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HOI4 Dev Diary - Portugal

Olá everyone and welcome to another dev diary for La Resistance! Let me begin by introducing myself: My name is Manuel, I’m from Spain and I joined Paradox as a Content Designer for HOI a couple of months ago (just on time to attend PDXCON, yeah!).

I’ve been working on the implementation of Portugal for La Resistance. The original design of the focus tree was made by Portuguese professor Pedro Santos. He came with what I consider to be a really interesting idea, where the political branch of the tree has multiple possible interactions with the Spanish Civil War.

While I worked on Portuguese Events and Decisions, the whole tree was implemented by our producer, Vachon (big kudos to her!). We tweaked the design of the Focus Tree a little bit, specifically the communist branch, which we felt was a bit dull compared to others, and the SCW-related branches to make them properly interact with Spain. Now I’m the one who will polish the tree and will attempt to get rid of all those lovely bugs our great Betas are reporting. Talking about Betas, our freelance artist @Indyclone77 is the one to blame for all the wonderful Portuguese event pictures and new icons you are about to see in the focus tree and national spirits, he has done an amazing job not only in making all that cool art, but also in providing crucial feedback during the development, so big kudos to him as well!

Before going on, please note that balancing is still a work in progress, so there may be changes in what you are about to see.

So I’d like to start talking about the National Spirits Portugal will start with in 1936:
  • Unreliable Army: Representing the poor state of the Portuguese army during the period of the First Republic, which historically led to a major reorganization in 1937, it provides some penalties to Division Organization, Recruitable Population Factor, War Support and Division Attack, so you want to get rid of this before entering any conflict (probably not the best idea to join the Spanish Civil War only to see how your disgusting Spanish enemies defeat your unprepared troops and occupy your precious mainland in a blink...).

  • Unstable Republic: During its 16 years, the First Portuguese Republic saw the inauguration of nine presidents and 44 cabinet reorganizations. Even during the Ditadura Militar there were several failed coup attempts. In 1933, after Salazar’s creation of the Estado Novo and the new Constitution approved in a referendum, Portugal’s stability slowly increased (maybe the censorship system and the different police forces that repressed all kinds of dissidents also helped a little bit with that). So another no-good spirit applying penalties to your Daily Political Power Gain, Stability and Construction Speed. You will be able to remove it through the different political branches, and you will probably want to do it ASAP.
01 Initial NSs.png


Now let’s look at the Portugese Focus Tree and talk about the different paths a player can choose from:

02 Focus Tree.jpg


As you can see, the general structure varies a little bit from the standards of other trees, where you have clear separate branches for industry, military forces and politics.

Let’s start with the colonial branch, shall we?

Through the first focuses, Portugal will receive big bonuses to non-core manpower that will prove really useful in the early stages, since Portugal’s initial manpower is really low. The player can then choose between integrating the African colonies (which will also provide some extra manpower), or allowing them to form their own governments and puppeting them (something that will be appreciated by other democracies in the world).

There is also a sub-branch that joins the industrial one, developing industry and infrastructure in the African colonies.

03 Colonial Branch.png


Regarding Industry, by continuing the public works initiated by Salazar’s regime around the early 30s, Portugal will gain access to the first focus that will provide her first extra research slot (take into consideration that Portugal starts with only two research slots, so it seems just fair for her to get an early focus to fix that). The player can also choose between a fast development of the civilian industry receiving more factories or, with a slower approach, invest in future development getting some nice bonuses to industry research and construction speed.

Portugal can also improve infrastructure and resource extraction industries on the mainland and, of course, there is a focus representing the construction of dams, something Iberian dictators liked very much to do.

And then we have the military industry sub-branch, where the player can get (much needed) military factories and some useful bonuses to production and research for aircraft, vehicles and artillery. Make sure you don’t miss the extra research slot “hidden” between all these industrial focuses!

04 Industrial Branch.png


The first focus on the Naval Branch will unlock decisions to buy ships from either The United Kingdom or Italy. If they accept to build your ships (make sure you have good relations with them before activating the decision!), you will then be presented with three different options to choose from.

