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HoI4 Dev Diary - Poland Focus Tree Rework Part 1/2

Hello everybody and welcome to another dev diary for the upcoming Barbarossa patch and yet to be announced DLC. Today I’m going to be talking about the first focus tree which is a rework of Poland.

Poland was first added as a free DLC on release for everyone titled "United and Ready" so as such what you see in this diary will be free for everyone once Barbarossa drops. Next diary we will continue on to cover the DLC parts of the focus tree, because the tree is a bit too large to cover in one go. Enjoy!

Poland is interesting because it is a hugely popular minor (it's roughly as popular as Spain and more popular than Greece). Yet it has a very difficult position sandwiched between Soviet and Germany, which tend to scare people off. Perhaps it's the challenge, or its critical role in WW2, or just the large amount of Polish HOI4 fans, you tell me.

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So, if we load up the tree we can see not only Ignacy Mościcki’s beautiful new portrait, but an entirely new tree.

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Let’s start with the industrial branch. In the old tree, the player would have to dredge through a lot of low-value research bonuses to get just a few extra factories, so many of those old focuses have been expanded with extra factories and bonuses. But, this branch is not just about getting free factories, Poland is on a tight schedule and must use her time well if she has ambitions of outlasting the Reich.

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Many industry focuses for Poland grant powerful but temporary bonuses towards consumer goods and construction speed so time the funding of your armement well to maximize the bonuses you’ll get.

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Poland was a nation with many problems in 1936, and one such problem was that their rail networks were disparate and disconnected; largely due to the fact that Poland had only a few decades prior been part of three different nations. Among many problems this caused for Poland, it also disrupted their agricultural supply networks, which resulted in the Peasant’s Strike of 1937.

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Beginning as mere whispers among the peasantry, if Poland fails to join the supply networks and enact major agricultural reform, they will be faced with a nasty peasant’s strike, damaging their stability, industry, and populace. Though on a tight schedule, Poland may pacify the countryside to delay this uprising, but until reform is enacted, the peasants will remain restless.

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Failing to enact reform entirely will result in a massive populist uprising, and a civil war is the last thing Poland needs. If Poland is to survive the Reich and the USSR, she must be united and ready.

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Moving on to another issue Poland had in the 30s; we have the Free City of Danzig! Danzig/Gdansk was in a unique and complicated position in this period. The city was simultaneously free and owned by no-one, an official Polish protectorate, and an international city partially run by the League of Nations. So representing Danzig/Gdansk as an on-map tag in 36 felt not quite right, so instead the city is demilitarized and Poland is incapable of accessing any of their factories, resources, or manpower.

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When the Nazi party took power in the city, it strangled Polish trade, so Poland begins the game with the “Embargoed Economy” trade law, similar to Undisturbed Isolation in the US but not nearly as harsh. To remove the Embargoed Economy, Poland must either develop a new trade port in Gdynia, gain a new port through conquest, or clamp down on Danzig.

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Attempting to seize control of Danzig will cause the city to begin a resistance, and Poland can fight that resistance through decisions and the usual resistance/compliance mechanics. With enough compliance, Poland will be able to ban the Nazi party and take permanent control of the city; ending the resistance, gaining access to all of Danzig’s resources, manpower, and industry, and finally being able to remove the embargoed economy.

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Failing to bring Danzig under control will result in the city rising up against you and appearing as a tag on the map. Failing to stamp out this uprising in time will cause the city to defect to the Reich.

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When either Gdynia or Danzig has become Poland’s major port, they gain access to the rest of their naval branch, granting dockyards, factories, and research bonuses.

Next up we have the old Prepare for the Next War branch, which has been expanded quite considerably since its original implementation. Poland now has access to Plan East and Plan West, military plans to fight the USSR and the Reich.

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Historically, Poland believed the USSR to be the greater threat and didn’t begin preparing Plan West until just two years before invasion. But, with the power of hindsight, the player can start either plan immediately after completing the Prepare for the Next War focus, and accumulate forts and construction bonuses along the border.

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However, until Plan West has been completed, Plan East cannot be begun and vice versa, but when complete, no further focuses from the branch may be taken.

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Finally, probably the part of the tree that has received the most love; the historical Polish political focus branch. Poland was not the united stable regime we had previously seen on release. Along with impending threats outside their borders, Poland was (like most authoritarian regimes) plagued with infighting and factionalism.

