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Imperator Dev Diary, 1/13/2020 : The Future

Greetings!


My thanks for bearing with us over the holidays, the team has had a good break, and we’re back and ready to begin the 1.4 Archimedes update for Imperator: Rome.


Before I go into a little more depth as to what you might expect in the first part of 2020, I’d like to address what some of you may already have noticed. Our previous roadmap indicated that 1.4 (previously titled Cassander) would be an weighty expansion to I:R - we’ve taken the decision to change our tack a little here. This is in part due to the success of the 1.2 and 1.3 updates: the ambitious release cadence we achieved in order to be able to bring the radical changes and additions contained therein, is something that we feel suits Imperator well, and is a practice I would like to keep up.


What does this mean?

Well, in practical terms, you can expect to see smaller, more frequent updates than some of our sister titles. We believe that we can provide a more engaging experience for our players by having the opportunity to react to feedback with relative haste (the development of the 1.2 Cicero update, for example), which in turn gives us the chance to focus on individual, core themes on a per-update basis.


Does ‘more updates’ mean more paid DLC than we’re used to on [insert PDS game here]?

Simply put; no. As we’ll be producing more frequent updates, not all of them will have a price tag. Content packs accompanying free updates is a model that I believe serves us well, and gives players the greatest amount of choice and flexibility as to how they spend their money.


Does this mean Imperator is dead?

Absolutely not. We’re committed to Imperator - we believe there is huge potential in both the era and game. Indeed, the I:R team seems to have mysteriously grown over the holidays.

I’ve pre-empted these questions, and I expect some of you to have more. I’ll do my best to answer those which I can in this thread.


---


Moving on, we come to the subject of 2020. I wanted to give you an update as to our plans for the first few updates this year, however before I do, I must stress that any and all plans are subject to change - the level of communication and feedback we’ve had with you on our previous updates makes me confident that transparency is the only way forward here, but it should be with the understanding that the realities of development sometimes hit unexpected turns.


To aid our planning, we’ve split each update cycle into something we’re calling a ‘season’. Giving each season a rough theme allows us to better focus on key parts of the game in need of improvement, without committing to a discrete number of updates or releases.


Season 1: Religion and Culture

Archimedes:

My intention is that the Archimedes update will focus heavily on expanding the religious gameplay options. We’ll be overhauling omens, allowing and promoting hybridisation of religions and pantheons, the dedication of holy sites, and many more features tied to the religious theming of the Archimedes update.

In addition, we’ll be taking some time to rework character loyalty as a more organic system and squashing some oft-requested minor features.


Menander:

The second major part of this release naturally looks towards culture. It’s too early to tell you exactly what you can expect to see here, but to me, the lack of ability to promote cultural diversity is something I believe needs improvement.

Other themes for the Menander update are likely to include Subjects, unrest/rebellions, and more.


Does this mean you won’t touch [Feature X] until it’s part of a season?

Not necessarily. Themes and seasons are a focus, not a restriction.


What’s after Season 1?

Well, it’s a little early to say. -However-, what I can do is give you the intended theme for S2: Warfare.

To conclude, I’m aware that many of you like meaty, detailed Dev diaries that explain features on a mechanical level. This is not something we’ve forgotten, and next week we’ll dive into the details of the Archimedes update to look at Deities and Pantheons.

/Arheo

Edit:

As we lack any exciting screenshots to show you due to the recent holidays, I felt it would be a good time to prove that team Imperator is also team CAT (featuring an assortment of team cats):

upload_2020-1-13_14-58-23.png
 
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Conspiracy aside, I identify with Charlie. The wall behind him feels like an apt metaphor for the amateur GDD I did in a game design test for Stellaris 2018 (I tried to illustrate an ambitious federation rework. using MS-paint).

And why on earth would we actively look for more people (like more Content Designers), if the game was dead?
This would suit me better I think. I applied today.
 
This would suit me better I think. I applied today.
I have not finished University yet, but I don't think I can make it anyway, I don't live in Stockholm, I don't have any experience and I suspect my forum activity is also a big liability, if I ever told them who I'm here and I try to be as honest as possible.
 
No it doesn't. The Imperator team and CK3 team are two different teams, and we have nothing to do with their launch.
And why on earth would we actively look for more people (like more Content Designers), if the game was dead?
I would kinda like to help but the list of issues about me is long if I’m to be honest:
  • Not finished university yet, should do so in four or so months.
  • Education is about programing, not game design.
  • Poor at languages.
  • Work ethics: lazy
  • Completly lacks social skills and is a boring person.
  • Dont live in Stockholm.
 
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I would kinda like to help but the list of issues about me is long if I’m to be honest:
  • Not finished university yet, should do so in four or so months.
  • Education is about programing, not game design.
  • Poor at languages.
  • Work ethics: lazy
  • Completly lacks social skills and is a boring person.
  • Dont live in Stockholm.
Ok, but you still have a good chance if you have a cat...
 
How about five? :D
Speculate that you'll still need to be able to do the job well, but yeah, sounds like an icebreaker at the interview.
Done any training?


Well my mother have one but my father is allergic to cats.

Ah, so. Study first, while learning to cat :)
 
I would kinda like to help but the list of issues about me is long if I’m to be honest:
  • Not finished university yet, should do so in four or so months.
  • Education is about programing, not game design.
  • Poor at languages.
  • Work ethics: lazy
  • Completly lacks social skills and is a boring person.
  • Dont live in Stockholm.

Dude, just stop with the self-loathing and criticism. It doesn't bring anything good with it, and this forum is not meant as a personal diary for people who feel a bit blue or insecure. It's ok to feel those feelings, but this is not the right place for that. Go back to thinking about how to improve the game. Your self-criticism is unfounded just stop.
 
Go back to thinking about how to improve the game.
I have already made a few suggestions last month so maybe I need a rest now.

IThat would mean making Archimedes this month and Meneander in March. While this game gets major updates notably more often than HoI IV, this looks impossibly fast.
Yes it is quick but that was also what the developers said was the idea, to get the new stuff out rather quickly, how quickly is another question.
 
have already made a few suggestions last month so maybe I need a rest now.

You might. But if you decide to take a break, could I suggest that once you return, you'll read through the ideas you've posted so far and merge the best ideas into a new mega-thread. I honestly think many of your ideas are great, but they are split into far too many separate threads.
 
You can find many of my threads by the link in my signature. The thing is I dont know which ideas are the best, like is it not better that someone else would read my ideas and post the ones they like the most?
 
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I am all for the new religious changes.
I do need a godess of loyalty in my pantheon.
As rome, i normally use only pluto.
I don't need character loyalty but very much provincial loyalty
 
You might. But if you decide to take a break, could I suggest that once you return, you'll read through the ideas you've posted so far and merge the best ideas into a new mega-thread. I honestly think many of your ideas are great, but they are split into far too many separate threads.
Given that nobody seems to care may indicate that nothing I have written have been good, maybe can't be sure about that.