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HoI4 Dev Diary - Poland Focus Tree Rework Part 1/2

Hello everybody and welcome to another dev diary for the upcoming Barbarossa patch and yet to be announced DLC. Today I’m going to be talking about the first focus tree which is a rework of Poland.

Poland was first added as a free DLC on release for everyone titled "United and Ready" so as such what you see in this diary will be free for everyone once Barbarossa drops. Next diary we will continue on to cover the DLC parts of the focus tree, because the tree is a bit too large to cover in one go. Enjoy!

Poland is interesting because it is a hugely popular minor (it's roughly as popular as Spain and more popular than Greece). Yet it has a very difficult position sandwiched between Soviet and Germany, which tend to scare people off. Perhaps it's the challenge, or its critical role in WW2, or just the large amount of Polish HOI4 fans, you tell me.

Pol1.png


So, if we load up the tree we can see not only Ignacy Mościcki’s beautiful new portrait, but an entirely new tree.

Pol2.png


Let’s start with the industrial branch. In the old tree, the player would have to dredge through a lot of low-value research bonuses to get just a few extra factories, so many of those old focuses have been expanded with extra factories and bonuses. But, this branch is not just about getting free factories, Poland is on a tight schedule and must use her time well if she has ambitions of outlasting the Reich.

Pol3.png


Many industry focuses for Poland grant powerful but temporary bonuses towards consumer goods and construction speed so time the funding of your armement well to maximize the bonuses you’ll get.

Pol4.png


Poland was a nation with many problems in 1936, and one such problem was that their rail networks were disparate and disconnected; largely due to the fact that Poland had only a few decades prior been part of three different nations. Among many problems this caused for Poland, it also disrupted their agricultural supply networks, which resulted in the Peasant’s Strike of 1937.

Pol5.png


Beginning as mere whispers among the peasantry, if Poland fails to join the supply networks and enact major agricultural reform, they will be faced with a nasty peasant’s strike, damaging their stability, industry, and populace. Though on a tight schedule, Poland may pacify the countryside to delay this uprising, but until reform is enacted, the peasants will remain restless.

Pol7.png


Failing to enact reform entirely will result in a massive populist uprising, and a civil war is the last thing Poland needs. If Poland is to survive the Reich and the USSR, she must be united and ready.

Pol6.png


Moving on to another issue Poland had in the 30s; we have the Free City of Danzig! Danzig/Gdansk was in a unique and complicated position in this period. The city was simultaneously free and owned by no-one, an official Polish protectorate, and an international city partially run by the League of Nations. So representing Danzig/Gdansk as an on-map tag in 36 felt not quite right, so instead the city is demilitarized and Poland is incapable of accessing any of their factories, resources, or manpower.

Pol8.png


When the Nazi party took power in the city, it strangled Polish trade, so Poland begins the game with the “Embargoed Economy” trade law, similar to Undisturbed Isolation in the US but not nearly as harsh. To remove the Embargoed Economy, Poland must either develop a new trade port in Gdynia, gain a new port through conquest, or clamp down on Danzig.

Pol9.png

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Attempting to seize control of Danzig will cause the city to begin a resistance, and Poland can fight that resistance through decisions and the usual resistance/compliance mechanics. With enough compliance, Poland will be able to ban the Nazi party and take permanent control of the city; ending the resistance, gaining access to all of Danzig’s resources, manpower, and industry, and finally being able to remove the embargoed economy.

Pol11.png


Failing to bring Danzig under control will result in the city rising up against you and appearing as a tag on the map. Failing to stamp out this uprising in time will cause the city to defect to the Reich.

Pol26.png


When either Gdynia or Danzig has become Poland’s major port, they gain access to the rest of their naval branch, granting dockyards, factories, and research bonuses.

Next up we have the old Prepare for the Next War branch, which has been expanded quite considerably since its original implementation. Poland now has access to Plan East and Plan West, military plans to fight the USSR and the Reich.

Pol12.png


Historically, Poland believed the USSR to be the greater threat and didn’t begin preparing Plan West until just two years before invasion. But, with the power of hindsight, the player can start either plan immediately after completing the Prepare for the Next War focus, and accumulate forts and construction bonuses along the border.

Pol13.png


However, until Plan West has been completed, Plan East cannot be begun and vice versa, but when complete, no further focuses from the branch may be taken.

