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HOI4 Dev Diary - Greece

Hey all! After a long break over the summer, we are back with our regularly-scheduled dev diaries! Before we delve into today’s main topic, let me give you some info on what we will be doing next and how this dev diary fits into the overall scheme of things.

Way back in 2017, we released Death or Dishonor, something we called a Country Pack at the time. Back then, the community was mainly asking for big new flashy mechanics and revamps of game systems, so the initial reaction from the community was pretty mixed. In hindsight perhaps we shouldn't have been surprised :D. These days though we are bombarded with requests of more, better and bigger focus trees, and people are wondering if it's going to take 10 years to add trees to everyone? As a Content Designer, it has been very rewarding to see the community get more excited to see focus trees!

So we have decided to bring back the idea of a Country Pack, a smaller expansion that focuses on a specific part of the world and covering 3-4 minor nations. But at the same time, we didn’t want to put the entire team on it while there were still other parts of the game we wanted to work on such as adding an intelligence system. The idea is that this will let us increase how many focus trees and flavor we add while still being able to deliver big juicy features in larger expansions.

The approach we took was to recruit a freelancer to work on the focus trees while the rest of the team in Stockholm worked on the next big DLC, which would eventually become La Resistance. Today we are going to show you the first of the new focus trees coming in the next country pack, and in the coming weeks we will share more information on what other countries get focus trees in the pack, as well as what other content will accompany the release. As always, the country pack will be accompanied by a patch that will fix some bugs as well.

We think that this approach allows us to get more content to you faster, without taking resources away from the main team, which continues to work on the next big DLC. You will get more information on what that DLC contains after the country pack releases later this year (disclaimer: it is 2020 and fate can be fickle).

I’ll now hand you over to the man of the hour: Freelance CD Busby, working from Australia!


G’day, my name is Busby and I am the Freelance Content Designer who was responsible for putting together Greece and another soon-to-be-revealed mystery nation! ‘Freelance Content Designer’, I hear you ask, ‘how does that differ from your standard run-of-the-mill Content Designer’? Well, with COVID-19, those lines have certainly blurred; nominally, it means that I work remotely of the core team so I can focus on getting this pack out to you while they all collaborate on the next big expansion! Of course, I didn’t work alone, and you’ll be hearing from a familiar face who worked with me on this next week!

Before kicking things off, I just want to say as someone who used to read Hearts of Iron IV Dev Diaries on my lunch break in high school that it is an absolute privilege and an honour to be presenting you all with one of my very own! So, without further ado: Greece!

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Greece was a very interesting challenge to tackle, they are well known for repulsing the Italian invasion of their nation and then successfully launching a counter-offensive of their own, which culminated in the Capture of Klisura Pass. So, it was important that Greece be able to play defensively, but it would also have been thoughtless to neglect what might be one of the world’s richest histories that shared in some of the grandest of accomplishments. Greece has been the beating heart of many historical empires, so they had to be capable of reaching their historical heights but without neglecting the many challenges that faced them at the time.

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To say that Greece is in a challenging position in 1936 would be a great understatement. The Hellenic Armed Forces are the one positive in a sea of negatives, and even they’re woefully underequipped. Greece’s economic and political issues are represented through their starting national spirits:
  • I am going to start first with Greece’s broadly encompassing Political Instability spirit. Greece was mired in political uncertainty throughout the entirety of the Great War, and although they were finally able to rally around the prolific political leader and vocal republican Eleftherios Venizelos for a time, this newfound stability was not to last. Greece decisively lost the Greco-Turkish War that immediately followed the Great War, and this loss sent shockwaves throughout the entire political scene: there were many coups, a dictatorship, and finally the Second Hellenic Republic came to a bitter end by November of 1935. In 1936, the country remains divided among those who believe in the institution of the monarchy, and those who are followers of the liberal democratic ideologue Eleftherios Venizelos.

  • The restoration of the monarchy turned the Greek political situation on its head: King George II, exiled in 1923, is back on his throne while Eleftherios Venizelos hides in exile after being forced to flee the country in 1935. The status of King George II serves as the ‘hook’ for every political path in the focus tree, but that will be addressed shortly. For now, understand that King George II’s status as monarch of the Kingdom of Greece is precarious to say the least.