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The dictatorship was divided between the Castle lead by Ignacy Mościcki, the Sanation Right lead by Edward Rydz-Śmigły, and the Sanation Left led by Walery Sławek.

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Each branch of the Sanation has a series of focuses that can be completed for various bonuses and the player does not have to commit to one faction or the other right away. Rather, you can form your government with a multitude of policies from each of the three factions, but the longer you spend forming your government, the less time you have for other things like industry and plans East and West.

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Historical Poland will also have access to the April Constitution, the binding document of the Dictatorship. Though it begins weak, through collaboration with Sanations Left and Right, the Constitution will become a powerful bonus to Poland's politics. With all power consolidated in the President, you'll be able to change your laws and your cabinet with ease.

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Time isn’t your only opponent here though, each of the two factions will expect Mościcki to appease them by enacting their policies and giving them power. Every focus of the Left you complete will make the Right more irritated and vice versa. On top of that, both factions will passively gain irritation over time so spend too long without taking a side and you risk losing both to civil wars.

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Historically, Mościcki maintained control of the government until wartime, at which point it was agreed Śmigły would take control, but Poland failed to last long enough for this to take effect. However, if the player has appointed either Śmigły or Sławek as Chairman of Poland, the Sanation Right/Left can supercede the Castle and become the majority controller of the government. This enables some light alt-history within the historical branch, as well as unlocking new diplomatic options for Poland.

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Available to all three factions of the dictatorship is the Align With the West branch, which allows Poland to join the Allies as they were able to in their old tree.

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In the 30s, Lithuania was technically at war with Poland until the 1938 Polish ultimatum to Lithuania in which Poland demanded an end to the cold war over Vilnius. As well as being able to gain cooperation and eventually an alliance with Lithuania, Poland may also demand Lithuania’s annexation which can result in occupying Lithuania without the need for war, but take this focus with caution as it extends your frontline with the Axis.

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Lastly, the Romanian Bridgehead Strategy has now been moved to the diplomatic branch and allows Poland to bring Romania into the allies. Historically, Poland and Lithuania had an alliance prior to the war, and Poland can pursue this alliance closer, bringing Romanian guns to the Polish front.

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The Sanation Right exclusively has access to Polish Revanchism which has now been expanded into its own full branch. As well as being able to demand the annexation of Lithuania, the Right can pursue both a restored Commonwealth and fulfil the ambition of the Polish–Czechoslovak confederation.

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Lastly, the Sanation Left has access to an expanded Baltic Alliance path, allowing them to gain alliances with the Baltic states, Czechoslovakia, and Romania, and unlocking the newly expanded Between the Seas branch!

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(It's worth mentioning at this point that most focus icons are placeholder)

No matter which path Poland is pursuing, as long as Poland is not in a faction already, they will be able to realize the Intermarium ambition and create an alliance from sea-to-sea! All they need to do is be considered a major or be a faction leader already, and have a large army. At this point, Poland can be considered a real contender for a major alliance of their own.

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The old Between Seas focus was not really “between seas” so much as it was just a Baltic alliance, but now the first nation to be invited to the faction is Romania. After Romania has made their decision, the alliance can spread any direction; north into Scandinavia and the Baltics, and south into the Balkans. Though unlikely, an Italian alliance is not out of the question for Poland here, but some significant change in policy for either nation would be necessary to tempt the Italians away from the Axis.

That’s all for this one, next week we’ll be talking about Poland’s DLC-locked alternate history branches!
 
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If you're playing on historical AI then yes, it usually is. I recommend turning that setting off, however, and you'll see that's it's nowhere near as common. Also, it's in the OP that Poland is a very popular choice for people to play as. It would be nice if it had more content.
Yes you are right about that.
But in my experience nearly every ahistorical move will break the (somewhat existend) gamebalance completly.

And in general i think before the game is as good as possible balanced and modeled around the big 4-5 tags AND key systems like air warfare are fixed to a reasonable level, they shouldn't waste ressources on adding more content or ahistorical path.
It is like you are playing a RPG game, you can't finish because the mainquest linbe is bugged and the devs are constantly adding sidequest via dlc and patches but the main quest remains broken...
 
