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Arheo

Game Director - Hearts of Iron
Paradox Staff
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Feb 13, 2018
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Greetings, and welcome back for our last look at the supply system that ships with the Barbarossa update. As you all know, I’m British, and in Britain the trains never run on time - I couldn’t possibly break with this tradition, hence a completely intentional 10 minute delay on today’s diary.

There’ve been a couple of changes since we last looked at this, so you may find I’ll be reiterating a few aspects that we’ve already covered in previous diaries, albeit in some cases with a new twist.

Trains

As indicated in a previous diary, the logistics network that supplies your troops relies on the large-scale relocation of supply using trucks and trains.

Whereas trucks serve as an optional last-mile carrier for military supplies, trains make up the backbone of any logistics network that supplies an army which exceeds the local state supply available in its location.

The domestic production of trains is something that is unlocked via the technology tree. Many countries will start with the initial (civilian) train technology readily unlocked, however, there are several more options available to you as time progresses (more on this below!).

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Your overall train need for the logistics network is derived from the overall supply usage of the nodes supplying your troops, and the distance factor that supply has to travel in order to reach them. In essence, the more troops you have drawing supply, the more trains you will need to keep supply running.

Needless to say, if fewer trains are provided than are required, supply output at point of demand will incur penalties proportional to the magnitude of the shortfall.

In one of our previous diaries, we alluded to a number of interactions that could be performed on supply nodes - one of these was a train priority setting. It transpired that this did not fit well with the underlying simulation, and we’ve removed this setting from nodes.

Logistics Strike

Of course, a freight-train loaded with supply makes a juicy target for the enemy. In NSB, CAS and bombers are able to perform the new logistics strike mission, which can put a severe strain on an enemy’s ability to supply their network - actively destroying trains and trucks, as well as damaging railways in the target area.

The strategic bombing air mission will also target rail and supply infrastructure, however the logistics strike mission is a much more effective way of neutralizing an enemy’s fighting capabilities while retaining important industrial infrastructure if you intend to occupy an area for any period of time.


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Train Variants

As mentioned above, trains will be a researchable technology with several variants. Trains, unlike regular units, are not controllable - their movement and behaviour is entirely simulated based on the needs of your logistics flow. This said, there are several important statistical aspects to them.

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To begin with, most of your network is likely to be populated by civilian trains. You can construct more of these by co-opting military factories. Further on in your campaign, you can unlock a variant of the civilian train with a significantly reduced construction cost.

To combat the strategic mission mentioned above, there is one (or..is it more?) further item in your toolbox for owners of the NSB expansion. Armored trains, while coming with a higher price tag, are much more resistant to destruction from air missions, and can act as an effective deterrent against logistics disruption.

Train enthusiasts (we have none of those here, right?) will note that the trains displayed above belong to the soviet union - there is indeed unique art as well as 3d models for several other major nations.

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A highly camouflaged train in action.

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Displayed trains are based on your stockpiled train equipment. This is the german armoured locomotive!

That’s all from me for today - I’ll hand over here to @YaBoy_Bobby to go over some of the details on supply distribution at a hub level:

Hub to Province Supply Distribution

We have talked about how trains and rails feed the supply hubs, but not so much about how hubs feed divisions in the field. As hubs are fed from the capital province by a rail network, divisions are fed by hubs over land.

Every Hub has an overland range that gives it a collection of provinces that it touches. This range is constant, but the cost of moving over each province is impacted by things like weather, terrain, rivers, and infrastructure. Motorization decreases the penalty for crossing each province, thus increasing the number of provinces a hub will touch and potentially creating greater hub density and thus greater overall supply in an area.

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As has been alluded to with the phrase “hub density,” a province may be touched by multiple hubs. When multiple hubs touch a province, a ratio is created to determine what percentage of the supply requested each hub is responsible for. Every hub that touches a province lessens the supply burden of other hubs also touching the province.

In the final step, Divisions draw supply from hubs, depending upon the relationship between their current province and the hubs that touch that province. When a hub does not have enough supply to meet demands, the lack of supply is distributed evenly across all divisions currently drawing from the hub.

In older DDs we talked about a penalty to the amount of supply delivered to a province based upon weather, terrain, and distance. Over the summer we decided to remove this penalty as we found it compounded in a hard to predict way that created bad supply and sometimes penalized having more hubs touching a province in a way that we did not like.
 
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Any chance we could get a look at the full train tech branch? Or is it only that extra one below the armoured one shown?

There's one more underneath the armored train, which you'll get to see sometime soon, but that's it for the train tree. There's no train designer ;D

What else is there to show? It seems like all of the major features have been covered.

Not yet ;D
 
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So do armoured trains have any other function or are they just harder to kill normal trains? Is there no way to use them to aid in a battle?

They are harder to kill. If you can convince the enemy to form a large line on a train track, you may have a good use case for offensive train warfare... but in HoI - nope.
 
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@YaBoy_Bobby, Would love to see previews on railroad networks, like in Europe, the USSR, Middle East, and Asia.

And I presume the Railroad Focuses on some Countries such as Canada and Turkey would be updated as well.
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Here is a good chunk of Europe

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and the USSR in 36 for comparison (note the use of the river in the north)
 
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I'm assuming from this comment that a nation's economy will passive produce a trickle of civilian trains by default, sorta like how fuel slowly accumulates even without domestic oil production. If so, then I would only need to devote military factories to the job when I want to bump up my logistics capacity quickly. Is that correct?

Otherwise, I'm worried about smaller nations that start off with a decent civilian economy, but very few mils (Australia, Portugal, etc.). I was thinking Civs would produce some amount of logistical equipment by default, without having to devote a military factory. It feels like factories spent on Consumer Goods should produce a few trucks and trains, simply to get those consumer goods to market.
No. Countries starts with some trains, depending on its size. The amount of trains needed obviously scales with the amount of units you field and the size of the front you fight on. I recently did an Australia playthrough and if you plan ahead it is totally manageable. It becomes a problem if you ignore it or someone bombs them and you suddenly need to produce vast quantities of trains in a short timeframe

*cough stuck in Siberia cough*

Its a big issue if you are stuck without trains in lower infra areas of the world (Middle east, Parts of Russia, China (most of Asia in fact), South America etc)
 
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@CraniumMuppet This may be a stupid question, but how are you supposed to transport your trains from Australia to, say, South America? Was transporting trains via sea a thing? Is it possible to sink trains being transported in a convoy? I mean you are not flying the things to the frontline are you?
Convoys transport supplies across the sea. They land at a port and then your trains takes them by rail
 
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@CraniumMuppet This may be a stupid question, but how are you supposed to transport your trains from Australia to, say, South America? Was transporting trains via sea a thing? Is it possible to sink trains being transported in a convoy? I mean you are not flying the things to the frontline are you?
Yes they Literally shipped trains from the USA to the UK and then to France for D-Day
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