  • The next four spirits are related to Greece’s economic situation, which is… not in a good state. Greece is buried underneath the tremendous debt it has accumulated over the past few decades, and this is represented through Greece’s Debt to the International Finance Commission spirit. If Greece wishes to free itself from the burdens of its debt, it will have to satisfy the three great powers holding the Greek economy hostage, and those would be the usual suspects: France, the United Kingdom, and the Kingdom of Italy.

  • Greece’s colossal debt is only the start of Greece’s economic woes: Greece remains one of the only mostly agrarian economies in all of Europe by the game start, and this has spawned two issues: 1). Greece’s economy and working class are centered around their agricultural sector rather than the nation’s industrial output, and 2). Greece’s agrarian economy has led to a dependence on foreign nations to supply their heavy industry for Greece’s construction needs. Greece’s industrial paths are focussed on nullifying these issues while also rapidly modernising the country so Greece is able to still compete with its neighbours.

  • But it’s not all bad for Greece, for they have a continental guardian angel to assist with their crippling economic hardship… Germany! Yes, the Schachtplan, a clever mechanism that gives the Germans a higher degree of control over the country’s finances and natural resources, but when you’re struggling as hard as Greece you take any form of reprieve you can get - even if it is ultimately serving German hegemonic aims in Europe.
Now, I know these debuffs seem rough - perhaps even discouraging - but every negative national spirit can be removed or mitigated through Greece’s focus tree, which you can see here!

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We shall be going through the focus tree from right-to-left, like an old Japanese novel!

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Greece can often find itself wanting for manpower so most Greek games aren’t going to be about amassing large armies but rather about fielding a smaller, professional army. The same applies to Greece’s navy and air force, but with the right sponsor who’s to say Greece couldn’t put one of its decommissioned battleships back into action?

Each armed forces branch offers at least one permanent national modifier that helps ensure Greece can set up a successful defensive game even if it can’t muster the manpower or equipment for a large army. The Hellenic Academy Battleplans should help quite a great deal in this!

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Greece can preemptively draw up defensive plans against the major powers of Europe as well as its smaller but no less threatening neighbours. These temporary boosts to defense, and even to attack in some cases, should ensure Greece can successfully hold any frontline so long as they aren’t being faced with an overwhelming force - very much like real life! Next, let’s look at how you can get your industrial base to match the level of excellence of your armed forces.

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Greece’s industrial path is your one-stop shop to access the means of eliminating those pesky national spirits that Greece starts with. The first focus, which is 35 days, unlocks the ability to chip away at that pesky Debt to the I.F.C. through decisions.
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Greece immediately unlocks the ability to make small debt repayments after finishing the first industrial focus, and other options can be unlocked along the way. The forced industrialisation path, for example, offers a faster route to getting rid of the Debt to the I.F.C. spirit by unlocking large debt repayments - and while they are more resource intensive than small debt repayments, they can clear a debt away very quickly. Of course, if Greece happens to fall under the influence of a regime that doesn’t quite play by the established rules of the liberal democratic world then there will of course be other roads opened up to circumvent the nasty capitalist plot to ruin the Greek economy!

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Greece’s two branching paths in the industrial path allow the player to choose how the Greek economy modernises: they can either double-down on their service economy and use Greece’s large commodity export sector to enrich the nation using the means of the outside world, or they can force their farmers off their farms and into the cities so Greece can be brought fully into the twentieth century. As the path progresses, the effects of the Foreign Monopolies spirit will be lessened and lessened until finally they can be abolished or co-opted to the benefit of the Greek state. Greek national companies, which require the Foreign Monopolies to be banished, apply better modifiers but the foreign companies are cheaper and ultimately easier to attain.

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Next up are the investment focuses: the middle ground between the industrial branches and the political tree. Investment is a nifty way to spend any spare political power in the pursuit of free factories courtesy of your ally or sponsor. It would be wise to show restraint, however, for the sponsoring country will take on a pretty hefty penalty while they prepare to fulfill any pledges they’ve made to Greece.


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Ah, and now we get to the real meat of the tree: the politics. The first big choice of the game comes in the very first month via either a focus or decision, where the player will have to decide whether to place the king under arrest to prevent him from meddling in the election or allow him to forcibly establish a governmental mandate for the monarchists.

