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HoI4 Dev Diary - LaR UK AAR

Join me as I recount some of the highlights from my recent prerelease testing playthrough of LaR in this After Action Report (AAR) where played I as the UK.

Phase 1: The buildup

When playing the UK in singleplayer I don’t really like trying to hold France, as I feel doing so kinda ruins the pacing of a historical playthrough. So I spent all my time from game start only building civilian factories with about 85% of my mills making aircraft. I also began establishing my intel agency in late 1937. I focused on improving my intel generation and code-cracking ability first so I could give some force multiplication to my rather small army.

agency.png



Phase 2: Naval Dominance and Focused Defense

At the start of hostilities, I began cracking Germany’s encryption and used my airforce in the Mediterranean in conjunction with a large part of my navy. I figured it wasn’t worth sacrificing too much air strength against Germany in France at this point. I had just switched to building military factories from only building civilian factories, so I could not afford to use my more limited airforce recklessly. I also set up the majority of my operatives to set up intel networks in Germany.

I attempted to recruit mostly “seducer” trait operatives as they have a lower chance of being caught. In the process, I got some interesting seduction experts.

OperativeSeducerLAdy.png


Most of my rather small army was deployed in Egypt to hold the Suez. With air superiority and an intel advantage over the Italians, Holding Egypt was a great success. I was able to recruit the famous Nancy Wake and I decided to send her on a Roman holiday to help me get more intel on Italy since I would be fighting them in Africa for the foreseeable future.

Wake In Rome.png



Phase 3: Battle of Malta

After the Italian navy was largely defeated, I infiltrated the Italian airforce to help get a more clear idea of how close I was to breaking it. At this point, the Italian airforce started port striking my Mediterranean Fleet in Malta. After looking at their plane counts in the intel ledger, I built up some radar in Malta and deployed the airforce to intercept the Italians in the region. Baiting them to bomb my exposed, and no longer as useful, fleet worked as phase one of my plan to break the axis airforce.

Battle of Malta.png


Meanwhile, In Germany and occupied France, my intel networks had become rather strong and were providing good info on the state of the axis. I had at this point also infiltrated the German civilian govt’ and army to open up further options for operations and to get a more clear picture of their strengths.

By late 1940 I had broken both the German and Italian ciphers and had weakened both the German and Italian airforces by fighting in favorable conditions where I had a large radar advantage combined with my passive cracked crypto advantage. Having enemy ciphers broken increases interception efficiency as well as adds to air detection.

Phase 4: Battle of Greece


At the end of 1940, Greece was invaded by Italy and Germany. By this point, I had a significant intel advantage, was close to matching axis airpower, and had a large and equipped Free French volunteer force. I decided I would turtle southern Greece as long as I could and brutalize the axis in the air in the process. I scrambled a large part of my North African forces to Greece and deployed the majority of my airpower. At one point my defensive line was nearly broken. I was able to save it by activating my broken ciphers on Germany, giving myself a temporary 30day combat. Before the buff expired I was able to get some extra forces in and save Greece.

CrackTheCodes.png


By mid-1941 I had overtaken the axis in the air and southern Greece looked more and more secure. I decided it was time to start boosting resistance in France and laying the groundwork for eventual liberation. I also was well on my way to cracking the new Italian and German ciphers.

greece airwar won.png


Once the ciphers were cracked again and my tac bombers were no longer needed in Greece, I decided to start harassing the Germans with a strategic bombing campaign in their homeland. With my Intel levels, I was able to track how my bombing campaign was impacting Germany. I had also begun targetting resource-rich areas in France with targeted sabotage operations to further put stress on the German war machine.

StratBombingUnderway.png


Phase 5: Yugoslavian Uprising

Over the course of the next year, America and Vichy joined the war and a fight for North Africa broke out again. With Intel and Air advantage pushing Vichy France back was pretty easy. During the North Africa campaign, I noticed that Croatia was barely keeping occupied Yugoslavia under control. So I sent some of my Operatives to support the resistance there, pushing it over the edge and causing a full-scale uprising. Many of the Axis forces in northern Greece were then cut off and annihilated.

YugoRises.png


After a great victory in Yugoslavia, I dedicated my operatives to building a massive spy network across all of Germany. This resulted in several captured Operatives, as they are more likely to be discovered in large and powerful networks, but I decided it was worth it to keep my intel on Germany maxed and the mainland set up for my Arrival.