05 Purchase Ships Decisions.png


06 Purchase Ships Event.png


The central and left sub-branches focus on Convoy protection and submarine warfare, providing a number of research bonuses for destroyers and submarine warfare, as well as adding a couple of dockyards to boost your naval production. These sub-branches then merge, eventually leading to a focus that unlocks Portugal’s third and last research slot (for a total of five).

The right side of the naval branch is focused on the production of the big ships, as well as fortifying the vulnerable Portuguese possessions in the Atlantic Ocean and Asia.

07 Naval Branch.png


The Army Branch, although fairly small (don’t worry, you will find more military focuses under the Political Branch), will help Portugal to get its army in shape for the conflicts to come. The first focus removes that nasty Unreliable Army National Spirit and leads to some research and production bonuses in the next focuses. Finally, you will have to choose between building heavy fortifications in Lisbon, or creating a light fortification line along the coast.

08 Army Branch.png


Now, let’s take a general look at the whole Political Branch before getting deeper into each of the sub-branches:

09 Political Branch.png


As you can see, you can choose between Popular Front and Estado Novo. The first focus leads to the Communist branches, the latter to the Fascist and Monarchist ones, and both of them lead to the Democratic one.

If you choose to go with Popular Front you will unlock the National Communist branch (to the left). This sub-branch starts with the training of socialist militias, followed by focuses that will help make your people see the benefits of living in a Communist society. Nationalize Industry will get rid of the private capital draining your country, putting you in control of new civ factories, but also hurting your stability. After the Reorganization of the Communist Party, your country will be ready and willing to have a Communist government, and the Soviet Union will receive a nice opinion modifier boost on you, which should help you joining the Comintern via the next focus.

The Popular Front also unlocks Support the Republic, allowing you to support the Republicans and send volunteers to the Spanish Civil War, it leads to two different sub-branches:
  • To the left, we have a “radical” approach to the Spanish Civil War. Workers of Iberia, Unite! will trigger a Civil War in Portugal, in which both sides will instantly join their Spanish counterparts (I mean, you do not have a proper civil war unless you have 6 different tags fighting in it). After (presumably) winning the SCW along with your comrades in Spain, you will be able to unify the Iberian Peninsula, annexing the Spanish Republic. Finally, you will be able to create your own faction and appeal to the Latin American countries to join you.
10 Workers of Iberia NS.png

  • In the right, we have the “cautious” approach to the Spanish Civil War. Here you won’t be able to join the SCW until you have swapped to a communist government. It’s a much slower approach, but after the war, you can pick different focuses to interact with foreign countries, including one that will grant you a war goal against Spain, in case their ideology is no longer desirable for you.
11 Fight Alongside  the Republic Decision.png


If you go with Strict Neutrality you won’t be able to interact in the SCW, but you will gain some nice boosts to your industry, production and Democracy support via the British, as well as some recurrent decisions to purchase equipment from them.

11 bis Democratic Leader.png


You will then allow free elections, swapping to a Democratic government and unlocking not only focuses to join the Allies, but also some shared focuses with the communist branch and the right-wing shared focus Iberian Summit, which unlocks the decisions by which Portugal and Spain can jointly send a petition to join the Axis or the Allies together.

12 Iberian Summit Decisions.png


13 Iberian Summit News.png


In case you go with Estado Novo, you will have to choose between Strict Neutrality (mentioned above), Support the Nationalists and the Monarchist branch.

Support the Nationalists, as its Republican counterpart, will allow you to support Nationalist Spain and send volunteers in the Spanish Civil War. You can join the SCW against the Republic in further focuses, and also intervene in Spain after the civil war if the Spanish government does not match your ideology.

13bis Fascist Leader.png


National Syndicalism will pave the way to become Fascist, leading to some interesting focuses: You can either join the Axis, or claim that Portugal will be the nation that finally unites the entire world under the same rule, ideology and faith (this will provide a powerful National Spirit, but it will also annoy some people around the globe).

