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Imperator Dev Diary, 1/13/2020 : The Future

Greetings!


My thanks for bearing with us over the holidays, the team has had a good break, and we’re back and ready to begin the 1.4 Archimedes update for Imperator: Rome.


Before I go into a little more depth as to what you might expect in the first part of 2020, I’d like to address what some of you may already have noticed. Our previous roadmap indicated that 1.4 (previously titled Cassander) would be an weighty expansion to I:R - we’ve taken the decision to change our tack a little here. This is in part due to the success of the 1.2 and 1.3 updates: the ambitious release cadence we achieved in order to be able to bring the radical changes and additions contained therein, is something that we feel suits Imperator well, and is a practice I would like to keep up.


What does this mean?

Well, in practical terms, you can expect to see smaller, more frequent updates than some of our sister titles. We believe that we can provide a more engaging experience for our players by having the opportunity to react to feedback with relative haste (the development of the 1.2 Cicero update, for example), which in turn gives us the chance to focus on individual, core themes on a per-update basis.


Does ‘more updates’ mean more paid DLC than we’re used to on [insert PDS game here]?

Simply put; no. As we’ll be producing more frequent updates, not all of them will have a price tag. Content packs accompanying free updates is a model that I believe serves us well, and gives players the greatest amount of choice and flexibility as to how they spend their money.


Does this mean Imperator is dead?

Absolutely not. We’re committed to Imperator - we believe there is huge potential in both the era and game. Indeed, the I:R team seems to have mysteriously grown over the holidays.

I’ve pre-empted these questions, and I expect some of you to have more. I’ll do my best to answer those which I can in this thread.


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Moving on, we come to the subject of 2020. I wanted to give you an update as to our plans for the first few updates this year, however before I do, I must stress that any and all plans are subject to change - the level of communication and feedback we’ve had with you on our previous updates makes me confident that transparency is the only way forward here, but it should be with the understanding that the realities of development sometimes hit unexpected turns.


To aid our planning, we’ve split each update cycle into something we’re calling a ‘season’. Giving each season a rough theme allows us to better focus on key parts of the game in need of improvement, without committing to a discrete number of updates or releases.


Season 1: Religion and Culture

Archimedes:

My intention is that the Archimedes update will focus heavily on expanding the religious gameplay options. We’ll be overhauling omens, allowing and promoting hybridisation of religions and pantheons, the dedication of holy sites, and many more features tied to the religious theming of the Archimedes update.

In addition, we’ll be taking some time to rework character loyalty as a more organic system and squashing some oft-requested minor features.


Menander:

The second major part of this release naturally looks towards culture. It’s too early to tell you exactly what you can expect to see here, but to me, the lack of ability to promote cultural diversity is something I believe needs improvement.

Other themes for the Menander update are likely to include Subjects, unrest/rebellions, and more.


Does this mean you won’t touch [Feature X] until it’s part of a season?

Not necessarily. Themes and seasons are a focus, not a restriction.


What’s after Season 1?

Well, it’s a little early to say. -However-, what I can do is give you the intended theme for S2: Warfare.

To conclude, I’m aware that many of you like meaty, detailed Dev diaries that explain features on a mechanical level. This is not something we’ve forgotten, and next week we’ll dive into the details of the Archimedes update to look at Deities and Pantheons.

/Arheo

Edit:

As we lack any exciting screenshots to show you due to the recent holidays, I felt it would be a good time to prove that team Imperator is also team CAT (featuring an assortment of team cats):

upload_2020-1-13_14-58-23.png
 
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I'm very curious to see what the future will have in store for Imperator :) Personally I'd like to see the cultural assimilation of annexed territories to slow down and replicate better its historical pace (for example, no more Greek Egypt in seventy-five year or so, when in realty Coptic language was still spoken until the early modern era).
It is, but not by the majority. Many people underestimate effect of hellenisation of Egypt. Sure, it wasn't a blue blob in 70 years, but I don't think we can definitively say Greek culture (or language) was still a minority at the end of the game's timeline.
 
I guess different people like different things but the occasional "the future" devdiary is really important to me.

It's much easier to enjoy meaty diaries full of details and modifiers when you have a general idea of what's going on with you guys.

Also, sounds like you picked good topics to focus on. I hope part of religion and culture involves making more tags more unique to play like you did with Rome and Carthage.
 
It will help alot for the diadochi, who have a large population of foreign Culture and religion:)
And not the least it would at last simulate Rome properly. They were extremely tolerant for their time.
 
- "Офигеть"
Our people everywhere.
In all seriousness - keep up the good work, very much looking forward to hear more ))
 
I believe the order of updates you choose is optimal it is almost as if you had read my mind on what i would like the most to be reworked. I am super excited, this year is going to be a great year for I:R. Good luck!
 
Season 1: Religion and Culture

Archimedes:

My intention is that the Archimedes update will focus heavily on expanding the religious gameplay options. We’ll be overhauling omens, allowing and promoting hybridisation of religions and pantheons, the dedication of holy sites, and many more features tied to the religious theming of the Archimedes update.

In addition, we’ll be taking some time to rework character loyalty as a more organic system and squashing some oft-requested minor features.

Exciting! I suppose this might be a time to review the relation between religious unity and omen power as well?
currently the additive stacking of omen power modifier makes religious unity less and less important the more modifiers from other sources you have. thats not uninteresting in or of itself, but it would be more compelling if there were some exceptions, that could serve to enhance the relative impact of compounding additive modifiers instead of watering them down.
 
I just came back to I:R after losing my interest in 1.0 and I have to say, Livy really fixed most issues I had and provided a solid foundation for the game :)

What I missed, though, was more depth and quality of life improvements. Thus I'm glad that you have improvements to the religion mechanics on the list, because they're pretty bland at the moment - religions provide one modifier which is unique to the religion and different omen names. Otherwise, they're exactly the same. Compare that to CK2 with its unique decisions and events, some of which can be the crowning moment of awesome for an entire campaign (mending the schism as orthodox, reforming a pagan faith, restoring Israel and the temple as a jew,...) or EU4 with its decisions, events or entirely new religions that pop up at some point (protestant, reformed, sikh). Since I:R borrows heavily from both EU4 and CK2, I hope for a similar depths of religion mechanics in 2 or so years from now.

Are there any plans for adopting some EU4 map mode features in the near future? A claim map mode would be great, for example, and a second map mode row as well as the ability to associate more than one map mode with a button. I'd like to have the region and province map mode on the same button, for example :)
 
I'm happy to see religion and culture getting some more work done on them. The game is badly in need of additional flavor, so I hope that these updates will look at those aspects a lot and flesh that out.
 
Looks good. I recently reinstalled Imperator over Christmas. I'm really impressed by how far its come since the spring.

I really like the concept of delivering smaller bitesize releases along the theme of seasons.
 
Since subjects are mentioned to be changed, here are some suggestions: https://forum.paradoxplaza.com/foru...ct-interactions-and-subject-policies.1304574/

Exciting! I suppose this might be a time to review the relation between religious unity and omen power as well?
currently the additive stacking of omen power modifier makes religious unity less and less important the more modifiers from other sources you have. thats not uninteresting in or of itself, but it would be more compelling if there were some exceptions, that could serve to enhance the relative impact of compounding additive modifiers instead of watering them down.
If anything, simply make religious unity multiplicative with omen Power and it would become more impactful;)