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HOI4 Dev Diary - The Intelligence Agency

Hi everyone! Today we will start going through the Espionage features announced at PdxCon in greater detail. First off is the hub of everything - Your Intelligence Agency.


The Agency
The Agency is something you need to construct on game start if you plan to involve yourself in the shadow war that will be running now. We recommend at least an investment in defence eventually to help protect yourself even if you do not plan to dedicate resources to offensive operations. Notice that I said ‘construct’? The Agency will take up several of your factories for a while to be created. Civilian factories is the closest we have to a money budget so we felt this was the most appropriate cost to use. When you decide to make the agency you are free to name it (a historical name will be suggested) and you can also pick from a mix of historical logos as well as generic made up ones (surprise - a lot of agencies did not advertise themselves to heavily).

Screenshot_1.png


In the Agency you can recruit Operatives (more about them and what they can do in a future diary), work on cryptology (also a topic of a future diary) and upgrade the different branches of the agency as well as update training or develop new gadgets to help your Operatives.


Branch Upgrades
Just like the creation of an agency it will cost you some industry time to develop its capabilities. The time is always the same, but the cost itself can vary with how powerful the option is.

Screenshot_2.png



Lets have some examples of the many options:
  • Naval Department - This is one of the basic branches that improves your intelligence gathering in that field. It will ensure that you get the most out of any naval intel you get.
  • Passive Defense - This boosts your agencies counterintelligence rating which together with Operatives help you defend against enemy Operatives.
  • Invisible Ink - Improved ways of sneaking intel back through letters or other ways through writing. It means your Operatives will be generating more intel when active somewhere.
  • Suicide Pills - Captured Operatives will now have a final way out limiting leaks of intel to the enemy
  • Diplomatic Training - Operatives learn to operate among high society and politics and would no longer dream of ordering their Martinis stirred. This one helps with missions such as diplomatic pressure and control of foreign trade (yup.. future diary)
  • Cryptology Department - this sets up a department of math wizards and crossword puzzlers. Why shall be covered in a future diary ;)

The Spy Master
If you have enough upgrades and are in a faction you can become the faction’s Spy Master.

Screenshot_3.png


This is the logical path for people who want to lean heavily into espionage to get the most of it. There can only be one spy master per faction and the main advantage of being a spy master is that it will let you run a lot more Operatives (how many depending on the size of your faction). We felt it was mostly historical that only the really big nations truly invested in this, but the most important reason was balance. A lot of spy systems in games fall down on the fact that people can spam you with agents so you either end up super annoyed or the system needs to be toned down to where it’s no longer impactful and fun. In a historical HOI game given this rule, we have then set us up with 3 potentially powerful agencies: Allies, Axis and Comintern.


See you all next week when we take a look at further espionage topics :)
Rejected Titles
  • HOI4 - Mirai Nikki
  • This dev diary will auto-destruct after being read, please stand back.
  • Popping pills & blowings stuff up with government funds!
  • Renamed to iAgency for the Mac version
  • The Department of Ungentlemanly Warfare (™)
  • There is no department called Military Intelligence because we don’t do oxymorons
  • We didn’t manage to make the icon for Commando Training be a man being hit in the nuts, but based on our research 50% of the training seems to have been this.
 
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Most of the branch upgrades seem like they would work better as technologies. As some have pointed out, majors like Germany and America can easily afford to build up their agencies to the maximum potential, when if anything this ought to be the sort of area where smaller countries - and especially occupied countries - could shine.
 
Hmm not sure how I feel about this one.

I'll be curious to see what role the Devs expect this system to play.

Frankly, I predict it may be fun button clicking, but largely useless in winning wars in HOI4.

Using CIV favorites means we have to pick between espionage and more MIL factories, which equates to more tanks/planes, which will probably always be better.
 
First Aces and now Operatives?
Why this focus on individuals in a grand strategy game?
I wish I could disable them and just abstractly assume their effect averages out between the nations.

edit: spelling
 
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The idea of playing as a completely neutral nation with the greatest intelligence agency in the world sounds incredible. You'd sell top secrets to the highest bidder, and not really care who got the intel. I get why we can't play that way, but it would be great xD.

