wait for have to take a back seat to whatever you want?

Partly agree, but maybe it's because I am more of a pessimist, but the game has been out for 4 years and MANY wars or areas of conflicts are missing from the game. Off the top of my head we have the Continuation War, the Lapland War, the Italian Civil War, Hungarian Civil War, Romanian Civil War, North Africa (it's there but feels nonexistent), East Africa (view previous statement), Battle of the Atlantic (I have never seen the Kriegsmarine raiding all over the Atlantic), Soviet invasion of Poland (Germany taking the land and giving it to the USSR doesn't count in my book), Anglo-Iraqi War, Anglo-Soviet invasion of Iran, Burma Campaign (maybe it happens in your campaigns but I don't see Japan land here), and lastly Soviet invasion of Bulgarian, and those are just the ones I think right away, I'm sure there's more. So I can understand why many are starting to get frustrated, I have frustrations with the game as well, though they're in different areas, though I do share some with the more vocal section. I am happy with the direction they're going, having these Country Packs come back in-between the major expansions will allow the smaller campaigns to get fleshed out while the main team works on the major expansion, however it's up to PDX to show us what quality of focus trees we're getting in each one. Personally I have many issues with most of the focus trees in the game, in particular the TfV and DoD ones, but even WtT, MtG and LaR have some issues in the trees that need fixing. But we'll just have to wait and see what the future holds for the game, but I can understand and do agree to some degree with some of the rising frustration people have in the community.

I completely agree on Sub-ideologies and the game being purely war at the moment. Right now it is literally fighting for the colours blue, red, or brown, (or more accurately, red or brown, cause blue is just boring) no real substance beneath that. The question of "What world am I trying to create through this war?" should be answered with something more than map-painting in a peace treaty screen and making some former enemies follow your colour.

Exactly, we need more ideologies, more differences and meaningful ones between them, we need some country management, every other PDX game has country management but for some reason HoI IV has..... nothing? The only reason to build infrastructure, I guess this would be it for country development, is for more resources for the war effort and to build factories faster, for the war effort.... I mean worker strikes and draft dodging exist but they seem to go away extremely fast. And things like the American House and Senate being implemented in MtG and the Greek debt being introduced just shows that the game has plenty of potential for the more political and diplomatic side of WWII, both very important for the years and setting of the game. Economics could be interesting but I don't think we need to go Vicky levels into it but maybe a little bit would be nice, personally I'm still divided on it and lean towards no but depending on how they do, I'm game.
 
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I'm curious about that question.
Do you actually want Paradox to fire content designers in favour of AI developers or do you want content designers to work on AI?

I genuinely don't understand the point of this question. Do people here regularly ask to fire people? How does that even work and why would anyone want that? Does this community dictate the inner finer workings of Paradox? I hope not, then what's the point of this question? I am pretty sure, people are quite clear what they think should be priority for this game right now, if Paradox is listening it should be their prerogative to decide how will they go about doing these things.

But even then let me answer this question which frankly I feel like is a dishonest question. There are tons of content that are needed right now for countries that actually played a pivotal role in WW2 like Italy, the USSR, and not Hapsburgs and Byzantium were content designers could be working right now. This is what should be a priority in a game mainly focused on WW2. So no these aren't the only options as your question is suggesting.
 
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I genuinely don't understand the point of this question. Do people here regularly ask to fire people? How does that even work and why would anyone want that? Does this community dictate the inner finer workings of Paradox? I hope not, then what's the point of this question? I am pretty sure, people are quite clear what they think should be priority for this game right now, if Paradox is listening it should be their prerogative to decide how will they go about doing these things.

But even then let me answer this question which frankly I feel like is a dishonest question. There are tons of content that are needed right now for countries that actually played a pivotal role in WW2 like Italy, the USSR, and not Hapsburgs and Byzantium were content designers could be working right now. This is what should be a priority in a game mainly focused on WW2. So no these aren't the only options as your question is suggesting.
That was a loaded question, but you're now moving the goalposts. It was about AI and game mechanics, which are independent from focus trees and content design.
So, originally, you requested more "hard" feature effort, which means given limited resources, that CD would suffer on favour of AI and stuff.
Hence the loaded question.