Pol14.png


Finally, probably the part of the tree that has received the most love; the historical Polish political focus branch. Poland was not the united stable regime we had previously seen on release. Along with impending threats outside their borders, Poland was (like most authoritarian regimes) plagued with infighting and factionalism.

Pol15.png


The dictatorship was divided between the Castle lead by Ignacy Mościcki, the Sanation Right lead by Edward Rydz-Śmigły, and the Sanation Left led by Walery Sławek.

Pol16.png


Each branch of the Sanation has a series of focuses that can be completed for various bonuses and the player does not have to commit to one faction or the other right away. Rather, you can form your government with a multitude of policies from each of the three factions, but the longer you spend forming your government, the less time you have for other things like industry and plans East and West.

Pol27.png


Historical Poland will also have access to the April Constitution, the binding document of the Dictatorship. Though it begins weak, through collaboration with Sanations Left and Right, the Constitution will become a powerful bonus to Poland's politics. With all power consolidated in the President, you'll be able to change your laws and your cabinet with ease.

Pol17.png


Time isn’t your only opponent here though, each of the two factions will expect Mościcki to appease them by enacting their policies and giving them power. Every focus of the Left you complete will make the Right more irritated and vice versa. On top of that, both factions will passively gain irritation over time so spend too long without taking a side and you risk losing both to civil wars.

Pol18.png


Historically, Mościcki maintained control of the government until wartime, at which point it was agreed Śmigły would take control, but Poland failed to last long enough for this to take effect. However, if the player has appointed either Śmigły or Sławek as Chairman of Poland, the Sanation Right/Left can supercede the Castle and become the majority controller of the government. This enables some light alt-history within the historical branch, as well as unlocking new diplomatic options for Poland.

Pol25.png


Available to all three factions of the dictatorship is the Align With the West branch, which allows Poland to join the Allies as they were able to in their old tree.

Pol19.png


In the 30s, Lithuania was technically at war with Poland until the 1938 Polish ultimatum to Lithuania in which Poland demanded an end to the cold war over Vilnius. As well as being able to gain cooperation and eventually an alliance with Lithuania, Poland may also demand Lithuania’s annexation which can result in occupying Lithuania without the need for war, but take this focus with caution as it extends your frontline with the Axis.

Pol20.png


Lastly, the Romanian Bridgehead Strategy has now been moved to the diplomatic branch and allows Poland to bring Romania into the allies. Historically, Poland and Lithuania had an alliance prior to the war, and Poland can pursue this alliance closer, bringing Romanian guns to the Polish front.

Pol21.png


The Sanation Right exclusively has access to Polish Revanchism which has now been expanded into its own full branch. As well as being able to demand the annexation of Lithuania, the Right can pursue both a restored Commonwealth and fulfil the ambition of the Polish–Czechoslovak confederation.

Pol22.png


Lastly, the Sanation Left has access to an expanded Baltic Alliance path, allowing them to gain alliances with the Baltic states, Czechoslovakia, and Romania, and unlocking the newly expanded Between the Seas branch!

Pol23.png

(It's worth mentioning at this point that most focus icons are placeholder)

No matter which path Poland is pursuing, as long as Poland is not in a faction already, they will be able to realize the Intermarium ambition and create an alliance from sea-to-sea! All they need to do is be considered a major or be a faction leader already, and have a large army. At this point, Poland can be considered a real contender for a major alliance of their own.

Pol24.png


The old Between Seas focus was not really “between seas” so much as it was just a Baltic alliance, but now the first nation to be invited to the faction is Romania. After Romania has made their decision, the alliance can spread any direction; north into Scandinavia and the Baltics, and south into the Balkans. Though unlikely, an Italian alliance is not out of the question for Poland here, but some significant change in policy for either nation would be necessary to tempt the Italians away from the Axis.

That’s all for this one, next week we’ll be talking about Poland’s DLC-locked alternate history branches!
 
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I was thinking about Soviet invation to Poland. Its hard to start a war during to game mechanics, but maybe you can use border conflict? Soviets can starts borders conflicts when Poland will be at war with Germany? This way they can conquer half of Poland and not start war with allies. Of course it should work only if poland lose more than "x" war score. What do you think about it? Or you will just leave it and do not change it?
 
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The last thing I have to add for now is that we can also potentially provide a lot of art assets just for the sake of flavor:

RnGgwft.png
XINv2Lk.png
yD9kPCO.png
m3sPSZk.png
3q2ucZj.png
WWEoWxt.png

zpsk7Ys.png
Full tank tree including SPAA, SPART, TD, or full air tree or full infantry equipment? We got that.