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Let’s start with the historical path, where the monarchists win their election and the king appoints former officer and arch-enemy of the republicans Ioannis Metaxas as prime minister and soon-to-be-dictator.
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The Metaxist path is all about trying to maintain your neutrality for as long as possible so you can take all the Metaxist focuses which provide some tremendous national buffs that all go away the moment Greece enters a faction. The exception is if the player reaches the end of the Metaxist branch by finishing Reviving the Spartan Warrior Spirit before they join a faction. Of course, the player doesn’t have to wait that long - they can go straight to the Allied path on the left or transform Greece from a quasi-fascist dictatorship into a full-blown fascist regime.

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The aim of the fascists is not only to bring themselves closer to the Axis, but to pressure Turkey into joining the war as an equal ally and partner. To achieve this aim, the player can choose to either appoint George Mercouris or Ioannis Metaxas as their fascist dictator. Of course, there’s always the chance negotiations could be sabotaged, giving the Greek player the opportunity to act counter to Germany’s wishes by forcing the Axis into a conflict with the Turkish regional power. Perhaps that might not be so bad, because while Metaxas is fixated on crafting his Third Hellenic Civilization Mercouris has a decidedly fixated obsession with the First Hellenic Civilization…

But let’s return to Metaxas, because even though he was a Germanophile it must be said that not every member of the Axis has Greece’s best interests at heart.

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Strange times call for strange bedfellows, and despite Metaxas’ fascist leanings he is free to align Greece up with its historical allies in the Mediterranean: the British Empire. Once the overtures have been made, Greece will be free to get down to the business of Cyprus and the facilitation of a change in administration of the island. But Metaxas isn’t the only possible would-be Allies member in the King’s administration…


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...so let’s talk about the Anglophilic King George II himself! Perhaps Metaxas just isn’t going to cut it for Greece, perhaps what Greece really needs is a strong monarch who can serve as a beacon of stability and hope for the Greek people! Of course, the people aren’t going to see it like that - in fact many of them are going to really hate the government’s guts.

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Years of instability and infighting shall culminate in a triumphant civil war between the monarchists and the republicans! It’s perhaps not the most delicate solution, but a good civil war really does have the habit of ironing out a nation in contempt of itself. Take on King George II as your absolute monarch and assist the British in scourging fascism from Europe, or alternatively perhaps a good bit of that fascism has already been purged away and the Central Powers have been reborn. Well, in that case link up with your royalist brethren and fight together to protect the divine right of kings!

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Political Instability keeps coming up as a concept, so let’s look at the spirit. Greece is divided into four factions: the Monarchists, the Republicans, the Communists, and the Fascists. They’re all pretty hateful of each other, but there was also a common consensus that Greece needed to be strong and united in the face of a global catastrophe (like a World War). Not every leader saw it that way, *cough* Metaxas *cough*, so there will be three primary ways of dealing with political instability.

First, to progress the spirit and lower its debuffs it's necessary for progress to be made down the political tree - every ideology has its own unique Political Instability spirit but although the modifiers change the universal principle remains the same.

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The player can choose between smashing a faction and negating the negative debuffs applied to the nation by having a hostile faction, or they can go the longer and more expensive route of co-opting a faction and making them an ally. Generally, the more allied factions the better because more allies means more manpower and more ministers, but sometimes the resources required to commit to such an act would be better spent elsewhere preparing for external threats rather than internal ones.

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Speaking of factions, how about some insight into the most incongruous of factions - the communists! Communism, being allied with the concept of republicanism, requires the Venezelists to seize the election. Once that is done, they can choose to ally together with the communists so that a Third Hellenic Republic can be reborn. However, as you can imagine the communists aren’t really content with anything short of… well… full-blown communism.

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Of all the branches, the communist one perhaps adds the most in terms of industrial potential for Greece: while all those other sucker ideologies focus on culture and heritage, the communists focus on more material achievements. Although, would it really be a communist branch without a doctrinal split near the end?

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Take the nation under the wing of the uncompromising revolutionary Markos Vafeiadis, and assist Josip Broz Tito in his ascent to power in Yugoslavia as you prepare to tackle the fascist menace in Europe. Or perhaps you’re a little more loose with your Marxist morals; perhaps Stalinism doesn’t seem so bad after all! Chairman Nikos Zachariadis is your man!