Now you are saying that CD should focus more on countries that mattered (Greece sorta did, imho. Why don't you feel that way?).
But I think you're trying to say that alt history/meme stuff shouldn't be done AT ALL. Players disagree. They like that and pay for it.
I think your criticism therefor is pointless. Meme boys pay for the whole game, in the end financing the game YOU want.
 
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Because the majority of those 1500 hours were put in modded games.

And you realize mods like Kaiserreich and OWB are not new games?

I also have spent most of my hours in HOI4 since 2016 playing modded games. Vanilla+, Kaiserreich, OWB, The Great War, Expert AI and others, because they provide very good content or addressed issues I had with Vanilla. I only play the later when there is a new patch as to do some achievement hunting while the mods are updated.

But as much as a good mod can improve the game they're still modifications of it, they use its core mechanics and just add a better or just different layer of content plus some balance changes in most overhaul mods. In that regard saying HOI4 is a bad game or that the developers doesn't do their job and should not be supported (as some people say) when you have spent 1500 hours on modded games is still nonsensical and just as childish as those who review bomb some games because they don't agree with some changes
 
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No, are you?

I don’t know why you keep bringing this troll up. I wasn’t even talking about him in that comment but okay.

I was mentioning that there are people in this community that will attempt to counter argue every single criticism you give about the game. Not just hoi4, any other games for that matter. There will always be people who will disagree with you no matter what. And saying stuff like, “Oh, you have +1000 hours on the game, so you are not able to give criticism/negative review”

I am not defending the troll. I think people shouldn't be here just to spew their vomit.

And no, I don’t respect bigots and will not respect bigots. There is a difference in what kind of criticism you give. If it’s just them spewing their vomit, you can call them out and fabricating fake claims you can call them out. But other than that, I don’t see a reason to start an 12 hour long argument with someone that doesn’t like the base game while you think it’s okay. It’s pointless.

Fanboys and haters will always exist in a community, you can’t get rid of them, sadly.

I don’t see the problem with using the words ‘fanboys’ and ‘attacking’. Like, these aren’t terms only used by 5 year olds. Perhaps you use different terms then, cool.
There is our disagreement. You look down on people based on their opinion. I look down on opinions based on their merit.
If you think insulting people and calling them names is the adult thing to do, that's on you.
If you need to generalize to the point of being extremely vague ("there are people who...") You don't have a point, sorry.
But I agree, that 12 hours exchange IS pointless.
 
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I am not moving the goalpost at all. Soviet focus tree lacking stuff is a pretty well-known problem at this point. I gave clear examples of major historical events that don't exist in the game like the Continuation war, I have no idea why you think a content designer is not needed for these kinds of stuff. No idea why would think incorporating the Polish army french regiment under Soviet command and much more won't need a CD. Frankly, no idea why would you even think that it's moving the goal post. And the question being loaded or not was a dishonest one, basically just trying to muffle any serious discussion around the issue.

Where did I said Greece is not important, surely not as much as Italy or USSR, which should indeed be given precedent especially when you are going for nonsensical historical scenarios like Byzantine Empire. Seriously saying Italy and USSR matter more in a WW2 game doesn't mean everyone else is not important, please try to read what I am actually saying rather than creating strawmen.

It doesn't matter if my criticism is pointless, even if you think so. If anyone thinks that them typing stuff on forums will change the minds of a big Corporate, they are deluding themselves and yet these things need to be said. I need to vent my frustration and I will do so regardless of the results. Once again never understood people like you, who just straight up not even want to have a discussion around it, what's up with that?

I signed up for a historical WW2 game, alt-history is alright if done right and stays within the realms of possibility, the alt-history that exists right now are utter nonsense and they exist at the expense of actual historical stuff, so of course, it's annoying at least to me.

Go ahead and enjoy this game but don't expect people like us to not criticize it.




Meme boys pay for the whole game, in the end financing the game YOU want.

lol, no. I pay for my whole game, that's it. They are not financing the game I WANT.
 
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I genuinely don't understand the point of this question. Do people here regularly ask to fire people? How does that even work and why would anyone want that? Does this community dictate the inner finer workings of Paradox? I hope not, then what's the point of this question? I am pretty sure, people are quite clear what they think should be priority for this game right now, if Paradox is listening it should be their prerogative to decide how will they go about doing these things.

