• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Imperator Dev Diary, 1/13/2020 : The Future

Greetings!


My thanks for bearing with us over the holidays, the team has had a good break, and we’re back and ready to begin the 1.4 Archimedes update for Imperator: Rome.


Before I go into a little more depth as to what you might expect in the first part of 2020, I’d like to address what some of you may already have noticed. Our previous roadmap indicated that 1.4 (previously titled Cassander) would be an weighty expansion to I:R - we’ve taken the decision to change our tack a little here. This is in part due to the success of the 1.2 and 1.3 updates: the ambitious release cadence we achieved in order to be able to bring the radical changes and additions contained therein, is something that we feel suits Imperator well, and is a practice I would like to keep up.


What does this mean?

Well, in practical terms, you can expect to see smaller, more frequent updates than some of our sister titles. We believe that we can provide a more engaging experience for our players by having the opportunity to react to feedback with relative haste (the development of the 1.2 Cicero update, for example), which in turn gives us the chance to focus on individual, core themes on a per-update basis.


Does ‘more updates’ mean more paid DLC than we’re used to on [insert PDS game here]?

Simply put; no. As we’ll be producing more frequent updates, not all of them will have a price tag. Content packs accompanying free updates is a model that I believe serves us well, and gives players the greatest amount of choice and flexibility as to how they spend their money.


Does this mean Imperator is dead?

Absolutely not. We’re committed to Imperator - we believe there is huge potential in both the era and game. Indeed, the I:R team seems to have mysteriously grown over the holidays.

I’ve pre-empted these questions, and I expect some of you to have more. I’ll do my best to answer those which I can in this thread.


---


Moving on, we come to the subject of 2020. I wanted to give you an update as to our plans for the first few updates this year, however before I do, I must stress that any and all plans are subject to change - the level of communication and feedback we’ve had with you on our previous updates makes me confident that transparency is the only way forward here, but it should be with the understanding that the realities of development sometimes hit unexpected turns.


To aid our planning, we’ve split each update cycle into something we’re calling a ‘season’. Giving each season a rough theme allows us to better focus on key parts of the game in need of improvement, without committing to a discrete number of updates or releases.


Season 1: Religion and Culture

Archimedes:

My intention is that the Archimedes update will focus heavily on expanding the religious gameplay options. We’ll be overhauling omens, allowing and promoting hybridisation of religions and pantheons, the dedication of holy sites, and many more features tied to the religious theming of the Archimedes update.

In addition, we’ll be taking some time to rework character loyalty as a more organic system and squashing some oft-requested minor features.


Menander:

The second major part of this release naturally looks towards culture. It’s too early to tell you exactly what you can expect to see here, but to me, the lack of ability to promote cultural diversity is something I believe needs improvement.

Other themes for the Menander update are likely to include Subjects, unrest/rebellions, and more.


Does this mean you won’t touch [Feature X] until it’s part of a season?

Not necessarily. Themes and seasons are a focus, not a restriction.


What’s after Season 1?

Well, it’s a little early to say. -However-, what I can do is give you the intended theme for S2: Warfare.

To conclude, I’m aware that many of you like meaty, detailed Dev diaries that explain features on a mechanical level. This is not something we’ve forgotten, and next week we’ll dive into the details of the Archimedes update to look at Deities and Pantheons.

/Arheo

Edit:

As we lack any exciting screenshots to show you due to the recent holidays, I felt it would be a good time to prove that team Imperator is also team CAT (featuring an assortment of team cats):

upload_2020-1-13_14-58-23.png
 
Last edited:
  • 3Like
Reactions:
We’ll be overhauling omens, allowing and promoting hybridisation of religions and pantheons
Would this possibly entail the spawning of syncretic faiths and cultures, or rather just being able to incorporate elements of other faiths into your own?

While only examples of rising syncretic faiths and cultures I can think of happen much later in history, I wouldn’t doubt the possibility that this could happen during the Imperator time period as well.
 
This announcement is exciting! Culture and religion needed a very deep rework, so I'm glad you took this in consideration.
Anyway, I don't think Archimedes is a title suited for an update of religion rather than one focused on techs lol!
More important, are you going to implement QoL fixes/updates like the one about blocking trade requests for a certain trade good and/or fixing that, when you go into Laws or Offices (under Government Tab), if a notification (maybe a trade request) appears, it goes back to the main tab?
Last thing is that I'm not sure whether putting efforts on Warfare in Season 2 would be a priority focus: I think warfare is sufficiently detailed and doesn't need a rework in a short time, as there are other aspects of the game which need much more work.

Hope you devs had great holidays, and thank you again for working so hard to make this game fantastic every day more and more!
 