Refuse the Naval Blockade unlocks a decision for countries at war with the United Kingdom, by which they will use some of your convoys to carry supplies where they cannot reach, increasing their War Support and, of course, diverting the production of one of their factories to meet your needs.

14 Refuse Naval Blockade Decision.png


From there, you can claim the African territories between your Angolan and Mozambican colonies (righting the humiliation of the British Ultimatum of 1890), recover the East Indies and Brazil, and even declaring war on a threatening Japan!

Last but not least, we have the Monarchist Branch. You will start by uniting the Brazilian and Portuguese royal houses (wedding bells ringing in the distance). After that, your goal is to restore the Monarchy not only in Portugal, but also in Brazil, some recurrent decisions will help you in that matter. Once you succeed in that, you will be able to politely ask Brazil to submit under your rule, re-establishing the Empire of Portugal and Brazil.

15 Empire of Portugal and Brazil.png


In the case of a Carlist Uprising happening during the Spanish Civil War, you can support your Monarchist friends in Spain and join the war against all those misguided souls that refuse to bow to the god given rights of monarchs to rule the people.

16 Carlist volunteers NS.png


And that’s all from me, I hope you enjoyed the dev diary and make sure to stay tuned for the next one. Anyways, we wish you all a merry Christmas and very happy New Year. See you all in 2020!

xmas.jpg
 
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do you plan to add focus tree to brazil? since in the focus tree of portugal a focus related to brasil.
Eeeeeeeeeeeven more irrelevant. 1 squadron of american aircraft and 1 division sent in 1944.
 
Portugal (an irrelevant country in WW2)

Spain (yet another irrelevant country

Eeeeeeeeeeeven more irrelevant. [Brazil]

Can you please stop complaining about every country you don't care about to be "irrelevant"?
No country was irrelevant, WW2 happened the way it happened due to geopolitical situation of the time, and every single country is part of that geopolitical situation.
The nature of Paradox games is that you can play as any nation in the world during a determined time period, therefore ideally every single country would have a detailed focus tree, historical portraits, historical advisors, historical events and historical equipment. Of course that would cost an insane amount of hard work, time and money, and its borderline impossible to achieve, to its natural and a good strategy to focus on the most important event of that time (WW2) and the most important countries directly involved in it first.
But after that is accomplished, its time to eventually move on and start fleshing out the rest of the world as well.

Complaining that X deserves attention more than Y, because X was more important in the war than Y is reasonable criticism.

Complaining that Y doesn't deserve any attention at all because they didn't do much in the war is not.
 
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Can you please stop complaining about every country you don't care about to be "irrelevant"?
No country was irrelevant, WW2 happened the way it happened due to geopolitical situation of the time, and every single country is part of that geopolitical situation.
The nature of Paradox games is that you can play as any nation in the world during a determined time period, therefore ideally every single country would have a detailed focus tree, historical portraits, historical advisors, historical events and historical equipment. Of course that would cost an insane amount of hard work, time and money, and its borderline impossible to achieve, to its natural and a good strategy to focus on the most important event of that time (WW2) and the most important countries directly involved in it first.
But after that is accomplished, its time to eventually move on and start fleshing out the rest of the world as well.

Complaining that X deserves attention more than Y, because X was more important in the war than Y is reasonable criticism.

Complaining that Y doesn't deserve any attention at all because they didn't do much in the war is not.
Its a self evident fact that the current majors and RELEVANT minors (commonwealth, axis minors) deserve more attention than Spain, Portugal, and Brazil, because the current majors and RELEVANT minors are more important in the war than Spain, Portugal, and Brazil.

Is that reasonable enough for you? If you aren't RELEVANT, then you are IRRELEVANT.
 