"Well, we have spies in Washington, London, Berlin, Kyoto, and Moscow. Whose secrets would you like today?"
 
First Aces and now Operatives?
Why this focus on individuals in a grand strategy game?
I wish I could disable them and just abstratly assume their effect averages out between the nations.
Because "wars may be fought by weapons, but they are won by men!11oneone"

Sorry, couldn't resist :)
 
Frankly, I predict it may be fun button clicking, but largely useless in winning wars in HOI4.

Sure, being able to pinpoint the location of the enemy fleets thanks to naval intelligence or being able to cause a rebellion in a province to cut off enemy supplies and strategical redeployment it's totally useless to win the war.
 
Hmm not sure how I feel about this one.

I'll be curious to see what role the Devs expect this system to play.

Frankly, I predict it may be fun button clicking, but largely useless in winning wars in HOI4.

Using CIV favorites means we have to pick between espionage and more MIL factories, which equates to more tanks/planes, which will probably always be better.
Do u know that u dont have ulimited slots? atleast some countries feel lack of factories, example Germany up to 1939 has no free slots, so Germany may invest them in Abwehr before the war.
 
Hope you get Otto Skorzeny and free Mussolini and Operation Panzerfaust, Operation Bernhard, Operation Grief, Operation Paperclip, etc
The possibility to smuggle out goldreserves when being being defeated?
 
Will majors that had important Intelligence Agencies get some kind of advantage through their focus tree to advance in the construction of their agency. The United Kingdom and the USSR had important Intelligence networks but those 5 CIV might be needed elsewhere

I really like this, as it could also make it fun to play South America more historically. Plus if we add intrigue oriented decisions, the economic and espionage side of things could actually potentially make South America fun to play even if you don't send troops.
 
Hmm not sure how I feel about this one.

I'll be curious to see what role the Devs expect this system to play.

Frankly, I predict it may be fun button clicking, but largely useless in winning wars in HOI4.

Using CIV favorites means we have to pick between espionage and more MIL factories, which equates to more tanks/planes, which will probably always be better.

most majors meta is just build CIVs from 1936-1939 to create a snowball effect. specially GER dont had a problem to get extra Civs.

also the cost of these "upgrades" is 30 days using 10~15 civs on overage, just 1 month to achiev a nice upgrade to inteligence service,i find it very balanced.. just 1 year with 5~10 civs dedicated to inteligence services u can build 12 upgrades. if u focus on just some areas this is a huge boost at small cost... for example: as germany i will focus lots on anti-partisan stuff.
 
Maybe it's just a matter of personal preference, but I bet I've played 50 war/strategy games with some kind of espionage system and the next one I play that is actually fun and engaging will be the first. So from my perspective, chalk this down as another thing they are doing with resources that should be devoted to ground/air/naval/production AI.

But good luck with it, devs. Paradox has pulled off the seemingly impossible before.
 
Sure, being able to pinpoint the location of the enemy fleets thanks to naval intelligence or being able to cause a rebellion in a province to cut off enemy supplies and strategical redeployment it's totally useless to win the war.

Eh perhaps useless wasn't the best word, but my point is that as it stands now more tanks and planes will be the better choice for investment.

As an aside both of your examples are features that don't make much impact either, the naval game doesn't matter outside of spamming subs, and revolts are (currently) ineffectual as well.
 
Eh perhaps useless wasn't the best word, but my point is that as it stands now more tanks and planes will be the better choice for investment.

As an aside both of your examples are features that don't make much impact either... ...and revolts are (currently) ineffectual as well.
I mean, theoretically, the whole point of the update/DLC is for these two features to be more fleshed out and become a competitive choice compared to more tanks and planes, so... I'm not sure exactly why you're declaring these to be useless when we don't have any experience with these mechanics.
 
Looking good, can't wait to mess around with the new mechanics.
Will there be a Stasi emblem for a-historical history choices?
I'm really digging the concept of making our own agencies, historical or not.