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Why waste precious resources fighting fascism when you can leave that to the capitalists! Your objective, like your theory, is based on practicalism and not idealism. Orders from Moscow dictate that the Bosporus must be taken at any cost. To fulfill Stalin’s whims, a crisis must be started - one border conflict shall escalate into another, and before the world knows it Southern Europe will be red from Corfu to Kars!

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...well, that might be all fine and dandy for everybody whose favourite colour is red, but we’ve got one last path to discuss! Yes, yes, the so often spurned democratic path - but even though this path comes last it is certainly not least! Few parties were as influential in Greece’s history between 1910 and 1936 as Eleftherios Venizelos’ Liberal Party, and it was important to me that the player felt some weight playing as these titans of Greek politics. Although, if the Venezelists were titans then Venizelos himself was a colossus. This is reflected in his Ethnarch trait, which provides some much needed manpower and stability - but utilise him while you have him, for he is not long for this world!

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Something that sets Greece’s liberal democratic party apart from many others is that warmongering is a core part of their doctrine. The Venezelists were staunch believers in the Megali Idea - the irredentist dream of a Greater Greece incorporating many parts of modern day Turkey. The Venezelists made a grand attempt to fulfill the Megali Idea after the Great War… it led to the Greco-Turkish War… which, to put it mildly, did not end well for the Greeks. They were decisively defeated by the Turkish Kemalists, and the Hellenic Republic fell apart shortly afterwards.

When you restore the Venezelists, you inherit their shattered legacy - the only way to restore the reputation of Venezelism is to couple yourself with the monarchists, fulfill the Megali Idea, and avenge the terrible loss the Greek nation endured. But not everybody in Greece believes the Venezelists deserve a second chance…

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Enter, stage left: a new breed of fascist, Ethniki Enosis Ellados. The EEE collapsed in 1935 due to infighting, but with the reemergence of the Venezelists they have found new purpose: to unite the millions of Greeks who were exiled from their homes in Anatolia after the Greco-Turkish War, and to oust the government that led them into defeat last time. The EEE is a ‘no half measures’ movement, to them the Megali Idea is not worthy of the paper it was written on - when it comes to reclaiming territory from Turkey, it must be all… or nothing.

Playing as the Venezelists, the EEE are going to be a serious thorn in the side of any government trying to effectively unite the country, and before the Megali Idea can be addressed the EEE must be dealt with. There’s a particularly famous and talented young man who was also an exile from Anatolia, and it might be expedient to encourage him to form a counter-movement to thwart the nascent EEE. Or perhaps the player wants to see the EEE in government, well, the option to take them into a coalition is certainly available - although the consequences of this course of action will be on your head…

Once the EEE are out of the way, it will be time to call on the original Treaty of Sèvres signatories so that a frank discussion on the future of the Turkish state can be had. The end result of a particularly fruitful Heraklion Convention is truly a sight to behold.

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But should the Venezelists fail… should their legacy be trashed once again, and their leaders thrown out of office… well, that could be a truly dark day for Europe indeed…

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That’s all for this week, so thank you for reading! Make sure to stay tuned for another Dev Diary next week!
 

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There are no greeks in western turkey due to the ahemm unfriendly relocations 20 years earlier. Megali idea was a dead concept.

Also, anyone got a idea when this DLC will release? Seems to be smaller than regular DLC's so i assume it'll come faster.
This is sort of out of topic but there were some Greeks still living in Turkey even until like 1970s. My father personally told me a story about their Greek neighbour regularly bringing kids, chocolate.

Also population transfer didn't include some people as quote: "The Turks and other Muslims of Western Thrace were exempted from this transfer as were the Greeks of Constantinople (Istanbul) and the Aegean Islands of Imbros (Gökçeada) and Tenedos (Bozcaada)".

But as I said most people purposely left both Turkey and Greece for all these years and after 80s Greeks are in very insignificant numbers in Turkey. But Turks in Greece still have some villages.

Btw Megali Idea wasn't so far away historically for 30s. Of course its weird to establish Byzantium empire but I think I enjoy those options being a part of game. If you play historical it will NEVER happen, after all.
 