I will admit this, that it is smart for PDS to do NF Trees in "groups", so they can synergize the NFs (like they've done with every NF Tree). Many would have rather them focused on Greece/Italy/France rather than Spain/Portugal/France, but the SCW results were rather a-historical - but they didn't need to design an entire NF tree and redesign the entire Civil War mechanic (specifically for Spain, doesn't affect the ludicrous American Civil war IIRC) - they could have just had a massive nerf to attack (which apparently that is what they did, so the entire NF Tree and SCW mechanics doesn't really extend the war AT ALL, which was the primary issue).

Now ITA and SOV aren't really synergized with each other - Norway/Finland/SOV would make much more sense and then Italy/Greece. So, an entire extra DLC will have to be done, to get SOV and ITA done, which are needed. Now let's talk continents. South America was the more irrelevant continent in WW2 (besides Antarctica of course) - why should the devs EVEN GO THERE? Just to make their Brazilian player base happy so they can relive their insignificant contributions to WW2 (their division arrived in ITA in July 1944, and their squadron had its first operation in Nov 1944)? What's next, Haiti?!?!?
 
Its a self evident fact that the current majors and RELEVANT minors (commonwealth, axis minors) deserve more attention than Spain, Portugal, and Brazil, because the current majors and RELEVANT minors are more important in the war than Spain, Portugal, and Brazil.

Is that reasonable enough for you? If you aren't RELEVANT, then you are IRRELEVANT.
No, it is not reasonable enough for me, because i entirely disagree with both premises, 1st your claim that "Relevant minors" are more relevant than Spain. For starters, the Commonwealth and the Axis Minors (With the exception of Bulgaria) were already reworked before, so wtf are you talking about? The only other minors that are IMO a priority over Spain are Greece and Finland alone, however as mentioned dozens of times before, Finland is coming out in the Soviet rework, and Greece with the Italy rework. and 2nd your claim that you either are relevant or irrelevant, relevancy comes in a spectrum and depends entirely on the context. The game is not just about WW2, the Spanish civil war is a vital conflict in the interwar period and thats half of the game for most people.
Also, for your information, Spain had more military casualties on expeditionary forces fighting for Germany than any other commonwealth member (other than the Raj) had fighting for Brittain.
EDIT: This is factually wrong, i confused the casualties they inflicted (50K) with the casualties they suffered (4K).

I will admit this, that it is smart for PDS to do NF Trees in "groups", so they can synergize the NFs (like they've done with every NF Tree). Many would have rather them focused on Greece/Italy/France rather than Spain/Portugal/France, but the SCW results were rather a-historical - but they didn't need to design an entire NF tree and redesign the entire Civil War mechanic (specifically for Spain, doesn't affect the ludicrous American Civil war IIRC) - they could have just had a massive nerf to attack (which apparently that is what they did, so the entire NF Tree and SCW mechanics doesn't really extend the war AT ALL, which was the primary issue).

Now ITA and SOV aren't really synergized with each other - Norway/Finland/SOV would make much more sense and then Italy/Greece. So, an entire extra DLC will have to be done, to get SOV and ITA done, which are needed. Now let's talk continents. South America was the more irrelevant continent in WW2 (besides Antarctica of course) - why should the devs EVEN GO THERE? Just to make their Brazilian player base happy so they can relive their insignificant contributions to WW2 (their division arrived in ITA in July 1944, and their squadron had its first operation in Nov 1944)? What's next, Haiti?!?!?
Although Brazil is definitely far from being a priority, its not unreasonable that they eventually get adressed after more important places get their due need. It has nothing to do with player bases but about increasing game replayability and the addition of new engaging experiences on virtually useless parts of the game, such as the entire continent of South America.
 
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The game is not just about WW2. The Spanish civil war is a vital conflict in the interwar period and thats half of the game for most people.
What do you think it's about? A 10 year 'empire' building experience in the context of WW2? That game is called EU. Half of the game for most people!?!? First, it only impact the axis, which sure I'd say are half the people. And its only vital because of general and army/airforce XP farming. The SCW is half of the GER player's ww2 experience in HOI? Pa-lease....