Phase 6: La Resistance and D-Day

By mid-1942 the French Resistance, due in no small part to my support, had become disruptive. It was not fully rising up in rebellion but was strong enough to disable strategic redeploy in northern France and was providing constant attrition to local Axis forces. This combined with local spy network buffs, general intel advantage, air superiority, and ongoing fighting on the eastern front made securing my beachhead in France very smooth.

ParisFallsAgain.png


After setting up a plan to drive the Germans out of France, I once again fully utilized my code-cracking for a 30day buff and battle planned the Germans back into their homeland. By late 42 The Axis was all but broken and crumbling on all fronts. The combined Allied air, land, and intelligence efforts proved to be too much and everyone was Home for Christmas of ‘42.

I hope you all enjoyed my war story! See you next time.
 
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Well, I have no idea how long it takes to make a formable nation, but I have the feeling it's much less work than overhauling a major or giving a full new tree and associated events to an important minor.
In other words, formables may not be very interesting, but I think they're just some low-effort bonus content, like easter eggs - removing them wouldn't have made enough room for one of the big change or addition you're asking for.

I'm sure the whole Spanish CW trees has taken quite a bit of effort. I'm not saying that shouldn't have been done, just that I would have had far more interest in the two other groups of countries. I certainly have no interest in paying for the effort of making such formables as will be presented in LR. But I may be in the minority, of course.
 
I might have missed it but it seems that there has not been an Eastern Front at all.

Pulling tricks at an AI incapable to overcome it's inherent weakness to bypass scripts if a front does not get pacified (using hindsight to stop Euro-Axis at a bottleneck in Greece) is neither fair nor a good representation to advertise on the benefits of this DLC. I am totally not convinced. To the contrary, Axis AI being defeated in 1942 with the DLC has a bad smell for me.

It sounds like the state to be bemoaned we had for almost two years after initial release.
 
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Even if the AAR makes the whole thing look somewhat easy, I'm happy that either Germany has been nerfed or the Allies have such strong intel abilities they can actually compete with Germany. The current situation where Germany always wins except when you play USA or USSR is pretty lame.

However, if the balancing is "proven" to be effective solely from 100k Ft viewing of Hands Off games, as indicated in a tweet from Podcat:

https://twitter.com/i/status/1191315684883652608

Then I'm not looking forward to LR. This basically means that the +50% IC nerf of Axis factories from occupation seems to be what toned down Germany. Now, apply EAI for LR, and the balance will be worse than ever in favor of the allies. I'm afraid that horrendous SOV and USA production script issues will continue to exist in Vanilla. Kicking arse with the UK alone makes me lean towards that opinion.
 
However, if the balancing is "proven" to be effective solely from 100k Ft viewing of Hands Off games, as indicated in a tweet from Podcat:

https://twitter.com/i/status/1191315684883652608

Then I'm not looking forward to LR. This basically means that the +50% IC nerf of Axis factories from occupation seems to be what toned down Germany. Now, apply EAI for LR, and the balance will be worse than ever in favor of the allies. I'm afraid that horrendous SOV and USA production script issues will continue to exist in Vanilla. Kicking arse with the UK alone makes me lean towards that opinion.

Sounds reasonable to me. If one subtracts the economic and military contribution of Canada, Australia, India and New Zealand (to name just the biggest puppets), aside from it's bloated but ancient navy there isn't that much military power left the British themselves had. In HoI4 they seem largely OP to me.

Regarding the DLC in front of us, Intelligence, Espionage and inciting unrest were their greatest national contributions they themselves added to the Allied war effort.
 
YaBoy_Bobby said:
TBF as a player it's not too hard to beat Germany as France or help the AI do so as basically any allied nation, but that ends the game rather quickly ;).

I am baffeld that this sentence comes from a Developer.
You are bascally saying, that the game is no Fun if you play it without handcaping yourself, and that that is ok from your point of view :eek:

I can understand the frustration while we all wait for improvements to the AI. The potential of the SP game is so great, if only.... I am right there with you.

Even so, if the game remotely mimics WW2 then Germany should not be able to get away with what it did historically. It was a crime of free people to allow what happened to happen. A player, armed with hindsight, will stop Germany before it can build up, thus ending the war long before the Polish campaign. A player must handicap himself if he wants a long (fun) game playing against the German AI.

I only bring this up, because in a general sense your point is valid, but I think there are better examples to express it. YaBoy-Bobby is correct in what he said and the game would indeed be over quickly if you are playing against the German AI as a knowledgeable human.
 