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Don´t get me wrong. I am glad for the Greek focus tree. But where is the updated Soviet, Italian or Polish tree? The game development is an uneven mess.
They’re being worked on right now. Shocking as it may be, but Paradox is still using their main team for the bigger project.

When I played anarchist Spain, I was able to core land. Why does Spain have this kind of superpower?
They don’t, the Anarchists do. That’s a very big difference. The Anarchists have literally no friends and can’t make puppets, giving them the ability to core stuff, for prohibitively expensive cost to their already small PP gain, is just a way of making them fun for a player. If it’s single player, it works well enough to do its job. If it’s multiplayer, then it shouldn’t really matter if you’re with competent opponents. This is really a non-issue.

It does seem that paradox and fanboys have embraced the braindead culture of memes as this is what this game caters to right now and they can't handle any criticism. FFS fixing basic stuff and doing something about the eastern front should be the priority for this game, this should have happened years ago but we are still waiting and waiting while ridiculous meme tier nonsense is being churned out regularly. Yes, this state of affairs should definitely be criticized and will be criticized.
If you want to ignore what’s already been said, that Paradox is working on the Soviets and Eastern Front already and this is a side project not done by the main team, then that instantly devalues your argument. You’re not criticizing an unjust state of affairs, you’re ignoring information and throwing a temper tantrum. The “meme shit” is already a minority of the effort Paradox puts into developing the focus trees and they give a bit more variety to the game, as well as allowing the content designers to do something while other features are being worked on. If you actually kept up with what Paradox says instead of going “Is the Eastern Front being worked on yet? No? HRAH! Everything you’re doing is meaningless!”, you’d have an actual argument. But that’s not what you’re doing. You’re ignoring what Paradox has done, revamping the naval theatre, espionage, and national unity, while simultaneously ignoring both how little resources the “meme shit” content designers make takes up while ignoring the benefits they give to the game. Could you criticize Paradox for not working on the Eastern Front sooner? Absolutely, you can argue the merits of improving the Eastern Front versus the other reworks all day long. But what you’re doing is just straight up throwing a temper tantrum because your pet project didn’t get the attention Mommy said you deserve.
 
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If Yugoslavia is finally getting a rework, please fix Croatia's border.
... Ppppplease

View attachment 623506View attachment 623507

Also while you are at it, give Yugoslavia a core on Zara.

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The current Serbo-Croatian border is the historical one. Unless they create a new state for Syrmia (which would be great), it's better as it is. It's the other Yugoslavian borders which are wrong.

And Yugoslavia should have a core on Zara, but so Should Croatia and Italy. Croatia is obvious and Italy because the city was majority Italian then.
 
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Another "problem" I have is regarding this branch
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if you go down the metaxist path, you should be able to either go down the "use the military" or "recruit the fascists" branches, but if you choose the "the right to rule" and "petition to the british for aid" I think you should be able only to do "use the military", it seems to me "weird" to say the least that the anglophile kind that ask the brits for the support would just choose to ally with the bona fide fascists and ally Germany.




A simple "fix" for my complaint would be pretty much pic related.
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It does seem that paradox and fanboys have embraced the braindead culture of memes as this is what this game caters to right now and they can't handle any criticism. FFS fixing basic stuff and doing something about the eastern front should be the priority for this game, this should have happened years ago but we are still waiting and waiting while ridiculous meme tier nonsense is being churned out regularly. Yes, this state of affairs should definitely be criticized and will be criticized.
This depends a lot on the size of her fan base and the potential of profitability, I have noticed that a great part of people just want to play with their country and don't give a shit for the eastern front although it is the most important one.
 
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The Fascist past seems really bland. Turks and Greeks alliance seems really strange also. Other then that it looks great and cant wait to try it out.
 
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For me, it would be very weird if the country pack is focused on Greece, Turkey and Bulgaria but the main DLC is not Italy focused.

Unfortunately it seems like the country pack is minors only. Which wouldn't be too weird if Spain, France and Portugal weren't just reworked however now Italy seems kinda alone in terms of who they can get packaged with.