But even then let me answer this question which frankly I feel like is a dishonest question. There are tons of content that are needed right now for countries that actually played a pivotal role in WW2 like Italy, the USSR, and not Hapsburgs and Byzantium were content designers could be working right now. This is what should be a priority in a game mainly focused on WW2. So no these aren't the only options as your question is suggesting.
The question I replied to was specifically stating that they prefer AI updates over content updates.
I just wondered how they suggest to do that with Paradox' limited resources.

This content doesn't focus on Byzantium though.
Greece was an important part of WW2, and could likely have changed the war significantly if things turned out differently.
And sure, there is a Byzantium path in there. When doing Greece, it's kind of obligatory by now.
Thankfully it's not the only option, and it's also not a path taken lightly.
 
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Given that DoD had 4 focus trees and he wrote 3-4 in a country pack I presume it will be 3 countries which makes me believe that it will be Greece, Turkey and Bulgaria. Unless they go crazy with it and add Belgium and Siam, maybe instead of Turkey since neither of the greek focuses need an active Turkey while the preparations for a Bulgarian invasion kind of necessitate a more active Bulgaria.
 
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Greece is important not denying that, but as game stands currently there are more pressing issues than Greece.

Second of all, I don't understand this mentality, "they have limited resources" What kind of excuse is that? Like seriously this is just..... wow. They are a big corporation who are not handing out games for free, they charge money and are one of the most successful gaming companies out there with HOI4 being one of their most successful game. They aren't an indie studio anymore, sorry but this "limited resource" is an excuse that I absolutely can't take seriously.
 
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If Paradox really wanted to, they can add a focus tree for every single country within a year of development. Money is not a problem. But, why would they do that? Lol
So the fact that this focus tree exists is a personal injury to you, ostensibly because it means Paradox is not working on whatever it is you think is most important, even though they are as noted in the dev diary itself.

But simultaneously, they could easily make a focus tree for every country without impacting any other part of development...

You have literally no idea what you're talking about, do you?
 
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Kaiserreich and OWB are almost completely new games. They are not ‘just some mods’.

Again, people may like to play the mods, but the vanilla game.

They're exactly the same game with juts a different and much colorful skin. For example, the OWB mod has 33 developers at the moment according to @Indyclone77 (more people than the HOI team) if I do remember right, and while they have very limited time they're mostly content designers and artists. This allows the mod to provide over the course of years a very rich experience in content. But it still uses the frontline mechanics, it still uses the peace conferences to some degree (Kaiserreich for example adds later a different decision based choices to release nations), it still uses the resources and production system, they do script the AI but the core of it is hardcoded and made by the programmers of the HOI team.

If you have a lot of fun with either Kaiserreich or OWB it is simply that you want that level of content, if you play BlackICE it is because you enjoy a different vision about the level of complexity and the balance the game should have, but considering any mod almost a new game is a mistake because it is precisely because HOI4 is a good game that the mods can flood it with new content, solve the things they consider wrong and make it great that way.
 
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... but the game has been out for 6 years ...

Your math seems to be a bit off. According to the HOI4 wiki, Hearts of Iron IV "was released on D-Day 2016 (2016-06-06)." It seems to be much closer to 4 and 1/4 years.

EDIT: Cumulative months corrected.

DateCumulative YearsCumulative Months
2016-06-06 (HOI4 release)00
2017-06-06112
2018-06-06224
2019-06-06336
2020-06-06448
2016-09-11451
 
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@podcat

An interesting take here, if I may humbly suggest. Could be a (Partition of Albania) which could trigger a new line of interaction between Greece and Italy. It's no less ahistorical than Hungary or Poland taking Slovakia to be fair. Given Metaxas was Germanophile, a wiser Italian player could use it to court Greece, rather than serve to sour relations. There's already a part in the Italian tree that permits friendly relations with Greece (though it is behind the "Italy First" branch of the tree, which ought to be remedied) so considering this option, surely wouldn't be too far past the realm of possibility.
 
Thrilled to see Paradox working on the Byzantine Empire instead of well known problems with the AI.

The approach we took was to recruit a freelancer to work on the focus trees while the rest of the team in Stockholm worked on the next big DLC, which would eventually become La Resistance. Today we are going to show you the first of the new focus trees coming in the next country pack, and in the coming weeks we will share more information on what other countries get focus trees in the pack, as well as what other content will accompany the release. As always, the country pack will be accompanied by a patch that will fix some bugs as well.

like... did you even read the post?
 
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