39ShOAo.png
55Y3l2R.png

A lot of unique icons for those all generic images in the Dev diary? We can cover a lot of that too.

How bout it PDX? ;)
 
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Cool Thing. Be excited how that is going on and what Main-Focusses get repaired / refitet more, not only Poland, USSR and such.

As well as the 08/15-Focusses from Slowakia, Ukraine, Slowenia, Bellarus etc. which get seperated from the Construct (like Slowakia from Tshech or Ukraine from USSR) but only get at the Moment an 08/15-Standard-Focuss-Tree. That is going to nerve and is a must have getting FIXED ASAP!!!

Then I´m excited what Focussed will come in. Hope that Lithunia, Estonia and the 3rd one of that get one as well as full Skandinavia. That would be cool.

After 1.11 "Barbarossa" comes out, the Minors will be interessting to play (East-Block, Poland, Greece, Turkey, Spain, Portugal, Netherlands and such). They don´t have a big Airforce or Navy, but then an better Army (Quality instead Quantity :cool: ).
 
I'm not very well-versed on the situation within the Sanation itself, sadly. I'd have to do some research first.

Hey, I'm from Poland too and I'm even a bit interested in this period, but it's really hard to judge a focus tree without seeing the whole focus tree. Let me refer to a few selected things.


Many people raise the issue of Gdynia and Gdańsk. As far as I know, Gdynia already exceeded the pre-war turnover of Gdańsk in 1929. On the other hand, on August 28, 1938, the construction (the keel was laid) of the SS Olza began. It was the first cargo ship built in Poland, so we can probably consider it a convoy.

Similarly, on May 7, 1934, the protocol at the end of the economic war was signed, which was part of the earlier agreement of January 1934, German-Polish declaration of non-aggression.

Also, it can be assumed that the consequences of the still expanded port in a situation where most of the trade takes place by sea, plus the recently ended customs war, may still affect the Polish economy. Especially that the Great Crisis also did its job, the end of which in Poland is considered to be 1935 (end of the recession).
So you can have doubts, but the question is how quickly can Embardgoed Economy be taken off. If I quickly think it's ok.


In general, I am also curious whether, however, the huge problem of the II RP, which was corruption, excessive bureaucracy, and statism, will be presented. In fact, these problems were represented by various kinds of monopolies, for example. The most bizarre example is the Salt Sales Office (Polish Biuro Sprzedaży Soli) known for its bureaucracy were (I refer to the Polish work of Dr. Jerzy Michalski Reorganizacja monopolu soli w Polsce. Studium źródłowe) apparently even a moral certificate was required so that the farmer could buy a cattle salt *.

Of course, this translated into profits for the state, but in general, although Poland in 1929 economically surpassed Romania and Yugoslavia, it then begins to slow down. Aagain, as far as I know, it is partly the fault of the Great Depression but partly the fault of Sanacja's economic activities. It was also the reason why great (some would say excessively great) government investment either slowed down or ended in failure.


In the case of Gdańsk, the situation is complicated. Personally, however, I am curious whether anyway the work done by Seán Lester will be taken into account. This Irish diplomat was in the period from 01.1934 to 10.1936, he was a representative of the League of Nations in the Free City of Gdańsk (in Polish sources I saw the term High Commissioner in Gdańsk/Danzig (Polish: Wysoki Komisarz w Gdańsku)).

In 1935, he presented the League's report on the facts in the Free City of Gdańsk/Danzig, where there were gross violations of the Gdańsk constitution (which was guaranteed by the League) and the actual transition of power by the NSDAP. Historically, this has done little beyond the National Socialist hostility towards Lester.

However, the most interesting from the perspective of the game are the following events:
- June 25-28, 1936 we have a significant diplomatic incident involving the German cruiser Leipzig. The commander of the ship didn't pay the visit to the High Commissioner provided for in the contracts.
- June 30, 1936, Lester sends to Geneva a new comprehensive report on the Free City of Gdańsk, demanding the intervention of the League of Nations Council.
- June 4, 1936, the president of the Free City Senate demands that Lester be dismissed and not send a new High Commissioner.
- In October 1936, Lester ** resigns due to his inability to perform his duties.

From my perspective, it seems that it could be material for an interesting event (unless it is already included somehow). After all, the League could in theory have reacted more sharply.