Assuming its a Greece, Turkey and Bulgaria thing (maybe Albania) that leaves Italy with few options. Especially since it won't have a major or big minor to play off of (Soviets will probably go with Poland) I guess (assuming Italy's expansion is 3-5 countries like usual) Italy will get
- Austria; not the best choice but it can make for a cool alt-history where Italy rivals Germany and/or an Austria-Hungary path based in Vienna
- Croatia; again not a awesome path but it's near Italy
- Albania; tiny and easy conquered but there
- Either Ethiopia or Egypt - neither of which are particularly desirable but fitting
- I guess they can try Yugoslavia part II

None of them are particularly interesting options, which makes me curious how the Italy expansion will be filled. I guess it must be mostly mechanics then - but naval has already been reworked. Maybe economy or subideologies?
 
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Unfortunately it seems like the country pack is minors only. Which wouldn't be too weird if Spain, France and Portugal weren't just reworked however now Italy seems kinda alone in terms of who they can get packaged with.

Assuming its a Greece, Turkey and Bulgaria thing (maybe Albania) that leaves Italy with few options. Especially since it won't have a major or big minor to play off of (Soviets will probably go with Poland) I guess (assuming Italy's expansion is 3-5 countries like usual) Italy will get
- Austria; not the best choice but it can make for a cool alt-history where Italy rivals Germany and/or an Austria-Hungary path based in Vienna
- Croatia; again not a awesome path but it's near Italy
- Albania; tiny and easy conquered but there
- Either Ethiopia or Egypt - neither of which are particularly desirable but fitting
- I guess they can try Yugoslavia part II

None of them are particularly interesting options, which makes me curious how the Italy expansion will be filled. I guess it must be mostly mechanics then - but naval has already been reworked. Maybe economy or subideologies?

This is one of my major concerns with Italy now, the perfect region for an Italian update is being done without them after their last chance to be included left them out. My guess is after update Barbarossa, so we're looking at 2022 then (jeez 6 years for an Italian update), unless they do another small one after, it should be Italy. The options for DLC partners aren't as interesting as the other Western Latin countries or Southeastern Mediterranean, we've got Austria (they had some diplomatic ties, possible alliance against Germany path here), Switzerland (another Alps country with Austria and Italy?), Croatia (was a puppet of Italy and Germany during the war, could have a path here for working with the Axis during the war and if Italy surrenders then claiming some of their land), Albania (it was there, they claimed it?), Ethiopia is a big no in my opinion, Egypt (could work but certainly would be away from clearly a Central Europe themed DLC). A Yugoslavia rework would be greatly appreciated, one of the worst DLC trees in my opinion, though I dislike many of them to be honest, but it seems they don't have an interest in updating old DLC, which is odd consiering other PDX games, I'm thinking EU IV here, have gone back and adjusted older DLC, TfV and DoD have aged horrendously in my opinion.

I don't know what they could go for with mechanic theme, naval has been done, army is on the list but I'm almost certain Barbarossa will be working on that, and air force needs one after the bandaid that was DoD but none of the countries were known for their air force. Economies and subideologies would be interesting to see done but HoI seems to be going to a pure wargame, which is something I'm not a fan of, but we'll just have to wait and see.
 
It's not uncommon that people with a huge playtime still give a negative review on the game. He said that he tried to play an unmodded game the other day. Interpreting that he mainly plays modded games. So, most of those hours were likely spent on modded playthroughs, and not vanilla ones.
Still weird thaz apparently he has 1500 hours worth of fun and suddenly discovers that it all was a lie, because vanilla is unfun...
 
This is sort of out of topic but there were some Greeks still living in Turkey even until like 1970s. My father personally told me a story about their Greek neighbour regularly bringing kids, chocolate.

Also population transfer didn't include some people as quote: "The Turks and other Muslims of Western Thrace were exempted from this transfer as were the Greeks of Constantinople (Istanbul) and the Aegean Islands of Imbros (Gökçeada) and Tenedos (Bozcaada)".

But as I said most people purposely left both Turkey and Greece for all these years and after 80s Greeks are in very insignificant numbers in Turkey. But Turks in Greece still have some villages.

Btw Megali Idea wasn't so far away historically for 30s. Of course its weird to establish Byzantium empire but I think I enjoy those options being a part of game. If you play historical it will NEVER happen, after all.
There is a community of 2500 Greeks in Constantinople... Istanbul to this day.
 