Poland is usually gone in the first quarter of the game!
Why waste ressources on it?
I think it's some kind of fetish. Major countries? No way, pal. Minors who got stomped in three weeks or never even fought in WW2? *eyes glow meme, fifteen alternate history paths, unlimited bonuses*
 
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So, since you are adding new Poland stuff, this is surely the patch that the Soviet Invasion of Poland gets added... right?
Invasion. Soviets just sort of walked in, and had a series of confused skirmishes with the Poles, and a border skirmish with the Germans who were rushing into territory promised to Soviets where there was oil, because of course they were. Then I get confused on the timeline, but some 100k Polish soldiers escape through Romania, but the Polish government is arrested by Romanians. I think we're getting a rework of PoW/refugee mechanic for providing manpower to Governments-in-Exile, and Communists will now be able to set up their own rival governments.
 
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Very good work, PDX! Looking forward to what you come up with next!
 
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Cheers for the huuuuuge DD and extra info Meka - it looks sensational, and there's clearly been a huge amount of passion, sweat and enthusiasm go into it :cool: Also thought your jokes in the thread quality as well :).
However, until Plan West has been completed, Plan East cannot be begun and vice versa, but when complete, no further focuses from the branch may be taken.
Some very cool risk/reward in the design going on here :)


Failing to enact reform entirely will result in a massive populist uprising, and a civil war is the last thing Poland needs. If Poland is to survive the Reich and the USSR, she must be united and ready.

Time isn’t your only opponent here though, each of the two factions will expect Mościcki to appease them by enacting their policies and giving them power. Every focus of the Left you complete will make the Right more irritated and vice versa. On top of that, both factions will passively gain irritation over time so spend too long without taking a side and you risk losing both to civil wars.

These mechanics both sound very cool. That said, one thought might be to make sure that they don't fire too often in non-historical NFs mode - some of the civil wars seem to happen just a bit more often than feels 'right'.


When either Gdynia or Danzig has become Poland’s major port, they gain access to the rest of their naval branch

The only black mark about this DD was that it wasn't entirely about Poland's naval branch :p For a naval pic, here's Jaskółka, a less prominent Polish warship - a minesweeper (but, unlike their major units, a home-built vessel/class - Jaskółka was launched at Gdynia) - running trials in July 1935:

Jaskolka Jul 35.jpg


but representing everything would almost be making an entire game in itself :p

Hearts of Piłsudski :)

I'll get started on the Italy rework as soon as I'm done making Victoria 3, gimme a sec.

Hahaha, playing with our hearts like that :p Imagine content designing for Poland in the Vicky timeframe :)
 
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Invasion. Soviets just sort of walked in, and had a series of confused skirmishes with the Poles, and a border skirmish with the Germans who were rushing into territory promised to Soviets where there was oil, because of course they were. Then I get confused on the timeline, but some 100k Polish soldiers escape through Romania, but the Polish government is arrested by Romanians. I think we're getting a rework of PoW/refugee mechanic for providing manpower to Governments-in-Exile, and Communists will now be able to set up their own rival governments.
Rework of what refugee/POW mechanic? Since POWs can't even be discussed on the forums, I doubt we'll be seeing any such mechanics any time soon. Unless you're talking about manpower escaping to allied countries when a government goes into exile?
 
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Oi! If I see it correctly you plan to add Kashubia as a releasable nation and that's just great, but a have two humble requests. Don't use Polish or German naming (if you need help with Kashubian naming you can hit me up, although I know the chances of that are pretty slim), and please for the love of all that is holy don't use Aleksander Labùda as the fascist leader
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You are aware that the tree on which this is clearly based was in fact historically inaccurate in multiple ways? Like it would be fine to base yourself on history but this is just copied together with all the wrong things it had and in addition there are several major mistakes of your own. There was no such thing as Sanation "Left" it was instead the "Colonels" group, similarly Sanation "Right" is also a term created only for the mod "Historical Poland" which is part of "Road to 56" and this is the only place you could get it from.
I was able to find the Sanation Left, the Sanation Right and the Castle from the Sanation Wikipedia page... Sanacja

Saying they copied from a mod so definitively is pretty bold. There were clearly other sources from which you can draw these terms and pieces of information from.
Besides, it's a video game... if things represented in the game are slightly ahistorical but make for an enjoyable experience then where's the issue?
Reading a history encyclopedia on the Second World War would be the best way to get as close as possible to an historical experience. Maybe try that if you expect perfection?
 