Sounds reasonable to me. If one subtracts the economic and military contribution of Canada, Australia, India and New Zealand (to name just the biggest puppets), aside from it's bloated but ancient navy there isn't that much military power left the British themselves had. In HoI4 they seem largely OP to me.

Regarding the DLC in front of us, Intelligence, Espionage and inciting unrest were their greatest national contributions they themselves added to the Allied war effort.

Basically everybody is OP in hoi4, If played by a human.
 
So about the AI handling the new resistance system: Why does Germany use 'local polica force' in such a high resistance area? Is that a smart thing to do or shouldn't they get harsher, even at the cost of compliance?
 
just that I would have had far more interest in the two other groups of countries.

Well, it's based on personal preference there. I was not particularly interested in a French rework and Iberian trees, but I knew they had to come - Spain especially - and I'll happily try these countries. As for a USSR rework, I know it's coming - especially since people are obnoxiously begging for it, even aggresively so. I don't really care about the USSR, I'd like to see it have a nicer tree as any country, but I won't be bothered if they decided to make something else before.
They can't please 100% of their playerbase. At any DLC, some people, as you say, will complain that they would have preferred other features. That's unavoidable.

I will buy this DLC, because it brings the while resistance and espionage overhaul which means more gameplay mechanics, and because new trees, whatever they are, are always nice to have - especially since tree quality has drastically improved over the last few years (compare Australia's or Poland's to the Dutch's or upcoming Portuguese one). If you're disappointed and not interested in the content, well, and that is said with no aggresivity whatsoever - wait for the next one, I guess. All DLCs are just not be meant to be bought by everyone, even if the endgoal is too reach as much of the playerbase as possible.

a German Player will still steamroll AI, just with another methods

Honestly, you an remove "German". A player can steamroll the AI no matter the country, has always been true, will remain true. But they never said this DLC was about making the AI harder to beat.
 
I am baffeld that this sentence comes from a Developer.
You are bascally saying, that the game is no Fun if you play it without handcaping yourself, and that that is ok from your point of view :eek:
Or it could simply be a recognition that the reason that Germany was able to Blitz France was because France did some really stupid things, which if you are a player actually trying to win you aren't going to do.
 
Germany defeated France so easily because the French command staff and government was extremely behind on how war had evolved, lack of radios, using runners and signal flags in example for ground forces slowed movement. Lacking a major air force that could put a dent in the Luftwaffe, which is odd considering how good of pioneers they were for air combat just 20 years earlier. Navy couldn't really do much to stop the German advance but it was strong. Germany swiftly defeated France mostly because of the failures of France's military development during the Interwar period, massive social issues, lack of morale and horrible commanding officers. A player controlling France knows that armour can pass through the Ardennes, they know they should build planes and AT Guns, research radios, not rush all their troops into the Low Countries and fortify more borders, things the French didn't do in our time. So yes a France should be able to put up a fight and defend itself much better, HOWEVER, considering the state of France compared to Germany in 1936 and the 4 years of buildup you get, Germany should come up on top, excluding major British intervention.

Because we know what happened we can change stuff in our game, and HoI III was guilty of it too which is why they made some changes to IV like oil, Germany in HoI III could stack so much oil and never worry about it during their invasion of the USSR. Italy in HoI IV can research and develop equipment that useful. China knows to fortify the Japanese border and ignore the Communists. USSR knows the Germans are going to invade and when. USA knows that the Japanese will sweep the Pacific and can build forts and deploy troops on islands to stop them. So obviously, radically branching off from what happened historically, then playing on historical is going to screw over the AI. Personally I like to follow history so I play historical, and try do to what my nation did. If I'm going to try to slow down the AI in a place and radically changes things, I'll turn off historical AI, but customize the AI's path to be the historical ideology still but I don't know when or what they're doing next.

Now I'm not trying to excuse the state of the AI, it has many flaws and as someone who's tagged nations around before and seen some of the AI's behaviours, there are still many eyebrow raising decision making. However, I'm sure, well at least hoping, they are known by the development team and will be tuned in the future. But Paradox should be careful, the game is going on year 4 and unless the AI receives a significant boost, it might start to hurt the game. I don't like giving artificial buffs or debuffs to make my games harder, so playing on normal can become routine and lacking even some challenge is getting dull.

Sidenote: I don't know if it's possible to fix this for the update coming up soon, but can Germany get it's actual historical focus path fixed? I'm surprised it's not talked about much but seriously, seeing Germany invade the Low Countries in late '39 then invading Scandinavia in mid '40 is getting annoying. And stop the German AI from justifying on the Low Countries too, sometimes I've tagged to Germany and picked their path and they'll start to justify manually against Luxembourg, Belgium and the Netherlands. Baffling that it's been this way since launch and no fix.