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Would this be limited only to heavy tanks? Assuming not, since you mentioned the T-34/85.


No, I think this idea can apply to tanks in general. The French used tank compounds in conjunction with infantry ... In practice, you can now add a tank battalion to a division, but if you add a heavy tank battalion to an armored or motorized division, its mobility drops drastically. The use of a company would prevent such a situation and - in my opinion - would significantly increase the realism of the game.
The most famous tanks of the Second World War are the German Tigers, and after all, during their entire period of use, no division with only heavy tanks was created. In the vast majority of cases, the core of the unit was Pz IV or even Stug 40, and the Tigers were few. In the game, the company system is great for replicating this situation.

Another thing that I dream about, or rather cannot be implemented at the mod level, is the transformation of attack orders and lines of defense. In practice, starting preparations for an attack (and in particular an attack with the front) is a series of activities aimed at increasing the strength of the attack, and at the same time reducing the strength of the defense. Before the attack, it pulls up to the front line of the airport and supply depots, removes minefields, prepares passages in barbed wire and tranches. As a result, we take a swing but at the same time reveal our face to the opponent's blow. The game includes the first part (i.e. the swing), but the exposure has not been reproduced. In June 41, the German successes were dictated by the fact that they had made a pre-emptive strike a few days before the planned strike of the Soviet. The effects were devastating. This is not represented in the game. Just like the situation in the Kursk region where Sovieci, knowing the plans of the Germans, prepared a multi-layered defense. The digging itself does not reflect this situation. There are 2 orders in the game:

- create a front (by default create a front and prepare for defense),
- create a retreat line (implicitly retreat to these positions and start digging in),

It would be enough to redo the first one. Do you create a front using individual armies and draw an attack line? This means that you are planning an attack - you get attack bonuses, but as the attack bonuses increase, defense bonuses decrease. If the enemy catches you a few days before the scheduled date of the attack, then ... we have a repeat of June '41. Do you create a front without division into armies (in the game you click with the shift pressed) and do not draw the attack line? Means that you are getting ready to defend and get additional defense bonuses (plus digging bonuses), but you gradually lose your offensive abilities. The deeper you dig, the longer it will take to attack, because the foreground must be prepared, artillery pulled up, supplies must be pulled up, and the air force must be transported to closer airports, replenished ...

And in this case, we gain a completely new meaning of the addition with spies ... Learn about the enemy's plans (the greater the infiltration of the army, the greater the effectiveness of such actions). Do you know the plans? Do you know where they're going to hit? Then prepare your own strike here and overtake the opponent or ... in this region add units with a defense order ...

If we add to the above the cost of maintaining units, higher in peacetime, lower in war and dependent on mobilization laws (something that was mapped in HoI II, and later forgotten). For example, maintaining an infantry battalion costs 0.01 I.C. Someone will say that this is a small number, but ... x 100 divisions, x 7 battalions and ... we already have a limit of 7 civilian factories that must work for the maintenance of the army. Correspondingly higher limits should apply to armored and motorized troops as well as navy and aviation. Penalties for holding high army posts should be higher for democracy, lower for authoritarian states, and even lower for totalitarian states. This will allow you to map the events that took place, and above all, it will impose real limits on the number of units, because currently only the number of recruit is responsible for the limit. As a result, poorly industrialized minors can deploy armies of hundreds of divisions. In the later stage of the game the engine does not develop.

What is important:
- industry mobilization,
- mobilization of the population,
- high support for the war,
- high national unity,
should reduce penalties

- war fatigue,
- developing newer technologies,
- low level of industry mobilization,
- low level of population mobilization,
- low level of national unity,
should increase penalties

I can't mod. I have no idea if my ideas can be introduced as a modification, or if any interference with the game engine is required.

It seems to me that each of these ideas would make the game more attractive, not change its essence. However, I am afraid that it will not reach the developers, so ... it is just such wishful thinking (such a Polish saying - meaning that we can ask for something, and will it come true? It's only in the hands of a force majeure). Phew .. and it was supposed to be only about tanks ... And to think that I still see in the game a representation of key railway lines and communication junctions ...
 