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I was able to find the Sanation Left, the Sanation Right and the Castle from the Sanation Wikipedia page... Sanacja

Saying they copied from a mod so definitively is pretty bold. There were clearly other sources from which you can draw these terms and pieces of information from.
Besides, it's a video game... if things represented in the game are slightly ahistorical but make for an enjoyable experience then where's the issue?
Reading a history encyclopedia on the Second World War would be the best way to get as close as possible to an historical experience. Maybe try that if you expect perfection?
Of all languages in this beautiful planet called Earth, you chose to speak facts.
 
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I dont get why people whine so much for such a good anticipated rework. I mean, I would've loved to have an unaligned/democratic-religious-monarchist path in México :confused:. Lets see what Poland part 2 DD alt his have for us.
To be fair, i feel thar Battle for the Bosporus is a bit rushed. If i remember correctly, they even did not open a closed beta session because the main team is busy developing Barbarossa.

Just look at the window time between the first dev diary and patch release time. So i hope with the massive window we got for Barbarossa, we can fix it before things going haywire.
 
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It was confirmed last week that Italy will not be making an appearance in this Update / Expansion. The devs want to do Italy justice in a dedicated / closer related Expansion

Oof, can't wait for 2023.... :confused:

Wasn't Gdynia already a port by this point?

Edit: Yes, apparently by 1933 there were more ships going into Gdynia: https://www.google.com/books/editio...rope/7snhDwAAQBAJ?hl=en&gbpv=1&kptab=overview

Would not be the first time a focus tree is gets history wrong...
The Polish Revanchism branch is more about territorial claims and expansion, not so much about forging a new nation. You do not get cores on Czechoslovakia or become any new formable nation through this branch.

Disappointing, a Greater West Slavic formable, especially if Kashubia is being added, would've been really nice to have, especially with the option to take old land like Silesia and Lusatia.
BTW, in WTT, pretty sure Podcat stated there could very well be changes to Germany once the Soviets were tweaked, so... 2nd German rework confirmed?

They still lack the magical communist path so I have a feeling it's going to be a Waking the Tiger moment again.
Ukraine and Belarus have cores there.

And so does Poland, meaning those cores don't matter and resistance
Go to the forums and make a suggestion post, or make it here.

At least we know it on the 2nd week of Dev Diaries, there's still time. The devs already correcting some focuses for Ironclad and MtG back then, surely they would appreciate our inputs for Barbarossa and its DLC.

Unless it's a minor change they can do in a minute they rather ignore it, tell you they won't do it or make a joke about it, they have been dead silent on the issue raised that Gdynia already had basic port facilities made and the trade war with Germany was over, the ethnic issues (which were represented in Turkey) have been brushed aside completely... Not great ngl.
I dont get why people whine so much for such a good anticipated rework. I mean, I would've loved to have an unaligned/democratic-religious-monarchist path in México :confused:. Lets see what Poland part 2 DD alt his have for us.

Frustration mostly, the game turns 5 in less than 2 months and it's a WW2 game that doesn't even have the Middle-Eastern Theatre, South Asia theatre, proper historical trees for nations they've already reworked and refuse to go back and fix, ignoring Italy despite its rich potential, took 5 years to fix the Eastern Front, etc...
 
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This isn't even Rt56's work. Our Polish content is taken from one of the last outside mods the Rt56 team integrated and is forked from that mod. It is from the 'Historical Poland' mod by Bane5. Secondly, content that works with the same source material and history may appear 'similar' but is always radically different in execution, game design, and is superior in quality.
Main dev of Historical Poland here: Can confirm, there is no controversy. Representations of historical events and the most plausible set of historical events are naturally going to converge. It was always a voluntary hobby, and I'm always happy to freely help if the devs want to use us as a source for information, inspiration, consultation, or assets.
You are aware that the tree on which this is clearly based was in fact historically inaccurate in multiple ways? Like it would be fine to base yourself on history but this is just copied together with all the wrong things it had and in addition there are several major mistakes of your own. There was no such thing as Sanation "Left" it was instead the "Colonels" group, similarly Sanation "Right" is also a term created only for the mod "Historical Poland" which is part of "Road to 56" and this is the only place you could get it from. Furthermore """Sanation Left""" was a extremely authoritarian group and to represent it as a democratic group (Seeing that under Sławek they have elections but not under Rydz) would be completely inaccurate that and other misconceptions about factions inside Sanation present in the mod in question are carried over 1:1.
We didn't make up those terms. You are going to get different terms from different historians. Semantics isn't important. In the current beta edition of the mod we actually use both terms. For example: When going Sanacja left the focus is called "Sanation Left" but the political party becomes "Colonels Camp" and then the political party changes to "POS" after doing another focus. Likewise the focus for "Sanation Right" forms a political party called "GISZ" (general inspectorate of the armed forces), but then a later focus makes OZN.

