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HOI4 Dev Diary - Portugal

Olá everyone and welcome to another dev diary for La Resistance! Let me begin by introducing myself: My name is Manuel, I’m from Spain and I joined Paradox as a Content Designer for HOI a couple of months ago (just on time to attend PDXCON, yeah!).

I’ve been working on the implementation of Portugal for La Resistance. The original design of the focus tree was made by Portuguese professor Pedro Santos. He came with what I consider to be a really interesting idea, where the political branch of the tree has multiple possible interactions with the Spanish Civil War.

While I worked on Portuguese Events and Decisions, the whole tree was implemented by our producer, Vachon (big kudos to her!). We tweaked the design of the Focus Tree a little bit, specifically the communist branch, which we felt was a bit dull compared to others, and the SCW-related branches to make them properly interact with Spain. Now I’m the one who will polish the tree and will attempt to get rid of all those lovely bugs our great Betas are reporting. Talking about Betas, our freelance artist @Indyclone77 is the one to blame for all the wonderful Portuguese event pictures and new icons you are about to see in the focus tree and national spirits, he has done an amazing job not only in making all that cool art, but also in providing crucial feedback during the development, so big kudos to him as well!

Before going on, please note that balancing is still a work in progress, so there may be changes in what you are about to see.

So I’d like to start talking about the National Spirits Portugal will start with in 1936:
  • Unreliable Army: Representing the poor state of the Portuguese army during the period of the First Republic, which historically led to a major reorganization in 1937, it provides some penalties to Division Organization, Recruitable Population Factor, War Support and Division Attack, so you want to get rid of this before entering any conflict (probably not the best idea to join the Spanish Civil War only to see how your disgusting Spanish enemies defeat your unprepared troops and occupy your precious mainland in a blink...).

  • Unstable Republic: During its 16 years, the First Portuguese Republic saw the inauguration of nine presidents and 44 cabinet reorganizations. Even during the Ditadura Militar there were several failed coup attempts. In 1933, after Salazar’s creation of the Estado Novo and the new Constitution approved in a referendum, Portugal’s stability slowly increased (maybe the censorship system and the different police forces that repressed all kinds of dissidents also helped a little bit with that). So another no-good spirit applying penalties to your Daily Political Power Gain, Stability and Construction Speed. You will be able to remove it through the different political branches, and you will probably want to do it ASAP.
01 Initial NSs.png


Now let’s look at the Portugese Focus Tree and talk about the different paths a player can choose from:

02 Focus Tree.jpg


As you can see, the general structure varies a little bit from the standards of other trees, where you have clear separate branches for industry, military forces and politics.

Let’s start with the colonial branch, shall we?

Through the first focuses, Portugal will receive big bonuses to non-core manpower that will prove really useful in the early stages, since Portugal’s initial manpower is really low. The player can then choose between integrating the African colonies (which will also provide some extra manpower), or allowing them to form their own governments and puppeting them (something that will be appreciated by other democracies in the world).

There is also a sub-branch that joins the industrial one, developing industry and infrastructure in the African colonies.

03 Colonial Branch.png


Regarding Industry, by continuing the public works initiated by Salazar’s regime around the early 30s, Portugal will gain access to the first focus that will provide her first extra research slot (take into consideration that Portugal starts with only two research slots, so it seems just fair for her to get an early focus to fix that). The player can also choose between a fast development of the civilian industry receiving more factories or, with a slower approach, invest in future development getting some nice bonuses to industry research and construction speed.

Portugal can also improve infrastructure and resource extraction industries on the mainland and, of course, there is a focus representing the construction of dams, something Iberian dictators liked very much to do.

And then we have the military industry sub-branch, where the player can get (much needed) military factories and some useful bonuses to production and research for aircraft, vehicles and artillery. Make sure you don’t miss the extra research slot “hidden” between all these industrial focuses!

04 Industrial Branch.png


The first focus on the Naval Branch will unlock decisions to buy ships from either The United Kingdom or Italy. If they accept to build your ships (make sure you have good relations with them before activating the decision!), you will then be presented with three different options to choose from.