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If you want to ignore what’s already been said, that Paradox is working on the Soviets and Eastern Front already and this is a side project not done by the main team, then that instantly devalues your argument. You’re not criticizing an unjust state of affairs, you’re ignoring information and throwing a temper tantrum. The “meme shit” is already a minority of the effort Paradox puts into developing the focus trees and they give a bit more variety to the game, as well as allowing the content designers to do something while other features are being worked on. If you actually kept up with what Paradox says instead of going “Is the Eastern Front being worked on yet? No? HRAH! Everything you’re doing is meaningless!”, you’d have an actual argument. But that’s not what you’re doing. You’re ignoring what Paradox has done, revamping the naval theatre, espionage, and national unity, while simultaneously ignoring both how little resources the “meme shit” content designers make takes up while ignoring the benefits they give to the game. Could you criticize Paradox for not working on the Eastern Front sooner? Absolutely, you can argue the merits of improving the Eastern Front versus the other reworks all day long. But what you’re doing is just straight up throwing a temper tantrum because your pet project didn’t get the attention Mommy said you deserve.

No, its fanboys like you who will defend anything is part of the problem. You are telling me that something that the main team is working on, people are asking for years is not getting any update but something done by a minor side team is? Why is that?

You are really going to defend the utter nonsensical state of affairs where one can form an Austria-Hungary empire, communist Japan, Napoleon in France and other absolute nonsense exists in a game which is about WW2 but this game doesn't have Continuation war even after four years of release? Just please stop and own up to the failings of this game. Three years since Germany got revamped in Waking the tiger and still no Soviet rework, completely unplayable state of the eastern front. Problems that have existed from start like teleporting airplanes, features that already exist, historical precedent for it exists but still don't exist for USSR for some reason for example exiled army people have been talking about these issues since before la resistance was announced.

And after a long hiatus, the announcement we get is that hey guys, would you like Byzantine Empire in your WW2 game? No, I won't, I for one absolutely don't want these memes in the game.

If at the time of the release someone had told me that after 5 years this game will have stuff like Byzantine Empire but no actual important WW2 things like Continuation War, I would never have bought this game but oh well, mistakes are made. Not going to repeat them anymore, you and anyone else if don't see these problems, then I have nothing to say, you clearly won't change your mind and are satisfied with this game becoming a meme generating cringefest.
 
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I have to agree with the desire for a more moderate democratic ideology tree, that would focus on acceptance of the Lausanne treaty. It would have to cost stability and support to a degree, since it would be an unpopular, top-down, imposition of a stance seen as cowardly.

As for those who don't like the addition of byzantium as a possibility, I agree with you in principle but, if I am not mistaken, you have to complete the Megali Idea focus and then agree with supporting the fascists in reclaiming all of Anatolia, that's a clear choice right there, you can simply choose not to. The Megali Idea was based more on dreams of ancient Greece and the "Hellas of the 2 continents and the 5 seas" and was a republican and monarchist idea, as portrayed in this dev diary very correctly. Fascists have always idolized Byzantium or a more ancient Spartan and militaristic vision of Greece, again portrayed correctly. Therefore it should be an option if we are going to assume that a player could get them in power and win a war against turkey, as much as it might seem "memey alt-history".

Lastly, I can't stand this attitude here, "oh but you are not changing this country's focus tree, or updating this one, screw you paradox and all you fanboys!1!1!1!", the game has been out for only 4 years, judging by the other games, the average lifespan of a modern PDX game is 8 years roughly, that's another 4 years where you can get all the updates you like, calm down and wait like an actual adult, I had been waiting for this tree since the game's release, it was about time it happened. Why does what I wait for have to take a back seat to whatever you want?

Economies and subideologies would be interesting to see done but HoI seems to be going to a pure wargame, which is something I'm not a fan of, but we'll just have to wait and see.

I completely agree on Sub-ideologies and the game being purely war at the moment. Right now it is literally fighting for the colours blue, red, or brown, (or more accurately, red or brown, cause blue is just boring) no real substance beneath that. The question of "What world am I trying to create through this war?" should be answered with something more than map-painting in a peace treaty screen and making some former enemies follow your colour.
 
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Oh good grief - is it because it's an election year or everyone's gone stir crazy due to stay-at-home or social-distancing? :rolleyes:
 
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