I am also curious if anyhow the Model 35 anti-tank rifle known as the "Ur" (from Uruguay as it was supposed to be exported to that country) will be represented (national spirit?). It was a top-secret weapon of the Polish Army, which was said to be very effective and was a big surprise for the Germans. There is also a lot of speculation about what would happen if more of them were produced/entered into the army faster.

Anyway, it was later used by the Germans (Panzerbüchse 35 (polnisch) - allegedly the paratroopers had it during the Battle of Fort Eben-Emael), Italians (fucile controcarro 35 (P)), and even a small number by Finns ***.


In the case of diplomatic relations with Romania, from the Polish perspective, an interesting event to use may be the official visit of King Carol II and Prince Michael to Warsaw in June-July 1937, which were received with great pomp****.


Damn, I ended up catching a lot of topics at once xD

*
There were many such curiosities, much more than the necessity of stamping lighters by citizens, as they competed with the Polish Match Monopoly (Polish: Polski Monopol Zapałczany).

Is the existence of excise duty on sugar. As far as I remember 1936/1937, the profits from it amounted to over PLN 100 million (that's more than was spent on building roads then, lol). Maybe it could be another modifier? :D

An interesting fact is that you could go to prison for illegal sugar trade. Here is a fragment of a Polish newspaper from the period. Lead to "The saccharine smuggler was killed by a guard's bullet."
Article.jpg

**
In 1937 he becomes Deputy Secretary-General of the League of Nations and after the fall of France, he becomes formally Secretary-General.

***


****
It was related to, inter alia, welcoming the king at the recently completed Warszawa Główna railway station (specially prepared for this occasion), a parade, large military training sessions in which the monarch participated or giving King Carol II the official head of the 57th infantry regiment, which henceforth began to bear his name.


Parade in front of King Carol II
One of the Polish newspapers describing the event (a lot of photos on pages 2 and 5).

In another newspaper, the title of the article is "Why are we so solemnly welcoming King Carol II?"
 
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I am also curious if anyhow the Model 35 anti-tank rifle known as the "Ur" (from Uruguay as it was supposed to be exported to that country)
It wasn't supposed to be exported to Uruguay. It was to fool other espionages to think that this is just some export rifle to South America (as lot of countries in Europe were selling weapons to South American countries at the time), not a anti-tank rifle. Which yeah, was pretty effective in killing/heavy wounding light tanks crews, but because the weapon was such a secret, not many people knew how it worked. So they kept shooting at the tank that was still moving, but it's whole crew was already dead.
 
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It wasn't supposed to be exported to Uruguay. It was to fool other espionages to think that this is just some export rifle to South America (as lot of countries in Europe were selling weapons to South American countries at the time), not a anti-tank rifle. Which yeah, was pretty effective in killing/heavy wounding light tanks crews, but because the weapon was such a secret, not many people knew how it worked. So they kept shooting at the tank that was still moving, but it's whole crew was already dead.

Yes, it's true, I missed the word "alleged".

The problem was probably the delivery of weapons only around July 1939, where selected soldiers/officers could familiarize themselves with the weapon. If more extensive training were carried out, the rifle could potentially have a greater impact on the war.


The problem with the implementation is the fact that the game mechanics don't simulate the differences in infantry equipment, hence my suggestion of some national spirit, or maybe a bonus from design companies.
 
The problem with the implementation is the fact that the game mechanics don't simulate the differences in infantry equipment, hence my suggestion of some national spirit, or maybe a bonus from design companies.
Yeah, I wish they would one day reworked that to show that Sten was a cheap piece of thrash, because British officers thought that MPs are barbaric and dishonourable, hence they had to make something ASAP from one MP-18 they found. xD Also Błyskawica is very weird choice for normal infantry equipment, as it was only made in conspiracy based on Sten design. I could imagine that Mors would end up more developed if WW2 didn't happened, but that would require making up some fantasy guns. It's kinda shame that there's basically no difference between guns between countries aside from some having unique models on map.
 
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Is there any chance for "Miedzymorze" faction to be renamed "Intermarium" ? It bugs me a bit that almost every faction in the game has it's name in English but Poland's faction name stays in Polish.
 
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just wanted to add, if you guys don't add femboy alternate path for Poland we gonna revolt.
 