05 Purchase Ships Decisions.png


06 Purchase Ships Event.png


The central and left sub-branches focus on Convoy protection and submarine warfare, providing a number of research bonuses for destroyers and submarine warfare, as well as adding a couple of dockyards to boost your naval production. These sub-branches then merge, eventually leading to a focus that unlocks Portugal’s third and last research slot (for a total of five).

The right side of the naval branch is focused on the production of the big ships, as well as fortifying the vulnerable Portuguese possessions in the Atlantic Ocean and Asia.

07 Naval Branch.png


The Army Branch, although fairly small (don’t worry, you will find more military focuses under the Political Branch), will help Portugal to get its army in shape for the conflicts to come. The first focus removes that nasty Unreliable Army National Spirit and leads to some research and production bonuses in the next focuses. Finally, you will have to choose between building heavy fortifications in Lisbon, or creating a light fortification line along the coast.

08 Army Branch.png


Now, let’s take a general look at the whole Political Branch before getting deeper into each of the sub-branches:

09 Political Branch.png


As you can see, you can choose between Popular Front and Estado Novo. The first focus leads to the Communist branches, the latter to the Fascist and Monarchist ones, and both of them lead to the Democratic one.

If you choose to go with Popular Front you will unlock the National Communist branch (to the left). This sub-branch starts with the training of socialist militias, followed by focuses that will help make your people see the benefits of living in a Communist society. Nationalize Industry will get rid of the private capital draining your country, putting you in control of new civ factories, but also hurting your stability. After the Reorganization of the Communist Party, your country will be ready and willing to have a Communist government, and the Soviet Union will receive a nice opinion modifier boost on you, which should help you joining the Comintern via the next focus.

The Popular Front also unlocks Support the Republic, allowing you to support the Republicans and send volunteers to the Spanish Civil War, it leads to two different sub-branches:
  • To the left, we have a “radical” approach to the Spanish Civil War. Workers of Iberia, Unite! will trigger a Civil War in Portugal, in which both sides will instantly join their Spanish counterparts (I mean, you do not have a proper civil war unless you have 6 different tags fighting in it). After (presumably) winning the SCW along with your comrades in Spain, you will be able to unify the Iberian Peninsula, annexing the Spanish Republic. Finally, you will be able to create your own faction and appeal to the Latin American countries to join you.
10 Workers of Iberia NS.png

  • In the right, we have the “cautious” approach to the Spanish Civil War. Here you won’t be able to join the SCW until you have swapped to a communist government. It’s a much slower approach, but after the war, you can pick different focuses to interact with foreign countries, including one that will grant you a war goal against Spain, in case their ideology is no longer desirable for you.
11 Fight Alongside  the Republic Decision.png


If you go with Strict Neutrality you won’t be able to interact in the SCW, but you will gain some nice boosts to your industry, production and Democracy support via the British, as well as some recurrent decisions to purchase equipment from them.

11 bis Democratic Leader.png


You will then allow free elections, swapping to a Democratic government and unlocking not only focuses to join the Allies, but also some shared focuses with the communist branch and the right-wing shared focus Iberian Summit, which unlocks the decisions by which Portugal and Spain can jointly send a petition to join the Axis or the Allies together.

12 Iberian Summit Decisions.png


13 Iberian Summit News.png


In case you go with Estado Novo, you will have to choose between Strict Neutrality (mentioned above), Support the Nationalists and the Monarchist branch.

Support the Nationalists, as its Republican counterpart, will allow you to support Nationalist Spain and send volunteers in the Spanish Civil War. You can join the SCW against the Republic in further focuses, and also intervene in Spain after the civil war if the Spanish government does not match your ideology.

13bis Fascist Leader.png


National Syndicalism will pave the way to become Fascist, leading to some interesting focuses: You can either join the Axis, or claim that Portugal will be the nation that finally unites the entire world under the same rule, ideology and faith (this will provide a powerful National Spirit, but it will also annoy some people around the globe).

Refuse the Naval Blockade unlocks a decision for countries at war with the United Kingdom, by which they will use some of your convoys to carry supplies where they cannot reach, increasing their War Support and, of course, diverting the production of one of their factories to meet your needs.