Spain had more military casualties on expeditionary forces fighting for Germany than any other commonwealth member (other than the Raj) had fighting for Brittain.
What?!?!? They had 1 division, with 4,500 casualties. Basically, about the same contribution as Brazil. New Zealand alone had about 195,000 people serve. Hell, Canada lost almost as many troops in 1 battle, at Dieppe.

useless parts of the game, such as the entire continent of South America.
Nice that we can agree on something.

New mechanics, improved NFs on my above mentioned relevant countries (Most NF Trees, even if re-done have some serious flaws), bug reduction (they fix plenty but create about just as many with new content), balance, and AI improvements. I think if these topics were addressed with higher priority than a-historical trees and trees that have no bearing on the outcome of WW2, you would see much more replayability. How many posts have you seen stating, "returning to the game, they finally got Portugal's NF Tree, so I can finally play and enjoy"? Nearly all people returning or wanting to return, look forward to the topics I've mentioned.
 
Its a self evident fact that the current majors and RELEVANT minors (commonwealth, axis minors) deserve more attention than Spain, Portugal, and Brazil, because the current majors and RELEVANT minors are more important in the war than Spain, Portugal, and Brazil.

Is that reasonable enough for you? If you aren't RELEVANT, then you are IRRELEVANT.

The issue is that you don't really understand how history unfolded. It seems you see everything that happened as purely inevitable, that nothing could have happened differently. This demonstrates a pretty big ignorance of history as in reality it involves a large number of fragile contingencies.

It brings to mind this quote by GK Chesterson, which was very much about people like you with this attitude:

The things that might have been are not even present to the imagination. If somebody says that the world would not be better if Napoleon had never fallen, but had established his Imperial dynasty, people have to adjust their minds with a jerk. The very notion is new to them. yet it would have prevented the Prussian reaction; saved equality and enlightenment without a mortal quarrel with religion; unified Europeans and perhaps avoided the parliamentary corruption and the Fascist and Bolshevist revenges. But in this age of free-thinkers, men's minds are not really free to think such a thought. What I complain of is that those who accept the verdict of fate in this way accept it without knowing why. By a quaint paradox, those who thus assume that history always took the right turning are generally the very people who do not believe there was any special providence to guide it. The very rationalists who jeer at the trial by combat, in the old feudal ordeal, do in fact accept a trial by combat as deciding all human history.

The very fact that you are unaware that there was a treaty to bring nationalist Spain into the war reinforces this. Hitler had a choice to make: fulfill Spanish demands and have them join the war on his side, and risk alienating the Vichy regime and driving them into the arms of the Allies; or to ignore it and secure the continued cooperation of Vichy. Thus the fate of Spain's role in the war rested itself on a series of contingencies. It was a conscious choice by Hitler; it very well could have gone the other way.

You really aren't the judge of what is relevant and what isn't. You haven't really demonstrated any knowledge of history which suggests you are fit in making any such judgement tbh. A lot of people are just upset that more important and vital countries like Italy haven't done first, which is understandable. There can be no denying that it's more significant to world affairs; what is absolutely whacky is in claiming that Spain is "irrelevant".
 
What do you think it's about? A 10 year 'empire' building experience in the context of WW2? That game is called EU. Half of the game for most people!?!? First, it only impact the axis, which sure I'd say are half the people. And its only vital because of general and army/airforce XP farming. The SCW is half of the GER player's ww2 experience in HOI? Pa-lease...
I have literally no idea what you ranting about in the first 3 sentences, but whatever.
And yes, the interwar period is half of the game for most people, considering the war usually ends before 45. The Spanish Civil war is by far the most interesting event during those first 3,5 years (Unless you are in Asia, then that would be the Sino-Japanese war). You are looking at the the SCW only in the lense of how it affected WW2 in a purely historical setting, and thats your problem, the SCW is a war of its own, within the scope of the game and thus part of the game, and part of the fun. Also, the ahistorical (yet very reasonable) consequences could change the shape of Europe as we know it today.