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The last thing I have to add for now is that we can also potentially provide a lot of art assets just for the sake of flavor:

RnGgwft.png
XINv2Lk.png
yD9kPCO.png
m3sPSZk.png
3q2ucZj.png
WWEoWxt.png

zpsk7Ys.png
Full tank tree including SPAA, SPART, TD, or full air tree or full infantry equipment? We got that.

ikEjFip.png
yOF21JT.png

A lot of unique icons for those all generic images in the Dev diary? We can cover a lot of that too.

How bout it PDX? ;)
@Meka66 this.
 
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Yeah, I wish they would one day reworked that to show that Sten was a cheap piece of thrash, because British officers thought that MPs are barbaric and dishonourable, hence they had to make something ASAP from one MP-18 they found. xD Also Błyskawica is very weird choice for normal infantry equipment, as it was only made in conspiracy based on Sten design. I could imagine that Mors would end up more developed if WW2 didn't happened, but that would require making up some fantasy guns. It's kinda shame that there's basically no difference between guns between countries aside from some having unique models on map.
I think that on the hoi4 scale, a functioning rifle is a functioning rifle and differences in performance are basically the ratio of current tech inf eq you can field, eg, Germany would in 1942 run with 90% inf eq I (both domestic and foreign) and the rest inf eq II, while the US would go 90% inf eq II.
In the end, it was much more about industrial capacity than available technology, and every army found ways to overcome the shortcomings of their equipment. The British Bren and Enfield LMG were not on par with German or US equipment, but the Tommy did his job anyway
 
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The last thing I have to add for now is that we can also potentially provide a lot of art assets just for the sake of flavor:

RnGgwft.png
XINv2Lk.png
yD9kPCO.png
m3sPSZk.png
3q2ucZj.png
WWEoWxt.png

zpsk7Ys.png
Full tank tree including SPAA, SPART, TD, or full air tree or full infantry equipment? We got that.

ikEjFip.png
yOF21JT.png

A lot of unique icons for those all generic images in the Dev diary? We can cover a lot of that too.

How bout it PDX? ;)
I don't know how to even comment on this.... As a member of Historical Poland dev team I simply do not agree to use graphics made by me, without my permission. And please don't speak for the whole team as "we" because some of them don't agree with such treatment.
 
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Sorry Paradox - historically, the Danzig/Gdansk bit is a little "meh", and I think that Mods covered it better.

Danzig/Gdansk was a "free state", i.e. autonomous (not Polish, not German), but officially represented by an Entente High Commissioner. City policy was made by a city senate - so the High Commissioner did not even intervene.

Note that the city was made independent, because the Entente feared that after the restoration of the Polish State, Poland would simply occupy the city with a majorly German population. There was even risk at some point that Russian/Soviet troops would occupy the city.
Polish influence was to be limited to access of harbor rights for trade. Gdingen/Gdynia was force-build by the Polish government, as it was on Polish territory and therefore would allow trade of military goods also. The Westerplatte was reinforced to control the traffic in the harbor of Danzig/Gdansk even more.

So what is my take from this? I would rather like to see an independent town of Danzig with trade access for Poland, but also a boost in Poland's focus tree to build up Gdingen/Gdynia and Hela/Hel quickly to compensate.
Maybe the embargoed economy is a little harsh.

Otherwise, WELL DONE! I like it!
I agree that Danzig state should have autonomous identity status
 
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The last thing I have to add for now is that we can also potentially provide a lot of art assets just for the sake of flavor:

RnGgwft.png
XINv2Lk.png
yD9kPCO.png
m3sPSZk.png
3q2ucZj.png
WWEoWxt.png

zpsk7Ys.png
Full tank tree including SPAA, SPART, TD, or full air tree or full infantry equipment? We got that.

ikEjFip.png
yOF21JT.png

A lot of unique icons for those all generic images in the Dev diary? We can cover a lot of that too.

How bout it PDX? ;)
No winged hussar cavalry model?

Seriously, though, looking incredibly sweet.
 
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Oh one big Thing I have forgotten, because it´s one which makes the Newspapers unreadable. The Texts are fully OK, but the Newspaper is to short. It must be longer and a little big bigger in Size. Then Translated Texts there like Russia, India as well as German are readable. ATM they are in the last part with the Button unreadable.

There I like the Texts and such from Stellaris, there is everything readable, esp. that with the Buttons.

It´s a MUST HAVE for 1.11 "Barbarossa" and was mentioned from the Gamers / Modders for the other Patches before very often. Modders can´t fix it and it´s a big Bug in the Size of that Players.
 
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