14 Refuse Naval Blockade Decision.png


From there, you can claim the African territories between your Angolan and Mozambican colonies (righting the humiliation of the British Ultimatum of 1890), recover the East Indies and Brazil, and even declaring war on a threatening Japan!

Last but not least, we have the Monarchist Branch. You will start by uniting the Brazilian and Portuguese royal houses (wedding bells ringing in the distance). After that, your goal is to restore the Monarchy not only in Portugal, but also in Brazil, some recurrent decisions will help you in that matter. Once you succeed in that, you will be able to politely ask Brazil to submit under your rule, re-establishing the Empire of Portugal and Brazil.

15 Empire of Portugal and Brazil.png


In the case of a Carlist Uprising happening during the Spanish Civil War, you can support your Monarchist friends in Spain and join the war against all those misguided souls that refuse to bow to the god given rights of monarchs to rule the people.

16 Carlist volunteers NS.png


And that’s all from me, I hope you enjoyed the dev diary and make sure to stay tuned for the next one. Anyways, we wish you all a merry Christmas and very happy New Year. See you all in 2020!

xmas.jpg
 
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I love that someone has come around to make a focus tree to this small nation I call home. But I'd like to recommend somethings relating to Portugal's Focus tree:

-Please add a branch that allows for Salazar to Remain in Power. He was a very smart political player and realisticly there should be a path with him included.

-In the democratic Path, please make it so that the elections have atleast 2 democratic candidates. For example, not only Norton dos Matos but as well as Cunha leal, and have some decisions and focus related to them.
 
It looks like there can be a Spanish Civil War that involves the Nationalists fighting the Carlists with no Republicans? Is this a potential in-game occurrence? Great update by the way!
 
It looks like there can be a Spanish Civil War that involves the Nationalists fighting the Carlists with no Republicans? Is this a potential in-game occurrence? Great update by the way!

Not really. The Carlists are branch of Nationalist branch, if you are going down the Nationalists path and fail to appease the Carlists or merge them, they will revolt. The base civil war will be Nationalists V. Republicans. At the most you could, in theory, have a four way civil war in Spain.
 
It looks like there can be a Spanish Civil War that involves the Nationalists fighting the Carlists with no Republicans? Is this a potential in-game occurrence? Great update by the way!
No. The Carlist/Nationalist sub-Civil War (and Republiclican/Ararchist one) only happen after the normal SCW starts, and can be avoided if respective NFs are rushed.

EDIT: Although I suppose the Carlist/Nationalist or Anarchist/Republican CW can continue if the bigger one ends first.
 
I am afraid your affirmation is not correct. Portugal did lend-lease Naval trawlers to the UK in 1941 and 42.

https://en.wikipedia.org/wiki/Portuguese-class_trawler

I am afraid you said "Loaned". The Portuguese class trawlers were never "loaned". They were offered to the RN and sold, after the war. That isn't lend-leasing either, since almost all of the equipment given by lend-leases was never returned or paid for. In this very case, someone was paid something in exchange for the naval trawlers (after the war).

The only ones that were loaned, were the classe Faial naval trawlers - they were given by the UK to Portugal, but had to be given back the same way they were given (Portugal didn't even change their name). Portugal actually bought 4 of the 8 Isle-Trawlers - and then integrated them fully into the navy, but at first they were "loaned" - that is, something that is given, and expected to be returned later on.
 
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Can we have a separate party from 'Neutral' for Monarchists - they're getting quite widespread now.

The Devs have said a rework of politics is something they want to tackle in the future and come up with a better solution to monarchies, so it'll come one day, it all depends on what mechanics they choose to rework in future DLC.
 