What?!?!? They had 1 division, with 4,500 casualties. Basically, about the same contribution as Brazil. New Zealand alone had about 195,000 people serve. Hell, Canada lost almost as many troops in 1 battle, at Dieppe.
My bad, sorry, i confused how many casualties they suffered with how many casualties they inflicted. Still, we can also evaluate war support by casualties inflicted (arguably even more so than casualties suffered).

New mechanics, improved NFs on my above mentioned relevant countries (Most NF Trees, even if re-done have some serious flaws), bug reduction (they fix plenty but create about just as many with new content), balance, and AI improvements. I think if these topics were addressed with higher priority than a-historical trees and trees that have no bearing on the outcome of WW2, you would see much more replayability. How many posts have you seen stating, "returning to the game, they finally got Portugal's NF Tree, so I can finally play and enjoy"? Nearly all people returning or wanting to return, look forward to the topics I've mentioned.
The rework for Mexico and Netherlands made me come back to the game to try it out as those nations, if not for those reworks i would probably never try them. After La Resistance I'm definitely going to give it another shot as France, Spain (several times) and Portugal, these additions are very significant and important.
The argument about Balance, AI-improvement and bug reduction is a moot point since no matter how much they work on it, there will always be room for more improvement and by your logic they would simply be forever stuck in a perpertual state of minor balancing, bug-fixing and AI-improvment and the game would remain stagnant in content forever, i know it because in literally every game people complain about these 3 issues.
 
I have literally no idea what you ranting about in the first 3 sentences, but whatever.
And yes, the interwar period is half of the game for most people, considering the war usually ends before 45. The Spanish Civil war is by far the most interesting event during those first 3,5 years (Unless you are in Asia, then that would be the Sino-Japanese war). You are looking at the the SCW only in the lense of how it affected WW2 in a purely historical setting, and thats your problem, the SCW is a war of its own, within the scope of the game and thus part of the game, and part of the fun. Also, the ahistorical (yet very reasonable) consequences could change the shape of Europe as we know it today.
OOOOOH, so because the SCW lasts for half the game (which is does NOT if you play any nation - if Axis or SOV and you don't want to farm, you can finish it in 3 months - even AIvsAI finishes it far too quickly - but yes, historically its lasts for half of the HOI game period, so I'll run with your logic), this should make the SCW 50% of the game? I consider it a very small aspect of the inter-war period. And its only relevant at all, if you play Axis or SOV - and again, just for farming purposes. Yes, I'll imagine I'll have a wee bit more fun in my Axis or SOV game, but I'd rather have the focus direction I listed than the several hundred man hours put into this feature. I think that would result in more fun.

I'll elaborate on my first 3 sentences, as you failed to understand them. It sounds like you are in the group of players (which is a decent % much to my dismay) which love to play a-historical and have outlandishly a-historical outcomes of the period, and have no attention for detail for things the game still fails miserably at. For that, there is a PDS game called Europa Universalis, which is an empire building game, which by default is a-historical as it lasts for centuries, not a decade. The HOI team is simply embracing this a-historical nonsense because it makes money from players like you. If I am incorrect in my assumption, and you play historically, then why on earth would you care to play a country that was militarily and historically insignificant (perhaps I should have used that word throughout my posts) to the war?

My bad, sorry, i confused how many casualties they suffered with how many casualties they inflicted. Still, we can also evaluate war support by casualties inflicted (arguably even more so than casualties suffered).
The Franco volunteers simply sat on their ass in the cold, continuing the Siege of Leningrad, as most of the german troops in the area were shifted south after the collapse of the German 6th Army at Stalingrad. The most notable action they had was The Battle of Krasny Bor - a defensive action, against the maniacal Soviet Union, which had ZERO respect for the lives of their soldiers. Nevertheless, the 6k spanish had a 75% casualty rate, and with 1 other german division, killed 20k soldiers. 20k soldiers. That's not very impressive for a defensive action against the soviets who lost several million troops in the war. And by judging the KDR of the German army vs the Soviet army in other actions, I'd guess that the germans in that battle did most of the killing, and less of the dying than the Spanish. And are you implying that ANY of the commonwealth nations killed less than a few thousand soldiers, german and italian? REALLY???

