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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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After the asiatic Finns of CK3, I wouldn't be too surprised or shocked with what the swedes of Paradox inflict on us for HoI4... if they even bother to do anything at all that is, and just decide to keep the default tree for Finland.

Maybe Finland will be included as part of "left overs" DLC with Albania, Malta, independent Egypt, Tannu Tuva, and Italy, announced one week before the HoI5 trailer is released? With half the focus tree naturally devoted to "funny" turanic alt-"history" memes, suitable for such obviously eurasian people.

Oh well, let's see what future dev diaries bring us. Maybe I'm being too cynical and they are just saving the Finnish tree for some grand revelation to introduce new game mechanics along with it. But after CK3, I'm wary.
 
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Italy did more than the Baltics
Well, as they said, it would not make sense to implement the rework Italy either by theme since it does not have any interrelation like the countries in the area nor by a business marketing issue.


And surely the Italian rework would need its own mechanics that are not foreseen in this dlc as in the case Italy should not enter the war automatically but when France is about to capitulate, so it is better to wait a while longer for them to do a great rework a dlc of your own.

Let us remember an important assessment when developers plan a dlc is that all or most countries have interrelationships between them, something that does not happen with Italy in this dlc
 
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I'm going to reply again because I don't think people got my point. I know the DLC is focused on the eastern front, and I know Italy is worthy of her own DLC. That being said, I supported them when they said "Italy is not coming because it wasn't that important in the eastern front" ( that was the idea not the actual quote ) , but to me it doesn't seem right that the Baltics just get content before the italians, because if we talk about participation, Italy sent men to fight in Russia, they also led the last successful cavalry attack in the whole war, in the caucasus. I don't particularly know about the italian trains but people were commenting on that as well. It is literally the same thing with La Resistance. It seems to me you are kicking Italy out of the room just for the sake of future DLC sales at this point, and I say this without any intention of offending you, that's how you make money afterall. I don't mean to be making anyone angry as I literally supported the devs everytime the people would just yell at them and straight up insult. I just wish you guys would just say "We are not reworking Italy because we are going to use her in another DLC" and that's all. I liked what I saw today and I hope I wasn't misinterpreted.

Last succesful cavalry charge of the war was in march of 1945 during battle of Schoenfeld performed by Polish cavalry (coz who else)
 
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Most likely Finland won't get a focus tree. If you look at these maps you can see that Finland doesn't get any new cities, ports or states.
I would be very surprised if Finland did not get its own focus tree in this dlc, since it has a lot of interrelation with the Soviets who will get rework in this dlc due to the issue of the winter war also they had some participation in the Barbarrossa operation especially in the famous site of Leningrad and there was some cooperation with the Germans in that siege operation in a way they were allies of the Germans
 
I would be very surprised if Finland did not get its own focus tree in this dlc, since it has a lot of interrelation with the Soviets who will get rework in this dlc due to the issue of the winter war also they had some participation in the Barbarrossa operation especially in the famous site of Leningrad and there was some cooperation with the Germans in that siege operation in a way they were allies of the Germans
The more focus trees that are revealed... the less chance of a Finland one unfortunately and we have had a few reveals already.

Still keeping my fingers crossed. If i am being honest I would a pick a Finland one over these Baltic states not that I don't appreciate these though :) .
 
Really don’t get why people complain about extra content, it’s 99% guaranteed Finland will get focuses this update, just be patient. The Baltic’s will still be a nonentity unless player controlled

I’m happy about the extra Poland content as well. Does seem like giving into the toxic infants who threw a tantrum though...
I do not think it is a cession to toxics, although it is true some crossed the line in their ways.

But it is true, the Polish alternative part needed some revision in its content as a step when the Portuguese tree was presented for the first time that had important deficiencies in its historical part and the post community complained about this post and that they were right and I am glad developers are retifying and be considerate the people of the community some despite the screeching noise of some
 
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The more focus trees that are revealed... the less chance of a Finland one unfortunately and we have had a few reveals already.

Still keeping my fingers crossed. If i am being honest I would a pick a Finland one over these Baltic states not that I don't appreciate these though :) .
Well, I am not surprised either that the Baltic countries had shared trees and it was very presumable, these nations had something of their own flavor in this dlc and I think that does not mean that Finland also obtains its own trees, although surely they will not reveal it after they teach the Soviet rework where we will see clearly interrelations with Finland
 
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I'm not that much interested in Baltic countries but this makes it certain a Finland tree is coming too so i'll be able to properly shoot at bolshies skiing downhill at last!
 
Looking great and seems fine dlc so far. Don't worry people, pretty sure we will see Finland in next diaries as it plays a famous role in eastern events. If not then probably a lot of USSR updates wouldn't make sense. Currently it is wide part of front that axis are missing. Not to mention how events between Finland and USSR are short and weird. I know it is hard to balance since on historical Finland kinda needs to survive winter war but neither side should have easy way through it.
 
I hope the Estonian borders get changed to what it was historically, because currently it has the modern borders. Also I hope that we see the Vaps and Artur Sirk as their leader
 
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