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HoI4 Dev Diary - Resistance and Compliance

Hello HoI bois and ladies, welcome to the second dev diary on our upcoming unannounced expansion and 1.8 ‘Husky’ update. This update features some big changes to how occupied territory functions. The biggest part of this is an overhaul of the game’s current resistance system into what we are calling the “Resistance and Compliance” system. This should help curb a bit of power from snowballing (Hello, Germany), remove gamey early war sniping of provinces, and put a bit of a clock on world conquest runs.

The old resistance system is rather simple. Each occupied state has a suppression requirement. If you meet that requirement nothing happens. If the suppression requirement is not met then you suffer from increasingly common sabotage to factories or infrastructure as resistance strength grows. We decided we could make this more interesting and use it as a way to further control the power of snowballing.

The growth of resistance is no longer stopped by having an adequate garrison. Resistance now functions with a target system. The resistance level will grow or decay towards whatever the current target is. The target is impacted by the development of the state, the core owner still existing and other factors. Resistance activities will still scale with the level of resistance, but the garrison will now work as a shield that absorbs these sabotages. If the garrison is adequate, the garrison shield will absorb the vast majority of sabotage attempts and take losses to manpower and equipment. Not having an adequate garrison means a higher resistance target and more resistance activity making it past the garrison shield to the state.

DD_RESCOMP_COMP.png


Compliance is in some ways the opposite of resistance. It is a rating of how willing the local state is to work with their occupiers. Compliance will normally start at zero and increase slowly over time. Compliance growth will generally be slow and several factors can affect that speed of growth. As compliance increases in a state, it will decrease local resistance and give access to more resources, factories, and manpower.

DD_RESCOMP_COMP2.png


Resistance and compliance also will have various effects that are unlocked. Resistance will gain the ability to more frequently bypass the garrison shield after it reaches a strength of 25%. Reaching 25% compliance means reducing suppression requirements for the current level of resistance.

DD_RESCOMP_UNLOCKS.png


The highest level of resistance unlocks include two levels of uprising. The first is a passive malus that is applied to the state, adding attrition, decreasing move speed, and slowing org regain for occupying forces in the area. The 2nd level uprising is a full scale organized uprising that functions somewhat like a civil war. The states that rise up will gain low-quality divisions and either rejoin their former master or if that no longer exists, reestablish themselves on the map. Both of these should be somewhat rare and will require the local resistance being supported by an outside source.

DD_RESCOMP_UPRISING1.png



In conjunction with these new systems, we have reworked how occupied states are handled. Colony states will be removed as a concept and every state not controlled by a nation with a core on the state will be viewed as occupied. Occupied states will now be less rewarding for the occupier. Access to the factories and resources of the state will by default be much lower than before. However, the conqueror can get more out of the state by cultivating compliance or adjusting occupation laws. This gives a bit of granularity between what was previously colony states and cores.

Occupation laws will also be updated to work with the new resistance and compliance systems and give the player more choice. Previous occupation laws were mostly a linear system of paying PP and increasing suppression need for increasing rewards. If you could afford it, harsher occupation would almost always be more beneficial. This was also a system not a lot of people interacted with as it was hidden behind several layers of the menu.

New occupation laws are built around trying to give the player choice based on playstyle and short and longterm goals. The new laws tend towards one of three objectives: compliance growth, resistance suppression, factory/resource exploitation. Compliance growth is a longterm reward, while resistance suppression and resource gains are more short term. These laws will, in turn, be bad at what they are not concerned with. IE focusing on resistance suppression will generally not be very rewarding in terms of resources or long term compliance growth. Cultivating compliance will mean that the player will have to deal with a period of low yields and maybe a more active resistance movement. Each of the big three ideologies will also get their own special occupation laws. These laws fit the themes of the ideologies and give them some unique choices

DD_RESCOMP_OCULAW02.png


That's all we got for this week. Next week we will update the good people of these forums on what is going on with France. Secrets and things hidden will be revealed!
 
Looks awesome.

Will resistance strength be affected by how well/badly you are doing in the war? Also, will how close enemy troops are be a factor?

I'm thinking of how Netherlands, Denmark, Poland and others began resisting more when the war turned against Germany and how uprisings appeared when the Allies/Soviets were about to reach them.

Also, speaking of Denmark, you said compliance will start at zero, but there were countries, like Denmark, whose government willingly surrendered and complied with the Germans to avoid harsh treatment. Will some countries get surrender events that grant more compliance?
 
Nah, rebellions is something you will only really see with external powers involved (which we cant talk about yet) So it wont be naturally happen very much. High resistance is bad enough.

I might be drawing at straws here but, so it can happen, if the right conditions (which you can't talk about right now) for it are met?
 
It looks like occupation laws are based on nations which have cores in occupied territory. How are states where multiple nations claim cores handled? Like, if Germany pushes into the USSR to control Belarusian and Ukrainian territory, will they both be handled under Soviet occupation laws? Would there be occupation laws for all 3?
 
Also, speaking of Denmark, you said compliance will start at zero, but there were countries, like Denmark, whose government willingly surrendered and complied with the Germans to avoid harsh treatment. Will some countries get surrender events that grant more compliance?
oh.. maybe *wink wink* future reveals
 
This all sounds awesome!!

But, good grief, could you please rename 'compliance' to 'cooperation' or 'collaboration' or even 'sympathizers'?? 'Compliance' makes it sound like a GDPR exercise... Collaborators was a common label given to people who collaborated with the occupying enemy.
I doubt it. We still have fuel 'silos.' :)
 
Exactly how will this work with the Governments in Exile? Will the full-scale division-level revolt give it's lands and divisions to the GiE? Will it be possible to have the GiE's and the rebellion's goals conflict and somehow have multiple governments emerge from one nation, one formed out of the GiE and one formed out of rebellion? I mean, we're probably going to need a way to divide a nation into seperate pieces at some point, just East and West Germany tags aren't going to work forever as alt-history begins to ramp up.

This can get a bit complicated and is something we discussed. What will likely happen, is that if there is an uprising and either a GiE or the a core controller still exists, the uprising will join with their countrymen. However, for this to happen the GiE or original owner will have to have an opposing ideology to the occupier.
 
I like the sound of the uprising mechanic. If any of these happen in a game, would there be like a news event or something similar to tell the player that a big uprising is going on somewhere?
 
If most controls are on country level, does it mean that all our occupied territories will be governed by the same law? I can imagine as Germany that I could have different needs for different areas. I would want compliance growth in Czechoslovakia to maximize my control of their industry and resources and at the same time I would want resistance suppresion for Belarus, Ukraine and Poland to limit any possible infrastructure damage so that my front line units have enough supply.
 
What I also just remembered: Thunder Dragon Empire.
Curious how it plays out for Bhutan if they attack India. If you can get much more manpower out of them over time. :D
 
This is amazing. I LOVE these changes.

Also I have a sneaking suspicion that they may add a Norway focus tree? It fits with the overall theme of resistance and espionage here.
 
Aside from France who is going to have unique stuff with Free France are we going to see other strong resistances? Yugoslavia in particular had really though partisans and militias.
 
[QUOTE = "MrDziurkacz, publicación: 25792378, miembro: 1174626"] :([/ QUOTE]


the director of the game is right since there were no common elements between the Poles and the French instead they had a lot in common with the Italians different aspects among them controlling the same area of influence that was the Mediterranean and its decisive participation in the civil war Spanish in different ways