The rework for Mexico and Netherlands made me come back to the game to try it out as those nations, if not for those reworks i would probably never try them. After La Resistance I'm definitely going to give it another shot as France, Spain (several times) and Portugal, these additions are very significant and important.
The argument about Balance, AI-improvement and bug reduction is a moot point since no matter how much they work on it, there will always be room for more improvement and by your logic they would simply be forever stuck in a perpertual state of minor balancing, bug-fixing and AI-improvment and the game would remain stagnant in content forever, i know it because in literally every game people complain about these 3 issues.
Yeah, this proves my point. Mexico made you buy MtG and play HOI again? REALLY?!?! Well good for PDS. And fook me.
 
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The issue is that you don't really understand how history unfolded. It seems you see everything that happened as purely inevitable, that nothing could have happened differently. This demonstrates a pretty big ignorance of history as in reality it involves a large number of fragile contingencies.

It brings to mind this quote by GK Chesterson, which was very much about people like you with this attitude:



The very fact that you are unaware that there was a treaty to bring nationalist Spain into the war reinforces this. Hitler had a choice to make: fulfill Spanish demands and have them join the war on his side, and risk alienating the Vichy regime and driving them into the arms of the Allies; or to ignore it and secure the continued cooperation of Vichy. Thus the fate of Spain's role in the war rested itself on a series of contingencies. It was a conscious choice by Hitler; it very well could have gone the other way.

You really aren't the judge of what is relevant and what isn't. You haven't really demonstrated any knowledge of history which suggests you are fit in making any such judgement tbh. A lot of people are just upset that more important and vital countries like Italy haven't done first, which is understandable. There can be no denying that it's more significant to world affairs; what is absolutely whacky is in claiming that Spain is "irrelevant".

Soo much this ^

People here often forget that just because a piece of chess didn't move, it still made an impact in the game simply by its existence, positioning and potential strike it might inflict.
The choice to bring Spain into the war would set a potential chain of events that would be into everyone's consideration, it would bring an ally into the fold, but would also alienate Vichy and perhaps open an unfavorable battlefront. By bringing the war to Spain, this would also put pressure on Portugal to make a choice to either join the Axis or Allies.
As it stands in history, Spain became kind of a buffer zone for both factions (at least its how I see it).

I agree that some nations like Greece and- *cough *cough- THE USSR... should have a priority, but because I also like how Paradox now makes relevant focus trees in conjunction, I'm not going to complain about Spain and Portugal, and much less claim they are "irrelevant".

I might complain if the USSR isn't next though...
 
I'll elaborate on my first 3 sentences, as you failed to understand them. It sounds like you are in the group of players (which is a decent % much to my dismay) which love to play a-historical and have outlandishly a-historical outcomes of the period, and have no attention for detail for things the game still fails miserably at. For that, there is a PDS game called Europa Universalis, which is an empire building game, which by default is a-historical as it lasts for centuries, not a decade. The HOI team is simply embracing this a-historical nonsense because it makes money from players like you. If I am incorrect in my assumption, and you play historically, then why on earth would you care to play a country that was militarily and historically insignificant (perhaps I should have used that word throughout my posts) to the war?
I find this discussion pointless and not worth continuing.
However i would just like to make some things clear here because you assumed some very wrong assumptions about myself in particular.
I always play with historical mode on, and I absolutely always defend that historical accuracy should almost always take priority. Very seldomly have I followed an ahistorical branch in a focus tree and if in one of my games China manages to push off Japan from the mainland i restart or reload.
However, one cannot be too blinded by the historical course of actions, otherwise we should be watching documentaries instead of playing videogames. This is why a-historical options need to exist, albeit i would like them to be as plausible as possible. The Kaiser coming back, Japan going Communist or the American Civil War 2: Electric boogaloo are ridiculous scenarios that i would avoid like the plague (However i am not against their inclusion as an option) however things like the Republicans winning the Spanish civil war and being invaded by Germany after the fall of France, or Francoist Spain and Portugal joining the Axis, shifting the balance of power a bit on the axis favour are plausible, semi-realistic Alt-History events that could make for a different and more engaging experience that do not break my suspense of disbelief.
 
