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HOI4 Dev Diary - The Intelligence Agency

Hi everyone! Today we will start going through the Espionage features announced at PdxCon in greater detail. First off is the hub of everything - Your Intelligence Agency.


The Agency
The Agency is something you need to construct on game start if you plan to involve yourself in the shadow war that will be running now. We recommend at least an investment in defence eventually to help protect yourself even if you do not plan to dedicate resources to offensive operations. Notice that I said ‘construct’? The Agency will take up several of your factories for a while to be created. Civilian factories is the closest we have to a money budget so we felt this was the most appropriate cost to use. When you decide to make the agency you are free to name it (a historical name will be suggested) and you can also pick from a mix of historical logos as well as generic made up ones (surprise - a lot of agencies did not advertise themselves to heavily).

Screenshot_1.png


In the Agency you can recruit Operatives (more about them and what they can do in a future diary), work on cryptology (also a topic of a future diary) and upgrade the different branches of the agency as well as update training or develop new gadgets to help your Operatives.


Branch Upgrades
Just like the creation of an agency it will cost you some industry time to develop its capabilities. The time is always the same, but the cost itself can vary with how powerful the option is.

Screenshot_2.png



Lets have some examples of the many options:
  • Naval Department - This is one of the basic branches that improves your intelligence gathering in that field. It will ensure that you get the most out of any naval intel you get.
  • Passive Defense - This boosts your agencies counterintelligence rating which together with Operatives help you defend against enemy Operatives.
  • Invisible Ink - Improved ways of sneaking intel back through letters or other ways through writing. It means your Operatives will be generating more intel when active somewhere.
  • Suicide Pills - Captured Operatives will now have a final way out limiting leaks of intel to the enemy
  • Diplomatic Training - Operatives learn to operate among high society and politics and would no longer dream of ordering their Martinis stirred. This one helps with missions such as diplomatic pressure and control of foreign trade (yup.. future diary)
  • Cryptology Department - this sets up a department of math wizards and crossword puzzlers. Why shall be covered in a future diary ;)

The Spy Master
If you have enough upgrades and are in a faction you can become the faction’s Spy Master.

Screenshot_3.png


This is the logical path for people who want to lean heavily into espionage to get the most of it. There can only be one spy master per faction and the main advantage of being a spy master is that it will let you run a lot more Operatives (how many depending on the size of your faction). We felt it was mostly historical that only the really big nations truly invested in this, but the most important reason was balance. A lot of spy systems in games fall down on the fact that people can spam you with agents so you either end up super annoyed or the system needs to be toned down to where it’s no longer impactful and fun. In a historical HOI game given this rule, we have then set us up with 3 potentially powerful agencies: Allies, Axis and Comintern.


See you all next week when we take a look at further espionage topics :)
Rejected Titles
  • HOI4 - Mirai Nikki
  • This dev diary will auto-destruct after being read, please stand back.
  • Popping pills & blowings stuff up with government funds!
  • Renamed to iAgency for the Mac version
  • The Department of Ungentlemanly Warfare (™)
  • There is no department called Military Intelligence because we don’t do oxymorons
  • We didn’t manage to make the icon for Commando Training be a man being hit in the nuts, but based on our research 50% of the training seems to have been this.
 
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There's no reason it would take longer than Man the Guns. Man the Gun's changes to the navy required MUCH more from the AI. Mechanically MtG also would seem to have required even more under the hood work than espionage as well.
Well I hope you are right, on the other hand Man the guns took roughly 9 month from announcement to release. I'd say 6 month seem plausible as HoI seems to be the slowest of the games.
Yet I am very pessimistic so if you are right I'd be very happy, if I am right than I am not as disappointed as I was with Man the Guns.
 
Oh and can we have a list of what all the different intelligence agency icons are? I dont recognize most of them.
The first 4 are obvious
Abwehr - Germany
OSS - USA
Mi6 - U.K
NKVD - USSR
Then, its a Fleur de Lys and a Rising Sun, so seems safe to assume its France and Japan respectively.

Then, you have some with letters that can give you a hint, however due to resolution i can't read them, except SGRS, which is Belgium.
There is a blue one with three crowns, so i'm guessing Sweeden.

In the third row there is one with the Hammer and Sickle, which could be Comunist China, and one with a red star, which looks like Communist Yugoslavia, however i'm purely guessing.

In the third row, the second one is clearly Nationalist Spain, so maybe, the one next to it could be Republican Spain.
The last of that row is the Portuguese PIDE.

The last one in the fifth row looks Norwegian due to the Lion the cross and the purple colour.

I wish i could provide more help, but secret services were never my forte
 
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The first 4 are obvious
Abwehr - Germany
OSS - USA
Mi6 - U.K
NKVD - USSR
Then, its a Fleur de Lys and a Rising Sun, so seems safe to assume its France and Japan respectively.

Then, you have some with letters that can give you a hint, however i due to resultion i can't read them, except SGRS, which is Belgium.
There is a blue one with three crowns, so i'm guessing Sweeden.

In the third row the one with the Hammer and Sickle, which could be Comunist China, and the one with a red star, which looks like Communist Yugoslavia, however i'm purely guessing.