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I'd agree though that Sanation Left shouldn't be portrayed as being democratic though-both from a government policy sense and a foreign policy sense. Before his suicide, Walery Sławek was a firm believer that Poland shouldn't go to war with Germany in 1939 and should do everything it can to avoid such a confrontation.
Also the SN the leading nationalist party of Poland (authoritarian but not fascist) which had over 200 000 party members alone in 1938 making it the 2nd biggest party in all of Poland for some reason it is completely missing here..
A nationalist party like SN is very awkward to represent in the current division of democratic/communist/fascist/neutral. Unless ideologies get reworked into something more detailed, its probably for the best (but I would like to see it one day). As a mod we get away with some diplomatic interactions being a bit awkward, but the base game needs to be 100% airtight in terms of gameplay first.

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I myself am always bombarded with complaints of why isn't X or Y in our mod 100% historically accurate, plausible, or 100% detailed as it could be, and the answer is that development takes time and the process of representing history ever more and more accurately in a satisfying way that's playable, but still understandable to new players is a never-ending rabbit hole of constant iteration. Hoi4 is ultimately a game about smashing armies together and not everyone is 100% interested in getting bogged down in reading an academic master's thesis about the topic in order to play the game (but we'll still be around nevertheless to fill that niche taste).

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I am glad to see Poland get much needed gameplay improvements nonetheless.
 
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I want to make the left and right borders of the map through modding, but I think there is no way to do that If there's a way, let me know. If there's no way, I want you to make a way to make the map's borders..
 
Gdynia was already a major port in the baltic. I also think poland should start with dockyards at the start, how will you otherwise explain the polish fleet exisiting in hoi4 in 1936
Having a large commercial port and having a large-scale shipbuilding industry are not the same thing. The first seagoing vessel hull laid down by Gdynia Shipyard wasn't until 1938. Polish navy ships were laid down in foreign shipyards and then transported over when completed.

Anything about French-Polish relations? Such as the 1936 French loan for Polish defense budget, acquisition of light tanks from France, military collaboration, guarantees, etc... ?
Great work by the way!
All of these are very much indeed important to represent. The Locarno Agreement, Debt forgiveness for the economy, etc.

I would also add on diplomatic matters with Romania. Currently Poland and Romania's alliance obligations are not well represented in-game. It was directed against any attack. For example Hungary was even warned against its ambitions in Transylvania by Poland at the time of the partition of Czechoslovakia.
 
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I didn't really make many changes to Poland's starting divisions.
At the very minimum, you should look into:
  • Poland's starting cavalry OOB; Its incorrect for 1936.
  • The 1st, 2nd, and 3rd Polish Legionnaire divisions should be represented as having a better template than other divisions
  • There should be elite KOP units all along the Soviet border
Other things to also consider (but might be hard to represent because of Hoi4's vanilla combat system, maybe changing with land combat reworks in the dlc):
  • Poland should be sitting on a huge surplus stockpile of infantry equipment-0 at the start of the game
    • A lot of old equipment was sent over to both sides in the Spanish civil war to raise 10-15 divisions
  • Poland had 10 artillery groups as of this time period. Each would probably be a unit of 4x to 5x artillery or represented as being distributed among infantry divisions.
  • There should be two motorized heavy artillery regiments
    • and later on, many motorized anti-air units (an initiative by Rydz-Śmigły)
  • By the time of 1939, Poland is also going to be raising many reserve units of National Defense Brigades
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What gets problematic is that its hard to represent the Polish military potential in full without some kind of mobilization mechanic. If the Polish army were fully mobilized and not in disarray as a result, Germany would have been in for a much tougher fight. While 1939 is going to be an almost impossible uphill battle for Poland either way, I do not think that a Germany player should be able to justify day 1 in 1936 and expect an guaranteed steamroll in multiplayer without building up the offensive capabilities of the Wehrmacht first.
 
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