I find this discussion pointless and not worth continuing.
However i would just like to make some things clear here because you assumed some very wrong assumptions about myself in particular.
I always play with historical mode on, and I absolutely always defend that historical accuracy should almost always take priority. Very seldomly have I followed an ahistorical branch in a focus tree and if in one of my games China manages to push off Japan from the mainland i restart or reload.
However, one cannot be too blinded by the historical course of actions, otherwise we should be watching documentaries instead of playing videogames. This is why a-historical options need to exist, albeit i would like them to be as plausible as possible. The Kaiser coming back, Japan going Communist or the American Civil War 2: Electric boogaloo are ridiculous scenarios that i would avoid like the plague (However i am not against their inclusion as an option) however things like the Republicans winning the Spanish civil war and being invaded by Germany after the fall of France, or Francoist Spain and Portugal joining the Axis, shifting the balance of power a bit on the axis favour are plausible, semi-realistic Alt-History events that could make for a different and more engaging experience that do not break my suspense of disbelief.
I will admit that I used the incorrect word, the countries were historically insignificant, not irrelevant. And Spain and Portugal's military contribution, as Brazil and Haiti, was insignificant. Yes, I fully agree to the plausibility of republican spain winning and being invaded by the axis, or nationalist spain joining the war. But that possibility already exists in HOI, unless you use a game rule or mod to railroad it. What is changing for the player, unless they love playing Spain today? A cool new way the SCW mechanics works out?

Unlike you, I am in full disagreement with PDS Design resources putting effort into the "electric boogaloo". And I do feel that because of their insignificance, Mexican, Portuguese, Spanish, and Brazilian trees fall into that same category. It would have been much better served to the entire player base, if the means by which Spain would become significant became more dynamic rather than just a % check every month, or relations spamming to them to join. Even the republicans winning would not necessarily mean the axis would invade (even though German Field Marshal Keitel stated it was one of Germany's lost opportunities, not invading Nationalist Spain, to close the Med to the allies), but should this all be done through a trivial RNG check? Those resources could have been spent elsewhere.

Spain entering the war or France not Falling are some of the big "What Ifs" in WW2. So many more that are not addressed - what if Pearl Harbor was thwarted, what if Midway was reversed, what if churchill hadn't sacked auchinleck and replaced him with Montgomery and Alexander who finally beat Rommel, what if the USA didn't oil embargo Japan - so many things could be done instead of these pointless NF Trees for these pointless countries.

And it sets me off, every single time....when someone asks for a Brazilian Focus tree. Instead of 1 division, they build 100. We got a Mexican Focus Tree in MtG. Mexico, they didn't even send a single division in WW2 - just 1 squadron which took 3 years to train, 30k low paying agriculture workers to the US to replace troops, and allowed 15k Mexican Nationals living in the US to be recruited and serve in the US Military. Now they send 50 divisions across the Atlantic. And this, I call Boogaloo.
 
Could you show us the updated focus tree please? As I've seen it was updated recently.
 

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Yeah, this proves my point. Mexico made you buy MtG and play HOI again? REALLY?!?! Well good for PDS. And fook me.
...what's wrong with wanting to explore what happened in these countries during World War II? Just because our popular culture almost entirely focuses on Britain, the USA, Normandy, the Pacific, and the eastern front doesn't mean there wasn't anything of notice happening in other countries.
 
In yesterday's streaming every new corrected Portuguese tree was relieved and it is wonderful and in a certain way the biggest mistakes of the previous one are solved. The only note that depends is that it has no historical generals and pulls the generic ones
 
I was interested in the Portuguese focus tree, then i bought La Resistance pre-order because of it. Choosing an alternative path! Making poor Portugal that was nothing in the past in-game with more stuff making it cool.