In the third row, the second one is clearly Nationalist Spain, so maybe, the one next to it could be Republican Spain.
The last of that row is the Portuguese PIDE.

The last one in the fifth row looks Norwegian due to the Lion the cross and the purple colour.

I wish i could provide more help, but secret services were never my forte

The last one is actually a Finnish lion, with the purple background of army comms branch. I think it might finally predict a NF tree for Finland? Way too random to not hint at something.
 
SOUNDS AWESOME!

And I already have several questions.

Will geography work in your favor (if close and/or with long coast lines) or against you (if far away and landlocked)?

Historically, the UK was able to insert/evacuate agents via STOL aircraft.

Obviously, that would only work in areas close to where you have airfields (occupied France from airfields in England)

Otherwise, agent insertion via submarine was done - but that is far more limited as you can place your 007s only at the coast.

Furthermore, what about other costs (other than CIVs)?

The manpower in absolute numbers would be irrelevant, but you would use people who are highly skilled.

The Leadership concept in HOI3 was ideal to simulate this.

It is not just the agents that are inserted - the entire infrastructure requires top personal.

With 1940 navigation, you can't use a rookie pilot to insert/evacuate agents - you need a pilot who is able to fly in moonlight, navigate flying low using landmarks (like rivers, train lines, e.t.c.) and navigate to a VERY small "airfields" (more a larger patch of grass). These skills would make them perfect for pathfinder missions for strategic bombing missions - so, we have a bottleneck here.

The individuals who trained these agents could also not easily be used for other things - as they simply knew too much.

Last, but not least, will we get random events? For example, whenever a German U-Boat is sunk by a ship, is there a chance that an enigma machine is captured?

I am really looking forward to pay this expansion.
 
The Agency will take up several of your factories for a while to be created. Civilian factories is the closest we have to a money budget so we felt this was the most appropriate cost to use.

Seems like, in some distant future making something akin to a national monetary policy seems to be needed, for such as spies, as well as to show how expensive running things like synthetic oil and rubber process plants were to run.

None are mutually exclusive altho some depend on technologies

To be perfectly honest this entire feature is just there to lay the groundwork for the Luxemburg focus tree - all about expanding underground! ;P

LUXEMBURG MOLE EMPIRE NOW
 
There is a blue one with three crowns, so i'm guessing Sweeden.
Seams to be C-byrån of Sweden, (C-Bureau) the C is supposed to derive from the organisations boss Carl. Then changed into T-kontoret (T-Office) after the man in charge Thede Palm. Then there where the B-Kontoret (B-Office) after Birger Elmér which later was merged with T-kontoret to be callled IB, which i supposed to stand for Information Bureau or Information Birger. Offically what the letters stands for is a state secret.
 
This HOI3 player is happy to have tech stealing back. I will call my new agency the Turnip Marketing Board, because no one would want to check the archives for information. Actually that would be a good achievement for a minor nation.

Will we be able to do multiple upgrades at once or one at a time?
 
In the third row there is one with the Hammer and Sickle, which could be Comunist China, and one with a red star, which looks like Communist Yugoslavia, however i'm purely guessing.

The one right at the middle, besides the hammer and sickle one, appears to be the unit patch for the People's Liberation Army Strategic Support Force (中国人民解放军战略支援部队 in Chinese), which is really anachronistic, considering it's only established in 2015. But then again, the relevant department back then in the 1930s doesn't appear to have any distinctive insignia of its own, so...
 
Republic of China will have logos? I saw PRC logos I hope ROC will have logos
ROC_National_Security_Bureau_Seal.jpg
ROC_Investigation_Bureau_Emblem.gif


@podcat

The irony is that this game is banned in the Communist China But PRC Already have two logos in the game (From left to right 13 and 14) However ROC Not even one logo in the game This is not fair!
 

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While there be the option for commando operations? Operation Schamil for instance? Rousing up the natives in Iraq and Syria? Aid partizans in Yugoslavia? Sending in the Cossacks to tackle said partizans?
 
It looks great.
Question. We need full civilian factory cost daily to build spy network?
I want partial cost paying with reduced developing speed for minor country, for example, a country which have only one free civilian factory can build agency with 150 days, like that thing.
Or you should be the daily cost flexible I think.
Don't be minor country playing annoy...
 
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Any chance we could get an RCMP logo for the Canadian intelligence service? They were involved in the capture of a few german spies during the war.

the image attached has the modern crown, while back then the crown on the emblem would’ve been the old British crown like the one in the second image.
 
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I stand behind the guy who asked if you'll be nerfing Germany or boosting the Soviet AI.
 
This it's the greatest piece of sarcasm I have seem in a long time. I take my hat off in front of you. But yeah, people complain about CIC but are totally ok with throwing 300 gold in CK2 to get a new building without any manpower cost or accidents that could delay the construction.
I hate mana systems and I want them to stay the hell away from hoi4 as much as possible so I love this. Don't fall into the trap of clicking buttons and things happen @podcat
 
I think the list of agency emblems could really use this one (or a variation on it):

au_ser10.jpg