Warfare can mean many things, like Peace treaties are a priority issue given how limited it is and some things like tactics is pretty bad but I Agree that warfare is overall not what is in most need of a change, but because it is a focus don't mean other stuff will not be changed as well:)

The main thing warfare itself is lacking is probably flavor, roman, greek, gaul have basically all the same armies which is pretty boring.
 
The second major part of this release naturally looks towards culture. It’s too early to tell you exactly what you can expect to see here, but to me, the lack of ability to promote cultural diversity is something I believe needs improvement.

I couldnt agree more. Since you mentioned hybridization and syncretism of religion, I hope culture could be treated the same way. I like painting the map my nation color, but not my culture. Right now you cant do one without the other, making all play-throughs inadvertently genocidal.

I would love to see a system where same culture group pops do not assimilate at all, and wrong culture group pops assimilate to a same culture group new culture made for each pair of culture groups. Italic-Hellenic, Gallic-Italic, etc. This would open up interesting possiblities for things that come from mixed cultures, like auxiliary troops. For example, Roman armies recruited in assimilated Greek lands could receive bonuses from Greek military traditions, ones you usually dont have access to. Auxiliary troops would be capped based on how much of that culture you have assimilated, and they could also provide increased unrest reduction in lands of that culture if assigned to a governor.
 
UI.... Please contact the modder who made Better UI mod and make his mod official vanilla game ui. I don't mean to insult anyone but honestly base vanilla UI is so bad that I can't play/enjoy the game without Better UI mod. It's just radically better than current vanilla.
 
What about the political aspects of Imperator? Any chance of a resemblance of a Crusus Honorum, or a more meaty Senate?

Will there also be a change for UI? The moving of slaves across my empire is driving me crazy.
 
UI.... Please contact the modder who made Better UI mod and make his mod official vanilla game ui. I don't mean to insult anyone but honestly base vanilla UI is so bad that I can't play/enjoy the game without Better UI mod. It's just radically better than current vanilla.
I don't like that mod, every border is cut off as well as any type of UI flavor. Too much rational. Something between the mod and the vanilla UI mod would be useful and cute.
 
Do you think pops will ever get a radical overhaul? Possibly expanding the pop types and including the pops political affiliations.

Either way I’m excited to see where Arheo and the imperator team take this game in the future.
 
Last edited:
Nice ideas, the only issues are they (by extension I mean the politics aspect) don’t seem to be given much attention :(

My dream is they will radically overhaul the Senate in as much as they overhauled the game after mana. Have a Vic II system in voters vs people ideologies, families somehow being involved in politics are aligning to a specific faction, closely integrate family and politics etc, Senate having much more powers to veto, pass laws and have a crusus honorum. :)
 
Menander:

The second major part of this release naturally looks towards culture. It’s too early to tell you exactly what you can expect to see here, but to me, the lack of ability to promote cultural diversity is something I believe needs improvement.

This is definitely something that’s needed; the ability to integrate other cultures into Romano-British, Gallo-Romanic, Romano-Syriac etc is essential to (at least, historical) Roman playthroughs.
 
It is, but not by the majority. Many people underestimate effect of hellenisation of Egypt. Sure, it wasn't a blue blob in 70 years, but I don't think we can definitively say Greek culture (or language) was still a minority at the end of the game's timeline.

Most recent scholars however would say that Hellenic culture was clearly a minority within Egypt. Beside Alexandria, a few local centres in the Delta like Naukratis and further south the Fayyoum, there was little concentration of Greeks besides military settlers. Remember: Alexandria was in Antiquity called Alexandria by Egypt, not Alexandria in Egypt, which means it was considered so different that it was not even considered a part of the ancient land. Furthermore you lack structured that are so typical for the greeks like polis and with it structures like a Boulé (city council). You might have a lot of natives that in certain contexts mimic greek costumes but the greeknes of Egypt was actually a bit overestimated in the past. Recent studies however don't deal with something like greekness anymore.
 
I don't like that mod, every border is cut off as well as any type of UI flavor. Too much rational. Something between the mod and the vanilla UI mod would be useful and cute.

Hmm I didn’t know that anyone had a reason to not to use that mod but ok, sure. Still we can all agree that current UI needs some serious improvements.

In that Better UI mod seeing the geography of a province in such big background and that construction segment especially are my favorite features of that UI mod.
 
My intention is that the Archimedes update will focus heavily on expanding the religious gameplay options. We’ll be overhauling omens, allowing and promoting hybridisation of religions and pantheons, the dedication of holy sites, and many more features tied to the religious theming of the Archimedes update.
Much appreciated. It feels odd to me that as soon as I managed to civilize myself I still have to follow this old barbaric religion and omens that no longer serve the purpose of a civilized nation. Also it would be nice to see foreign cults spread more into your realm than simple pop ups.

Also cultural speaking, it is just a small thing but would it be possible to change the look of cities on the map due to their degree of civilization? It is weird that a freshly built city with 30% civilization in gaul looks the same as one with 100%