Anyway, looking forward to buying the DLC when it comes out and giving France a try, curious to see how going down the National Bloc changes the democratic path and trying out Vichy France and working with the Germans. It's a little sad everyone seems to have forgotten France since Portugal and Spain have been shown off but it's understandable.

Until next Wednesday! :)
 
Or it could simply be a recognition that the reason that Germany was able to Blitz France was because France did some really stupid things, which if you are a player actually trying to win you aren't going to do.
This tbh.
Germany defeated France has fast as it did due to some severe mistakes on the allied part.
There is simply no way the player will do this same mistakes.

France and the U.K had the potential to beat Germany if they played their cards right, the balance of Power for was the allied side was even more favourable in WW2 than in WW1.
However, they got outplayed. Which the AI is simply never going to be able to do to the player in a game of this nature.

But sure, just because the Ai will will never be able to outsmart the player doesn't mean they shouldn't try improving it as much as they can.
 
There seems to be this idea amongst some of you that I beat Germany single-handedly as the UK by cheesing the AI. In the AAR I did not mention what other nations were doing, mostly because I was not playing as them and I was focusing on my experience as the UK. So here is a quick breakdown of the other nations.

After the fall of France, I took control of Free France's troops and the rest of the commonwealth. Because I was focusing on building up my intel agency (which is not cheap) and air power (I think I had ~6k airplanes excluding losses by 42 ) I needed to rely upon the ground forces of the other allies. Indian forces were a big part of taking back Africa and then D-Day

On the eastern front, Germany made some gains initially against the Soviets but took heavy casualties in the process. The easter front opening up is what made taking Yugoslavia back possible. Once D-Day started Germany was unable to make further progress. The Soviets were a big part of Germany crumbling. It is also worth noting that I traded with USSR for most of the oil and aluminum that I needed because they make the most efficient use of the IC they gain from this.

The Americans drove the IJN out of SE Asia and took north Africa from Vichy. They also helped with my D-Day landings a great deal and opened up another front in southern France.

Some people have said that the AI does not use its navy and get in large engagements. Since the last big MtG patch, this hasn't been the case. I defeated a large Italian strikeforce in the med and watched America and Japan clash with large strikeforces.

I was only able to hold Greece by cycling a nearly full army of GIE troops and having very very high amounts of ground support from tac bombers and air superiority due to being able to send heavy fighters from north Africa in a space without enough local air bases for a large number of fighters (on both sides). If I had not troop cycled well I would have been pushed back by the large number of German and Italian divisions present.

I hope this clears up some confusion.
 
I still don't like main concept of this game design. When you are trying to make interesting to play as minors same as to play as majors this leads to weak majors as a whole. I would prefer if minors would be really weak and if player wants to play as minor and capture whole world then this could be done in some game setup options.
Second thing that I don't like is visual representation without ability to play without 3d soldiers with only counters like they have been implemented in hoi3. Yes we have counters in hoi4, but they are jumping all around the map and you can't really tell in which province your units are. Also they merge and unmerge as they wish... so in the end they are not informative. And I prefer to play using manual controls, but this is very tedious job in hoi4 because of visuals.
But biggest problem for me is AI .. incapable of giving any real challenge.

I would wish to see hoi3 game, but with hoi4 production system. Everything else was superior in hoi3.
I am now still considering if I will buy this DLC, because I play this game every time new expansion coming out, every time I have hopes for this game, but ...
 
Intentionally heavily handicapping yourself because the AI isn't good enough to defeat an AI France backed by a human England is a bit worrisome to say the least.

EDIT: Also notice how quickly you had the AI by the ropes despite heavily "debuffing" yourself, including in the spy game. Not good.
If anything France needs a buff to make it more realistic.
 
Maybe have an event that gives France's troop a huge movement and attack penalty for like 30 days as soon as German units enter the Ardennes region would represent the failings of French high command better? Too late for that at this point though.
 
This sounds interesting, but I am really hoping that AI will be improved before the release (if it is possible), as handicapping human player so German AI can win...is dissapointing

And it is rather sad to see how easy is to start to beat Germans without Soviets in the play.

Seriously, Paradox, get your horses together. MP is probably fun, but there are many more SP players, and they will gradually leave if AI continues to be weakened....