[QUOTE = "TheEconomyFools, publicación: 26148250, miembro: 1495435"] ¿Dónde está el camino histórico? Salazar reinó hasta su muerte en 1970, pero aparentemente no puedes retenerlo por alguna razón. [/ CITA]
[QUOTE = "TheEconomyFools, publicación: 26148250, miembro: 1495435"] ¿Dónde está el camino histórico? Salazar reinó hasta su muerte en 1970, pero aparentemente no puedes retenerlo por alguna razón. [/ CITA]


I think Zalazar can continue to be retained. He follows the most pseudo historical path of support for nationalists bypassing the national trade unionism path, although I agree that his branch is very poor in a few approaches, something certain way can be appliedalso the German land military tree
 
I'd take a step further and rework the whole ideology system.
Yep, this is very needed. The entire ideology system as it is currently works on the assumption that there will only be three main factions and ideologies in the competiton, something that becomes less and less likely as more ahistorical alignments and factions are added into the game. Heck, even on historical, the model of "Axis, Allies and Comintern are the main three factions of the three ideologies and the war as a whole" can fall into suspicion depending on what happens with the Co-Prosperity Sphere and the United Chinese Front.

Honestly, the ideology system of HoI3 and HoI4 actually make more sense when swapped with eachother if you consider the main focus of these two games. HoI3 is railroaded into history and has pre-determined factions, yet has an ideology system with 10 ideologies and a detailed political system that doesn't end up affecting anything (since the game is railroaded to an extreme), while HoI4 has 4 ideologies and a very simple political system even though it focuses a lot more on alternate-history possibilites and freedom.
 
As usual, looks very pretty and professional. Unfortunately, doesn't help the historical game. While interesting for alt-history fans, I'm surprised their was no mention of anything related to the Treaty of 1373, which was Portugal's only decision to make any relevance in WW2. The sub war is still "not good". NAV IIs turn the battle, not radar or sonar. Subs seems to not avoid sea regions where they die miserably, unlike convoy routes, so the Azores decision ends up being completely irrelevant, as is Portugal unfortunately. Heck, the Azores doesn't even come with any airbases (I can build them however with Allied construction project mod, something the NF Tree designers can put into the game instead of working so tirelessly on this kind of stuff). Maybe add something to screw with or make challenging Germany's Tungsten trade with Portugal - tungsten trade to Germany was actually Portugal's largest WW2 contribution, it would be interesting to have some mechanic in here to represent the various 'challenges' with this trade.
Not that I care to quote myself, but I did make this original point 14 pages ago. In order to help tie in Portugal (an irrelevant country in WW2) and Spain (yet another irrelevant country, with the exception of Axis general/XP farming), one could look at the Tungsten Trade more closely. As this trade went to Germany through Pyrenees Mountains, guess who lived there. The Spanish Maquis - Republican holdouts from the SCW, who hated fascism, France, Vichy, and guess who, Germany! (I think these guys were also the foundation of ETA and the Basque movement, post WW2) Now I'm not saying that they did this, but their #1 contribution in WW2 could have been the disruption of GER's tungsten trade routes (and would have been, if they were smart). I know we don't have "land based" routes, other than a condition to check if there is an existing route - so how about a resistance mechanic than can put a malus on any materials going through the state if resistance is high enough? Or to make it more simple, based on some post SCW thing, give a malus on any land based trade from Portugal to GER.

But a malus on land based transportation routes of resources would be a PERFECT addition to La Resistance. Even if GER took the Caucasus, you think all of that oil/fuel would have made it back to Berlin...intact? Getting and keeping the Infra of Azerbaijan back to max is just representing the rebuilding and maintenance of the oil fields. But there has to be a penalty to get that fuel through a few thousand km of not so friendly territory. Lots of it would have been blown up by partisans along the way. And fuel is pretty easy to blow up.
 
one could look at the Tungsten Trade more closely.

Tungsten!

Thank you for mentioning tungsten.

You made my day, @Dan1109 (not to be confused with the other one, Dan1107 :) ).

Oh!

I think I'll talk about tungsten in a bit. First, I have to catch my breath.

Tungsten!
 
Tungsten!

Thank you for mentioning tungsten.

You made my day, @Dan1109 (not to be confused with the other one, Dan1107 :) ).

Oh!

I think I'll talk about tungsten in a bit. First, I have to catch my breath.

Tungsten!
Bill....a post from you without a graph?!?!?!? WTF?!??!?! Back to Excel, back to Excel!!!